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Math::BigFloat(3perl)   Perl Programmers Reference Guide  Math::BigFloat(3perl)

NAME
       Math::BigFloat - arbitrary size floating point math package

SYNOPSIS
         use Math::BigFloat;

         # Configuration methods (may be used as class methods and instance methods)

         Math::BigFloat->accuracy();     # get class accuracy
         Math::BigFloat->accuracy($n);   # set class accuracy
         Math::BigFloat->precision();    # get class precision
         Math::BigFloat->precision($n);  # set class precision
         Math::BigFloat->round_mode();   # get class rounding mode
         Math::BigFloat->round_mode($m); # set global round mode, must be one of
                                         # 'even', 'odd', '+inf', '-inf', 'zero',
                                         # 'trunc', or 'common'
         Math::BigFloat->config("lib");  # name of backend math library

         # Constructor methods (when the class methods below are used as instance
         # methods, the value is assigned the invocand)

         $x = Math::BigFloat->new($str);               # defaults to 0
         $x = Math::BigFloat->new('0x123');            # from hexadecimal
         $x = Math::BigFloat->new('0o377');            # from octal
         $x = Math::BigFloat->new('0b101');            # from binary
         $x = Math::BigFloat->from_hex('0xc.afep+3');  # from hex
         $x = Math::BigFloat->from_hex('cafe');        # ditto
         $x = Math::BigFloat->from_oct('1.3267p-4');   # from octal
         $x = Math::BigFloat->from_oct('01.3267p-4');  # ditto
         $x = Math::BigFloat->from_oct('0o1.3267p-4'); # ditto
         $x = Math::BigFloat->from_oct('0377');        # ditto
         $x = Math::BigFloat->from_bin('0b1.1001p-4'); # from binary
         $x = Math::BigFloat->from_bin('0101');        # ditto
         $x = Math::BigFloat->from_ieee754($b, "binary64");  # from IEEE-754 bytes
         $x = Math::BigFloat->bzero();                 # create a +0
         $x = Math::BigFloat->bone();                  # create a +1
         $x = Math::BigFloat->bone('-');               # create a -1
         $x = Math::BigFloat->binf();                  # create a +inf
         $x = Math::BigFloat->binf('-');               # create a -inf
         $x = Math::BigFloat->bnan();                  # create a Not-A-Number
         $x = Math::BigFloat->bpi();                   # returns pi

         $y = $x->copy();        # make a copy (unlike $y = $x)
         $y = $x->as_int();      # return as BigInt
         $y = $x->as_float();    # return as a Math::BigFloat
         $y = $x->as_rat();      # return as a Math::BigRat

         # Boolean methods (these don't modify the invocand)

         $x->is_zero();          # if $x is 0
         $x->is_one();           # if $x is +1
         $x->is_one("+");        # ditto
         $x->is_one("-");        # if $x is -1
         $x->is_inf();           # if $x is +inf or -inf
         $x->is_inf("+");        # if $x is +inf
         $x->is_inf("-");        # if $x is -inf
         $x->is_nan();           # if $x is NaN

         $x->is_positive();      # if $x > 0
         $x->is_pos();           # ditto
         $x->is_negative();      # if $x < 0
         $x->is_neg();           # ditto

         $x->is_odd();           # if $x is odd
         $x->is_even();          # if $x is even
         $x->is_int();           # if $x is an integer

         # Comparison methods

         $x->bcmp($y);           # compare numbers (undef, < 0, == 0, > 0)
         $x->bacmp($y);          # compare absolutely (undef, < 0, == 0, > 0)
         $x->beq($y);            # true if and only if $x == $y
         $x->bne($y);            # true if and only if $x != $y
         $x->blt($y);            # true if and only if $x < $y
         $x->ble($y);            # true if and only if $x <= $y
         $x->bgt($y);            # true if and only if $x > $y
         $x->bge($y);            # true if and only if $x >= $y

