Abyss policy ------------ Pixels are read from and written to a `GeglBuffer` using the functions `gegl_buffer_get()` and `gegl_buffer_set()`. Both functions take an array of pixels and write/read data from tiles according to the region of interest. The abyss is the rectangle that defines the part of the buffer that is readable. The abyss policy determines how the values of pixels within the buffer but outside the abyss are interpreted. It is applied when `gegl_buffer_get()` is called. Each policy has a separate iterator function that reads data to the array. If the region of interest is inside the abyss rectangle a simple read function is used to avoid the overhead of dealing with abyss. Abyss policy also affects samplers since they use `gegl_buffer_get()`. There are 5 abyss policies represented by the following enums: * `GEGL_ABYSS_NONE` - abyss pixels are zeroed * `GEGL_ABYSS_WHITE` - abyss pixels are white * `GEGL_ABYSS_BLACK` - abyss pixels are black * `GEGL_ABYSS_CLAMP` - each pixel's coordinates are clamped to the abyss rectangle * `GEGL_ABYSS_LOOP` - each pixel's coordinates wrap when exceeding the abyss rectangle (the buffer is essentially tiled)
Generated by dwww version 1.14 on Thu Jan 23 03:37:05 CET 2025.