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projectiveplane(6x)           XScreenSaver manual          projectiveplane(6x)

NAME
       projectiveplane - Draws a 4d embedding of the real projective plane.

SYNOPSIS
       projectiveplane [-display host:display.screen] [-install] [-visual vis-
       ual] [-window]  [-root]  [-delay  usecs]  [-fps]  [-mode  display-mode]
       [-wireframe]   [-surface]   [-transparent]   [-appearance   appearance]
       [-solid] [-distance-bands]  [-direction-bands]  [-colors  color-scheme]
       [-onesided-colors]  [-twosided-colors]  [-distance-colors] [-direction-
       colors] [-change-colors] [-depth-colors] [-view-mode view-mode] [-walk]
       [-turn]  [-walk-turn] [-orientation-marks] [-projection-3d mode] [-per-
       spective-3d] [-orthographic-3d] [-projection-4d mode] [-perspective-4d]
       [-orthographic-4d]   [-speed-wx  float]  [-speed-wy  float]  [-speed-wz
       float] [-speed-xy float] [-speed-xz float] [-speed-yz float] [-walk-di-
       rection float] [-walk-speed float]

DESCRIPTION
       The projectiveplane program shows a 4d embedding of the real projective
       plane.  You can walk on the projective plane, see it  turn  in  4d,  or
       walk  on  it while it turns in 4d.  The fact that the surface is an em-
       bedding of the real projective plane in 4d can be  seen  in  the  depth
       colors mode (using static colors): set all rotation speeds to 0 and the
       projection mode to 4d orthographic projection.  In its default orienta-
       tion,  the  embedding of the real projective plane will then project to
       the Roman surface, which has three lines  of  self-intersection.   How-
       ever,  at the three lines of self-intersection the parts of the surface
       that intersect have different colors, i.e., different 4d depths.

       The real projective plane is a non-orientable surface.   To  make  this
       apparent,  the two-sided color mode can be used.  Alternatively, orien-
       tation markers (curling arrows) can be drawn as a texture  map  on  the
       surface  of  the  projective  plane.   While  walking on the projective
       plane, you will notice that  the  orientation  of  the  curling  arrows
       changes (which it must because the projective plane is non-orientable).

       The  real projective plane is a model for the projective geometry in 2d
       space.  One point can be singled out as the origin.  A line can be sin-
       gled out as the line at infinity, i.e., a line that lies at an infinite
       distance to the origin.  The line at infinity, like all  lines  in  the
       projective plane, is topologically a circle.  Points on the line at in-
       finity are also used to model directions in projective  geometry.   The
       origin  can  be  visualized  in different manners.  When using distance
       colors (and using static colors), the origin is the point that is  dis-
       played  as fully saturated red, which is easier to see as the center of
       the reddish area on the projective plane.   Alternatively,  when  using
       distance bands, the origin is the center of the only band that projects
       to a disk.  When using direction bands, the origin is the  point  where
       all  direction  bands  collapse  to a point.  Finally, when orientation
       markers are being displayed, the origin the the point where all  orien-
       tation  markers  are  compressed  to a point.  The line at infinity can
       also be visualized in different ways.  When using distance colors  (and
       using  static  colors),  the  line at infinity is the line that is dis-
       played as fully saturated magenta.  When two-sided (and static)  colors
       are  used,  the  line  at infinity lies at the points where the red and
       green "sides" of the projective plane meet (of course, the real projec-
       tive plane only has one side, so this is a design choice of the visual-
       ization).  Alternatively, when orientation markers are being displayed,
       the  line at infinity is the place where the orientation markers change
       their orientation.

       Note that when the projective plane is displayed with bands, the orien-
       tation  markers  are  placed  in the middle of the bands.  For distance
       bands, the bands are chosen in such a way that the band at  the  origin
       is  only  half  as wide as the remaining bands, which results in a disk
       being displayed at the origin that has the same diameter as the remain-
       ing  bands.  This choice, however, also implies that the band at infin-
       ity is half as wide as the other bands.  Since the projective plane  is
       attached  to itself (in a complicated fashion) at the line at infinity,
       effectively the band at infinity is again  as  wide  as  the  remaining
       bands.   However,  since  the  orientation markers are displayed in the
       middle of the bands, this means that only one half of  the  orientation
       markers  will  be  displayed  twice at the line at infinity if distance
       bands are used.  If direction bands are used or if the projective plane
       is  displayed as a solid surface, the orientation markers are displayed
       fully at the respective sides of the line at infinity.