         # Arithmetic methods

         $x->bneg();             # negation
         $x->babs();             # absolute value
         $x->bsgn();             # sign function (-1, 0, 1, or NaN)
         $x->bnorm();            # normalize (no-op)
         $x->binc();             # increment $x by 1
         $x->bdec();             # decrement $x by 1
         $x->badd($y);           # addition (add $y to $x)
         $x->bsub($y);           # subtraction (subtract $y from $x)
         $x->bmul($y);           # multiplication (multiply $x by $y)
         $x->bmuladd($y,$z);     # $x = $x * $y + $z
         $x->bdiv($y);           # division (floored), set $x to quotient
                                 # return (quo,rem) or quo if scalar
         $x->btdiv($y);          # division (truncated), set $x to quotient
                                 # return (quo,rem) or quo if scalar
         $x->bmod($y);           # modulus (x % y)
         $x->btmod($y);          # modulus (truncated)
         $x->bmodinv($mod);      # modular multiplicative inverse
         $x->bmodpow($y,$mod);   # modular exponentiation (($x ** $y) % $mod)
         $x->bpow($y);           # power of arguments (x ** y)
         $x->blog();             # logarithm of $x to base e (Euler's number)
         $x->blog($base);        # logarithm of $x to base $base (e.g., base 2)
         $x->bexp();             # calculate e ** $x where e is Euler's number
         $x->bnok($y);           # x over y (binomial coefficient n over k)
         $x->bsin();             # sine
         $x->bcos();             # cosine
         $x->batan();            # inverse tangent
         $x->batan2($y);         # two-argument inverse tangent
         $x->bsqrt();            # calculate square root
         $x->broot($y);          # $y'th root of $x (e.g. $y == 3 => cubic root)
         $x->bfac();             # factorial of $x (1*2*3*4*..$x)

         $x->blsft($n);          # left shift $n places in base 2
         $x->blsft($n,$b);       # left shift $n places in base $b
                                 # returns (quo,rem) or quo (scalar context)
         $x->brsft($n);          # right shift $n places in base 2
         $x->brsft($n,$b);       # right shift $n places in base $b
                                 # returns (quo,rem) or quo (scalar context)

         # Bitwise methods

         $x->bblsft($y);         # bitwise left shift
         $x->bbrsft($y);         # bitwise right shift
         $x->band($y);           # bitwise and
         $x->bior($y);           # bitwise inclusive or
         $x->bxor($y);           # bitwise exclusive or
         $x->bnot();             # bitwise not (two's complement)

         # Rounding methods
         $x->round($A,$P,$mode); # round to accuracy or precision using
                                 # rounding mode $mode
         $x->bround($n);         # accuracy: preserve $n digits
         $x->bfround($n);        # $n > 0: round to $nth digit left of dec. point
                                 # $n < 0: round to $nth digit right of dec. point
         $x->bfloor();           # round towards minus infinity
         $x->bceil();            # round towards plus infinity
         $x->bint();             # round towards zero

         # Other mathematical methods

         $x->bgcd($y);            # greatest common divisor
         $x->blcm($y);            # least common multiple

         # Object property methods (do not modify the invocand)

         $x->sign();              # the sign, either +, - or NaN
         $x->digit($n);           # the nth digit, counting from the right
         $x->digit(-$n);          # the nth digit, counting from the left
         $x->length();            # return number of digits in number
         ($xl,$f) = $x->length(); # length of number and length of fraction
                                  # part, latter is always 0 digits long
                                  # for Math::BigInt objects
         $x->mantissa();          # return (signed) mantissa as BigInt
         $x->exponent();          # return exponent as BigInt
         $x->parts();             # return (mantissa,exponent) as BigInt
         $x->sparts();            # mantissa and exponent (as integers)
         $x->nparts();            # mantissa and exponent (normalised)
         $x->eparts();            # mantissa and exponent (engineering notation)
         $x->dparts();            # integer and fraction part
         $x->fparts();            # numerator and denominator
         $x->numerator();         # numerator
         $x->denominator();       # denominator

