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Math::BigInt(3perl)     Perl Programmers Reference Guide    Math::BigInt(3perl)

NAME
       Math::BigInt - arbitrary size integer math package

SYNOPSIS
         use Math::BigInt;

         # or make it faster with huge numbers: install (optional)
         # Math::BigInt::GMP and always use (it falls back to
         # pure Perl if the GMP library is not installed):
         # (See also the L<MATH LIBRARY> section!)

         # to warn if Math::BigInt::GMP cannot be found, use
         use Math::BigInt lib => 'GMP';

         # to suppress the warning if Math::BigInt::GMP cannot be found, use
         # use Math::BigInt try => 'GMP';

         # to die if Math::BigInt::GMP cannot be found, use
         # use Math::BigInt only => 'GMP';

         # Configuration methods (may be used as class methods and instance methods)

         Math::BigInt->accuracy();     # get class accuracy
         Math::BigInt->accuracy($n);   # set class accuracy
         Math::BigInt->precision();    # get class precision
         Math::BigInt->precision($n);  # set class precision
         Math::BigInt->round_mode();   # get class rounding mode
         Math::BigInt->round_mode($m); # set global round mode, must be one of
                                       # 'even', 'odd', '+inf', '-inf', 'zero',
                                       # 'trunc', or 'common'
         Math::BigInt->div_scale($n);  # set fallback accuracy
         Math::BigInt->trap_inf($b);   # trap infinities or not
         Math::BigInt->trap_nan($b);   # trap NaNs or not
         Math::BigInt->config();       # return hash with configuration

         # Constructor methods (when the class methods below are used as instance
         # methods, the value is assigned the invocand)

         $x = Math::BigInt->new($str);             # defaults to 0
         $x = Math::BigInt->new('0x123');          # from hexadecimal
         $x = Math::BigInt->new('0b101');          # from binary
         $x = Math::BigInt->from_hex('cafe');      # from hexadecimal
         $x = Math::BigInt->from_oct('377');       # from octal
         $x = Math::BigInt->from_bin('1101');      # from binary
         $x = Math::BigInt->from_base('why', 36);  # from any base
         $x = Math::BigInt->from_base_num([1, 0], 2);  # from any base
         $x = Math::BigInt->bzero();               # create a +0
         $x = Math::BigInt->bone();                # create a +1
         $x = Math::BigInt->bone('-');             # create a -1
         $x = Math::BigInt->binf();                # create a +inf
         $x = Math::BigInt->binf('-');             # create a -inf
         $x = Math::BigInt->bnan();                # create a Not-A-Number
         $x = Math::BigInt->bpi();                 # returns pi

         $y = $x->copy();        # make a copy (unlike $y = $x)
         $y = $x->as_int();      # return as a Math::BigInt
         $y = $x->as_float();    # return as a Math::BigFloat
         $y = $x->as_rat();      # return as a Math::BigRat

         # Boolean methods (these don't modify the invocand)

         $x->is_zero();          # if $x is 0
         $x->is_one();           # if $x is +1
         $x->is_one("+");        # ditto
         $x->is_one("-");        # if $x is -1
         $x->is_inf();           # if $x is +inf or -inf
         $x->is_inf("+");        # if $x is +inf
         $x->is_inf("-");        # if $x is -inf
         $x->is_nan();           # if $x is NaN

         $x->is_positive();      # if $x > 0
         $x->is_pos();           # ditto
         $x->is_negative();      # if $x < 0
         $x->is_neg();           # ditto

         $x->is_odd();           # if $x is odd
         $x->is_even();          # if $x is even
         $x->is_int();           # if $x is an integer

         # Comparison methods

         $x->bcmp($y);           # compare numbers (undef, < 0, == 0, > 0)
         $x->bacmp($y);          # compare absolutely (undef, < 0, == 0, > 0)
         $x->beq($y);            # true if and only if $x == $y
         $x->bne($y);            # true if and only if $x != $y
         $x->blt($y);            # true if and only if $x < $y
         $x->ble($y);            # true if and only if $x <= $y
         $x->bgt($y);            # true if and only if $x > $y
         $x->bge($y);            # true if and only if $x >= $y

         # Arithmetic methods

         $x->bneg();             # negation
         $x->babs();             # absolute value
         $x->bsgn();             # sign function (-1, 0, 1, or NaN)
         $x->bnorm();            # normalize (no-op)
         $x->binc();             # increment $x by 1
         $x->bdec();             # decrement $x by 1
         $x->badd($y);           # addition (add $y to $x)
         $x->bsub($y);           # subtraction (subtract $y from $x)
         $x->bmul($y);           # multiplication (multiply $x by $y)
         $x->bmuladd($y,$z);     # $x = $x * $y + $z
         $x->bdiv($y);           # division (floored), set $x to quotient
                                 # return (quo,rem) or quo if scalar
         $x->btdiv($y);          # division (truncated), set $x to quotient
                                 # return (quo,rem) or quo if scalar
         $x->bmod($y);           # modulus (x % y)
         $x->btmod($y);          # modulus (truncated)
         $x->bmodinv($mod);      # modular multiplicative inverse
         $x->bmodpow($y,$mod);   # modular exponentiation (($x ** $y) % $mod)
         $x->binv()              # inverse (1/$x)
         $x->bpow($y);           # power of arguments (x ** y)
         $x->blog();             # logarithm of $x to base e (Euler's number)
         $x->blog($base);        # logarithm of $x to base $base (e.g., base 2)
         $x->bexp();             # calculate e ** $x where e is Euler's number
         $x->bilog2();           # log2($x) rounded down to nearest int
         $x->bilog10();          # log10($x) rounded down to nearest int
         $x->bclog2();           # log2($x) rounded up to nearest int
         $x->bclog10();          # log19($x) rounded up to nearest int
         $x->bnok($y);           # x over y (binomial coefficient n over k)
         $x->buparrow($n, $y);   # Knuth's up-arrow notation
         $x->backermann($y);     # the Ackermann function
         $x->bsin();             # sine
         $x->bcos();             # cosine
         $x->batan();            # inverse tangent
         $x->batan2($y);         # two-argument inverse tangent
         $x->bsqrt();            # calculate square root
         $x->broot($y);          # $y'th root of $x (e.g. $y == 3 => cubic root)
         $x->bfac();             # factorial of $x (1*2*3*4*..$x)
         $x->bdfac();            # double factorial of $x ($x*($x-2)*($x-4)*...)
         $x->btfac();            # triple factorial of $x ($x*($x-3)*($x-6)*...)
         $x->bmfac($k);          # $k'th multi-factorial of $x ($x*($x-$k)*...)

         $x->blsft($n);          # left shift $n places in base 2
         $x->blsft($n,$b);       # left shift $n places in base $b
                                 # returns (quo,rem) or quo (scalar context)
         $x->brsft($n);          # right shift $n places in base 2
         $x->brsft($n,$b);       # right shift $n places in base $b
                                 # returns (quo,rem) or quo (scalar context)

         # Bitwise methods

         $x->bblsft($y);         # bitwise left shift
         $x->bbrsft($y);         # bitwise right shift
         $x->band($y);           # bitwise and
         $x->bior($y);           # bitwise inclusive or
         $x->bxor($y);           # bitwise exclusive or
         $x->bnot();             # bitwise not (two's complement)

         # Rounding methods
         $x->round($A,$P,$mode); # round to accuracy or precision using
                                 # rounding mode $mode
         $x->bround($n);         # accuracy: preserve $n digits
         $x->bfround($n);        # $n > 0: round to $nth digit left of dec. point
                                 # $n < 0: round to $nth digit right of dec. point
         $x->bfloor();           # round towards minus infinity
         $x->bceil();            # round towards plus infinity
         $x->bint();             # round towards zero

         # Other mathematical methods

         $x->bgcd($y);            # greatest common divisor
         $x->blcm($y);            # least common multiple

         # Object property methods (do not modify the invocand)

         $x->sign();              # the sign, either +, - or NaN
         $x->digit($n);           # the nth digit, counting from the right
         $x->digit(-$n);          # the nth digit, counting from the left
         $x->length();            # return number of digits in number
         ($xl,$f) = $x->length(); # length of number and length of fraction
                                  # part, latter is always 0 digits long
                                  # for Math::BigInt objects
         $x->mantissa();          # return (signed) mantissa as a Math::BigInt
         $x->exponent();          # return exponent as a Math::BigInt
         $x->parts();             # return (mantissa,exponent) as a Math::BigInt
         $x->sparts();            # mantissa and exponent (as integers)
         $x->nparts();            # mantissa and exponent (normalised)
         $x->eparts();            # mantissa and exponent (engineering notation)
         $x->dparts();            # integer and fraction part
         $x->fparts();            # numerator and denominator
         $x->numerator();         # numerator
         $x->denominator();       # denominator

         # Conversion methods (do not modify the invocand)

         $x->bstr();         # decimal notation, possibly zero padded
         $x->bsstr();        # string in scientific notation with integers
         $x->bnstr();        # string in normalized notation
         $x->bestr();        # string in engineering notation
         $x->bfstr();        # string in fractional notation

         $x->to_hex();       # as signed hexadecimal string
         $x->to_bin();       # as signed binary string
         $x->to_oct();       # as signed octal string
         $x->to_bytes();     # as byte string
         $x->to_base($b);    # as string in any base
         $x->to_base_num($b);   # as array of integers in any base

         $x->as_hex();       # as signed hexadecimal string with prefixed 0x
         $x->as_bin();       # as signed binary string with prefixed 0b
         $x->as_oct();       # as signed octal string with prefixed 0

         # Other conversion methods

         $x->numify();           # return as scalar (might overflow or underflow)

DESCRIPTION
       Math::BigInt provides support for arbitrary precision integers.
       Overloading is also provided for Perl operators.

   Input
       Input values to these routines may be any scalar number or string that
       looks like a number and represents an integer. Anything that is accepted
       by Perl as a literal numeric constant should be accepted by this module,
       except that finite non-integers return NaN.

       •   Leading and trailing whitespace is ignored.

       •   Leading  zeros are ignored, except for floating point numbers with a
           binary exponent, in which case the number is interpreted as an octal
           floating point number. For example, "01.4p+0" gives  1.5,  "00.4p+0"
           gives  0.5,  but  "0.4p+0"  gives a NaN. And while "0377" gives 255,
           "0377p0" gives 255.

       •   If the string has a "0x" or "0X" prefix,  it  is  interpreted  as  a
           hexadecimal number.

       •   If  the  string  has  a "0o" or "0O" prefix, it is interpreted as an
           octal number. A floating point literal with a  "0"  prefix  is  also
           interpreted as an octal number.

       •   If  the  string  has  a  "0b" or "0B" prefix, it is interpreted as a
           binary number.

       •   Underline characters are allowed in the same way as they are allowed
           in literal numerical constants.

       •   If the string can not be interpreted, or does not represent a finite
           integer, NaN is returned.

       •   For hexadecimal, octal,  and  binary  floating  point  numbers,  the
           exponent  must  be  separated from the significand (mantissa) by the
           letter "p" or "P", not "e" or "E" as with decimal numbers.

       Some examples of valid string input

           Input string                Resulting value

           123                         123
           1.23e2                      123
           12300e-2                    123

           67_538_754                  67538754
           -4_5_6.7_8_9e+0_1_0         -4567890000000

           0x13a                       314
           0x13ap0                     314
           0x1.3ap+8                   314
           0x0.00013ap+24              314
           0x13a000p-12                314

           0o472                       314
           0o1.164p+8                  314
           0o0.0001164p+20             314
           0o1164000p-10               314

           0472                        472     Note!
           01.164p+8                   314
           00.0001164p+20              314
           01164000p-10                314

           0b100111010                 314
           0b1.0011101p+8              314
           0b0.00010011101p+12         314
           0b100111010000p-3           314

       Input given as scalar numbers might lose precision. Quote your input  to
       ensure that no digits are lost:

           $x = Math::BigInt->new( 56789012345678901234 );   # bad
           $x = Math::BigInt->new('56789012345678901234');   # good

       Currently,     "Math::BigInt-"new()>    (no    input    argument)    and
       "Math::BigInt-"new("")> return 0. This might change in  the  future,  so
       always use the following explicit forms to get a zero:

           $zero = Math::BigInt->bzero();

   Output
       Output values are usually Math::BigInt objects.

