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r3.neighbors(1grass)        GRASS GIS User's Manual       r3.neighbors(1grass)

NAME
       r3.neighbors   -  Makes  each  voxel value a function of the values as-
       signed to the voxels around it, and stores new voxel values in an  out-
       put 3D raster map

KEYWORDS
       raster3d, algebra, voxel, statistics, aggregation, neighbor, focal sta-
       tistics, filter

SYNOPSIS
       r3.neighbors
       r3.neighbors --help
       r3.neighbors  input=name  output=name  method=string   [quantile=float]
       window=x,y,z  [--overwrite]  [--help]  [--verbose]  [--quiet]  [--ui]

   Flags:
       --overwrite
           Allow output files to overwrite existing files

       --help
           Print usage summary

       --verbose
           Verbose module output

       --quiet
           Quiet module output

       --ui
           Force launching GUI dialog

   Parameters:
       input=name [required]
           Name of input 3D raster map

       output=name [required]
           Name for output 3D raster map

       method=string [required]
           Aggregate operation
           Options:  average,  median,  mode, minimum, maximum, range, stddev,
           sum, count, variance,  diversity,  interspersion,  quart1,  quart3,
           perc90, quantile

       quantile=float
           Quantile to calculate for method=quantile
           Options: 0.0-1.0

       window=x,y,z [required]
           The  size of the window in x, y and z direction, values must be odd
           integer numbers, eg: 3,3,3

DESCRIPTION
       r3.neighbors looks at each voxel in a 3D raster input  map  layer,  and
       examines  the values assigned to the voxel in a user-defined "neighbor-
       hood" around it.  It outputs a new 3D raster map in which each voxel is
       assigned  a  value that is a (user-specified) function of the values in
       that voxel’s neighborhood.  For example, each voxel in the  output  map
       might  be assigned a value equal to the average of the values appearing
       in its 3 x 3 x 3 voxel "neighborhood" in the input map layer.

   OPTIONS
       The user must specify the names of the 3D raster map layers to be  used
       for  input  and  output, the method used to analyze neighborhood values
       (i.e., the neighborhood function or operation to be performed), and the
       moving window of the neighborhood.

       Neighborhood  Operation  Methods:  The neighborhood operators determine
       what new value a center voxel in a neighborhood will have after examin-
       ing  values  inside  its neighboring voxels.  Each voxel in a 3D raster
       map layer becomes the center voxel of a neighborhood as  the  neighbor-
       hood  window  moves  from  voxel  to  voxel  throughout  the map layer.
       r3.neighbors can perform the following operations:

       average
           The average value within the neighborhood.

       median
           The value found half-way through a list of the neighborhood’s  val-
           ues, when these are ranged in numerical order.

       mode
           The most frequently occurring value in the neighborhood.

       minimum
           The minimum value within the neighborhood.

       maximum
           The maximum value within the neighborhood.

       range
           The range value within the neighborhood.

       stddev
           The  statistical  standard deviation of values within the neighbor-
           hood.

       sum
           The sum of values within the neighborhood.

       variance
           The statistical variance of values within the neighborhood.

       diversity
           The number of different values within the neighborhood.

       interspersion
           The percentage of voxels containing values which  differ  from  the
           values assigned to the center voxel in the neighborhood, plus 1.

       Neighborhood Size: The neighborhood moving window specifies which voxel
       surrounding any given voxel fall into the neighborhood for that  voxel.
       The  window  must  be three comma separated odd integers. The dimension
       order is: x,y,z.  For example: the parameter window=3,3,3  specifies  a
       moving window (a cube) with 27 voxel.

NOTES
       The r3.neighbors program works in the current geographic region.  It is
       recommended, but not required, that the 3D resolution of the geographic
       region be the same as that of the 3D raster map layer.

       r3.neighbors doesn’t propagate NULLs, but computes the aggregation over
       the non-NULL voxels in the neighborhood.

SEE ALSO
       g.region
       r.neighbors
       r3.mapcalc
       r3.stats
       r3.support

AUTHOR
       Soeren Gebbert

SOURCE CODE
       Available at: r3.neighbors source code (history)

       Accessed: unknown

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       © 2003-2022 GRASS Development Team, GRASS GIS 7.8.7 Reference Manual

GRASS 7.8.7                                               r3.neighbors(1grass)

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