         # Conversion methods (do not modify the invocand)

         $x->bstr();         # decimal notation, possibly zero padded
         $x->bsstr();        # string in scientific notation with integers
         $x->bnstr();        # string in normalized notation
         $x->bestr();        # string in engineering notation
         $x->bdstr();        # string in decimal notation
         $x->bfstr();        # string in fractional notation

         $x->as_hex();       # as signed hexadecimal string with prefixed 0x
         $x->as_bin();       # as signed binary string with prefixed 0b
         $x->as_oct();       # as signed octal string with prefixed 0
         $x->to_ieee754($format); # to bytes encoded according to IEEE 754-2008

         # Other conversion methods

         $x->numify();           # return as scalar (might overflow or underflow)

DESCRIPTION
       Math::BigFloat provides support for arbitrary precision floating point.
       Overloading is also provided for Perl operators.

       All operators (including basic math operations) are overloaded if you
       declare your big floating point numbers as

         $x = Math::BigFloat -> new('12_3.456_789_123_456_789E-2');

       Operations with overloaded operators preserve the arguments, which is
       exactly what you expect.

   Input
       Input values to these routines may be any scalar number or string that
       looks like a number. Anything that is accepted by Perl as a literal
       numeric constant should be accepted by this module.

       •   Leading and trailing whitespace is ignored.

       •   Leading  zeros are ignored, except for floating point numbers with a
           binary exponent, in which case the number is interpreted as an octal
           floating point number. For example, "01.4p+0" gives  1.5,  "00.4p+0"
           gives  0.5,  but  "0.4p+0"  gives a NaN. And while "0377" gives 255,
           "0377p0" gives 255.

       •   If the string has a "0x" or "0X" prefix,  it  is  interpreted  as  a
           hexadecimal number.

       •   If  the  string  has  a "0o" or "0O" prefix, it is interpreted as an
           octal number. A floating point literal with a  "0"  prefix  is  also
           interpreted as an octal number.

       •   If  the  string  has  a  "0b" or "0B" prefix, it is interpreted as a
           binary number.

       •   Underline characters are allowed in the same way as they are allowed
           in literal numerical constants.

       •   If the string can not be interpreted, NaN is returned.

       •   For hexadecimal, octal,  and  binary  floating  point  numbers,  the
           exponent  must  be  separated from the significand (mantissa) by the
           letter "p" or "P", not "e" or "E" as with decimal numbers.

       Some examples of valid string input

           Input string                Resulting value

           123                         123
           1.23e2                      123
           12300e-2                    123

           67_538_754                  67538754
           -4_5_6.7_8_9e+0_1_0         -4567890000000

           0x13a                       314
           0x13ap0                     314
           0x1.3ap+8                   314
           0x0.00013ap+24              314
           0x13a000p-12                314

           0o472                       314
           0o1.164p+8                  314
           0o0.0001164p+20             314
           0o1164000p-10               314

           0472                        472     Note!
           01.164p+8                   314
           00.0001164p+20              314
           01164000p-10                314

           0b100111010                 314
           0b1.0011101p+8              314
           0b0.00010011101p+12         314
           0b100111010000p-3           314

           0x1.921fb5p+1               3.14159262180328369140625e+0
           0o1.2677025p1               2.71828174591064453125
           01.2677025p1                2.71828174591064453125
           0b1.1001p-4                 9.765625e-2

   Output
       Output values are usually Math::BigFloat objects.

       Boolean operators is_zero(), is_one(), is_inf(),  etc.  return  true  or
       false.

       Comparison operators bcmp() and bacmp()) return -1, 0, 1, or undef.

METHODS
       Math::BigFloat  supports  all methods that Math::BigInt supports, except
       it calculates non-integer results when possible. Please see Math::BigInt
       for a full description of each method. Below are just the most important
       differences:

   Configuration methods
       accuracy()
               $x->accuracy(5);           # local for $x
               CLASS->accuracy(5);        # global for all members of CLASS
                                          # Note: This also applies to new()!

