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wl_display(3)                       Wayland                      wl_display(3)

NAME
       wl_display - Represents a connection to the compositor and acts as a
       proxy to the wl_display singleton object.

SYNOPSIS
       #include <wayland-client-core.h>

   Public Member Functions
       struct wl_client * wl_client_create (struct wl_display *display, int
           fd)
       struct wl_display * wl_display_create (void)
       void wl_display_destroy (struct wl_display *display)
       void wl_display_set_global_filter (struct wl_display *display,
           wl_display_global_filter_func_t filter, void *data)
       uint32_t wl_display_get_serial (struct wl_display *display)
       uint32_t wl_display_next_serial (struct wl_display *display)
       void wl_display_destroy_clients (struct wl_display *display)
       int wl_display_add_socket_fd (struct wl_display *display, int sock_fd)
       int wl_display_add_socket (struct wl_display *display, const char
           *name)
       struct wl_protocol_logger * wl_display_add_protocol_logger (struct
           wl_display *display, wl_protocol_logger_func_t func, void
           *user_data)
       uint32_t * wl_display_add_shm_format (struct wl_display *display,
           uint32_t format)
       struct wl_list * wl_display_get_client_list (struct wl_display
           *display)
       struct wl_event_queue * wl_display_create_queue (struct wl_display
           *display)
       struct wl_display * wl_display_connect_to_fd (int fd)
       struct wl_display * wl_display_connect (const char *name)
       void wl_display_disconnect (struct wl_display *display)
       int wl_display_get_fd (struct wl_display *display)
       int wl_display_roundtrip_queue (struct wl_display *display, struct
           wl_event_queue *queue)
       int wl_display_roundtrip (struct wl_display *display)
       int wl_display_read_events (struct wl_display *display)
       int wl_display_prepare_read_queue (struct wl_display *display, struct
           wl_event_queue *queue)
       int wl_display_prepare_read (struct wl_display *display)
       void wl_display_cancel_read (struct wl_display *display)
       int wl_display_dispatch_queue (struct wl_display *display, struct
           wl_event_queue *queue)
       int wl_display_dispatch_queue_pending (struct wl_display *display,
           struct wl_event_queue *queue)
       int wl_display_dispatch (struct wl_display *display)
       int wl_display_dispatch_pending (struct wl_display *display)
       int wl_display_get_error (struct wl_display *display)
       uint32_t wl_display_get_protocol_error (struct wl_display *display,
           const struct wl_interface **interface, uint32_t *id)
       int wl_display_flush (struct wl_display *display)

   Data Fields
       struct wl_event_loop * loop
       int run
       uint32_t id
       uint32_t serial
       struct wl_list registry_resource_list
       struct wl_list global_list
       struct wl_list socket_list
       struct wl_list client_list
       struct wl_list protocol_loggers
       struct wl_priv_signal destroy_signal
       struct wl_priv_signal create_client_signal
       struct wl_array additional_shm_formats
       wl_display_global_filter_func_t global_filter
       void * global_filter_data
       int terminate_efd
       struct wl_event_source * term_source

Detailed Description
       Represents a connection to the compositor and acts as a proxy to the
       wl_display singleton object.

       A wl_display object represents a client connection to a Wayland
       compositor. It is created with either wl_display_connect() or
       wl_display_connect_to_fd(). A connection is terminated using
       wl_display_disconnect().

       A wl_display is also used as the wl_proxy for the wl_display singleton
       object on the compositor side.

       A wl_display object handles all the data sent from and to the
       compositor. When a wl_proxy marshals a request, it will write its wire
       representation to the display's write buffer. The data is sent to the
       compositor when the client calls wl_display_flush().

       Incoming data is handled in two steps: queueing and dispatching. In the
       queue step, the data coming from the display fd is interpreted and
       added to a queue. On the dispatch step, the handler for the incoming
       event set by the client on the corresponding wl_proxy is called.

       A wl_display has at least one event queue, called the default queue.
       Clients can create additional event queues with
       wl_display_create_queue() and assign wl_proxy's to it. Events occurring
       in a particular proxy are always queued in its assigned queue. A client
       can ensure that a certain assumption, such as holding a lock or running
       from a given thread, is true when a proxy event handler is called by
       assigning that proxy to an event queue and making sure that this queue
       is only dispatched when the assumption holds.

