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Math::Trig(3perl)       Perl Programmers Reference Guide      Math::Trig(3perl)

NAME
       Math::Trig - trigonometric functions

SYNOPSIS
           use Math::Trig;

           $x = tan(0.9);
           $y = acos(3.7);
           $z = asin(2.4);

           $halfpi = pi/2;

           $rad = deg2rad(120);

           # Import constants pi2, pi4, pip2, pip4 (2*pi, 4*pi, pi/2, pi/4).
           use Math::Trig ':pi';

           # Import the conversions between cartesian/spherical/cylindrical.
           use Math::Trig ':radial';

               # Import the great circle formulas.
           use Math::Trig ':great_circle';

DESCRIPTION
       "Math::Trig" defines many trigonometric functions not defined by the
       core Perl which defines only the sin() and cos().  The constant pi is
       also defined as are a few convenience functions for angle conversions,
       and great circle formulas for spherical movement.

ANGLES
       All angles are defined in radians, except where otherwise specified (for
       example in the deg/rad conversion functions).

TRIGONOMETRIC FUNCTIONS
       The tangent

       tan

       The  cofunctions  of  the  sine,  cosine,  and  tangent  (cosec/csc  and
       cotan/cot are aliases)

       csc, cosec, sec, sec, cot, cotan

       The arcus (also known as the inverse) functions of the sine, cosine, and
       tangent

       asin, acos, atan

       The principal value of the arc tangent of y/x

       atan2(y, x)

       The arcus cofunctions of the sine, cosine, and tangent (acosec/acsc  and
       acotan/acot are aliases).  Note that atan2(0, 0) is not well-defined.

       acsc, acosec, asec, acot, acotan

       The hyperbolic sine, cosine, and tangent

       sinh, cosh, tanh

       The cofunctions of the hyperbolic sine, cosine, and tangent (cosech/csch
       and cotanh/coth are aliases)

       csch, cosech, sech, coth, cotanh

       The  area  (also known as the inverse) functions of the hyperbolic sine,
       cosine, and tangent

       asinh, acosh, atanh

       The area  cofunctions  of  the  hyperbolic  sine,  cosine,  and  tangent
       (acsch/acosech and acoth/acotanh are aliases)

       acsch, acosech, asech, acoth, acotanh

       The trigonometric constant pi and some of handy multiples of it are also
       defined.

       pi, pi2, pi4, pip2, pip4

   ERRORS DUE TO DIVISION BY ZERO
       The following functions

           acoth
           acsc
           acsch
           asec
           asech
           atanh
           cot
           coth
           csc
           csch
           sec
           sech
           tan
           tanh

       cannot be computed for all arguments because that would mean dividing by
       zero  or  taking logarithm of zero. These situations cause fatal runtime
       errors looking like this

           cot(0): Division by zero.
           (Because in the definition of cot(0), the divisor sin(0) is 0)
           Died at ...

       or

           atanh(-1): Logarithm of zero.
           Died at...

       For the "csc", "cot", "asec", "acsc", "acot", "csch",  "coth",  "asech",
       "acsch", the argument cannot be 0 (zero).  For the "atanh", "acoth", the
       argument  cannot  be  1  (one).   For the "atanh", "acoth", the argument
       cannot be -1 (minus one).  For the "tan",  "sec",  "tanh",  "sech",  the
       argument cannot be pi/2 + k * pi, where k is any integer.

       Note that atan2(0, 0) is not well-defined.

   SIMPLE (REAL) ARGUMENTS, COMPLEX RESULTS
       Please  note that some of the trigonometric functions can break out from
       the real axis into  the  complex  plane.  For  example  asin(2)  has  no
       definition  for  plain  real  numbers  but it has definition for complex
       numbers.

       In Perl terms this means that supplying the  usual  Perl  numbers  (also
       known  as  scalars,  please see perldata) as input for the trigonometric
       functions might produce as output results that no more are  simple  real
       numbers: instead they are complex numbers.

       The "Math::Trig" handles this by using the "Math::Complex" package which
       knows  how  to handle complex numbers, please see Math::Complex for more
       information. In practice you need not to  worry  about  getting  complex
       numbers  as  results  because  the "Math::Complex" takes care of details
       like for example how to display complex numbers. For example:

           print asin(2), "\n";

       should produce something like this (take or leave few last decimals):

           1.5707963267949-1.31695789692482i

       That is, a complex number with the real part of approximately 1.571  and
       the imaginary part of approximately -1.317.