       The program projects the 4d projective plane to 3d using either a  per-
       spective  or an orthographic projection.  Which of the two alternatives
       looks more appealing is up to you.  However, two  famous  surfaces  are
       obtained  if  orthographic 4d projection is used: The Roman surface and
       the cross cap.  If the projective plane is rotated in 4d, the result of
       the projection for certain rotations is a Roman surface and for certain
       rotations it is a cross cap.  The easiest way to see this is to set all
       rotation  speeds  to  0 and the rotation speed around the yz plane to a
       value different from 0.  However, for any 4d rotation speeds, the  pro-
       jections  will  generally cycle between the Roman surface and the cross
       cap.  The difference is where the origin and the line at infinity  will
       lie with respect to the self-intersections in the projections to 3d.

       The  projected projective plane can then be projected to the screen ei-
       ther perspectively or orthographically.  When using the walking  modes,
       perspective projection to the screen will be used.

       There  are  three  display  modes for the projective plane: mesh (wire-
       frame), solid, or transparent.  Furthermore, the appearance of the pro-
       jective  plane  can  be  as  a  solid object or as a set of see-through
       bands.  The bands can be distance bands, i.e., bands that  lie  at  in-
       creasing  distances  from  the  origin, or direction bands, i.e., bands
       that lie at increasing angles with respect to the origin.

       When the projective plane is displayed with direction bands,  you  will
       be  able  to see that each direction band (modulo the "pinching" at the
       origin) is a Moebius strip, which also shows that the projective  plane
       is non-orientable.

       Finally,  the colors with with the projective plane is drawn can be set
       to one-sided, two-sided, distance, direction, or depth.   In  one-sided
       mode,  the  projective  plane  is  drawn  with  the  same color on both
       "sides."  In two-sided mode (using static colors), the projective plane
       is  drawn with red on one "side" and green on the "other side."  As de-
       scribed above, the projective plane only has one  side,  so  the  color
       jumps  from red to green along the line at infinity.  This mode enables
       you to see that the projective plane is  non-orientable.   If  changing
       colors  are  used  in two-sided mode, changing complementary colors are
       used on the respective "sides."  In distance mode, the projective plane
       is displayed with fully saturated colors that depend on the distance of
       the points on the projective plane to the origin.  If static colors are
       used,  the  origin  is  displayed in red, while the line at infinity is
       displayed in magenta.  If the projective plane is displayed as distance
       bands,  each  band will be displayed with a different color.  In direc-
       tion mode, the projective plane is displayed with fully saturated  col-
       ors that depend on the angle of the points on the projective plane with
       respect to the origin.  Angles in opposite  directions  to  the  origin
       (e.g.,  15  and 205 degrees) are displayed in the same color since they
       are projectively equivalent.  If the projective plane is  displayed  as
       direction  bands,  each  band will be displayed with a different color.
       Finally, in depth mode the projective plane is  displayed  with  colors
       chosen  depending  on  the  4d  "depth" (i.e., the w coordinate) of the
       points on the projective plane at its default orientation  in  4d.   As
       discussed above, this mode enables you to see that the projective plane
       does not intersect itself in 4d.

       The rotation speed for each of the six planes around which the  projec-
       tive plane rotates can be chosen.  For the walk-and-turn mode, only the
       rotation speeds around the true 4d planes are used (the xy, xz, and  yz
       planes).

       Furthermore,  in the walking modes the walking direction in the 2d base
       square of the projective plane and the walking  speed  can  be  chosen.
       The  walking  direction  is  measured  as an angle in degrees in the 2d
       square that forms the coordinate system of the surface of  the  projec-
       tive  plane.  A value of 0 or 180 means that the walk is along a circle
       at a randomly chosen distance from the origin (parallel to  a  distance
       band).   A  value of 90 or 270 means that the walk is directly from the
       origin to the line at infinity  and  back  (analogous  to  a  direction
       band).  Any other value results in a curved path from the origin to the
       line at infinity and back.

