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2016-06-19  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * tag: v0.4.0
        * deps: convert code to use C++11
        * deps: drop libswscale and GLib dependencies
        * core: include copy of VDPAU headers
        * core: drop own tracing code in favor of libvdpau's
        * core: fix VLC video scaling

2016-03-19  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * license: change to the MIT license

2016-03-02  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * tag v0.3.6
        * core: handle Constrained Baseline profile for H.264
        * misc: bugfixes

2016-02-21  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * tag: v0.3.5
        * misc: bugfixes
        * misc: compatibility with some other ffmpeg versions

2014-01-19  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * tag: v0.3.0
        * core: avoid NULL dereference on proprietary drivers
        * core: minor refactoring

2014-01-13  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * core: mitigate memleaks on glx contexts by using own
        vaCopySurfaceGLX implementation

2014-01-11  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * doc: add known-issues.md
        * core: use glsl shaders for colorspace conversion and texture
        components reordering
        * core: split large source code file into smaller pieces relevant
        to various parts of API
        * tests: use static linking with core code. `make check` now
        checks current source, not current VDPAU driver.
        * core: render to pixmap with bitblitting afterwards
        * core: mitigate GLX context leaks from per thread context pool
        * core: fix some concurrency bugs

2013-11-15  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * tag: v0.2.1
        * core: fix some NULL dereferences, memcpy warning, deadlock in
        presentation thread
        * core: implement rotation and coloring in surface rendering functions
        * core: reuse render_target entries (VdpDecoder)

2013-09-21  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * core: start splitting vdpau-soft.c into smaller pieces
        * core: use separate thread for presentation queue
        * core: drop global locking, try to use fine grained locking instead

2013-07-06  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * tag: v0.1.0
        * core: remove miscellaneous unused code
        * core: add basic documentation on structures
        * core: fix build system to simplify further packaging
        * core: enable compiling against new libva 1.2.1 release

2013-05-14  Rinat Ibragimov  <ibragimovrinat@mail.ru>

        * libvdpau-va-gl use common GL context pool across several vdp
        devices. Shrinks memory overhead from ~100% to ~50%

        * libvdpau-va-gl add new quirk named AvoidVA, which disables using
        VA-API even on systems that have it
        * libvdpau-va-gl start writing changes to ChangeLog

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