PLANE ANGLE CONVERSIONS
       (Plane,  2-dimensional)  angles  may  be  converted  with  the following
       functions.

       deg2rad
               $radians  = deg2rad($degrees);

       grad2rad
               $radians  = grad2rad($gradians);

       rad2deg
               $degrees  = rad2deg($radians);

       grad2deg
               $degrees  = grad2deg($gradians);

       deg2grad
               $gradians = deg2grad($degrees);

       rad2grad
               $gradians = rad2grad($radians);

       The full circle is 2 pi radians or 360 degrees  or  400  gradians.   The
       result is by default wrapped to be inside the [0, {2pi,360,400}] circle.
       If you don't want this, supply a true second argument:

           $zillions_of_radians  = deg2rad($zillions_of_degrees, 1);
           $negative_degrees     = rad2deg($negative_radians, 1);

       You  can  also  do  the wrapping explicitly by rad2rad(), deg2deg(), and
       grad2grad().

       rad2rad
               $radians_wrapped_by_2pi = rad2rad($radians);

       deg2deg
               $degrees_wrapped_by_360 = deg2deg($degrees);

       grad2grad
               $gradians_wrapped_by_400 = grad2grad($gradians);

RADIAL COORDINATE CONVERSIONS
       Radial coordinate systems are the spherical and the cylindrical systems,
       explained shortly in more detail.

       You can import radial  coordinate  conversion  functions  by  using  the
       ":radial" tag:

           use Math::Trig ':radial';

           ($rho, $theta, $z)     = cartesian_to_cylindrical($x, $y, $z);
           ($rho, $theta, $phi)   = cartesian_to_spherical($x, $y, $z);
           ($x, $y, $z)           = cylindrical_to_cartesian($rho, $theta, $z);
           ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
           ($x, $y, $z)           = spherical_to_cartesian($rho, $theta, $phi);
           ($rho_c, $theta, $z)   = spherical_to_cylindrical($rho_s, $theta, $phi);

       All angles are in radians.

   COORDINATE SYSTEMS
       Cartesian coordinates are the usual rectangular (x, y, z)-coordinates.

       Spherical   coordinates,   (rho,   theta,  phi),  are  three-dimensional
       coordinates which define a point in three-dimensional space.   They  are
       based  on a sphere surface.  The radius of the sphere is rho, also known
       as the radial coordinate.  The angle in the xy-plane (around the z-axis)
       is theta, also known as the azimuthal coordinate.  The  angle  from  the
       z-axis  is  phi,  also known as the polar coordinate.  The North Pole is
       therefore rho, 0, 0, and the Gulf of Guinea (think of  the  missing  big
       chunk  of  Africa)  rho, 0, pi/2.  In geographical terms phi is latitude
       (northward  positive,  southward  negative)  and  theta   is   longitude
       (eastward positive, westward negative).

       BEWARE:  some texts define theta and phi the other way round, some texts
       define the phi to start from the horizontal plane, some texts use  r  in
       place of rho.

       Cylindrical   coordinates,   (rho,   theta,  z),  are  three-dimensional
       coordinates which define a point in three-dimensional space.   They  are
       based  on  a  cylinder surface.  The radius of the cylinder is rho, also
       known as the radial coordinate.  The angle in the xy-plane  (around  the
       z-axis)  is  theta,  also  known as the azimuthal coordinate.  The third
       coordinate is the z, pointing up from the theta-plane.

   3-D ANGLE CONVERSIONS
       Conversions to  and  from  spherical  and  cylindrical  coordinates  are
       available.   Please  notice  that  the  conversions  are not necessarily
       reversible because of the equalities like pi angles being equal  to  -pi
       angles.

       cartesian_to_cylindrical
               ($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);

       cartesian_to_spherical
               ($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);

       cylindrical_to_cartesian
               ($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);

       cylindrical_to_spherical
               ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);

           Notice that when $z is not 0 $rho_s is not equal to $rho_c.

       spherical_to_cartesian
               ($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);

       spherical_to_cylindrical
               ($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);

           Notice that when $z is not 0 $rho_c is not equal to $rho_s.

GREAT CIRCLE DISTANCES AND DIRECTIONS
       A great circle is section of a circle that contains the circle diameter:
       the   shortest  distance  between  two  (non-antipodal)  points  on  the
       spherical surface goes along  the  great  circle  connecting  those  two
       points.

   great_circle_distance
       Returns the great circle distance between two points on a sphere.

           $distance = great_circle_distance($theta0, $phi0, $theta1, $phi1, [, $rho]);

       Where   ($theta0,   $phi0)   and  ($theta1,  $phi1)  are  the  spherical
       coordinates of the two points, respectively. The  distance  is  in  $rho
       units. The $rho is optional. It defaults to 1 (the unit sphere).