               $A = $x->accuracy();       # read out accuracy that affects $x
               $A = CLASS->accuracy();    # read out global accuracy

           Set or get the global or local accuracy, aka  how  many  significant
           digits  the  results  have.  If you set a global accuracy, then this
           also applies to new()!

           Warning! The accuracy sticks, e.g. once you created a  number  under
           the  influence  of  "CLASS->accuracy($A)",  all  results  from  math
           operations with that number will also be rounded.

           In most cases, you should  probably  round  the  results  explicitly
           using  one  of "round()" in Math::BigInt, "bround()" in Math::BigInt
           or "bfround()" in Math::BigInt or by passing the desired accuracy to
           the math operation as additional parameter:

               my $x = Math::BigInt->new(30000);
               my $y = Math::BigInt->new(7);
               print scalar $x->copy()->bdiv($y, 2);           # print 4300
               print scalar $x->copy()->bdiv($y)->bround(2);   # print 4300

       precision()
               $x->precision(-2);        # local for $x, round at the second
                                         # digit right of the dot
               $x->precision(2);         # ditto, round at the second digit
                                         # left of the dot

               CLASS->precision(5);      # Global for all members of CLASS
                                         # This also applies to new()!
               CLASS->precision(-5);     # ditto

               $P = CLASS->precision();  # read out global precision
               $P = $x->precision();     # read out precision that affects $x

           Note:  You  probably  want  to  use   "accuracy()"   instead.   With
           "accuracy()"  you  set the number of digits each result should have,
           with "precision()" you set the place where to round!

   Constructor methods
       from_hex()
               $x -> from_hex("0x1.921fb54442d18p+1");
               $x = Math::BigFloat -> from_hex("0x1.921fb54442d18p+1");

           Interpret  input  as  a  hexadecimal  string.A  prefix  ("0x",  "x",
           ignoring  case) is optional. A single underscore character ("_") may
           be placed between any two digits. If the input is invalid, a NaN  is
           returned. The exponent is in base 2 using decimal digits.

           If  called  as  an  instance  method,  the  value is assigned to the
           invocand.

       from_oct()
               $x -> from_oct("1.3267p-4");
               $x = Math::BigFloat -> from_oct("1.3267p-4");

           Interpret input as an octal string. A  single  underscore  character
           ("_") may be placed between any two digits. If the input is invalid,
           a NaN is returned. The exponent is in base 2 using decimal digits.

           If  called  as  an  instance  method,  the  value is assigned to the
           invocand.

       from_bin()
               $x -> from_bin("0b1.1001p-4");
               $x = Math::BigFloat -> from_bin("0b1.1001p-4");

           Interpret input as a hexadecimal string.  A  prefix  ("0b"  or  "b",
           ignoring  case) is optional. A single underscore character ("_") may
           be placed between any two digits. If the input is invalid, a NaN  is
           returned. The exponent is in base 2 using decimal digits.

           If  called  as  an  instance  method,  the  value is assigned to the
           invocand.

       from_ieee754()
           Interpret the input as a value encoded as described in IEEE754-2008.
           The input can be given as  a  byte  string,  hex  string  or  binary
           string. The input is assumed to be in big-endian byte-order.

                   # both $dbl and $mbf are 3.141592...
                   $bytes = "\x40\x09\x21\xfb\x54\x44\x2d\x18";
                   $dbl = unpack "d>", $bytes;
                   $mbf = Math::BigFloat -> from_ieee754($bytes, "binary64");

       bpi()
               print Math::BigFloat->bpi(100), "\n";

           Calculate  PI  to  N  digits  (including  the 3 before the dot). The
           result is rounded according to  the  current  rounding  mode,  which
           defaults to "even".

           This method was added in v1.87 of Math::BigInt (June 2007).

   Arithmetic methods
       bmuladd()
               $x->bmuladd($y,$z);

           Multiply $x by $y, and then add $z to the result.