       This program is somewhat inspired by Thomas Banchoff's book "Beyond the
       Third  Dimension:  Geometry, Computer Graphics, and Higher Dimensions",
       Scientific American Library, 1990.

OPTIONS
       projectiveplane accepts the following options:

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -install
               Install a private colormap for the window.

       -visual visual
               Specify which visual to use.  Legal values are the  name  of  a
               visual  class,  or the id number (decimal or hex) of a specific
               visual.

       -delay microseconds
               How much of a delay should be introduced between steps  of  the
               animation.  Default 10000, or 1/100th second.

       -fps    Display the current frame rate, CPU load, and polygon count.

       The  following four options are mutually exclusive.  They determine how
       the projective plane is displayed.

       -mode random
               Display the projective plane in  a  random  display  mode  (de-
               fault).

       -mode wireframe (Shortcut: -wireframe)
               Display the projective plane as a wireframe mesh.

       -mode surface (Shortcut: -surface)
               Display the projective plane as a solid surface.

       -mode transparent (Shortcut: -transparent)
               Display the projective plane as a transparent surface.

       The following three options are mutually exclusive.  They determine the
       appearance of the projective plane.

       -appearance random
               Display the projective plane  with  a  random  appearance  (de-
               fault).

       -appearance solid (Shortcut: -solid)
               Display the projective plane as a solid object.

       -appearance distance-bands (Shortcut: -distance-bands)
               Display  the  projective plane as see-through bands that lie at
               increasing distances from the origin.

       -appearance direction-bands (Shortcut: -direction-bands)
               Display the projective plane as see-through bands that  lie  at
               increasing angles with respect to the origin.

       The  following four options are mutually exclusive.  They determine how
       to color the projective plane.

       -colors random
               Display the projective plane with a random  color  scheme  (de-
               fault).

       -colors onesided (Shortcut: -onesided-colors)
               Display the projective plane with a single color.

       -colors twosided (Shortcut: -twosided-colors)
               Display  the  projective  plane  with two colors: one color one
               "side" and the complementary color on the  "other  side."   For
               static  colors,  the  colors  are red and green.  Note that the
               line at infinity lies at the points where  the  red  and  green
               "sides"  of the projective plane meet, i.e., where the orienta-
               tion of the projective plane reverses.

       -colors distance (Shortcut: -distance-colors)
               Display the projective plane with fully saturated  colors  that
               depend on the distance of the points on the projective plane to
               the origin.  For static colors, the origin is displayed in red,
               while  the  line  at  infinity is displayed in magenta.  If the
               projective plane is displayed as distance bands, each band will
               be displayed with a different color.

       -colors direction (Shortcut: -direction-colors)
               Display  the  projective plane with fully saturated colors that
               depend on the angle of the points on the projective plane  with
               respect  to  the  origin.  Angles in opposite directions to the
               origin (e.g., 15 and 205 degrees) are  displayed  in  the  same
               color  since  they are projectively equivalent.  If the projec-
               tive plane is displayed as direction bands, each band  will  be
               displayed with a different color.

       -colors depth (Shortcut: -depth)
               Display  the  projective  plane with colors chosen depending on
               the 4d "depth" (i.e., the w coordinate) of the  points  on  the
               projective plane at its default orientation in 4d.

       The  following options determine whether the colors with which the pro-
       jective plane is displayed are static or are changing dynamically.

       -change-colors
               Change the colors with which the projective plane is  displayed
               dynamically.

       -no-change-colors
               Use static colors to display the projective plane (default).

       The  following four options are mutually exclusive.  They determine how
       to view the projective plane.

       -view-mode random
               View the projective plane in a random view mode (default).

       -view-mode turn (Shortcut: -turn)
               View the projective plane while it turns in 4d.

       -view-mode walk (Shortcut: -walk)
               View the projective plane as if walking on its surface.

       -view-mode walk-turn (Shortcut: -walk-turn)
               View the projective plane as if walking on its surface.   Addi-
               tionally,  the projective plane turns around the true 4d planes
               (the xy, xz, and yz planes).

       The following options determine whether orientation marks are shown  on
       the projective plane.

       -orientation-marks
               Display orientation marks on the projective plane.

       -no-orientation-marks
               Don't  display  orientation  marks on the projective plane (de-
               fault).

