d.vect.thematic(1grass) GRASS GIS User's Manual d.vect.thematic(1grass) NAME d.vect.thematic - Displays a thematic vector map in the active graph- ics frame. KEYWORDS display, cartography, choropleth map, legend SYNOPSIS d.vect.thematic d.vect.thematic --help d.vect.thematic [-lnes] map=name [layer=string] column=name [breaks=string[,string,...]] [algorithm=string] [nclasses=integer] colors=string[,string,...] [where=sql_query] [boundary_width=inte- ger] [boundary_color=name] [icon=string] [size=float] [icon_line=string] [icon_area=string] [legend_title=string] [leg- endfile=name] [--overwrite] [--help] [--verbose] [--quiet] [--ui] Flags: -l Create legend information and send to stdout -n Do not draw map, only output the legend information -e [DEPRECATED] When printing legend info, include extended statisti- cal info from classification algorithm -s Do not show this layer in vector legend --overwrite Allow output files to overwrite existing files --help Print usage summary --verbose Verbose module output --quiet Quiet module output --ui Force launching GUI dialog Parameters: map=name [required] Name of vector map Or data source for direct OGR access layer=string Layer number or name Layer number. If -1, all layers are displayed. Default: 1 column=name [required] Name of attribute column to be classified breaks=string[,string,...] Class breaks, without minimum and maximum algorithm=string Algorithm to use for classification Options: int, std, qua, equ, dis int: simple intervals std: standard deviations qua: quantiles equ: equiprobable (normal distribution) nclasses=integer Number of classes to define colors=string[,string,...] [required] Colors (one per class) where=sql_query WHERE conditions of SQL statement without ’where’ keyword Example: income < 1000 and population >= 10000 boundary_width=integer Boundary width Default: 1 boundary_color=name Boundary color Either a standard color name, R:G:B triplet, or "none" Default: black icon=string Point and centroid symbol Options: basic/arrow, basic/arrow1, basic/arrow2, basic/arrow3, ba- sic/box, basic/circle, basic/cross1, basic/cross2, basic/cross3, basic/diamond, basic/hexagon, basic/marker, basic/octagon, ba- sic/pin, basic/pin_dot, basic/point, basic/pushpin, basic/star, ba- sic/triangle, basic/x, demo/muchomurka, demo/smrk, extra/4pt_star, extra/adcp, extra/airport, extra/alpha_flag, extra/bridge, ex- tra/dim_arrow, extra/dive_flag, extra/fiducial, extra/fish, ex- tra/half-box, extra/half-circle, extra/offbox_ne, extra/offbox_nw, extra/offbox_se, extra/offbox_sw, extra/pentagon, extra/ping, ex- tra/ring, extra/simple_zia, extra/target, geology/circle_cross, ge- ology/half-arrow_left, geology/half-arrow_right, geol- ogy/strike_box, geology/strike_circle, geology/strike_cleavage, ge- ology/strike_half-bowtie, geology/strike_line, geology/strike_par- allel, geology/strike_triangle, legend/area, legend/area_curved, legend/line, legend/line_crooked, n_arrows/basic_compass, n_ar- rows/fancy_compass, n_arrows/n_arrow1a, n_arrows/n_arrow1b, n_ar- rows/n_arrow2, n_arrows/n_arrow3, n_arrows/n_arrow4, n_arrows/n_ar- row5, n_arrows/n_arrow6, n_arrows/n_arrow7a, n_arrows/n_arrow7b, n_arrows/n_arrow8a, n_arrows/n_arrow8b, n_arrows/n_arrow9 Default: basic/x size=float Symbol size Default: 5 icon_line=string Legend symbol for lines Options: basic/arrow, basic/arrow1, basic/arrow2, basic/arrow3, ba- sic/box, basic/circle, basic/cross1, basic/cross2, basic/cross3, basic/diamond, basic/hexagon, basic/marker, basic/octagon, ba- sic/pin, basic/pin_dot, basic/point, basic/pushpin, basic/star, ba- sic/triangle, basic/x, demo/muchomurka, demo/smrk, extra/4pt_star, extra/adcp, extra/airport, extra/alpha_flag, extra/bridge, ex- tra/dim_arrow, extra/dive_flag, extra/fiducial, extra/fish, ex- tra/half-box, extra/half-circle, extra/offbox_ne, extra/offbox_nw, extra/offbox_se, extra/offbox_sw, extra/pentagon, extra/ping, ex- tra/ring, extra/simple_zia, extra/target, geology/circle_cross, ge- ology/half-arrow_left, geology/half-arrow_right, geol- ogy/strike_box, geology/strike_circle, geology/strike_cleavage, ge- ology/strike_half-bowtie, geology/strike_line, geology/strike_par- allel, geology/strike_triangle, legend/area, legend/area_curved, legend/line, legend/line_crooked, n_arrows/basic_compass, n_ar- rows/fancy_compass, n_arrows/n_arrow1a, n_arrows/n_arrow1b, n_ar- rows/n_arrow2, n_arrows/n_arrow3, n_arrows/n_arrow4, n_arrows/n_ar- row5, n_arrows/n_arrow6, n_arrows/n_arrow7a, n_arrows/n_arrow7b, n_arrows/n_arrow8a, n_arrows/n_arrow8b, n_arrows/n_arrow9 Default: