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v.build.polylines(1grass)   GRASS GIS User's Manual  v.build.polylines(1grass)

NAME
       v.build.polylines  - Builds polylines from lines or boundaries.

KEYWORDS
       vector, topology, geometry, line, node, vertex

SYNOPSIS
       v.build.polylines
       v.build.polylines --help
       v.build.polylines       input=name      output=name       [cats=string]
       [type=string[,string,...]]     [--overwrite]    [--help]    [--verbose]
       [--quiet]  [--ui]

   Flags:
       --overwrite
           Allow output files to overwrite existing files

       --help
           Print usage summary

       --verbose
           Verbose module output

       --quiet
           Quiet module output

       --ui
           Force launching GUI dialog

   Parameters:
       input=name [required]
           Name of input vector map
           Or data source for direct OGR access

       output=name [required]
           Name for output vector map

       cats=string
           Category number mode
           Options: no, first, multi, same
           Default: no
           no: Do not assign any category number to polyline
           first: Assign category number of first line to polyline
           multi: Assign multiple category numbers to polyline
           same: Create polyline from lines with same categories

       type=string[,string,...]
           Input feature type
           Options: line, boundary
           Default: line,boundary

DESCRIPTION
       v.build.polylines  builds  polylines  from the lines or boundaries in a
       vector map.

       A line is defined by one start node, one end node  and  any  number  of
       vertices  between  the  start and end nodes. The shortest possible line
       consists of only two vertices where the coordinates of  the  start  and
       end nodes are identical to those of the two vertices.

       v.build.polylines  picks  a line and from its start node, walks back as
       long as exactly one other line of the same type is  connected  to  this
       node. Line directions are reversed as required, i.e. it does not matter
       if the next line is connected to the current node by its start  or  end
       node. Once the start line of a polyline is identified, it walks forward
       and adds all vertices (in reverse order if needed) of  connected  lines
       to  the  start  line,  i.e. the start line and connecting lines are re-
       versed as needed. That is, if a line is reversed depends on  what  node
       is  initially  picked for building polylines. If the direction of lines
       is important (it’s not for boundaries to build areas), you have to man-
       ually  change  line  directions  with either v.edit or the wxGUI vector
       digitizer.

       Polylines provide the most appropriate representation of  curved  lines
       when  it  is  important that nodes serve to define topology rather than
       geometry.  Curved lines are usually digitized as polylines,  but  these
       are sometimes broken into their constituent straight line segments dur-
       ing conversion from one data format to another.  v.build.polylines  can
       be used to rebuild such broken polylines.

NOTES
       v.build.polylines  combines  only lines of the same type to a new poly-
       line, i.e. lines and boundaries are kept separate.

       Category number(s) are assigned to a polyline based on cats parameter.

           •   cats=no - No category number is assigned to  a  polyline.  Also
               attributes tables linked to the input vector map are not copied
               to the output vector map.

           •   cats=first - Assign to a polyline category number of the  first
               line.  All  linked  attributes  tables are copied to the output
               vector map without filtering, but the categories are  processed
               according to the cats option.

           •   cats=multi  - If the lines that make up a polyline have differ-
               ent category numbers then v.build.polylines will set the multi-
               ple category numbers to a polyline.  Also all linked attributes
               tables are copied to the output vector map.

           •   cats=same - Assigned lines to a  polyline  have  same  category
               numbers  in  all layers. Linked attributes tables are copied to
               the output vector map.
       v.build.polylines correctly handles input vector maps containing lines,
       boundaries,  centroids  and  points.  Lines and boundaries will be con-
       verted to polylines.  Areas are guaranteed to be preserved.

ACKNOWLEDGEMENTS
       This program was originally written during Mark Lake’s tenure of a Lev-
       erhulme Special Research Fellowship at University College London.

SEE ALSO
        v.build, v.in.ascii, v.edit, v.split

AUTHORS
       Mark Lake, Institute of Archaeology, University College London.
       Major rewrite by Radim Blazek, October 2002
       Category  mode  added by Martin Landa, FBK-irst, Trento, Italy, October
       2007
       Support for categories, attributes, and different line types by  Markus
       Metz

SOURCE CODE
       Available at: v.build.polylines source code (history)

       Accessed: unknown

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       © 2003-2022 GRASS Development Team, GRASS GIS 7.8.7 Reference Manual

GRASS 7.8.7                                          v.build.polylines(1grass)

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