       Boolean  operators  is_zero(),  is_one(),  is_inf(), etc. return true or
       false.

       Comparison operators bcmp() and bacmp()) return -1, 0, 1, or undef.

METHODS
   Configuration methods
       Each of the methods below (except config(), accuracy() and  precision())
       accepts  three  additional parameters. These arguments $A, $P and $R are
       "accuracy", "precision" and "round_mode". Please see the  section  about
       "ACCURACY and PRECISION" for more information.

       Setting  a  class  variable effects all object instance that are created
       afterwards.

       accuracy()
               Math::BigInt->accuracy(5);      # set class accuracy
               $x->accuracy(5);                # set instance accuracy

               $A = Math::BigInt->accuracy();  # get class accuracy
               $A = $x->accuracy();            # get instance accuracy

           Set or get the accuracy, i.e., the number of significant digits. The
           accuracy must be an integer. If the accuracy is set to  "undef",  no
           rounding is done.

           Alternatively,  one  can  round  the results explicitly using one of
           "round()", "bround()" or  "bfround()"  or  by  passing  the  desired
           accuracy to the method as an additional parameter:

               my $x = Math::BigInt->new(30000);
               my $y = Math::BigInt->new(7);
               print scalar $x->copy()->bdiv($y, 2);               # prints 4300
               print scalar $x->copy()->bdiv($y)->bround(2);       # prints 4300

           Please  see  the  section about "ACCURACY and PRECISION" for further
           details.

               $y = Math::BigInt->new(1234567);    # $y is not rounded
               Math::BigInt->accuracy(4);          # set class accuracy to 4
               $x = Math::BigInt->new(1234567);    # $x is rounded automatically
               print "$x $y";                      # prints "1235000 1234567"

               print $x->accuracy();       # prints "4"
               print $y->accuracy();       # also prints "4", since
                                           #   class accuracy is 4

               Math::BigInt->accuracy(5);  # set class accuracy to 5
               print $x->accuracy();       # prints "4", since instance
                                           #   accuracy is 4
               print $y->accuracy();       # prints "5", since no instance
                                           #   accuracy, and class accuracy is 5

           Note: Each class has it's own globals separated  from  Math::BigInt,
           but  it is possible to subclass Math::BigInt and make the globals of
           the subclass aliases to the ones from Math::BigInt.

       precision()
               Math::BigInt->precision(-2);     # set class precision
               $x->precision(-2);               # set instance precision

               $P = Math::BigInt->precision();  # get class precision
               $P = $x->precision();            # get instance precision

           Set or get the precision, i.e., the place to round relative  to  the
           decimal  point.  The  precision  must  be  a  integer.  Setting  the
           precision to $P means that  each  number  is  rounded  up  or  down,
           depending  on  the rounding mode, to the nearest multiple of 10**$P.
           If the precision is set to "undef", no rounding is done.

           You might want to use "accuracy()" instead.  With  "accuracy()"  you
           set the number of digits each result should have, with "precision()"
           you set the place where to round.

           Please  see  the  section about "ACCURACY and PRECISION" for further
           details.

               $y = Math::BigInt->new(1234567);    # $y is not rounded
               Math::BigInt->precision(4);         # set class precision to 4
               $x = Math::BigInt->new(1234567);    # $x is rounded automatically
               print $x;                           # prints "1230000"

           Note: Each class has its own globals  separated  from  Math::BigInt,
           but  it is possible to subclass Math::BigInt and make the globals of
           the subclass aliases to the ones from Math::BigInt.

       div_scale()
           Set/get the fallback  accuracy.  This  is  the  accuracy  used  when
           neither  accuracy nor precision is set explicitly. It is used when a
           computation might otherwise attempt to return an infinite number  of
           digits.

       round_mode()
           Set/get the rounding mode.

       trap_inf()
           Set/get  the  value  determining  whether  infinities should cause a
           fatal error or not.

       trap_nan()
           Set/get the value determining whether  NaNs  should  cause  a  fatal
           error or not.

       upgrade()
           Set/get  the class for upgrading. When a computation might result in
           a non-integer, the operands are upgraded to this class. This is used
           for instance by bignum. The default is "undef", i.e., no upgrading.

               # with no upgrading
               $x = Math::BigInt->new(12);
               $y = Math::BigInt->new(5);
               print $x / $y, "\n";                # 2 as a Math::BigInt

               # with upgrading to Math::BigFloat
               Math::BigInt -> upgrade("Math::BigFloat");
               print $x / $y, "\n";                # 2.4 as a Math::BigFloat

               # with upgrading to Math::BigRat (after loading Math::BigRat)
               Math::BigInt -> upgrade("Math::BigRat");
               print $x / $y, "\n";                # 12/5 as a Math::BigRat

       downgrade()
           Set/get the class for downgrading. The default is "undef", i.e.,  no
           downgrading. Downgrading is not done by Math::BigInt.

       modify()
               $x->modify('bpowd');

           This  method  returns 0 if the object can be modified with the given
           operation, or 1 if not.

           This is used for instance by Math::BigInt::Constant.

       config()
               Math::BigInt->config("trap_nan" => 1);      # set
               $accu = Math::BigInt->config("accuracy");   # get

           Set or get class variables. Read-only parameters are marked  as  RO.
           Read-write parameters are marked as RW. The following parameters are
           supported.

               Parameter       RO/RW   Description
                                       Example
               ============================================================
               lib             RO      Name of the math backend library
                                       Math::BigInt::Calc
               lib_version     RO      Version of the math backend library
                                       0.30
               class           RO      The class of config you just called
                                       Math::BigRat
               version         RO      version number of the class you used
                                       0.10
               upgrade         RW      To which class numbers are upgraded
                                       undef
               downgrade       RW      To which class numbers are downgraded
                                       undef
               precision       RW      Global precision
                                       undef
               accuracy        RW      Global accuracy
                                       undef
               round_mode      RW      Global round mode
                                       even
               div_scale       RW      Fallback accuracy for division etc.
                                       40
               trap_nan        RW      Trap NaNs
                                       undef
               trap_inf        RW      Trap +inf/-inf
                                       undef

   Constructor methods
       new()
               $x = Math::BigInt->new($str,$A,$P,$R);

           Creates   a  new  Math::BigInt  object  from  a  scalar  or  another
           Math::BigInt object.  The input is accepted as decimal,  hexadecimal
           (with  leading  '0x'),  octal  (with  leading ('0o') or binary (with
           leading '0b').

           See "Input" for more info on accepted input formats.

       from_dec()
               $x = Math::BigInt->from_dec("314159");    # input is decimal

           Interpret input as a decimal. It is equivalent to  new(),  but  does
           not   accept  anything  but  strings  representing  finite,  decimal
           numbers.

       from_hex()
               $x = Math::BigInt->from_hex("0xcafe");    # input is hexadecimal

           Interpret input as a hexadecimal string. A "0x"  or  "x"  prefix  is
           optional.  A  single  underscore character may be placed right after
           the prefix, if present, or between any two digits. If the  input  is
           invalid, a NaN is returned.

       from_oct()
               $x = Math::BigInt->from_oct("0775");      # input is octal

           Interpret  the input as an octal string and return the corresponding
           value.  A  "0"  (zero)  prefix  is  optional.  A  single  underscore
           character  may  be  placed  right  after  the prefix, if present, or
           between any two digits. If the input is invalid, a NaN is returned.

       from_bin()
               $x = Math::BigInt->from_bin("0b10011");   # input is binary

           Interpret the input as a binary string. A  "0b"  or  "b"  prefix  is
           optional.  A  single  underscore character may be placed right after
           the prefix, if present, or between any two digits. If the  input  is
           invalid, a NaN is returned.

       from_bytes()
               $x = Math::BigInt->from_bytes("\xf3\x6b");  # $x = 62315

           Interpret  the  input  as  a  byte  string, assuming big endian byte
           order. The output is always a non-negative, finite integer.

           In some special cases, from_bytes() matches the conversion  done  by
           unpack():

               $b = "\x4e";                             # one char byte string
               $x = Math::BigInt->from_bytes($b);       # = 78
               $y = unpack "C", $b;                     # ditto, but scalar

               $b = "\xf3\x6b";                         # two char byte string
               $x = Math::BigInt->from_bytes($b);       # = 62315
               $y = unpack "S>", $b;                    # ditto, but scalar

               $b = "\x2d\xe0\x49\xad";                 # four char byte string
               $x = Math::BigInt->from_bytes($b);       # = 769673645
               $y = unpack "L>", $b;                    # ditto, but scalar

               $b = "\x2d\xe0\x49\xad\x2d\xe0\x49\xad"; # eight char byte string
               $x = Math::BigInt->from_bytes($b);       # = 3305723134637787565
               $y = unpack "Q>", $b;                    # ditto, but scalar

       from_base()
           Given  a  string,  a  base,  and  an  optional  collation  sequence,
           interpret the string as a number in the given  base.  The  collation
           sequence describes the value of each character in the string.

           If  a  collation sequence is not given, a default collation sequence
           is used. If the base is less than or  equal  to  36,  the  collation
           sequence  is  the  string consisting of the 36 characters "0" to "9"
           and "A" to "Z". In this case,  the  letter  case  in  the  input  is
           ignored.  If  the base is greater than 36, and smaller than or equal
           to 62, the collation sequence is the string  consisting  of  the  62
           characters  "0"  to  "9",  "A" to "Z", and "a" to "z". A base larger
           than 62 requires the collation sequence to be specified explicitly.

           These  examples  show  standard  binary,  octal,   and   hexadecimal
           conversion. All cases return 250.

               $x = Math::BigInt->from_base("11111010", 2);
               $x = Math::BigInt->from_base("372", 8);
               $x = Math::BigInt->from_base("fa", 16);

           When the base is less than or equal to 36, and no collation sequence
           is  given,  the letter case is ignored, so both of these also return
           250:

               $x = Math::BigInt->from_base("6Y", 16);
               $x = Math::BigInt->from_base("6y", 16);

           When the base greater than 36, and no collation sequence  is  given,
           the default collation sequence contains both uppercase and lowercase
           letters, so the letter case in the input is not ignored:

               $x = Math::BigInt->from_base("6S", 37);         # $x is 250
               $x = Math::BigInt->from_base("6s", 37);         # $x is 276
               $x = Math::BigInt->from_base("121", 3);         # $x is 16
               $x = Math::BigInt->from_base("XYZ", 36);        # $x is 44027
               $x = Math::BigInt->from_base("Why", 42);        # $x is 58314

           The  collation  sequence  can be any set of unique characters. These
           two cases are equivalent

               $x = Math::BigInt->from_base("100", 2, "01");   # $x is 4
               $x = Math::BigInt->from_base("|--", 2, "-|");   # $x is 4

       from_base_num()
           Returns a new Math::BigInt object given an array  of  values  and  a
           base. This method is equivalent to from_base(), but works on numbers
           in  an array rather than characters in a string. Unlike from_base(),
           all input values may be arbitrarily large.