       The default queue is dispatched by calling wl_display_dispatch(). This
       will dispatch any events queued on the default queue and attempt to
       read from the display fd if it's empty. Events read are then queued on
       the appropriate queues according to the proxy assignment.

       A user created queue is dispatched with wl_display_dispatch_queue().
       This function behaves exactly the same as wl_display_dispatch() but it
       dispatches given queue instead of the default queue.

       A real world example of event queue usage is Mesa's implementation of
       eglSwapBuffers() for the Wayland platform. This function might need to
       block until a frame callback is received, but dispatching the default
       queue could cause an event handler on the client to start drawing
       again. This problem is solved using another event queue, so that only
       the events handled by the EGL code are dispatched during the block.

       This creates a problem where a thread dispatches a non-default queue,
       reading all the data from the display fd. If the application would call
       poll(2) after that it would block, even though there might be events
       queued on the default queue. Those events should be dispatched with
       wl_display_dispatch_pending() or wl_display_dispatch_queue_pending()
       before flushing and blocking.

Member Function Documentation
   struct wl_client * wl_client_create (struct wl_display * display, int fd)
       Create a client for the given file descriptor

       Parameters
           display The display object
           fd The file descriptor for the socket to the client

       Returns
           The new client object or NULL on failure.

       Given a file descriptor corresponding to one end of a socket, this
       function will create a wl_client struct and add the new client to the
       compositors client list. At that point, the client is initialized and
       ready to run, as if the client had connected to the servers listening
       socket. When the client eventually sends requests to the compositor,
       the wl_client argument to the request handler will be the wl_client
       returned from this function.

       The other end of the socket can be passed to wl_display_connect_to_fd()
       on the client side or used with the WAYLAND_SOCKET environment variable
       on the client side.

       Listeners added with wl_display_add_client_created_listener() will be
       notified by this function after the client is fully constructed.

       On failure this function sets errno accordingly and returns NULL.

   struct wl_protocol_logger * wl_display_add_protocol_logger (struct
       wl_display * display, wl_protocol_logger_func_t func, void * user_data)
       Adds a new protocol logger.

       When a new protocol message arrives or is sent from the server all the
       protocol logger functions will be called, carrying the user_data
       pointer, the type of the message (request or event) and the actual
       message. The lifetime of the messages passed to the logger function
       ends when they return so the messages cannot be stored and accessed
       later.

       errno is set on error.

       Parameters
           display The display object
           func The function to call to log a new protocol message
           user_data The user data pointer to pass to func

       Returns
           The protol logger object on success, NULL on failure.

       See also
           wl_protocol_logger_destroy

   uint32_t * wl_display_add_shm_format (struct wl_display * display, uint32_t
       format)
       Add support for a wl_shm pixel format

       Parameters
           display The display object
           format The wl_shm pixel format to advertise

       Returns
           A pointer to the wl_shm format that was added to the list or NULL
           if adding it to the list failed.

       Add the specified wl_shm format to the list of formats the wl_shm
       object advertises when a client binds to it. Adding a format to the
       list means that clients will know that the compositor supports this
       format and may use it for creating wl_shm buffers. The compositor must
       be able to handle the pixel format when a client requests it.

       The compositor by default supports WL_SHM_FORMAT_ARGB8888 and
       WL_SHM_FORMAT_XRGB8888.

   int wl_display_add_socket (struct wl_display * display, const char * name)
       Add a socket to Wayland display for the clients to connect.

       Parameters
           display Wayland display to which the socket should be added.
           name Name of the Unix socket.

       Returns
           0 if success. -1 if failed.

       This adds a Unix socket to Wayland display which can be used by clients
       to connect to Wayland display.

       If NULL is passed as name, then it would look for WAYLAND_DISPLAY env
       variable for the socket name. If WAYLAND_DISPLAY is not set, then
       default wayland-0 is used.

       If the socket name is a relative path, the Unix socket will be created
       in the directory pointed to by environment variable XDG_RUNTIME_DIR. If
       XDG_RUNTIME_DIR is not set, then this function fails and returns -1.