           This method was added in v1.87 of Math::BigInt (June 2007).

       binv()
               $x->binv();

           Invert the value of $x, i.e., compute 1/$x.

       bdiv()
               $q = $x->bdiv($y);
               ($q, $r) = $x->bdiv($y);

           In  scalar  context,  divides $x by $y and returns the result to the
           given or default accuracy/precision. In list context,  does  floored
           division (F-division), returning an integer $q and a remainder $r so
           that  $x  =  $q * $y + $r. The remainer (modulo) is equal to what is
           returned by "$x->bmod($y)".

       bmod()
               $x->bmod($y);

           Returns $x modulo $y. When $x is finite, and $y is finite  and  non-
           zero,  the  result  is  identical  to  the  remainder  after floored
           division (F-division). If, in addition, both $x and $y are integers,
           the result is identical to the result from Perl's % operator.

       bexp()
               $x->bexp($accuracy);            # calculate e ** X

           Calculates the expression "e ** $x" where "e" is Euler's number.

           This method was added in v1.82 of Math::BigInt (April 2007).

       bnok()
               $x->bnok($y);   # x over y (binomial coefficient n over k)

           Calculates the binomial  coefficient  n  over  k,  also  called  the
           "choose" function. The result is equivalent to:

               ( n )      n!
               | - |  = -------
               ( k )    k!(n-k)!

           This method was added in v1.84 of Math::BigInt (April 2007).

       bsin()
               my $x = Math::BigFloat->new(1);
               print $x->bsin(100), "\n";

           Calculate the sinus of $x, modifying $x in place.

           This method was added in v1.87 of Math::BigInt (June 2007).

       bcos()
               my $x = Math::BigFloat->new(1);
               print $x->bcos(100), "\n";

           Calculate the cosinus of $x, modifying $x in place.

           This method was added in v1.87 of Math::BigInt (June 2007).

       batan()
               my $x = Math::BigFloat->new(1);
               print $x->batan(100), "\n";

           Calculate  the  arcus  tanges of $x, modifying $x in place. See also
           "batan2()".

           This method was added in v1.87 of Math::BigInt (June 2007).

       batan2()
               my $y = Math::BigFloat->new(2);
               my $x = Math::BigFloat->new(3);
               print $y->batan2($x), "\n";

           Calculate the arcus tanges of $y divided  by  $x,  modifying  $y  in
           place.  See also "batan()".

           This method was added in v1.87 of Math::BigInt (June 2007).

       as_float()
           This  method  is  called when Math::BigFloat encounters an object it
           doesn't  know  how  to  handle.  For  instance,  assume  $x   is   a
           Math::BigFloat,  or  subclass  thereof, and $y is defined, but not a
           Math::BigFloat, or subclass thereof. If you do

               $x -> badd($y);

           $y needs to be converted into an object that $x can deal with.  This
           is  done  by  first  checking  if  $y  is something that $x might be
           upgraded to. If that is the case, no further attempts are made.  The
           next  is  to  see  if  $y supports the method as_float(). The method
           as_float() is expected to return either an object that has the  same
           class  as  $x, a subclass thereof, or a string that "ref($x)->new()"
           can parse to create an object.

           In Math::BigFloat, as_float() has the same effect as copy().

       to_ieee754()
           Encodes the invocand as  a  byte  string  in  the  given  format  as
           specified  in  IEEE  754-2008.  Note  that  the encoded value is the
           nearest possible representation of the value. This value  might  not
           be exactly the same as the value in the invocand.

               # $x = 3.1415926535897932385
               $x = Math::BigFloat -> bpi(30);

               $b = $x -> to_ieee754("binary64");  # encode as 8 bytes
               $h = unpack "H*", $b;               # "400921fb54442d18"

               # 3.141592653589793115997963...
               $y = Math::BigFloat -> from_ieee754($h, "binary64");

           All  binary  formats in IEEE 754-2008 are accepted. For convenience,
           som aliases are recognized:  "half"  for  "binary16",  "single"  for
           "binary32",  "double"  for  "binary64", "quadruple" for "binary128",
           "octuple" for "binary256", and "sexdecuple" for "binary512".

           See also <https://en.wikipedia.org/wiki/IEEE_754>.