               $x = Math::BigInt->from_base_num([1, 1, 0, 1], 2)     # $x is 13
               $x = Math::BigInt->from_base_num([3, 125, 39], 128)   # $x is 65191

       bzero()
               $x = Math::BigInt->bzero();
               $x->bzero();

           Returns a new Math::BigInt object representing zero. If used  as  an
           instance method, assigns the value to the invocand.

       bone()
               $x = Math::BigInt->bone();          # +1
               $x = Math::BigInt->bone("+");       # +1
               $x = Math::BigInt->bone("-");       # -1
               $x->bone();                         # +1
               $x->bone("+");                      # +1
               $x->bone('-');                      # -1

           Creates  a  new  Math::BigInt  object representing one. The optional
           argument is either '-' or '+', indicating whether you want plus  one
           or  minus  one.  If used as an instance method, assigns the value to
           the invocand.

       binf()
               $x = Math::BigInt->binf($sign);

           Creates  a  new  Math::BigInt  object  representing  infinity.   The
           optional  argument is either '-' or '+', indicating whether you want
           infinity or minus infinity.  If used as an instance method,  assigns
           the value to the invocand.

               $x->binf();
               $x->binf('-');

       bnan()
               $x = Math::BigInt->bnan();

           Creates  a  new Math::BigInt object representing NaN (Not A Number).
           If used as an instance method, assigns the value to the invocand.

               $x->bnan();

       bpi()
               $x = Math::BigInt->bpi(100);        # 3
               $x->bpi(100);                       # 3

           Creates a new Math::BigInt object representing PI.  If  used  as  an
           instance   method,   assigns   the   value  to  the  invocand.  With
           Math::BigInt this always returns 3.

           If upgrading is in effect, returns PI, rounded to N digits with  the
           current rounding mode:

               use Math::BigFloat;
               use Math::BigInt upgrade => "Math::BigFloat";
               print Math::BigInt->bpi(3), "\n";           # 3.14
               print Math::BigInt->bpi(100), "\n";         # 3.1415....

       copy()
               $x->copy();         # make a true copy of $x (unlike $y = $x)

       as_int()
       as_number()
           These  methods  are called when Math::BigInt encounters an object it
           doesn't  know  how  to  handle.  For  instance,  assume  $x   is   a
           Math::BigInt,  or  subclass  thereof,  and  $y is defined, but not a
           Math::BigInt, or subclass thereof. If you do

               $x -> badd($y);

           $y needs to be converted into an object that $x can deal with.  This
           is  done  by  first  checking  if  $y  is something that $x might be
           upgraded to. If that is the case, no further attempts are made.  The
           next  is  to  see  if  $y  supports the method as_int(). If it does,
           as_int() is called, but if it doesn't, the next thing is to  see  if
           $y  supports  the  method  as_number().  If  it does, as_number() is
           called. The method as_int() (and as_number()) is expected to  return
           either  an object that has the same class as $x, a subclass thereof,
           or a string that "ref($x)->new()" can parse to create an object.

           as_number() is an alias to as_int(). "as_number" was  introduced  in
           v1.22, while as_int() was introduced in v1.68.

           In Math::BigInt, as_int() has the same effect as copy().

       as_float()
           Return the argument as a Math::BigFloat object.

       as_rat()
           Return the argument as a Math::BigRat object.

   Boolean methods
       None of these methods modify the invocand object.

       is_zero()
               $x->is_zero();              # true if $x is 0

           Returns true if the invocand is zero and false otherwise.

       is_one( [ SIGN ])
               $x->is_one();               # true if $x is +1
               $x->is_one("+");            # ditto
               $x->is_one("-");            # true if $x is -1

           Returns true if the invocand is one and false otherwise.

       is_finite()
               $x->is_finite();    # true if $x is not +inf, -inf or NaN

           Returns true if the invocand is a finite number, i.e., it is neither
           +inf, -inf, nor NaN.

       is_inf( [ SIGN ] )
               $x->is_inf();               # true if $x is +inf
               $x->is_inf("+");            # ditto
               $x->is_inf("-");            # true if $x is -inf

           Returns true if the invocand is infinite and false otherwise.

       is_nan()
               $x->is_nan();               # true if $x is NaN

       is_positive()
       is_pos()
               $x->is_positive();          # true if > 0
               $x->is_pos();               # ditto

           Returns  true  if  the  invocand  is positive and false otherwise. A
           "NaN" is neither positive nor negative.

       is_negative()
       is_neg()
               $x->is_negative();          # true if < 0
               $x->is_neg();               # ditto

           Returns true if the invocand is  negative  and  false  otherwise.  A
           "NaN" is neither positive nor negative.

       is_non_positive()
               $x->is_non_positive();      # true if <= 0

           Returns true if the invocand is negative or zero.

       is_non_negative()
               $x->is_non_negative();      # true if >= 0

           Returns true if the invocand is positive or zero.

       is_odd()
               $x->is_odd();               # true if odd, false for even

           Returns  true  if  the  invocand  is odd and false otherwise. "NaN",
           "+inf", and "-inf" are neither odd nor even.

       is_even()
               $x->is_even();              # true if $x is even

           Returns true if the invocand is even  and  false  otherwise.  "NaN",
           "+inf", "-inf" are not integers and are neither odd nor even.

       is_int()
               $x->is_int();               # true if $x is an integer

           Returns  true  if  the  invocand  is an integer and false otherwise.
           "NaN", "+inf", "-inf" are not integers.

   Comparison methods
       None of these methods modify the invocand object. Note that a  "NaN"  is
       neither  less  than,  greater  than,  or  equal to anything else, even a
       "NaN".

       bcmp()
               $x->bcmp($y);

           Returns -1, 0, 1 depending on whether $x is less than, equal to,  or
           grater than $y. Returns undef if any operand is a NaN.

       bacmp()
               $x->bacmp($y);

           Returns  -1,  0,  1 depending on whether the absolute value of $x is
           less than, equal to, or  grater  than  the  absolute  value  of  $y.
           Returns undef if any operand is a NaN.

       beq()
               $x -> beq($y);

           Returns true if and only if $x is equal to $y, and false otherwise.

       bne()
               $x -> bne($y);

           Returns  true  if  and  only  if  $x  is  not equal to $y, and false
           otherwise.

       blt()
               $x -> blt($y);

           Returns true if and only if $x is equal to $y, and false otherwise.

       ble()
               $x -> ble($y);

           Returns true if and only if $x is less than  or  equal  to  $y,  and
           false otherwise.

       bgt()
               $x -> bgt($y);

           Returns  true  if  and  only  if  $x  is  greater than $y, and false
           otherwise.

       bge()
               $x -> bge($y);

           Returns true if and only if $x is greater than or equal to  $y,  and
           false otherwise.

   Arithmetic methods
       These methods modify the invocand object and returns it.

       bneg()
               $x->bneg();

           Negate  the  number,  e.g.  change  the sign between '+' and '-', or
           between '+inf' and '-inf', respectively. Does  nothing  for  NaN  or
           zero.

       babs()
               $x->babs();

           Set  the number to its absolute value, e.g. change the sign from '-'
           to '+' and from '-inf' to '+inf', respectively. Does nothing for NaN
           or positive numbers.

       bsgn()
               $x->bsgn();

           Signum function. Set the number to -1, 0, or 1, depending on whether
           the number is negative, zero, or positive,  respectively.  Does  not
           modify NaNs.

       bnorm()
               $x->bnorm();                        # normalize (no-op)

           Normalize  the  number.  This  is  a  no-op and is provided only for
           backwards compatibility.

       binc()
               $x->binc();                 # increment x by 1

       bdec()
               $x->bdec();                 # decrement x by 1

       badd()
               $x->badd($y);               # addition (add $y to $x)

       bsub()
               $x->bsub($y);               # subtraction (subtract $y from $x)

       bmul()
               $x->bmul($y);               # multiplication (multiply $x by $y)

       bmuladd()
               $x->bmuladd($y,$z);

           Multiply $x by $y, and then add $z to the result,

           This method was added in v1.87 of Math::BigInt (June 2007).

       binv()
               $x->binv();

           Invert the value of $x, i.e., compute 1/$x.

       bdiv()
               $x->bdiv($y);               # divide, set $x to quotient

           Divides $x by $y by doing floored division (F-division),  where  the
           quotient is the floored (rounded towards negative infinity) quotient
           of  the two operands.  In list context, returns the quotient and the
           remainder. The remainder is either zero or has the same sign as  the
           second operand. In scalar context, only the quotient is returned.

           The  quotient  is  always the greatest integer less than or equal to
           the real-valued quotient of the  two  operands,  and  the  remainder
           (when  it  is  non-zero)  always  has  the  same  sign as the second
           operand; so, for example,

                 1 /  4  => ( 0,  1)
                 1 / -4  => (-1, -3)
                -3 /  4  => (-1,  1)
                -3 / -4  => ( 0, -3)
               -11 /  2  => (-5,  1)
                11 / -2  => (-5, -1)

           The behavior of the overloaded operator % agrees with  the  behavior
           of Perl's built-in % operator (as documented in the perlop manpage),
           and the equation

               $x == ($x / $y) * $y + ($x % $y)

           holds true for any finite $x and finite, non-zero $y.

           Perl's  "use  integer"  might  change  the  behaviour of % and / for
           scalars. This is because under 'use  integer'  Perl  does  what  the
           underlying C library thinks is right, and this varies. However, "use
           integer"  does  not change the way things are done with Math::BigInt
           objects.

       btdiv()
               $x->btdiv($y);              # divide, set $x to quotient

           Divides $x by $y by doing  truncated  division  (T-division),  where
           quotient  is  the  truncated (rouneded towards zero) quotient of the
           two  operands.  In  list  context,  returns  the  quotient  and  the
           remainder.  The remainder is either zero or has the same sign as the
           first operand. In scalar context, only the quotient is returned.

       bmod()
               $x->bmod($y);               # modulus (x % y)

           Returns $x modulo $y, i.e., the  remainder  after  floored  division
           (F-division).  This method is like Perl's % operator. See "bdiv()".

       btmod()
               $x->btmod($y);              # modulus

           Returns  the  remainer  after  truncated  division (T-division). See
           "btdiv()".

       bmodinv()
               $x->bmodinv($mod);          # modular multiplicative inverse

           Returns the multiplicative inverse of $x modulo $mod. If

               $y = $x -> copy() -> bmodinv($mod)

           then $y is the number closest to zero, and with  the  same  sign  as
           $mod, satisfying

               ($x * $y) % $mod = 1 % $mod

           If  $x  and  $y  are  non-zero,  they must be relative primes, i.e.,
           "bgcd($y,  $mod)==1".  '"NaN"'   is   returned   when   no   modular
           multiplicative inverse exists.

       bmodpow()
               $num->bmodpow($exp,$mod);           # modular exponentiation
                                                   # ($num**$exp % $mod)

           Returns  the  value  of  $num taken to the power $exp in the modulus
           $mod using binary exponentiation.   "bmodpow"  is  far  superior  to
           writing

               $num ** $exp % $mod

           because  it  is much faster - it reduces internal variables into the
           modulus whenever possible, so it operates on smaller numbers.

           "bmodpow" also supports negative exponents.

               bmodpow($num, -1, $mod)

           is exactly equivalent to

               bmodinv($num, $mod)

       bpow()
               $x->bpow($y);               # power of arguments (x ** y)

           bpow() (and the rounding functions) now modifies the first  argument
           and  returns  it,  unlike  the old code which left it alone and only
           returned the result. This is to be consistent with badd()  etc.  The
           first three modifies $x, the last one won't:

               print bpow($x,$i),"\n";         # modify $x
               print $x->bpow($i),"\n";        # ditto
               print $x **= $i,"\n";           # the same
               print $x ** $i,"\n";            # leave $x alone

           The form "$x **= $y" is faster than "$x = $x ** $y;", though.

       blog()
               $x->blog($base, $accuracy);         # logarithm of x to the base $base

           If $base is not defined, Euler's number (e) is used:

               print $x->blog(undef, 100);         # log(x) to 100 digits

       bexp()
               $x->bexp($accuracy);                # calculate e ** X

           Calculates the expression "e ** $x" where "e" is Euler's number.