       If the socket name is an absolute path, then it is used as-is for the
       the Unix socket.

       The length of the computed socket path must not exceed the maximum
       length of a Unix socket path. The function also fails if the user does
       not have write permission in the directory or if the path is already in
       use.

   int wl_display_add_socket_fd (struct wl_display * display, int sock_fd)
       Add a socket with an existing fd to Wayland display for the clients to
       connect.

       Parameters
           display Wayland display to which the socket should be added.
           sock_fd The existing socket file descriptor to be used

       Returns
           0 if success. -1 if failed.

       The existing socket fd must already be created, opened, and locked. The
       fd must be properly set to CLOEXEC and bound to a socket file with both
       bind() and listen() already called.

   void wl_display_cancel_read (struct wl_display * display)
       Cancel read intention on display's fd

       Parameters
           display The display context object

       After a thread successfully called wl_display_prepare_read() it must
       either call wl_display_read_events() or wl_display_cancel_read(). If
       the threads do not follow this rule it will lead to deadlock.

       See also
           wl_display_prepare_read(), wl_display_read_events()

   struct wl_display * wl_display_connect (const char * name)
       Connect to a Wayland display

       Parameters
           name Name of the Wayland display to connect to

       Returns
           A wl_display object or NULL on failure

       Connect to the Wayland display named name. If name is NULL, its value
       will be replaced with the WAYLAND_DISPLAY environment variable if it is
       set, otherwise display 'wayland-0' will be used.

       If WAYLAND_SOCKET is set, it's interpreted as a file descriptor number
       referring to an already opened socket. In this case, the socket is used
       as-is and name is ignored.

       If name is a relative path, then the socket is opened relative to the
       XDG_RUNTIME_DIR directory.

       If name is an absolute path, then that path is used as-is for the
       location of the socket at which the Wayland server is listening; no
       qualification inside XDG_RUNTIME_DIR is attempted.

       If name is NULL and the WAYLAND_DISPLAY environment variable is set to
       an absolute pathname, then that pathname is used as-is for the socket
       in the same manner as if name held an absolute path. Support for
       absolute paths in name and WAYLAND_DISPLAY is present since Wayland
       version 1.15.

   struct wl_display * wl_display_connect_to_fd (int fd)
       Connect to Wayland display on an already open fd

       Parameters
           fd The fd to use for the connection

       Returns
           A wl_display object or NULL on failure

       The wl_display takes ownership of the fd and will close it when the
       display is destroyed. The fd will also be closed in case of failure.

   struct wl_display * wl_display_create (void)
       Create Wayland display object.

       Returns
           The Wayland display object. Null if failed to create

       This creates the wl_display object.

   struct wl_event_queue * wl_display_create_queue (struct wl_display *
       display)
       Create a new event queue for this display

       Parameters
           display The display context object

       Returns
           A new event queue associated with this display or NULL on failure.

   void wl_display_destroy (struct wl_display * display)
       Destroy Wayland display object.

       Parameters
           display The Wayland display object which should be destroyed.

       Returns
           None.

       This function emits the wl_display destroy signal, releases all the
       sockets added to this display, free's all the globals associated with
       this display, free's memory of additional shared memory formats and
       destroy the display object.

       See also
           wl_display_add_destroy_listener

   void wl_display_destroy_clients (struct wl_display * display)
       Destroy all clients connected to the display

       Parameters
           display The display object

       This function should be called right before wl_display_destroy() to
       ensure all client resources are closed properly. Destroying a client
       from within wl_display_destroy_clients() is safe, but creating one will
       leak resources and raise a warning.

   void wl_display_disconnect (struct wl_display * display)
       Close a connection to a Wayland display

       Parameters
           display The display context object

       Close the connection to display and free all resources associated with
       it.

   int wl_display_dispatch (struct wl_display * display)
       Process incoming events

       Parameters
           display The display context object

       Returns
           The number of dispatched events on success or -1 on failure

       Dispatch events on the default event queue.

       If the default event queue is empty, this function blocks until there
       are events to be read from the display fd. Events are read and queued
       on the appropriate event queues. Finally, events on the default event
       queue are dispatched. On failure -1 is returned and errno set
       appropriately.

