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r3.to.rast(1grass)          GRASS GIS User's Manual         r3.to.rast(1grass)

NAME
       r3.to.rast  - Converts 3D raster maps to 2D raster maps

KEYWORDS
       raster3d, conversion, raster, voxel

SYNOPSIS
       r3.to.rast
       r3.to.rast --help
       r3.to.rast  [-mr]  input=string  output=string  [type=string]   [multi-
       ply=float]     [add=float]     [--overwrite]    [--help]    [--verbose]
       [--quiet]  [--ui]

   Flags:
       -m
           Use 3D raster mask (if exists) with input map

       -r
           Use  the same resolution as the input 3D raster map for the 2D out-
           put maps, independent of the current region settings

       --overwrite
           Allow output files to overwrite existing files

       --help
           Print usage summary

       --verbose
           Verbose module output

       --quiet
           Quiet module output

       --ui
           Force launching GUI dialog

   Parameters:
       input=string [required]
           3D raster map(s) to be converted to 2D raster slices

       output=string [required]
           Basename for resultant raster slice maps

       type=string
           Type of raster map to be created
           Storage type for resultant raster map
           Options: CELL, FCELL, DCELL
           CELL: Integer
           FCELL: Single precision floating point
           DCELL: Double precision floating point

       multiply=float
           Value to multiply the raster values with
           Coefficient a in the equation y = ax + b

       add=float
           Value to add to the raster values
           Coefficient b in the equation y = ax + b

DESCRIPTION
       Converts one 3D raster map into several  2D  raster  maps  (depends  on
       depths).   If the 2D and 3D region settings are different, the 3D reso-
       lution will be adjusted to  the  2D  resolution  (the  depths  are  not
       touched).   The  user  can force r3.to.rast to use the 2D resolution of
       the input 3D raster map for the output  maps,  independently  from  the
       current region settings.

       How r3.to.rast works

   Map type conversions
       Type of resulting 2D raster maps is determined by the type of the input
       3D raster, i.e. 3D raster of type DCELL (double) will result  in  DCELL
       2D  rasters.  A specific type for 2D rasters can be requested using the
       type option.

       The type option is especially  advantageous  when  the  3D  raster  map
       stores  categories  (which need to be stored as floating point numbers)
       and the 2D raster map should be also categorical,  i.e.  use  integers.
       The type is set to CELL in this case.

   Modifying the values
       The values in the 3D raster map can be modified prior to storing in the
       2D raster map. The values can be scaled using the option multiply and a
       constant  value  can  be  added using the option add.  The new value is
       computed using the following equation:
       y = ax + b
       where x is the original value, a is the value of multiply option, b  is
       the  value  of add option, and y is the new value. When multiply is not
       provided, the value of a is 1. When add is not provided, the value of b
       is 0.

NOTES
       Every  slice  of  the 3D raster map is copied to one 2D raster map. The
       maps are named like output_slicenumber. Slices are counted from  bottom
       to the top, so the bottom slice has number 1.

       The number of slices is equal to the number of depths.

       To  round  floating  point values to integers when using type=CELL, the
       add option should be set to 0.5.

SEE ALSO
        r3.cross.rast, r3.out.vtk, r3.out.ascii, g.region

AUTHOR
       Sören Gebbert Vaclav Petras, NCSU GeoForAll Lab

SOURCE CODE
       Available at: r3.to.rast source code (history)

       Accessed: unknown

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       © 2003-2022 GRASS Development Team, GRASS GIS 7.8.7 Reference Manual

GRASS 7.8.7                                                 r3.to.rast(1grass)

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