           This method was added in v1.82 of Math::BigInt (April 2007).

           See also "blog()".

       bilog2()
           Base 2 logarithm rounded down towards the nearest integer.

               $x->bilog2();               # int(log2(x)) = int(log(x)/log(2))

           In  list  context  a  second  argument is returned. This is 1 if the
           result is exact, i.e., the input is an  exact  power  of  2,  and  0
           otherwise.

       bilog10()
           Base 10 logarithm rounded down towards the nearest integer.

               $x->bilog10();              # int(log10(x)) = int(log(x)/log(10))

           In  list  context  a  second  argument is returned. This is 1 if the
           result is exact, i.e., the input is an exact  power  of  10,  and  0
           otherwise.

       bclog2()
           Base 2 logarithm rounded up towards the nearest integer.

               $x->bclog2();               # ceil(log2(x)) = ceil(log(x)/log(2))

           In  list  context  a  second  argument is returned. This is 1 if the
           result is exact, i.e., the input is an  exact  power  of  2,  and  0
           otherwise.

       bclog10()
           Base 10 logarithm rounded up towards the nearest integer.

               $x->bclog10();              # ceil(log10(x)) = ceil(log(x)/log(10))

           In  list  context  a  second  argument is returned. This is 1 if the
           result is exact, i.e., the input is an exact  power  of  10,  and  0
           otherwise.

       bnok()
               $x->bnok($y);               # x over y (binomial coefficient n over k)

           Calculates  the  binomial  coefficient  n  over  k,  also called the
           "choose" function, which is

               ( n )       n!
               |   |  = --------
               ( k )    k!(n-k)!

           when n and k are  non-negative.  This  method  implements  the  full
           Kronenburg extension (Kronenburg, M.J. "The Binomial Coefficient for
           Negative  Arguments."  18 May 2011. http://arxiv.org/abs/1105.3689/)
           illustrated by the following pseudo-code:

               if n >= 0 and k >= 0:
                   return binomial(n, k)
               if k >= 0:
                   return (-1)^k*binomial(-n+k-1, k)
               if k <= n:
                   return (-1)^(n-k)*binomial(-k-1, n-k)
               else
                   return 0

           The behaviour is  identical  to  the  behaviour  of  the  Maple  and
           Mathematica function for negative integers n, k.

       buparrow()
       uparrow()
               $a -> buparrow($n, $b);         # modifies $a
               $x = $a -> uparrow($n, $b);     # does not modify $a

           This method implements Knuth's up-arrow notation, where $n is a non-
           negative  integer representing the number of up-arrows. $n = 0 gives
           multiplication, $n = 1 gives exponentiation, $n = 2 gives tetration,
           $n = 3 gives hexation etc. The following  illustrates  the  relation
           between the first values of $n.

           See <https://en.wikipedia.org/wiki/Knuth%27s_up-arrow_notation>.

       backermann()
       ackermann()
               $m -> backermann($n);           # modifies $a
               $x = $m -> ackermann($n);       # does not modify $a

           This method implements the Ackermann function:

                        / n + 1              if m = 0
              A(m, n) = | A(m-1, 1)          if m > 0 and n = 0
                        \ A(m-1, A(m, n-1))  if m > 0 and n > 0

           Its value grows rapidly, even for small inputs. For example, A(4, 2)
           is an integer of 19729 decimal digits.

           See https://en.wikipedia.org/wiki/Ackermann_function

       bsin()
               my $x = Math::BigInt->new(1);
               print $x->bsin(100), "\n";

           Calculate the sine of $x, modifying $x in place.

           In  Math::BigInt,  unless  upgrading  is  in  effect,  the result is
           truncated to an integer.

           This method was added in v1.87 of Math::BigInt (June 2007).

       bcos()
               my $x = Math::BigInt->new(1);
               print $x->bcos(100), "\n";

           Calculate the cosine of $x, modifying $x in place.

           In Math::BigInt, unless  upgrading  is  in  effect,  the  result  is
           truncated to an integer.

           This method was added in v1.87 of Math::BigInt (June 2007).

       batan()
               my $x = Math::BigFloat->new(0.5);
               print $x->batan(100), "\n";

           Calculate the arcus tangens of $x, modifying $x in place.

           In  Math::BigInt,  unless  upgrading  is  in  effect,  the result is
           truncated to an integer.

           This method was added in v1.87 of Math::BigInt (June 2007).

       batan2()
               my $x = Math::BigInt->new(1);
               my $y = Math::BigInt->new(1);
               print $y->batan2($x), "\n";

           Calculate the arcus tangens of $y divided by  $x,  modifying  $y  in
           place.

           In  Math::BigInt,  unless  upgrading  is  in  effect,  the result is
           truncated to an integer.

           This method was added in v1.87 of Math::BigInt (June 2007).

       bsqrt()
               $x->bsqrt();                # calculate square root

           bsqrt() returns the square root truncated to an integer.

           If you want a better approximation of the square root, then use:

               $x = Math::BigFloat->new(12);
               Math::BigFloat->precision(0);
               Math::BigFloat->round_mode('even');
               print $x->copy->bsqrt(),"\n";           # 4

               Math::BigFloat->precision(2);
               print $x->bsqrt(),"\n";                 # 3.46
               print $x->bsqrt(3),"\n";                # 3.464

       broot()
               $x->broot($N);

           Calculates the N'th root of $x.

       bfac()
               $x->bfac();             # factorial of $x

           Returns the factorial of  $x,  i.e.,  $x*($x-1)*($x-2)*...*2*1,  the
           product  of all positive integers up to and including $x. $x must be
           > -1. The factorial of N is commonly written as  N!,  or  N!1,  when
           using the multifactorial notation.

       bdfac()
               $x->bdfac();                # double factorial of $x

           Returns  the  double  factorial of $x, i.e., $x*($x-2)*($x-4)*... $x
           must be > -2. The double factorial of N is commonly written as  N!!,
           or N!2, when using the multifactorial notation.

       btfac()
               $x->btfac();            # triple factorial of $x

           Returns  the  triple  factorial of $x, i.e., $x*($x-3)*($x-6)*... $x
           must be > -3. The triple factorial of N is commonly written as N!!!,
           or N!3, when using the multifactorial notation.

       bmfac()
               $x->bmfac($k);          # $k'th multifactorial of $x

           Returns the multi-factorial of $x, i.e., $x*($x-$k)*($x-2*$k)*... $x
           must be > -$k. The multi-factorial of N is commonly written as N!K.

       bfib()
               $F = $n->bfib();            # a single Fibonacci number
               @F = $n->bfib();            # a list of Fibonacci numbers

           In scalar context,  returns  a  single  Fibonacci  number.  In  list
           context,  returns  a  list of Fibonacci numbers. The invocand is the
           last element in the output.

           The Fibonacci sequence is defined by

               F(0) = 0
               F(1) = 1
               F(n) = F(n-1) + F(n-2)

           In list context, F(0) and F(n) is the first and last number  in  the
           output,  respectively.  For  example,  if  $n  is  12,  then  "@F  =
           $n->bfib()" returns the following values, F(0) to F(12):

               0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144

           The sequence can also be extended to negative index n using the  re-
           arranged recurrence relation

               F(n-2) = F(n) - F(n-1)

           giving the bidirectional sequence

                  n  -7  -6  -5  -4  -3  -2  -1   0   1   2   3   4   5   6   7
               F(n)  13  -8   5  -3   2  -1   1   0   1   1   2   3   5   8  13

           If $n is -12, the following values, F(0) to F(12), are returned:

               0, 1, -1, 2, -3, 5, -8, 13, -21, 34, -55, 89, -144

       blucas()
               $F = $n->blucas();          # a single Lucas number
               @F = $n->blucas();          # a list of Lucas numbers

           In  scalar  context, returns a single Lucas number. In list context,
           returns a list of Lucas numbers. The invocand is the last element in
           the output.

           The Lucas sequence is defined by

               L(0) = 2
               L(1) = 1
               L(n) = L(n-1) + L(n-2)

           In list context, L(0) and L(n) is the first and last number  in  the
           output,  respectively.  For  example,  if  $n  is  12,  then  "@L  =
           $n->blucas()" returns the following values, L(0) to L(12):

               2, 1, 3, 4, 7, 11, 18, 29, 47, 76, 123, 199, 322

           The sequence can also be extended to negative index n using the  re-
           arranged recurrence relation

               L(n-2) = L(n) - L(n-1)

           giving the bidirectional sequence

                  n  -7  -6  -5  -4  -3  -2  -1   0   1   2   3   4   5   6   7
               L(n)  29 -18  11  -7   4  -3   1   2   1   3   4   7  11  18  29

           If $n is -12, the following values, L(0) to L(-12), are returned:

               2, 1, -3, 4, -7, 11, -18, 29, -47, 76, -123, 199, -322

       brsft()
           Right shift.

               $x->brsft($n);              # right shift $n places in base 2
               $x->brsft($n, $b);          # right shift $n places in base $b

           The latter is equivalent to

               $x -> bdiv($b -> copy() -> bpow($n));

       blsft()
           Left shift.

               $x->blsft($n);              # left shift $n places in base 2
               $x->blsft($n, $b);          # left shift $n places in base $b

           The latter is equivalent to

               $x -> bmul($b -> copy() -> bpow($n));

   Bitwise methods
       For  all  bitwise methods, the operands are truncated to integers, i.e.,
       rounded towards zero, if necessary, before the method  is  applied.  The
       bitwise methods never upgrade, and they always return an integer.

       bbrsft()
           Bitwise right shift. This is equivalent to Perl's ">>" operator.

               $x -> bbrsft($n);           # right shift $n places in base 2

           If  $n  is negative, the shifting is done in the opposite direction,
           so these two are equivalent for all $x and $n

               $y = $x -> bbrsft($n);
               $y = $x -> bblsft(-$n);

           and also equivalent to

               $y = $x -> bdiv(ref($x) -> new(2) -> bpow($n));   # if $n > 0
               $y = $x -> bmul(ref($x) -> new(2) -> bpow(-$n));  # if $n < 0

       bblsft()
           Bitwise left shift. This is equivalent to Perl's "<<" operator.

               $x -> bblsft($n);           # left shift $n places in base 2

           If $n is negative, the shifting is done in the  opposite  direction,
           so these two are equivalent for all $x and $n

               $y = $x -> bblsft($n);
               $y = $x -> bbrsft(-$n);

           and also equivalent to

               $y = $x -> bmul(ref($x) -> new(2) -> bpow($n));   # if $n > 0
               $y = $x -> bdiv(ref($x) -> new(2) -> bpow($n));   # if $n < 0

       band()
               $x->band($y);               # bitwise and

       bior()
               $x->bior($y);               # bitwise inclusive or

       bxor()
               $x->bxor($y);               # bitwise exclusive or

       bnot()
               $x->bnot();                 # bitwise not (two's complement)

           Two's  complement  (bitwise  not). This is equivalent to, but faster
           than,

               $x->binc()->bneg();

   Rounding methods
       round()
               $x->round($A,$P,$round_mode);

           Round $x to accuracy  $A  or  precision  $P  using  the  round  mode
           $round_mode.

       bround()
               $x->bround($N);               # accuracy: preserve $N digits

           Rounds $x to an accuracy of $N digits.

       bfround()
               $x->bfround($N);

           Rounds to a multiple of 10**$N. Examples:

               Input            N          Result

               123456.123456    3          123500
               123456.123456    2          123450
               123456.123456   -2          123456.12
               123456.123456   -3          123456.123

       bfloor()
               $x->bfloor();

           Round $x towards minus infinity, i.e., set $x to the largest integer
           less than or equal to $x.

       bceil()
               $x->bceil();

           Round $x towards plus infinity, i.e., set $x to the smallest integer
           greater than or equal to $x).

       bint()
               $x->bint();

           Round $x towards zero.