       In a multi threaded environment, do not manually wait using poll() (or
       equivalent) before calling this function, as doing so might cause a
       dead lock. If external reliance on poll() (or equivalent) is required,
       see wl_display_prepare_read_queue() of how to do so.

       This function is thread safe as long as it dispatches the right queue
       on the right thread. It is also compatible with the multi thread event
       reading preparation API (see wl_display_prepare_read_queue()), and uses
       the equivalent functionality internally. It is not allowed to call this
       function while the thread is being prepared for reading events, and
       doing so will cause a dead lock.

       Note
           It is not possible to check if there are events on the queue or
           not. For dispatching default queue events without blocking, see
           wl_display_dispatch_pending().

       See also
           wl_display_dispatch_pending(), wl_display_dispatch_queue(),
           wl_display_read_events()

   int wl_display_dispatch_pending (struct wl_display * display)
       Dispatch default queue events without reading from the display fd

       Parameters
           display The display context object

       Returns
           The number of dispatched events or -1 on failure

       This function dispatches events on the main event queue. It does not
       attempt to read the display fd and simply returns zero if the main
       queue is empty, i.e., it doesn't block.

       See also
           wl_display_dispatch(), wl_display_dispatch_queue(),
           wl_display_flush()

   int wl_display_dispatch_queue (struct wl_display * display, struct
       wl_event_queue * queue)
       Dispatch events in an event queue

       Parameters
           display The display context object
           queue The event queue to dispatch

       Returns
           The number of dispatched events on success or -1 on failure

       Dispatch events on the given event queue.

       If the given event queue is empty, this function blocks until there are
       events to be read from the display fd. Events are read and queued on
       the appropriate event queues. Finally, events on given event queue are
       dispatched. On failure -1 is returned and errno set appropriately.

       In a multi threaded environment, do not manually wait using poll() (or
       equivalent) before calling this function, as doing so might cause a
       dead lock. If external reliance on poll() (or equivalent) is required,
       see wl_display_prepare_read_queue() of how to do so.

       This function is thread safe as long as it dispatches the right queue
       on the right thread. It is also compatible with the multi thread event
       reading preparation API (see wl_display_prepare_read_queue()), and uses
       the equivalent functionality internally. It is not allowed to call this
       function while the thread is being prepared for reading events, and
       doing so will cause a dead lock.

       It can be used as a helper function to ease the procedure of reading
       and dispatching events.

       Note
           Since Wayland 1.5 the display has an extra queue for its own events
           (i. e. delete_id). This queue is dispatched always, no matter what
           queue we passed as an argument to this function. That means that
           this function can return non-0 value even when it haven't
           dispatched any event for the given queue.

       See also
           wl_display_dispatch(), wl_display_dispatch_pending(),
           wl_display_dispatch_queue_pending(),
           wl_display_prepare_read_queue()

   int wl_display_dispatch_queue_pending (struct wl_display * display, struct
       wl_event_queue * queue)
       Dispatch pending events in an event queue

       Parameters
           display The display context object
           queue The event queue to dispatch

       Returns
           The number of dispatched events on success or -1 on failure

       Dispatch all incoming events for objects assigned to the given event
       queue. On failure -1 is returned and errno set appropriately. If there
       are no events queued, this function returns immediately.

       Since
           1.0.2

   int wl_display_flush (struct wl_display * display)
       Send all buffered requests on the display to the server

       Parameters
           display The display context object

       Returns
           The number of bytes sent on success or -1 on failure

       Send all buffered data on the client side to the server. Clients should
       always call this function before blocking on input from the display fd.
       On success, the number of bytes sent to the server is returned. On
       failure, this function returns -1 and errno is set appropriately.

       wl_display_flush() never blocks. It will write as much data as
       possible, but if all data could not be written, errno will be set to
       EAGAIN and -1 returned. In that case, use poll on the display file
       descriptor to wait for it to become writable again.

   struct wl_list * wl_display_get_client_list (struct wl_display * display)
       Get the list of currently connected clients

       Parameters
           display The display object

       This function returns a pointer to the list of clients currently
       connected to the display. You can iterate on the list by using the
       wl_client_for_each macro. The returned value is valid for the lifetime
       of the display. You must not modify the returned list, but only access
       it.