   ACCURACY AND PRECISION
       See also: Rounding.

       Math::BigFloat supports both precision  (rounding  to  a  certain  place
       before  or  after the dot) and accuracy (rounding to a certain number of
       digits). For a full documentation, examples and  tips  on  these  topics
       please see the large section about rounding in Math::BigInt.

       Since  things  like  sqrt(2)  or  "1  / 3" must presented with a limited
       accuracy  lest  a  operation  consumes  all  resources,  each  operation
       produces no more than the requested number of digits.

       If  there  is  no global precision or accuracy set, and the operation in
       question was not called with a requested precision or accuracy, and  the
       input  $x  has  no  accuracy or precision set, then a fallback parameter
       will be used. For historical reasons, it is called "div_scale"  and  can
       be accessed via:

           $d = Math::BigFloat->div_scale();       # query
           Math::BigFloat->div_scale($n);          # set to $n digits

       The default value for "div_scale" is 40.

       In  case  the result of one operation has more digits than specified, it
       is rounded. The rounding mode taken is either the default mode,  or  the
       one supplied to the operation after the scale:

           $x = Math::BigFloat->new(2);
           Math::BigFloat->accuracy(5);              # 5 digits max
           $y = $x->copy()->bdiv(3);                 # gives 0.66667
           $y = $x->copy()->bdiv(3,6);               # gives 0.666667
           $y = $x->copy()->bdiv(3,6,undef,'odd');   # gives 0.666667
           Math::BigFloat->round_mode('zero');
           $y = $x->copy()->bdiv(3,6);               # will also give 0.666667

       Note that "Math::BigFloat->accuracy()" and "Math::BigFloat->precision()"
       set  the  global  variables,  and  thus any newly created number will be
       subject to the global rounding  immediately.  This  means  that  in  the
       examples above, the 3 as argument to bdiv() will also get an accuracy of
       5.

       It  is  less  confusing  to  either  calculate  the  result  fully,  and
       afterwards round it explicitly, or use the additional parameters to  the
       math functions like so:

           use Math::BigFloat;
           $x = Math::BigFloat->new(2);
           $y = $x->copy()->bdiv(3);
           print $y->bround(5),"\n";               # gives 0.66667

           or

           use Math::BigFloat;
           $x = Math::BigFloat->new(2);
           $y = $x->copy()->bdiv(3,5);             # gives 0.66667
           print "$y\n";

   Rounding
       bfround ( +$scale )
           Rounds  to  the $scale'th place left from the '.', counting from the
           dot.  The first digit is numbered 1.

       bfround ( -$scale )
           Rounds to the $scale'th place right from the '.', counting from  the
           dot.

       bfround ( 0 )
           Rounds to an integer.

       bround  ( +$scale )
           Preserves  accuracy  to $scale digits from the left (aka significant
           digits) and pads the rest with zeros. If the number is between 1 and
           -1, the significant digits count from the first non-zero  after  the
           '.'

       bround  ( -$scale ) and bround ( 0 )
           These are effectively no-ops.

       All  rounding  functions take as a second parameter a rounding mode from
       one of the following: 'even', 'odd', '+inf', '-inf', 'zero', 'trunc'  or
       'common'.

       The     default     rounding     mode     is     'even'.     By    using
       "Math::BigFloat->round_mode($round_mode);"  you  can  get  and  set  the
       default     mode    for    subsequent    rounding.    The    usage    of
       "$Math::BigFloat::$round_mode"  is  no  longer  supported.   The  second
       parameter to the round functions then overrides the default temporarily.

       The as_number() function returns a BigInt from a Math::BigFloat. It uses
       'trunc' as rounding mode to make it equivalent to:

           $x = 2.5;
           $y = int($x) + 2;

       You  can override this by passing the desired rounding mode as parameter
       to as_number():

           $x = Math::BigFloat->new(2.5);
           $y = $x->as_number('odd');      # $y = 3

NUMERIC LITERALS
       After "use Math::BigFloat ':constant'" all numeric literals in the given
       scope are converted to "Math::BigFloat" objects. This conversion happens
       at compile time.