   Other mathematical methods
       bgcd()
               $x -> bgcd($y);             # GCD of $x and $y
               $x -> bgcd($y, $z, ...);    # GCD of $x, $y, $z, ...

           Returns the greatest common divisor (GCD).

       blcm()
               $x -> blcm($y);             # LCM of $x and $y
               $x -> blcm($y, $z, ...);    # LCM of $x, $y, $z, ...

           Returns the least common multiple (LCM).

   Object property methods
       sign()
               $x->sign();

           Return  the  sign, of $x, meaning either "+", "-", "-inf", "+inf" or
           NaN.

           If you want $x to have a certain sign,  use  one  of  the  following
           methods:

               $x->babs();                 # '+'
               $x->babs()->bneg();         # '-'
               $x->bnan();                 # 'NaN'
               $x->binf();                 # '+inf'
               $x->binf('-');              # '-inf'

       digit()
               $x->digit($n);       # return the nth digit, counting from right

           If $n is negative, returns the digit counting from left.

       digitsum()
               $x->digitsum();

           Computes the sum of the base 10 digits and returns it.

       bdigitsum()
               $x->bdigitsum();

           Computes the sum of the base 10 digits and assigns the result to the
           invocand.

       length()
               $x->length();
               ($xl, $fl) = $x->length();

           Returns  the  number  of digits in the decimal representation of the
           number. In list context, returns  the  length  of  the  integer  and
           fraction  part. For Math::BigInt objects, the length of the fraction
           part is always 0.

           The following probably doesn't do what you expect:

               $c = Math::BigInt->new(123);
               print $c->length(),"\n";                # prints 30

           It prints both the number  of  digits  in  the  number  and  in  the
           fraction  part  since  print  calls  length()  in  list context. Use
           something like:

               print scalar $c->length(),"\n";         # prints 3

       mantissa()
               $x->mantissa();

           Return the signed mantissa of $x as a Math::BigInt.

       exponent()
               $x->exponent();

           Return the exponent of $x as a Math::BigInt.

       parts()
               $x->parts();

           Returns the significand (mantissa) and the exponent as integers.  In
           Math::BigFloat, both are returned as Math::BigInt objects.

       sparts()
           Returns  the significand (mantissa) and the exponent as integers. In
           scalar context, only the significand is returned. The significand is
           the integer with the smallest absolute value. The output of sparts()
           corresponds to the output from bsstr().

           In Math::BigInt, this method is identical to parts().

       nparts()
           Returns the significand (mantissa)  and  exponent  corresponding  to
           normalized  notation.  In  scalar  context,  only the significand is
           returned. For finite non-zero numbers,  the  significand's  absolute
           value  is greater than or equal to 1 and less than 10. The output of
           nparts() corresponds to the output from bnstr(). In Math::BigInt, if
           the significand can not be represented as an integer,  upgrading  is
           performed or NaN is returned.

       eparts()
           Returns  the  significand  (mantissa)  and exponent corresponding to
           engineering notation. In scalar context,  only  the  significand  is
           returned.  For  finite  non-zero numbers, the significand's absolute
           value is greater than or equal to 1 and  less  than  1000,  and  the
           exponent  is  a multiple of 3. The output of eparts() corresponds to
           the output from bestr(). In Math::BigInt, if the significand can not
           be represented as an integer,  upgrading  is  performed  or  NaN  is
           returned.

       dparts()
           Returns the integer part and the fraction part. If the fraction part
           can  not be represented as an integer, upgrading is performed or NaN
           is returned. The output of dparts() corresponds to the  output  from
           bdstr().

       fparts()
           Returns  the smallest possible numerator and denominator so that the
           numerator divided by the denominator gives back the original  value.
           For finite numbers, both values are integers. Mnemonic: fraction.

       numerator()
           Together with "denominator()", returns the smallest integers so that
           the  numerator  divided  by  the denominator reproduces the original
           value. With Math::BigInt, numerator() simply returns a copy  of  the
           invocand.

       denominator()
           Together  with  "numerator()", returns the smallest integers so that
           the numerator divided by the  denominator  reproduces  the  original
           value. With Math::BigInt, denominator() always returns either a 1 or
           a NaN.

   String conversion methods
       bstr()
           Returns  a string representing the number using decimal notation. In
           Math::BigFloat, the output is zero padded according to  the  current
           accuracy or precision, if any of those are defined.

       bsstr()
           Returns  a  string representing the number using scientific notation
           where both the significand (mantissa) and the exponent are integers.
           The output corresponds to the output from sparts().

                 123 is returned as "123e+0"
                1230 is returned as "123e+1"
               12300 is returned as "123e+2"
               12000 is returned as "12e+3"
               10000 is returned as "1e+4"

       bnstr()
           Returns a string representing the number using normalized  notation,
           the  most common variant of scientific notation. For finite non-zero
           numbers, the absolute value of the significand is  greater  than  or
           equal  to  1  and less than 10. The output corresponds to the output
           from nparts().

                 123 is returned as "1.23e+2"
                1230 is returned as "1.23e+3"
               12300 is returned as "1.23e+4"
               12000 is returned as "1.2e+4"
               10000 is returned as "1e+4"

       bestr()
           Returns a string representing the number using engineering notation.
           For finite non-zero numbers, the absolute value of  the  significand
           is  greater  than or equal to 1 and less than 1000, and the exponent
           is a multiple of 3.  The  output  corresponds  to  the  output  from
           eparts().

                 123 is returned as "123e+0"
                1230 is returned as "1.23e+3"
               12300 is returned as "12.3e+3"
               12000 is returned as "12e+3"
               10000 is returned as "10e+3"

       bdstr()
           Returns a string representing the number using decimal notation. The
           output corresponds to the output from dparts().

                 123 is returned as "123"
                1230 is returned as "1230"
               12300 is returned as "12300"
               12000 is returned as "12000"
               10000 is returned as "10000"

       bfstr()
           Returns  a string representing the number using fractional notation.
           The output corresponds to the output from fparts().

                   12.345 is returned as "2469/200"
                  123.45 is returned as "2469/20"
                 1234.5 is returned as "2469/2"
                12345 is returned as "12345"
               123450 is returned as "123450"

       to_hex()
               $x->to_hex();

           Returns a hexadecimal string representation of the number. See  also
           from_hex().

       to_bin()
               $x->to_bin();

           Returns  a  binary  string  representation  of  the number. See also
           from_bin().

       to_oct()
               $x->to_oct();

           Returns an octal string  representation  of  the  number.  See  also
           from_oct().

       to_bytes()
               $x = Math::BigInt->new("1667327589");
               $s = $x->to_bytes();                    # $s = "cafe"

           Returns  a byte string representation of the number using big endian
           byte order.  The invocand must be a  non-negative,  finite  integer.
           See also from_bytes().

       to_base()
               $x = Math::BigInt->new("250");
               $x->to_base(2);     # returns "11111010"
               $x->to_base(8);     # returns "372"
               $x->to_base(16);    # returns "fa"

           Returns  a string representation of the number in the given base. If
           a collation sequence is given,  the  collation  sequence  determines
           which characters are used in the output.

           Here are some more examples

               $x = Math::BigInt->new("16")->to_base(3);       # returns "121"
               $x = Math::BigInt->new("44027")->to_base(36);   # returns "XYZ"
               $x = Math::BigInt->new("58314")->to_base(42);   # returns "Why"
               $x = Math::BigInt->new("4")->to_base(2, "-|");  # returns "|--"

           See from_base() for information and examples.

       to_base_num()
           Converts  the  given  number  to  the  given  base.  This  method is
           equivalent to _to_base(), but returns numbers  in  an  array  rather
           than characters in a string. In the output, the first element is the
           most  significant.  Unlike  _to_base(),  all  input  values  may  be
           arbitrarily large.

               $x = Math::BigInt->new(13);
               $x->to_base_num(2);                         # returns [1, 1, 0, 1]

               $x = Math::BigInt->new(65191);
               $x->to_base_num(128);                       # returns [3, 125, 39]

       as_hex()
               $x->as_hex();

           As, to_hex(), but with a "0x" prefix.

       as_bin()
               $x->as_bin();

           As, to_bin(), but with a "0b" prefix.

       as_oct()
               $x->as_oct();

           As, to_oct(), but with a "0" prefix.

       as_bytes()
           This is just an alias for to_bytes().

   Other conversion methods
       numify()
               print $x->numify();

           Returns a Perl scalar from $x. It is used automatically  whenever  a
           scalar is needed, for instance in array index operations.

   Utility methods
       These utility methods are made public

       dec_str_to_dec_flt_str()
           Takes  a string representing any valid number using decimal notation
           and converts it to a  string  representing  the  same  number  using
           decimal  floating  point notation. The output consists of five parts
           joined together: the sign of the significand, the absolute value  of
           the  significand  as  the smallest possible integer, the letter "e",
           the sign of the exponent, and the absolute value of the exponent. If
           the input is invalid, nothing is returned.

               $str2 = $class -> dec_str_to_dec_flt_str($str1);

           Some examples

               Input           Output
               31400.00e-4     +314e-2
               -0.00012300e8   -123e+2
               0               +0e+0

       hex_str_to_dec_flt_str()
           Takes a string  representing  any  valid  number  using  hexadecimal
           notation  and  converts  it to a string representing the same number
           using decimal floating point  notation.  The  output  has  the  same
           format as that of "dec_str_to_dec_flt_str()".

               $str2 = $class -> hex_str_to_dec_flt_str($str1);

           Some examples

               Input           Output
               0xff            +255e+0

           Some examples

       oct_str_to_dec_flt_str()
           Takes  a  string  representing any valid number using octal notation
           and converts it to a  string  representing  the  same  number  using
           decimal  floating  point notation. The output has the same format as
           that of "dec_str_to_dec_flt_str()".

               $str2 = $class -> oct_str_to_dec_flt_str($str1);

       bin_str_to_dec_flt_str()
           Takes a string representing any valid number using  binary  notation
           and  converts  it  to  a  string  representing the same number using
           decimal floating point notation. The output has the same  format  as
           that of "dec_str_to_dec_flt_str()".

               $str2 = $class -> bin_str_to_dec_flt_str($str1);

       dec_str_to_dec_str()
           Takes  a string representing any valid number using decimal notation
           and converts it to a  string  representing  the  same  number  using
           decimal  notation.  If  the number represents an integer, the output
           consists of a sign and the absolute value. If the number  represents
           a  non-integer,  the  output consists of a sign, the integer part of
           the number, the decimal point ".", and  the  fraction  part  of  the
           number  without any trailing zeros. If the input is invalid, nothing
           is returned.

       hex_str_to_dec_str()
           Takes a string  representing  any  valid  number  using  hexadecimal
           notation  and  converts  it to a string representing the same number
           using decimal notation. The output has the same format  as  that  of
           "dec_str_to_dec_str()".

       oct_str_to_dec_str()
           Takes  a  string  representing any valid number using octal notation
           and converts it to a  string  representing  the  same  number  using
           decimal  notation.  The  output  has  the  same  format  as  that of
           "dec_str_to_dec_str()".

       bin_str_to_dec_str()
           Takes a string representing any valid number using  binary  notation
           and  converts  it  to  a  string  representing the same number using
           decimal notation.  The  output  has  the  same  format  as  that  of
           "dec_str_to_dec_str()".