       See also
           wl_client_for_each()

           wl_client_get_link()

           wl_client_from_link()

   int wl_display_get_error (struct wl_display * display)
       Retrieve the last error that occurred on a display

       Parameters
           display The display context object

       Returns
           The last error that occurred on display or 0 if no error occurred

       Return the last error that occurred on the display. This may be an
       error sent by the server or caused by the local client.

       Note
           Errors are fatal. If this function returns non-zero the display can
           no longer be used.

   int wl_display_get_fd (struct wl_display * display)
       Get a display context's file descriptor

       Parameters
           display The display context object

       Returns
           Display object file descriptor

       Return the file descriptor associated with a display so it can be
       integrated into the client's main loop.

   uint32_t wl_display_get_protocol_error (struct wl_display * display, const
       struct wl_interface ** interface, uint32_t * id)
       Retrieves the information about a protocol error:

       Parameters
           display The Wayland display
           interface if not NULL, stores the interface where the error
           occurred, or NULL, if unknown.
           id if not NULL, stores the object id that generated the error, or
           0, if the object id is unknown. There's no guarantee the object is
           still valid; the client must know if it deleted the object.

       Returns
           The error code as defined in the interface specification.

       int err = wl_display_get_error(display);

       if (err == EPROTO) {
              code = wl_display_get_protocol_error(display, &interface, &id);
              handle_error(code, interface, id);
       }

       ...

   uint32_t wl_display_get_serial (struct wl_display * display)
       Get the current serial number

       Parameters
           display The display object

       This function returns the most recent serial number, but does not
       increment it.

   uint32_t wl_display_next_serial (struct wl_display * display)
       Get the next serial number

       Parameters
           display The display object

       This function increments the display serial number and returns the new
       value.

   int wl_display_prepare_read (struct wl_display * display)
       Prepare to read events from the display's file descriptor

       Parameters
           display The display context object

       Returns
           0 on success or -1 if event queue was not empty

       This function does the same thing as wl_display_prepare_read_queue()
       with the default queue passed as the queue.

       See also
           wl_display_prepare_read_queue

   int wl_display_prepare_read_queue (struct wl_display * display, struct
       wl_event_queue * queue)
       Prepare to read events from the display's file descriptor to a queue

       Parameters
           display The display context object
           queue The event queue to use

       Returns
           0 on success or -1 if event queue was not empty

       This function (or wl_display_prepare_read()) must be called before
       reading from the file descriptor using wl_display_read_events().
       Calling wl_display_prepare_read_queue() announces the calling thread's
       intention to read and ensures that until the thread is ready to read
       and calls wl_display_read_events(), no other thread will read from the
       file descriptor. This only succeeds if the event queue is empty, and if
       not -1 is returned and errno set to EAGAIN.

       If a thread successfully calls wl_display_prepare_read_queue(), it must
       either call wl_display_read_events() when it's ready or cancel the read
       intention by calling wl_display_cancel_read().

       Use this function before polling on the display fd or integrate the fd
       into a toolkit event loop in a race-free way. A correct usage would be
       (with most error checking left out):

       while (wl_display_prepare_read_queue(display, queue) != 0)
               wl_display_dispatch_queue_pending(display, queue);
       wl_display_flush(display);

       ret = poll(fds, nfds, -1);
       if (has_error(ret))
               wl_display_cancel_read(display);
       else
               wl_display_read_events(display);

       wl_display_dispatch_queue_pending(display, queue);

       Here we call wl_display_prepare_read_queue(), which ensures that
       between returning from that call and eventually calling
       wl_display_read_events(), no other thread will read from the fd and
       queue events in our queue. If the call to
       wl_display_prepare_read_queue() fails, we dispatch the pending events
       and try again until we're successful.

       The wl_display_prepare_read_queue() function doesn't acquire exclusive
       access to the display's fd. It only registers that the thread calling
       this function has intention to read from fd. When all registered
       readers call wl_display_read_events(), only one (at random) eventually
       reads and queues the events and the others are sleeping meanwhile. This
       way we avoid races and still can read from more threads.