legend/line icon_area=string Legend symbol for areas Options: basic/arrow, basic/arrow1, basic/arrow2, basic/arrow3, ba- sic/box, basic/circle, basic/cross1, basic/cross2, basic/cross3, basic/diamond, basic/hexagon, basic/marker, basic/octagon, ba- sic/pin, basic/pin_dot, basic/point, basic/pushpin, basic/star, ba- sic/triangle, basic/x, demo/muchomurka, demo/smrk, extra/4pt_star, extra/adcp, extra/airport, extra/alpha_flag, extra/bridge, ex- tra/dim_arrow, extra/dive_flag, extra/fiducial, extra/fish, ex- tra/half-box, extra/half-circle, extra/offbox_ne, extra/offbox_nw, extra/offbox_se, extra/offbox_sw, extra/pentagon, extra/ping, ex- tra/ring, extra/simple_zia, extra/target, geology/circle_cross, ge- ology/half-arrow_left, geology/half-arrow_right, geol- ogy/strike_box, geology/strike_circle, geology/strike_cleavage, ge- ology/strike_half-bowtie, geology/strike_line, geology/strike_par- allel, geology/strike_triangle, legend/area, legend/area_curved, legend/line, legend/line_crooked, n_arrows/basic_compass, n_ar- rows/fancy_compass, n_arrows/n_arrow1a, n_arrows/n_arrow1b, n_ar- rows/n_arrow2, n_arrows/n_arrow3, n_arrows/n_arrow4, n_arrows/n_ar- row5, n_arrows/n_arrow6, n_arrows/n_arrow7a, n_arrows/n_arrow7b, n_arrows/n_arrow8a, n_arrows/n_arrow8b, n_arrows/n_arrow9 Default: legend/area legend_title=string Thematic map title legendfile=name [DEPRECATED] Output legend file DESCRIPTION d.vect.thematic draws thematic choropleth vector maps based on an at- tribute column or an expression involving several columns. It takes a list of class breaks (excluding the minimum and maximum values) and a list of colors to apply to the classes (has to be the number of class breaks + 1). Instead of a list of class breaks, the user can also chose a classifi- cation algorithm and a number of classes (nbclasses). See the v.class for more information on these different algorithms. NOTES The -l flag instructs the module to print legend information in vector legend format as described in d.legend.vect to standard output for fur- ther use in graphical software. When combined with the verbose flag, the legend information will be extended with some additional statisti- cal information. If the -n flag is set, the module will only print the legend information without drawing the map. Option legendfile, is deprecated, instead use the GRASS_LEGEND_FILE en- vironmental variable (see d.legend.vect) to save legend into a file. Flag -e is deprecated, instead use verbose flag. EXAMPLES Thematic map with classes d.vect.thematic -l map=communes3 column=pop \ breaks=111393.250000,222785.500000,334177.750000 \ colors="255:0:0,0:255:0,0:0:255,0,0,0" Thematic map with calculated class breaks The following example uses a calculated attribute (density = pop/area) and the standard deviation algorithm to calculate class breaks for 5 classes: d.vect.thematic -l map=communes2 column=pop/area algorithm=std \ nbclasses=5 colors="0:0:255,50:100:255,255:100:50,255:0:0,156:0:0" Thematic map with legend Example for the North Carolina sample dataset, colorizing basin poly- gons by average elevation and displaying school capacity: # create watersheds from elevation map g.region raster=elevation r.watershed elevation=elevation threshold=10000 basin=basins_10k # convert raster to vector r.to.vect input=basins_10k output=basins_10k type=area column=basin_num # upload raster statistics to each polygon in vector map v.rast.stats map=basins_10k raster=elevation column_prefix=elev # open a graphical display d.mon wx0 # draw thematic polygons and specify legend title d.vect.thematic map=basins_10k column=elev_average algorithm=int \ nclasses=5 colors=0:195:176,39:255:0,251:253:0,242:127:11,193:126:60 \ legend_title="Average elevation (m)" # draw thematic points and specify legend title d.vect.thematic map=schools_wake@PERMANENT column=CORECAPACI algorithm=std \ nclasses=3 colors=149:203:255,45:143:240,0:81:161 icon=basic/circle size=15 \ legend_title="School capacity" # and finally draw legend d.legend.vect -b at=2,80 font=Sans symbol_size=25 Thematic map of average elevation and school capacity SEE ALSO v.class, d.legend.vect, d.vect, d.graph, v.univar Check also Python module from AddOns: d.vect.thematic2 AUTHOR Moritz Lennert SOURCE CODE Available at: d.vect.thematic source code (history) Accessed: unknown Main index | Display index | Topics index | Keywords index | Graphical index | Full index © 2003-2022 GRASS Development Team, GRASS GIS 7.8.7 Reference Manual GRASS 7.8.7 d.vect.thematic(1grass)
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