ACCURACY and PRECISION
       Math::BigInt  and  Math::BigFloat  have  full  support  for accuracy and
       precision based rounding, both automatically after every  operation,  as
       well as manually.

       This  section  describes the accuracy/precision handling in Math::BigInt
       and Math::BigFloat as it used to be and as it is now, complete  with  an
       explanation of all terms and abbreviations.

       Not  yet  implemented  things  (but with correct description) are marked
       with '!', things that need to be answered are marked with '?'.

       In the next paragraph follows a short description  of  terms  used  here
       (because   these  may  differ  from  terms  used  by  others  people  or
       documentation).

       During the rest of this document, the shortcuts A (for accuracy), P (for
       precision), F (fallback) and R (rounding mode) are be used.

   Precision P
       Precision is a  fixed  number  of  digits  before  (positive)  or  after
       (negative) the decimal point. For example, 123.45 has a precision of -2.
       0  means  an  integer like 123 (or 120). A precision of 2 means at least
       two digits to the left of the decimal point are zero, so 123 with P =  1
       becomes  120.  Note that numbers with zeros before the decimal point may
       have different precisions,  because  1200  can  have  P  =  0,  1  or  2
       (depending  on  what  the  initial value was). It could also have p < 0,
       when the digits after the decimal point are zero.

       The string output (of floating point numbers) is padded with zeros:

           Initial value    P      A       Result          String
           ------------------------------------------------------------
           1234.01         -3              1000            1000
           1234            -2              1200            1200
           1234.5          -1              1230            1230
           1234.001         1              1234            1234.0
           1234.01          0              1234            1234
           1234.01          2              1234.01         1234.01
           1234.01          5              1234.01         1234.01000

       For Math::BigInt objects, no padding occurs.

   Accuracy A
       Number of significant digits. Leading zeros are not  counted.  A  number
       may  have  an  accuracy  greater than the non-zero digits when there are
       zeros in it or trailing zeros. For example, 123.456 has A  of  6,  10203
       has 5, 123.0506 has 7, 123.45000 has 8 and 0.000123 has 3.

       The string output (of floating point numbers) is padded with zeros:

           Initial value    P      A       Result          String
           ------------------------------------------------------------
           1234.01                 3       1230            1230
           1234.01                 6       1234.01         1234.01
           1234.1                  8       1234.1          1234.1000

       For Math::BigInt objects, no padding occurs.

   Fallback F
       When  both  A  and  P are undefined, this is used as a fallback accuracy
       when dividing numbers.

   Rounding mode R
       When rounding a number, different 'styles' or 'kinds'  of  rounding  are
       possible.   (Note  that  random  rounding,  as  in  Math::Round,  is not
       implemented.)

       Directed rounding

       These round modes always round in the same direction.

       'trunc'
           Round towards zero. Remove all digits following the rounding  place,
           i.e.,  replace  them  with zeros. Thus, 987.65 rounded to tens (P=1)
           becomes 980, and rounded to the  fourth  significant  digit  becomes
           987.6  (A=4).  123.456 rounded to the second place after the decimal
           point (P=-2) becomes  123.46.  This  corresponds  to  the  IEEE  754
           rounding mode 'roundTowardZero'.

       Rounding to nearest

       These rounding modes round to the nearest digit. They differ in how they
       determine which way to round in the ambiguous case when there is a tie.

       'even'
           Round towards the nearest even digit, e.g., when rounding to nearest
           integer,  -5.5  becomes -6, 4.5 becomes 4, but 4.501 becomes 5. This
           corresponds to the IEEE 754 rounding mode 'roundTiesToEven'.

       'odd'
           Round towards the nearest odd digit, e.g., when rounding to  nearest
           integer,  4.5  becomes 5, -5.5 becomes -5, but 5.501 becomes 6. This
           corresponds to the IEEE 754 rounding mode 'roundTiesToOdd'.

       '+inf'
           Round towards plus infinity,  i.e.,  always  round  up.  E.g.,  when
           rounding to the nearest integer, 4.5 becomes 5, -5.5 becomes -5, and
           4.501 also becomes 5. This corresponds to the IEEE 754 rounding mode
           'roundTiesToPositive'.

       '-inf'
           Round  towards  minus  infinity, i.e., always round down. E.g., when
           rounding to the nearest integer, 4.5 becomes 4, -5.5 becomes -6, but
           4.501 becomes 5. This corresponds to  the  IEEE  754  rounding  mode
           'roundTiesToNegative'.

       'zero'
           Round  towards  zero, i.e., round positive numbers down and negative
           numbers up.  E.g., when rounding to the nearest integer, 4.5 becomes
           4, -5.5 becomes -5, but 4.501 becomes 5.  This  corresponds  to  the
           IEEE 754 rounding mode 'roundTiesToZero'.

       'common'
           Round  away  from  zero,  i.e., round to the number with the largest
           absolute value. E.g., when rounding to  the  nearest  integer,  -1.5
           becomes  -2,  1.5  becomes 2 and 1.49 becomes 1. This corresponds to
           the IEEE 754 rounding mode 'roundTiesToAway'.

       The handling of A & P in MBI/MBF (the old core code  shipped  with  Perl
       versions <= 5.7.2) is like this:

       Precision
             * bfround($p) is able to round to $p number of digits after the decimal
               point
             * otherwise P is unused

       Accuracy (significant digits)
             * bround($a) rounds to $a significant digits
             * only bdiv() and bsqrt() take A as (optional) parameter
               + other operations simply create the same number (bneg etc), or
                 more (bmul) of digits
               + rounding/truncating is only done when explicitly calling one
                 of bround or bfround, and never for Math::BigInt (not implemented)
             * bsqrt() simply hands its accuracy argument over to bdiv.
             * the documentation and the comment in the code indicate two
               different ways on how bdiv() determines the maximum number
               of digits it should calculate, and the actual code does yet
               another thing
               POD:
                 max($Math::BigFloat::div_scale,length(dividend)+length(divisor))
               Comment:
                 result has at most max(scale, length(dividend), length(divisor)) digits
               Actual code:
                 scale = max(scale, length(dividend)-1,length(divisor)-1);
                 scale += length(divisor) - length(dividend);
               So for lx = 3, ly = 9, scale = 10, scale will actually be 16 (10
               So for lx = 3, ly = 9, scale = 10, scale will actually be 16
               (10+9-3). Actually, the 'difference' added to the scale is cal-
               culated from the number of "significant digits" in dividend and
               divisor, which is derived by looking at the length of the man-
               tissa. Which is wrong, since it includes the + sign (oops) and
               actually gets 2 for '+100' and 4 for '+101'. Oops again. Thus
               124/3 with div_scale=1 will get you '41.3' based on the strange
               assumption that 124 has 3 significant digits, while 120/7 will
               get you '17', not '17.1' since 120 is thought to have 2 signif-
               icant digits. The rounding after the division then uses the
               remainder and $y to determine whether it must round up or down.
            ?  I have no idea which is the right way. That's why I used a slightly more
            ?  simple scheme and tweaked the few failing testcases to match it.

       This is how it works now:

       Setting/Accessing
             * You can set the A global via Math::BigInt->accuracy() or
               Math::BigFloat->accuracy() or whatever class you are using.
             * You can also set P globally by using Math::SomeClass->precision()
               likewise.
             * Globals are classwide, and not inherited by subclasses.
             * to undefine A, use Math::SomeClass->accuracy(undef);
             * to undefine P, use Math::SomeClass->precision(undef);
             * Setting Math::SomeClass->accuracy() clears automatically
               Math::SomeClass->precision(), and vice versa.
             * To be valid, A must be > 0, P can have any value.
             * If P is negative, this means round to the P'th place to the right of the
               decimal point; positive values mean to the left of the decimal point.
               P of 0 means round to integer.
             * to find out the current global A, use Math::SomeClass->accuracy()
             * to find out the current global P, use Math::SomeClass->precision()
             * use $x->accuracy() respective $x->precision() for the local
               setting of $x.
             * Please note that $x->accuracy() respective $x->precision()
               return eventually defined global A or P, when $x's A or P is not
               set.

       Creating numbers
             * When you create a number, you can give the desired A or P via:
               $x = Math::BigInt->new($number,$A,$P);
             * Only one of A or P can be defined, otherwise the result is NaN
             * If no A or P is give ($x = Math::BigInt->new($number) form), then the
               globals (if set) will be used. Thus changing the global defaults later on
               will not change the A or P of previously created numbers (i.e., A and P of
               $x will be what was in effect when $x was created)
             * If given undef for A and P, NO rounding will occur, and the globals will
               NOT be used. This is used by subclasses to create numbers without
               suffering rounding in the parent. Thus a subclass is able to have its own
               globals enforced upon creation of a number by using
               $x = Math::BigInt->new($number,undef,undef):

                   use Math::BigInt::SomeSubclass;
                   use Math::BigInt;

                   Math::BigInt->accuracy(2);
                   Math::BigInt::SomeSubclass->accuracy(3);
                   $x = Math::BigInt::SomeSubclass->new(1234);

               $x is now 1230, and not 1200. A subclass might choose to implement
               this otherwise, e.g. falling back to the parent's A and P.

       Usage
             * If A or P are enabled/defined, they are used to round the result of each
               operation according to the rules below
             * Negative P is ignored in Math::BigInt, since Math::BigInt objects never
               have digits after the decimal point
             * Math::BigFloat uses Math::BigInt internally, but setting A or P inside
               Math::BigInt as globals does not tamper with the parts of a Math::BigFloat.
               A flag is used to mark all Math::BigFloat numbers as 'never round'.

       Precedence
             * It only makes sense that a number has only one of A or P at a time.
               If you set either A or P on one object, or globally, the other one will
               be automatically cleared.
             * If two objects are involved in an operation, and one of them has A in
               effect, and the other P, this results in an error (NaN).
             * A takes precedence over P (Hint: A comes before P).
               If neither of them is defined, nothing is used, i.e. the result will have
               as many digits as it can (with an exception for bdiv/bsqrt) and will not
               be rounded.
             * There is another setting for bdiv() (and thus for bsqrt()). If neither of
               A or P is defined, bdiv() will use a fallback (F) of $div_scale digits.
               If either the dividend's or the divisor's mantissa has more digits than
               the value of F, the higher value will be used instead of F.
               This is to limit the digits (A) of the result (just consider what would
               happen with unlimited A and P in the case of 1/3 :-)
             * bdiv will calculate (at least) 4 more digits than required (determined by
               A, P or F), and, if F is not used, round the result
               (this will still fail in the case of a result like 0.12345000000001 with A
               or P of 5, but this can not be helped - or can it?)
             * Thus you can have the math done by on Math::Big* class in two modi:
               + never round (this is the default):
                 This is done by setting A and P to undef. No math operation
                 will round the result, with bdiv() and bsqrt() as exceptions to guard
                 against overflows. You must explicitly call bround(), bfround() or
                 round() (the latter with parameters).
                 Note: Once you have rounded a number, the settings will 'stick' on it
                 and 'infect' all other numbers engaged in math operations with it, since
                 local settings have the highest precedence. So, to get SaferRound[tm],
                 use a copy() before rounding like this:

                   $x = Math::BigFloat->new(12.34);
                   $y = Math::BigFloat->new(98.76);
                   $z = $x * $y;                           # 1218.6984
                   print $x->copy()->bround(3);            # 12.3 (but A is now 3!)
                   $z = $x * $y;                           # still 1218.6984, without
                                                           # copy would have been 1210!

               + round after each op:
                 After each single operation (except for testing like is_zero()), the
                 method round() is called and the result is rounded appropriately. By
                 setting proper values for A and P, you can have all-the-same-A or
                 all-the-same-P modes. For example, Math::Currency might set A to undef,
                 and P to -2, globally.