       See also
           wl_display_cancel_read(), wl_display_read_events(),
           wl_display_prepare_read()

   int wl_display_read_events (struct wl_display * display)
       Read events from display file descriptor

       Parameters
           display The display context object

       Returns
           0 on success or -1 on error. In case of error errno will be set
           accordingly

       Calling this function will result in data available on the display file
       descriptor being read and read events will be queued on their
       corresponding event queues.

       Before calling this function, depending on what thread it is to be
       called from, wl_display_prepare_read_queue() or
       wl_display_prepare_read() needs to be called. See
       wl_display_prepare_read_queue() for more details.

       When being called at a point where other threads have been prepared to
       read (using wl_display_prepare_read_queue() or
       wl_display_prepare_read()) this function will sleep until all other
       prepared threads have either been cancelled (using
       wl_display_cancel_read()) or them self entered this function. The last
       thread that calls this function will then read and queue events on
       their corresponding event queues, and finally wake up all other
       wl_display_read_events() calls causing them to return.

       If a thread cancels a read preparation when all other threads that have
       prepared to read has either called wl_display_cancel_read() or
       wl_display_read_events(), all reader threads will return without having
       read any data.

       To dispatch events that may have been queued, call
       wl_display_dispatch_pending() or wl_display_dispatch_queue_pending().

       See also
           wl_display_prepare_read(), wl_display_cancel_read(),
           wl_display_dispatch_pending(), wl_display_dispatch()

   int wl_display_roundtrip (struct wl_display * display)
       Block until all pending request are processed by the server

       Parameters
           display The display context object

       Returns
           The number of dispatched events on success or -1 on failure

       This function blocks until the server has processed all currently
       issued requests by sending a request to the display server and waiting
       for a reply before returning.

       This function uses wl_display_dispatch_queue() internally. It is not
       allowed to call this function while the thread is being prepared for
       reading events, and doing so will cause a dead lock.

       Note
           This function may dispatch other events being received on the
           default queue.

   int wl_display_roundtrip_queue (struct wl_display * display, struct
       wl_event_queue * queue)
       Block until all pending request are processed by the server

       Parameters
           display The display context object
           queue The queue on which to run the roundtrip

       Returns
           The number of dispatched events on success or -1 on failure

       This function blocks until the server has processed all currently
       issued requests by sending a request to the display server and waiting
       for a reply before returning.

       This function uses wl_display_dispatch_queue() internally. It is not
       allowed to call this function while the thread is being prepared for
       reading events, and doing so will cause a dead lock.

       Note
           This function may dispatch other events being received on the given
           queue.

       See also
           wl_display_roundtrip()

   void wl_display_set_global_filter (struct wl_display * display,
       wl_display_global_filter_func_t filter, void * data)
       Set a filter function for global objects

       Parameters
           display The Wayland display object.
           filter The global filter function.
           data User data to be associated with the global filter.

       Returns
           None.

       Set a filter for the wl_display to advertise or hide global objects to
       clients. The set filter will be used during wl_global advertisement to
       determine whether a global object should be advertised to a given
       client, and during wl_global binding to determine whether a given
       client should be allowed to bind to a global.

       Clients that try to bind to a global that was filtered out will have an
       error raised.

       Setting the filter NULL will result in all globals being advertised to
       all clients. The default is no filter.

Field Documentation
   struct wl_array wl_display::additional_shm_formats
   struct wl_list wl_display::client_list
   struct wl_priv_signal wl_display::create_client_signal
   struct wl_priv_signal wl_display::destroy_signal
   wl_display_global_filter_func_t wl_display::global_filter
   void* wl_display::global_filter_data
   struct wl_list wl_display::global_list
   uint32_t wl_display::id
   struct wl_event_loop* wl_display::loop
   struct wl_list wl_display::protocol_loggers
   struct wl_list wl_display::registry_resource_list
   int wl_display::run
   uint32_t wl_display::serial
   struct wl_list wl_display::socket_list
   struct wl_event_source* wl_display::term_source
   int wl_display::terminate_efd
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       Generated automatically by Doxygen for Wayland from the source code.

Version 1.20.0                  Wed Sep 14 2022                  wl_display(3)

Generated by dwww version 1.14 on Fri Jan 24 06:00:57 CET 2025.