libmypaint
1.6.0
mypaint-matrix.h
Go to the documentation of this file.
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#ifndef MYPAINTMATRIX_H
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#define MYPAINTMATRIX_H
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/* libmypaint - The MyPaint Brush Library
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* Copyright (C) 2019 The MyPaint Team
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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typedef
struct
{
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float
rows[3][3];
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}
MyPaintTransform
;
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MyPaintTransform
mypaint_transform_unit
();
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MyPaintTransform
mypaint_transform_rotate_cw
(
const
MyPaintTransform
transform,
const
float
angle_radians);
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MyPaintTransform
mypaint_transform_rotate_ccw
(
const
MyPaintTransform
transform,
const
float
angle_radians);
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MyPaintTransform
mypaint_transform_reflect
(
const
MyPaintTransform
transform,
const
float
angle_radians);
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MyPaintTransform
mypaint_transform_translate
(
const
MyPaintTransform
transform,
const
float
x,
const
float
y);
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void
mypaint_transform_point
(
const
MyPaintTransform
*
const
transform,
float
x,
float
y,
float
* x_out,
float
* y_out);
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#endif
MyPaintTransform
3x3 matrix of floats, row-major order.
Definition:
mypaint-matrix.h:29
MyPaintTransform::mypaint_transform_rotate_ccw
MyPaintTransform mypaint_transform_rotate_ccw(const MyPaintTransform transform, const float angle_radians)
Create a new transform by rotating the input transform counterclockwise.
MyPaintTransform::mypaint_transform_translate
MyPaintTransform mypaint_transform_translate(const MyPaintTransform transform, const float x, const float y)
Create a new transform by reflecting the input transform across a line crossing 0,...
MyPaintTransform::mypaint_transform_unit
MyPaintTransform mypaint_transform_unit()
3x3 unit matrix
MyPaintTransform::mypaint_transform_reflect
MyPaintTransform mypaint_transform_reflect(const MyPaintTransform transform, const float angle_radians)
Create a new transform by reflecting the input transform across a line crossing 0,...
MyPaintTransform::mypaint_transform_rotate_cw
MyPaintTransform mypaint_transform_rotate_cw(const MyPaintTransform transform, const float angle_radians)
Create a new transform by rotating the input transform clockwise.
MyPaintTransform::mypaint_transform_point
void mypaint_transform_point(const MyPaintTransform *const transform, float x, float y, float *x_out, float *y_out)
Apply transformation to a (x, y) point, writing the resulting coordinates to out parameters.
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