            ?Maybe an extra option that forbids local A & P settings would be in order,
            ?so that intermediate rounding does not 'poison' further math?

       Overriding globals
             * you will be able to give A, P and R as an argument to all the calculation
               routines; the second parameter is A, the third one is P, and the fourth is
               R (shift right by one for binary operations like badd). P is used only if
               the first parameter (A) is undefined. These three parameters override the
               globals in the order detailed as follows, i.e. the first defined value
               wins:
               (local: per object, global: global default, parameter: argument to sub)
                 + parameter A
                 + parameter P
                 + local A (if defined on both of the operands: smaller one is taken)
                 + local P (if defined on both of the operands: bigger one is taken)
                 + global A
                 + global P
                 + global F
             * bsqrt() will hand its arguments to bdiv(), as it used to, only now for two
               arguments (A and P) instead of one

       Local settings
             * You can set A or P locally by using $x->accuracy() or
               $x->precision()
               and thus force different A and P for different objects/numbers.
             * Setting A or P this way immediately rounds $x to the new value.
             * $x->accuracy() clears $x->precision(), and vice versa.

       Rounding
             * the rounding routines will use the respective global or local settings.
               bround() is for accuracy rounding, while bfround() is for precision
             * the two rounding functions take as the second parameter one of the
               following rounding modes (R):
               'even', 'odd', '+inf', '-inf', 'zero', 'trunc', 'common'
             * you can set/get the global R by using Math::SomeClass->round_mode()
               or by setting $Math::SomeClass::round_mode
             * after each operation, $result->round() is called, and the result may
               eventually be rounded (that is, if A or P were set either locally,
               globally or as parameter to the operation)
             * to manually round a number, call $x->round($A,$P,$round_mode);
               this will round the number by using the appropriate rounding function
               and then normalize it.
             * rounding modifies the local settings of the number:

                   $x = Math::BigFloat->new(123.456);
                   $x->accuracy(5);
                   $x->bround(4);

               Here 4 takes precedence over 5, so 123.5 is the result and $x->accuracy()
               will be 4 from now on.

       Default values
             * R: 'even'
             * F: 40
             * A: undef
             * P: undef

       Remarks
             * The defaults are set up so that the new code gives the same results as
               the old code (except in a few cases on bdiv):
               + Both A and P are undefined and thus will not be used for rounding
                 after each operation.
               + round() is thus a no-op, unless given extra parameters A and P

Infinity and Not a Number
       While Math::BigInt has extensive handling of inf and NaN, certain quirks
       remain.

       oct()/hex()
           These  perl  routines  currently  (as of Perl v.5.8.6) cannot handle
           passed inf.

               te@linux:~> perl -wle 'print 2 ** 3333'
               Inf
               te@linux:~> perl -wle 'print 2 ** 3333 == 2 ** 3333'
               1
               te@linux:~> perl -wle 'print oct(2 ** 3333)'
               0
               te@linux:~> perl -wle 'print hex(2 ** 3333)'
               Illegal hexadecimal digit 'I' ignored at -e line 1.
               0

           The same  problems  occur  if  you  pass  them  Math::BigInt->binf()
           objects.  Since  overloading  these  routines  is not possible, this
           cannot be fixed from Math::BigInt.

INTERNALS
       You should neither care about nor depend on the internal representation;
       it might change without notice. Use ONLY method calls like "$x->sign();"
       instead relying on the internal representation.

   MATH LIBRARY
       The mathematical computations are performed by a backend library. It  is
       not  required  to specify which backend library to use, but some backend
       libraries are much faster than the default library.

       The default library

       The default library is Math::BigInt::Calc, which is implemented in  pure
       Perl and hence does not require a compiler.

       Specifying a library

       The simple case

           use Math::BigInt;

       is equivalent to saying

           use Math::BigInt try => 'Calc';

       You can use a different backend library with, e.g.,

           use Math::BigInt try => 'GMP';

       which  attempts to load the Math::BigInt::GMP library, and falls back to
       the default library if the specified library can't be loaded.

       Multiple libraries can be specified by separating them by a comma, e.g.,

           use Math::BigInt try => 'GMP,Pari';

       If you request a specific set of libraries and do not allow fallback  to
       the default library, specify them using "only",

           use Math::BigInt only => 'GMP,Pari';

       If  you prefer a specific set of libraries, but want to see a warning if
       the fallback library is used, specify them using "lib",

           use Math::BigInt lib => 'GMP,Pari';

       The   following   first   tries   to   find   Math::BigInt::Foo,    then
       Math::BigInt::Bar,    and    if    this    also    fails,   reverts   to
       Math::BigInt::Calc:

           use Math::BigInt try => 'Foo,Math::BigInt::Bar';

       Which library to use?

       Note: General purpose packages should not be explicit about the  library
       to use; let the script author decide which is best.

       Math::BigInt::GMP,  Math::BigInt::Pari,  and  Math::BigInt::GMPz  are in
       cases involving big numbers much faster than Math::BigInt::Calc. However
       these libraries are slower when dealing with very  small  numbers  (less
       than  about 20 digits) and when converting very large numbers to decimal
       (for instance  for  printing,  rounding,  calculating  their  length  in
       decimal etc.).

       So please select carefully what library you want to use.

       Different  low-level  libraries  use  different  formats  to  store  the
       numbers, so mixing them won't work. You should not depend on the  number
       having a specific internal format.

       See  the  respective  math  library  module  documentation  for  further
       details.

       Loading multiple libraries

       The first library that is successfully loaded is the one  that  will  be
       used.  Any  further  attempts  at  loading  a  different  module will be
       ignored. This is to avoid the situation where  module  A  requires  math
       library X, and module B requires math library Y, causing modules A and B
       to be incompatible. For example,

           use Math::BigInt;                   # loads default "Calc"
           use Math::BigFloat only => "GMP";   # ignores "GMP"

   SIGN
       The sign is either '+', '-', 'NaN', '+inf' or '-inf'.

       A sign of 'NaN' is used to represent the result when input arguments are
       not  numbers  or  as  a  result of 0/0. '+inf' and '-inf' represent plus
       respectively minus infinity. You get '+inf'  when  dividing  a  positive
       number by 0, and '-inf' when dividing any negative number by 0.

EXAMPLES
         use Math::BigInt;

         sub bigint { Math::BigInt->new(shift); }

         $x = Math::BigInt->bstr("1234")       # string "1234"
         $x = "$x";                            # same as bstr()
         $x = Math::BigInt->bneg("1234");      # Math::BigInt "-1234"
         $x = Math::BigInt->babs("-12345");    # Math::BigInt "12345"
         $x = Math::BigInt->bnorm("-0.00");    # Math::BigInt "0"
         $x = bigint(1) + bigint(2);           # Math::BigInt "3"
         $x = bigint(1) + "2";                 # ditto ("2" becomes a Math::BigInt)
         $x = bigint(1);                       # Math::BigInt "1"
         $x = $x + 5 / 2;                      # Math::BigInt "3"
         $x = $x ** 3;                         # Math::BigInt "27"
         $x *= 2;                              # Math::BigInt "54"
         $x = Math::BigInt->new(0);            # Math::BigInt "0"
         $x--;                                 # Math::BigInt "-1"
         $x = Math::BigInt->badd(4,5)          # Math::BigInt "9"
         print $x->bsstr();                    # 9e+0

       Examples for rounding:

         use Math::BigFloat;
         use Test::More;

         $x = Math::BigFloat->new(123.4567);
         $y = Math::BigFloat->new(123.456789);
         Math::BigFloat->accuracy(4);          # no more A than 4

         is ($x->copy()->bround(),123.4);      # even rounding
         print $x->copy()->bround(),"\n";      # 123.4
         Math::BigFloat->round_mode('odd');    # round to odd
         print $x->copy()->bround(),"\n";      # 123.5
         Math::BigFloat->accuracy(5);          # no more A than 5
         Math::BigFloat->round_mode('odd');    # round to odd
         print $x->copy()->bround(),"\n";      # 123.46
         $y = $x->copy()->bround(4),"\n";      # A = 4: 123.4
         print "$y, ",$y->accuracy(),"\n";     # 123.4, 4

         Math::BigFloat->accuracy(undef);      # A not important now
         Math::BigFloat->precision(2);         # P important
         print $x->copy()->bnorm(),"\n";       # 123.46
         print $x->copy()->bround(),"\n";      # 123.46

       Examples for converting:

         my $x = Math::BigInt->new('0b1'.'01' x 123);
         print "bin: ",$x->as_bin()," hex:",$x->as_hex()," dec: ",$x,"\n";

NUMERIC LITERALS
       After  "use  Math::BigInt ':constant'" all numeric literals in the given
       scope are converted to "Math::BigInt" objects. This  conversion  happens
       at compile time. Every non-integer is convert to a NaN.

       For example,

           perl -MMath::BigInt=:constant -le 'print 2**150'

       prints  the  exact  value  of  "2**150". Note that without conversion of
       constants to objects the expression "2**150" is  calculated  using  Perl
       scalars, which leads to an inaccurate result.

       Please note that strings are not affected, so that

           use Math::BigInt qw/:constant/;

           $x = "1234567890123456789012345678901234567890"
                   + "123456789123456789";

       does  give you what you expect. You need an explicit Math::BigInt->new()
       around at least one  of  the  operands.  You  should  also  quote  large
       constants to prevent loss of precision:

           use Math::BigInt;

           $x = Math::BigInt->new("1234567889123456789123456789123456789");

       Without  the  quotes  Perl first converts the large number to a floating
       point constant at compile time,  and  then  converts  the  result  to  a
       Math::BigInt object at run time, which results in an inaccurate result.

   Hexadecimal, octal, and binary floating point literals
       Perl  (and  this module) accepts hexadecimal, octal, and binary floating
       point literals, but  use  them  with  care  with  Perl  versions  before
       v5.32.0,  because  some versions of Perl silently give the wrong result.
       Below are some examples of different ways to write  the  number  decimal
       314.

       Hexadecimal floating point literals:

           0x1.3ap+8         0X1.3AP+8
           0x1.3ap8          0X1.3AP8
           0x13a0p-4         0X13A0P-4

       Octal floating point literals (with "0" prefix):

           01.164p+8         01.164P+8
           01.164p8          01.164P8
           011640p-4         011640P-4

       Octal floating point literals (with "0o" prefix) (requires v5.34.0):

           0o1.164p+8        0O1.164P+8
           0o1.164p8         0O1.164P8
           0o11640p-4        0O11640P-4

       Binary floating point literals:

           0b1.0011101p+8    0B1.0011101P+8
           0b1.0011101p8     0B1.0011101P8
           0b10011101000p-2  0B10011101000P-2

PERFORMANCE
       Using  the  form $x += $y; etc over $x = $x + $y is faster, since a copy
       of $x must be made in the second case. For long numbers,  the  copy  can
       eat up to 20% of the work (in the case of addition/subtraction, less for
       multiplication/division).  If  $y is very small compared to $x, the form
       $x += $y is MUCH faster than $x = $x + $y since making the  copy  of  $x
       takes more time then the actual addition.

       With a technique called copy-on-write, the cost of copying with overload
       could  be minimized or even completely avoided. A test implementation of
       COW did show performance gains for overloaded  math,  but  introduced  a
       performance loss due to a constant overhead for all other operations. So
       Math::BigInt does currently not COW.

       The  rewritten  version  of this module (vs. v0.01) is slower on certain
       operations, like new(), bstr() and numify(). The reason are that it does
       now more work and handles much more  cases.  The  time  spent  in  these
       operations  is  usually gained in the other math operations so that code
       on the average should get (much) faster. If they don't,  please  contact
       the author.