       The following three options are mutually exclusive.  They determine how
       the projective plane is projected from 3d to 2d (i.e., to the screen).

       -projection-3d random
               Project  the projective plane from 3d to 2d using a random pro-
               jection mode (default).

       -projection-3d perspective (Shortcut: -perspective-3d)
               Project the projective plane from 3d to 2d using a  perspective
               projection.

       -projection-3d orthographic (Shortcut: -orthographic-3d)
               Project  the  projective  plane  from  3d to 2d using an ortho-
               graphic projection.

       The following three options are mutually exclusive.  They determine how
       the projective plane is projected from 4d to 3d.

       -projection-4d random
               Project  the projective plane from 4d to 3d using a random pro-
               jection mode (default).

       -projection-4d perspective (Shortcut: -perspective-4d)
               Project the projective plane from 4d to 3d using a  perspective
               projection.

       -projection-4d orthographic (Shortcut: -orthographic-4d)
               Project  the  projective  plane  from  4d to 3d using an ortho-
               graphic projection.

       The following six options determine the rotation speed of  the  projec-
       tive  plane around the six possible hyperplanes.  The rotation speed is
       measured in degrees per frame.  The speeds should be set to  relatively
       small values, e.g., less than 4 in magnitude.  In walk mode, all speeds
       are ignored.  In walk-and-turn mode, the 3d rotation speeds are ignored
       (i.e.,  the  wx,  wy,  and  wz speeds).  In walk-and-turn mode, smaller
       speeds must be used than in the turn mode to achieve a nice  visualiza-
       tion.   Therefore,  in  walk-and-turn mode the speeds you have selected
       are divided by 5 internally.

       -speed-wx float
               Rotation speed around the wx plane (default: 1.1).

       -speed-wy float
               Rotation speed around the wy plane (default: 1.3).

       -speed-wz float
               Rotation speed around the wz plane (default: 1.5).

       -speed-xy float
               Rotation speed around the xy plane (default: 1.7).

       -speed-xz float
               Rotation speed around the xz plane (default: 1.9).

       -speed-yz float
               Rotation speed around the yz plane (default: 2.1).

       The following two options determine the walking speed and direction.

       -walk-direction float
               The walking direction is measured as an angle in degrees in the
               2d  square  that  forms the coordinate system of the surface of
               the projective plane (default: 83.0).  A  value  of  0  or  180
               means that the walk is along a circle at a randomly chosen dis-
               tance from the origin (parallel to a distance band).   A  value
               of 90 or 270 means that the walk is directly from the origin to
               the line at infinity and back (analogous to a direction  band).
               Any other value results in a curved path from the origin to the
               line at infinity and back.

       -walk-speed float
               The walking speed is measured in percent of some sensible maxi-
               mum speed (default: 20.0).

INTERACTION
       If  you  run  this program in standalone mode in its turn mode, you can
       rotate the projective plane by dragging the mouse  while  pressing  the
       left  mouse  button.   This  rotates  the projective plane in 3D, i.e.,
       around the wx, wy, and wz planes.  If you press  the  shift  key  while
       dragging the mouse with the left button pressed the projective plane is
       rotated in 4D, i.e., around the xy, xz, and yz planes.  To examine  the
       projective  plane  at  your leisure, it is best to set all speeds to 0.
       Otherwise, the projective plane will rotate while the left mouse button
       is  not  pressed.  This kind of interaction is not available in the two
       walk modes.

ENVIRONMENT
       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to get the name of a resource file that  overrides  the  global
               resources stored in the RESOURCE_MANAGER property.

SEE ALSO
       X(1), xscreensaver(1)

COPYRIGHT
       Copyright © 2013-2020 by Carsten Steger.  Permission to use, copy, mod-
       ify, distribute, and sell this software and its documentation  for  any
       purpose  is  hereby  granted without fee, provided that the above copy-
       right notice appear in all copies and that both that  copyright  notice
       and this permission notice appear in supporting documentation.  No rep-
       resentations are made about the suitability of this  software  for  any
       purpose.  It is provided "as is" without express or implied warranty.

AUTHOR
       Carsten Steger <carsten@mirsanmir.org>, 06-jan-2020.

X Version 11                  5.45 (08-Dec-2020)           projectiveplane(6x)

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