       For example,

           perl -MMath::BigFloat=:constant -le 'print 2e-150'

       prints the exact value  of  2e-150.  Note  that  without  conversion  of
       constants  the expression 2e-150 is calculated using Perl scalars, which
       leads to an inaccuracte result.

       Note that strings are not affected, so that

           use Math::BigFloat qw/:constant/;

           $y = "1234567890123456789012345678901234567890"
                   + "123456789123456789";

       does  not  give  you   what   you   expect.   You   need   an   explicit
       Math::BigFloat->new()  around  at  least one of the operands. You should
       also quote large constants to prevent loss of precision:

           use Math::BigFloat;

           $x = Math::BigFloat->new("1234567889123456789123456789123456789");

       Without the quotes Perl converts the large number to  a  floating  point
       constant   at   compile   time,  and  then  converts  the  result  to  a
       Math::BigFloat object at runtime, which results in an inaccurate result.

   Hexadecimal, octal, and binary floating point literals
       Perl (and this module) accepts hexadecimal, octal, and  binary  floating
       point  literals,  but  use  them  with  care  with  Perl versions before
       v5.32.0, because some versions of Perl silently give the  wrong  result.
       Below  are  some  examples of different ways to write the number decimal
       314.

       Hexadecimal floating point literals:

           0x1.3ap+8         0X1.3AP+8
           0x1.3ap8          0X1.3AP8
           0x13a0p-4         0X13A0P-4

       Octal floating point literals (with "0" prefix):

           01.164p+8         01.164P+8
           01.164p8          01.164P8
           011640p-4         011640P-4

       Octal floating point literals (with "0o" prefix) (requires v5.34.0):

           0o1.164p+8        0O1.164P+8
           0o1.164p8         0O1.164P8
           0o11640p-4        0O11640P-4

       Binary floating point literals:

           0b1.0011101p+8    0B1.0011101P+8
           0b1.0011101p8     0B1.0011101P8
           0b10011101000p-2  0B10011101000P-2

   Math library
       Math  with  the  numbers  is  done  (by  default)  by  a  module  called
       Math::BigInt::Calc. This is equivalent to saying:

           use Math::BigFloat lib => "Calc";

       You can change this by using:

           use Math::BigFloat lib => "GMP";

       Note:  General purpose packages should not be explicit about the library
       to use; let the script author decide which is best.

       Note: The keyword 'lib' will warn when the requested library  could  not
       be loaded. To suppress the warning use 'try' instead:

           use Math::BigFloat try => "GMP";

       If  your  script  works with huge numbers and Calc is too slow for them,
       you can also for the loading of one of these libraries and  if  none  of
       them can be used, the code will die:

           use Math::BigFloat only => "GMP,Pari";

       The   following   would   first  try  to  find  Math::BigInt::Foo,  then
       Math::BigInt::Bar,   and   when   this    also    fails,    revert    to
       Math::BigInt::Calc:

           use Math::BigFloat lib => "Foo,Math::BigInt::Bar";

       See the respective low-level library documentation for further details.

       See  Math::BigInt  for  more  details  about using a different low-level
       library.

EXPORTS
       "Math::BigFloat" exports nothing by default, but can  export  the  bpi()
       method:

           use Math::BigFloat qw/bpi/;

           print bpi(10), "\n";

       stringify, bstr()
           Both  stringify  and  bstr()  now drop the leading '+'. The old code
           would return '+1.23', the new returns '1.23'. See the  documentation
           in Math::BigInt for reasoning and details.

       brsft()
           The following will probably not print what you expect:

               my $c = Math::BigFloat->new('3.14159');
               print $c->brsft(3,10),"\n";     # prints 0.00314153.1415

           It  prints both quotient and remainder, since print calls brsft() in
           list context. Also, "$c->brsft()" will modify  $c,  so  be  careful.
           You probably want to use

               print scalar $c->copy()->brsft(3,10),"\n";
               # or if you really want to modify $c
               print scalar $c->brsft(3,10),"\n";

           instead.