       Some  operations  may be slower for small numbers, but are significantly
       faster for big numbers. Other operations are now  constant  (O(1),  like
       bneg(),  babs()  etc),  instead of O(N) and thus nearly always take much
       less time.  These optimizations were done on purpose.

       If you find the  Calc  module  to  slow,  try  to  install  any  of  the
       replacement modules and see if they help you.

   Alternative math libraries
       You  can  use  an  alternative  library  to  drive Math::BigInt. See the
       section "MATH LIBRARY" for more information.

       For           more           benchmark            results            see
       <http://bloodgate.com/perl/benchmarks.html>.

SUBCLASSING
   Subclassing Math::BigInt
       The  basic  design  of  Math::BigInt  allows simple subclasses with very
       little work, as long as a few simple rules are followed:

       •   The public API must  remain  consistent,  i.e.  if  a  sub-class  is
           overloading  addition, the sub-class must use the same name, in this
           case badd(). The reason for this is that Math::BigInt  is  optimized
           to call the object methods directly.

       •   The  private  object hash keys like "$x->{sign}" may not be changed,
           but additional keys can be added, like "$x->{_custom}".

       •   Accessor functions are available for all existing object  hash  keys
           and  should  be used instead of directly accessing the internal hash
           keys. The  reason  for  this  is  that  Math::BigInt  itself  has  a
           pluggable  interface  which  permits it to support different storage
           methods.

       More complex sub-classes  may  have  to  replicate  more  of  the  logic
       internal  of Math::BigInt if they need to change more basic behaviors. A
       subclass that needs to merely change the output only needs  to  overload
       bstr().

       All  other  object  methods  and  overloaded  functions  can be directly
       inherited from the parent class.

       At the very minimum, any subclass needs to provide its own new() and can
       store additional hash keys in the object. There are  also  some  package
       globals that must be defined, e.g.:

           # Globals
           our $accuracy = 2;          # round to 2 decimal places
           our $precision = undef;
           our $round_mode = 'even';
           our $div_scale = 40;

       Additionally,  you  might  want  to provide the following two globals to
       allow auto-upgrading and auto-downgrading:

           our $upgrade = undef;
           our $downgrade = undef;

       This allows Math::BigInt to correctly retrieve package globals from  the
       subclass,  like  $SubClass::precision.  See "t/Math/BigInt/Subclass.pm",
       "t/Math/BigFloat/SubClass.pm",   or   "t/Math/BigRat/SubClass.pm"    for
       subclass examples.

       Don't forget to

           use overload;

       in  your  subclass  to  automatically  inherit  the overloading from the
       parent. If you like, you can change part of  the  overloading,  look  at
       Math::String for an example.

UPGRADING
       When used like this:

           use Math::BigInt upgrade => 'Foo::Bar';

       any  operation  whose  result  cannot  be  represented  as an integer is
       upgraded to the class Foo::Bar. Usually this is used in conjunction with
       Math::BigFloat:

           use Math::BigInt upgrade => 'Math::BigFloat';

       For example, the following returns 3 as a Math::BigInt when no upgrading
       is defined, and 3.125 as a Math::BigFloat  if  Math::BigInt  is  set  to
       upgrade to Math::BigFloat:

           $x = Math::BigInt -> new(25) -> bdiv(8);

       As a shortcut, you can use the module bignum:

           use bignum;

       which is also good for one-liners:

           perl -Mbignum -le 'print 2 ** 255'

       This  makes it possible to mix arguments of different classes (as in 2.5
       + 2) as well es preserve accuracy (as in sqrt(3)).

       Beware: This feature is not fully implemented yet.

   Auto-upgrade
       The following methods upgrade themselves  unconditionally;  that  is  if
       upgrade is in effect, they always hands up their work:

           div bsqrt blog bexp bpi bsin bcos batan batan2

       All  other  methods  upgrade  themselves only when one (or all) of their
       arguments are of the class mentioned in $upgrade.

EXPORTS
       "Math::BigInt" exports nothing by default, but can export the  following
       methods:

           bgcd
           blcm

CAVEATS
       Some  things might not work as you expect them. Below is documented what
       is known to be troublesome:

       Comparing numbers as strings
           Both bstr() and bsstr() as well as stringify via overload  drop  the
           leading  '+'.  This  is to be consistent with Perl and to make "cmp"
           (especially with overloading) to work as you expect. It also  solves
           problems  with  "Test.pm"  and Test::More, which stringify arguments
           before comparing them.

           Mark Biggar said, when asked about to drop the  '+'  altogether,  or
           make only "cmp" work:

               I agree (with the first alternative), don't add the '+' on positive
               numbers.  It's not as important anymore with the new internal form
               for numbers.  It made doing things like abs and neg easier, but
               those have to be done differently now anyway.

           So, the following examples now works as expected:

               use Test::More tests => 1;
               use Math::BigInt;

               my $x = Math::BigInt -> new(3*3);
               my $y = Math::BigInt -> new(3*3);

               is($x,3*3, 'multiplication');
               print "$x eq 9" if $x eq $y;
               print "$x eq 9" if $x eq '9';
               print "$x eq 9" if $x eq 3*3;

           Additionally, the following still works:

               print "$x == 9" if $x == $y;
               print "$x == 9" if $x == 9;
               print "$x == 9" if $x == 3*3;

           There  is  now  a  bsstr()  method  to  get the string in scientific
           notation aka 1e+2 instead of 100. Be advised  that  overloaded  'eq'
           always  uses bstr() for comparison, but Perl represents some numbers
           as 100 and others as 1e+308.  If in doubt, convert both arguments to
           Math::BigInt before comparing them as strings:

               use Test::More tests => 3;
               use Math::BigInt;

               $x = Math::BigInt->new('1e56');
               $y = 1e56;
               is($x,$y);                     # fails
               is($x->bsstr(), $y);           # okay
               $y = Math::BigInt->new($y);
               is($x, $y);                    # okay

           Alternatively, simply use "<=>" for comparisons, this always gets it
           right. There is  not  yet  a  way  to  get  a  number  automatically
           represented as a string that matches exactly the way Perl represents
           it.

           See  also the section about "Infinity and Not a Number" for problems
           in comparing NaNs.

       int()
           int()  returns  (at  least  for  Perl   v5.7.1   and   up)   another
           Math::BigInt, not a Perl scalar:

               $x = Math::BigInt->new(123);
               $y = int($x);                           # 123 as a Math::BigInt
               $x = Math::BigFloat->new(123.45);
               $y = int($x);                           # 123 as a Math::BigFloat

           If you want a real Perl scalar, use numify():

               $y = $x->numify();                      # 123 as a scalar

           This   is   seldom   necessary,   though,   because   this  is  done
           automatically, like when you access an array:

               $z = $array[$x];                        # does work automatically

       Modifying and =
           Beware of:

               $x = Math::BigFloat->new(5);
               $y = $x;

           This makes a second reference to the same object and  stores  it  in
           $y.  Thus  anything  that  modifies $x (except overloaded operators)
           also modifies $y, and vice versa. Or in other  words,  "="  is  only
           safe  if  you  modify  your Math::BigInt objects only via overloaded
           math. As soon as you use a method call it breaks:

               $x->bmul(2);
               print "$x, $y\n";       # prints '10, 10'

           If you want a true copy of $x, use:

               $y = $x->copy();

           You can also chain the calls like this, this first makes a copy  and
           then multiply it by 2:

               $y = $x->copy()->bmul(2);

           See also the documentation for overload.pm regarding "=".

       Overloading -$x
           The following:

               $x = -$x;

           is slower than

               $x->bneg();

           since  overload  calls  "sub($x,0,1);" instead of neg($x). The first
           variant needs to preserve $x since it does not know  that  it  later
           gets  overwritten.   This  makes  a  copy  of $x and takes O(N), but
           $x->bneg() is O(1).

       Mixing different object types
           With overloaded operators, it is the first (dominating) operand that
           determines which method is called. Here are  some  examples  showing
           what actually gets called in various cases.

               use Math::BigInt;
               use Math::BigFloat;

               $mbf  = Math::BigFloat->new(5);
               $mbi2 = Math::BigInt->new(5);
               $mbi  = Math::BigInt->new(2);
                                               # what actually gets called:
               $float = $mbf + $mbi;           # $mbf->badd($mbi)
               $float = $mbf / $mbi;           # $mbf->bdiv($mbi)
               $integer = $mbi + $mbf;         # $mbi->badd($mbf)
               $integer = $mbi2 / $mbi;        # $mbi2->bdiv($mbi)
               $integer = $mbi2 / $mbf;        # $mbi2->bdiv($mbf)

           For  instance,  Math::BigInt->bdiv()  always returns a Math::BigInt,
           regardless of whether the second operant is a Math::BigFloat. To get
           a Math::BigFloat you either need to  call  the  operation  manually,
           make  sure each operand already is a Math::BigFloat, or cast to that
           type via Math::BigFloat->new():

               $float = Math::BigFloat->new($mbi2) / $mbi;     # = 2.5

           Beware of casting the entire expression,  as  this  would  cast  the
           result, at which point it is too late:

               $float = Math::BigFloat->new($mbi2 / $mbi);     # = 2

           Beware also of the order of more complicated expressions like:

               $integer = ($mbi2 + $mbi) / $mbf;               # int / float => int
               $integer = $mbi2 / Math::BigFloat->new($mbi);   # ditto

           If  in  doubt,  break the expression into simpler terms, or cast all
           operands to the desired resulting type.

           Scalar values are a bit different, since:

               $float = 2 + $mbf;
               $float = $mbf + 2;

           both result in the proper type due to the way  the  overloaded  math
           works.

           This  section  also  applies to other overloaded math packages, like
           Math::String.

           One solution to you problem might  be  autoupgrading|upgrading.  See
           the pragmas bignum, bigint and bigrat for an easy way to do this.

BUGS
       Please  report  any  bugs  or  feature  requests  to "bug-math-bigint at
       rt.cpan.org",     or     through     the      web      interface      at
       <https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt>     (requires
       login).  We will be notified, and then you'll automatically be  notified
       of progress on your bug as I make changes.

SUPPORT
       You can find documentation for this module with the perldoc command.

           perldoc Math::BigInt

       You can also look for information at:

       •   GitHub

           <https://github.com/pjacklam/p5-Math-BigInt>

       •   RT: CPAN's request tracker

           <https://rt.cpan.org/Dist/Display.html?Name=Math-BigInt>

       •   MetaCPAN

           <https://metacpan.org/release/Math-BigInt>

       •   CPAN Testers Matrix

           <http://matrix.cpantesters.org/?dist=Math-BigInt>

LICENSE
       This  program is free software; you may redistribute it and/or modify it
       under the same terms as Perl itself.

SEE ALSO
       Math::BigFloat  and  Math::BigRat  as  well  as  the  backend  libraries
       Math::BigInt::FastCalc,   Math::BigInt::GMP,   and   Math::BigInt::Pari,
       Math::BigInt::GMPz, and Math::BigInt::BitVect.

       The pragmas bigint, bigfloat, and bigrat might also be of  interest.  In
       addition   there   is   the  bignum  pragma  which  does  upgrading  and
       downgrading.

AUTHORS
       •   Mark Biggar, overloaded interface by Ilya Zakharevich, 1996-2001.

       •   Completely rewritten by Tels <http://bloodgate.com>, 2001-2008.

       •   Florian Ragwitz <flora@cpan.org>, 2010.

       •   Peter John Acklam <pjacklam@gmail.com>, 2011-.

       Many people contributed in one or more ways to the final beast, see  the
       file  CREDITS  for  an  (incomplete) list. If you miss your name, please
       drop me a mail. Thank you!

perl v5.40.1                       2026-08-30               Math::BigInt(3perl)

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