GLE --- GLE is a library package of C functions that draw extruded surfaces, including surfaces of revolution, sweeps, tubes, polycones, polycylinders and helicoids. Generically, the extruded surface is specified with a 2D polyline that is extruded along a 3D path. A local coordinate system allows for additional flexibility in the primitives drawn. Extrusions may be texture mapped in a variety of ways. The GLE library generates 3D triangle coordinates, lighting normal vectors and texture coordinates as output. GLE uses the GL or OpenGL(R) API's to perform the actual rendering. The demos use GLUT and require GLUT to be installed. Obtaining OpenGL ---------------- OpenGL is available on most UNIX(R) workstations, as well as OS/2(R) and Windows NT. Contact your workstation vendor for more information; the URL http://www.opengl.org/ points to a variety of information, including a list of OpenGL vendors. GLE also works with Mesa, a public-domain OpenGL-like API. Mesa can be found at http://www.mesa3d.org/ Obtaining GLUT -------------- The demos require that the GLUT windowing and utility library be installed. GLUT can be obtained at http://reality.sgi.com/mjk_asd/glut3/glut3.html Compiling --------- GLE uses the standard GNU automake/autoconf build process, and thus should be portable to essentially all computing platforms. At the command line simply type 'configure' to set things up for your CPU & operating system. Then run 'make' to compile. Finally, cd to the examples directory, and run the script 'rundemo' to launch each of the demos in order (from most basic, to advanced). Use the left mouse button to move, the middle mouse button to access the pop-down menu. If 'configure' fails, its probably because some library or another is missing. Look at the file 'config.log' to see what actually went wrong. In particular, pay attention to the short program at the end: trying to compile it by hand will give you a good idea on why it failed. configure flags: --enable-lenient-tess If you have a tesselator that is happy with anything, including degenerate points, colinear segments, etc. then define this. Otherwise, don't specify this flag. Setting this flag provides a minor performance improvement. I beleive that the stock SGI tesselator is "lenient", despite explicit disclaimers in the documentation. (circa 1995). Early versions of the MesaGL tesselator are not at all forgiving of degenerate points. This resulted in frequent crashes and/or hangs. (circa 1997-2000). Recent versions (as of 2001) seem to work fine. If you have an old version of MesaGL, do not set <tt>--enable-lenient-tess</tt> --disable-auto-texture Disable texture mapping code. Disabling texture mapping may provide a very minor performance improvement. --enable-irisgl Compile for old IrisGL/GL-3.2 API. This used to work, but hasn't been tested in a long time. --enable-debug Will compile sources so printf routines will be called instead of OpenGL routines. Warning: this will generate a *lot* of output! More information about building, as well as this package, can be found in the directory "public_html". RedHat RPM's ------------ RedHat RPM's can be built using the gle.spec file. Python, SWIG ------------ Python bindings for gle can be found in the /swig directory. Be sure to read the readme. Compiling for Windows NT ------------------------ To compile with Visual C++, just do the following: cd src cl -c -DWIN32 *.c lib -out:libgle.lib *.obj Alternately, there are a set of Microsoft Visual C Studio Project files in the directory ms-visual-c that should do the same thing. Running ------- Some of the example programs will hang or crash when run on older versions of MesaGL/Linux. This is due to bugs in the MesaGL tesellator. Newer versions should work fine. --------- the end ----------
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