       Modifying and =
           Beware of:

               $x = Math::BigFloat->new(5);
               $y = $x;

           It  will not do what you think, e.g. making a copy of $x. Instead it
           just makes a second reference to the same object and  stores  it  in
           $y. Thus anything that modifies $x will modify $y (except overloaded
           math  operators),  and  vice versa. See Math::BigInt for details and
           how to avoid that.

       precision() vs. accuracy()
           A common pitfall is to use "precision()" when you want  to  round  a
           result to a certain number of digits:

               use Math::BigFloat;

               Math::BigFloat->precision(4);           # does not do what you
                                                       # think it does
               my $x = Math::BigFloat->new(12345);     # rounds $x to "12000"!
               print "$x\n";                           # print "12000"
               my $y = Math::BigFloat->new(3);         # rounds $y to "0"!
               print "$y\n";                           # print "0"
               $z = $x / $y;                           # 12000 / 0 => NaN!
               print "$z\n";
               print $z->precision(),"\n";             # 4

           Replacing  "precision()"  with "accuracy()" is probably not what you
           want, either:

               use Math::BigFloat;

               Math::BigFloat->accuracy(4);          # enables global rounding:
               my $x = Math::BigFloat->new(123456);  # rounded immediately
                                                     #   to "12350"
               print "$x\n";                         # print "123500"
               my $y = Math::BigFloat->new(3);       # rounded to "3
               print "$y\n";                         # print "3"
               print $z = $x->copy()->bdiv($y),"\n"; # 41170
               print $z->accuracy(),"\n";            # 4

           What you want to use instead is:

               use Math::BigFloat;

               my $x = Math::BigFloat->new(123456);    # no rounding
               print "$x\n";                           # print "123456"
               my $y = Math::BigFloat->new(3);         # no rounding
               print "$y\n";                           # print "3"
               print $z = $x->copy()->bdiv($y,4),"\n"; # 41150
               print $z->accuracy(),"\n";              # undef

           In addition to computing what you expected, the  last  example  also
           does  not  "taint" the result with an accuracy or precision setting,
           which would influence any further operation.

BUGS
       Please report any  bugs  or  feature  requests  to  "bug-math-bigint  at
       rt.cpan.org",      or      through      the     web     interface     at
       <https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt>     (requires
       login).   We will be notified, and then you'll automatically be notified
       of progress on your bug as I make changes.

SUPPORT
       You can find documentation for this module with the perldoc command.

           perldoc Math::BigFloat

       You can also look for information at:

       •   GitHub

           <https://github.com/pjacklam/p5-Math-BigInt>

       •   RT: CPAN's request tracker

           <https://rt.cpan.org/Dist/Display.html?Name=Math-BigInt>

       •   MetaCPAN

           <https://metacpan.org/release/Math-BigInt>

       •   CPAN Testers Matrix

           <http://matrix.cpantesters.org/?dist=Math-BigInt>

LICENSE
       This program is free software; you may redistribute it and/or modify  it
       under the same terms as Perl itself.

SEE ALSO
       Math::BigInt   and   Math::BigRat  as  well  as  the  backend  libraries
       Math::BigInt::FastCalc,   Math::BigInt::GMP,   and   Math::BigInt::Pari,
       Math::BigInt::GMPz, and Math::BigInt::BitVect.

       The  pragmas  bigint, bigfloat, and bigrat might also be of interest. In
       addition  there  is  the  bignum  pragma  which   does   upgrading   and
       downgrading.

AUTHORS
       •   Mark Biggar, overloaded interface by Ilya Zakharevich, 1996-2001.

       •   Completely rewritten by Tels <http://bloodgate.com> in 2001-2008.

       •   Florian Ragwitz <flora@cpan.org>, 2010.

       •   Peter John Acklam <pjacklam@gmail.com>, 2011-.

perl v5.40.1                       2026-08-30             Math::BigFloat(3perl)

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