       If  you  are  using  geographic coordinates, latitude and longitude, you
       need to adjust for the  fact  that  latitude  is  zero  at  the  equator
       increasing  towards the north and decreasing towards the south. Assuming
       ($lat0, $lon0) and ($lat1, $lon1)  are  the  geographic  coordinates  in
       radians of the two points, the distance can be computed with

         $distance = great_circle_distance($lon0, pi/2 - $lat0,
                                           $lon1, pi/2 - $lat1, $rho);

   great_circle_direction
       The  direction  you must follow the great circle (also known as bearing)
       can be computed by the great_circle_direction() function:

         use Math::Trig 'great_circle_direction';

         $direction = great_circle_direction($theta0, $phi0, $theta1, $phi1);

   great_circle_bearing
       Alias  'great_circle_bearing'  for  'great_circle_direction'   is   also
       available.

         use Math::Trig 'great_circle_bearing';

         $direction = great_circle_bearing($theta0, $phi0, $theta1, $phi1);

       The  result  of  great_circle_direction  is  in radians, zero indicating
       straight north, pi or -pi straight south, pi/2 straight west, and  -pi/2
       straight east.

   great_circle_destination
       You  can  inversely  compute  the  destination  if you know the starting
       point, direction, and distance:

         use Math::Trig 'great_circle_destination';

         # $diro is the original direction,
         # for example from great_circle_bearing().
         # $distance is the angular distance in radians,
         # for example from great_circle_distance().
         # $thetad and $phid are the destination coordinates,
         # $dird is the final direction at the destination.

         ($thetad, $phid, $dird) =
           great_circle_destination($theta, $phi, $diro, $distance);

       or the midpoint if you know the end points:

   great_circle_midpoint
         use Math::Trig 'great_circle_midpoint';

         ($thetam, $phim) =
           great_circle_midpoint($theta0, $phi0, $theta1, $phi1);

       The great_circle_midpoint() is just a special case (with $way = 0.5) of

   great_circle_waypoint
         use Math::Trig 'great_circle_waypoint';

         ($thetai, $phii) =
           great_circle_waypoint($theta0, $phi0, $theta1, $phi1, $way);

       Where $way indicates the position of the waypoint along the great circle
       arc through the starting  point  ($theta0,  $phi0)  and  the  end  point
       ($theta1, $phi1) relative to the distance from the starting point to the
       end  point. So $way = 0 gives the starting point, $way = 1 gives the end
       point, $way < 0 gives a point "behind" the starting point, and $way >  1
       gives a point beyond the end point. $way defaults to 0.5 if not given.

       Note  that  antipodal points (where their distance is pi radians) do not
       have unique waypoints between them, and therefore "undef" is returned in
       such cases.  If the points are the same, so the distance between them is
       zero, all waypoints are identical to the starting/end point.

       The thetas, phis, direction, and  distance  in  the  above  are  all  in
       radians.

       You can import all the great circle formulas by

         use Math::Trig ':great_circle';

       Notice that the resulting directions might be somewhat surprising if you
       are  looking  at  a  flat  worldmap:  in  such map projections the great
       circles quite often do not look like the shortest  routes  --   but  for
       example  the  shortest  possible  routes from Europe or North America to
       Asia do often cross the polar regions.  (The common Mercator  projection
       does  not  show  great  circles as straight lines: straight lines in the
       Mercator projection are lines of constant bearing.)

EXAMPLES
       To calculate the distance between London (51.3N 0.5W) and  Tokyo  (35.7N
       139.8E) in kilometers:

           use Math::Trig qw(great_circle_distance deg2rad);

           # Notice the 90 - latitude: phi zero is at the North Pole.
           sub NESW { deg2rad($_[0]), deg2rad(90 - $_[1]) }
           my @L = NESW( -0.5, 51.3);
           my @T = NESW(139.8, 35.7);
           my $km = great_circle_distance(@L, @T, 6378); # About 9600 km.

       The  direction  you  would  have to go from London to Tokyo (in radians,
       straight north being zero, straight east being pi/2).

           use Math::Trig qw(great_circle_direction);

           my $rad = great_circle_direction(@L, @T); # About 0.547 or 0.174 pi.

       The midpoint between London and Tokyo being

           use Math::Trig qw(great_circle_midpoint rad2deg);

           my @M = great_circle_midpoint(@L, @T);
           sub SWNE { rad2deg( $_[0] ), 90 - rad2deg( $_[1] ) }
           my @lonlat = SWNE(@M);

       or about 69 N 89 E, on the Putorana Plateau of Siberia.

       NOTE: you cannot get from A to B like this:

          Dist = great_circle_distance(A, B)
          Dir  = great_circle_direction(A, B)
          C    = great_circle_destination(A, Dist, Dir)

       and expect C to be B, because the bearing constantly changes when  going
       from  A  to  B  (except  in  some special case like the meridians or the
       circles of latitudes) and  in  great_circle_destination()  one  gives  a
       constant bearing to follow.

   CAVEAT FOR GREAT CIRCLE FORMULAS
       The  answers  may  be  off  by  few percentages because of the irregular
       (slightly aspherical) form of the Earth.  The errors are at worst  about
       0.55%, but generally below 0.3%.

   Real-valued asin and acos
       For  small inputs asin() and acos() may return complex numbers even when
       real numbers would be  enough  and  correct,  this  happens  because  of
       floating-point inaccuracies.  You can see these inaccuracies for example
       by trying theses:

         print cos(1e-6)**2+sin(1e-6)**2 - 1,"\n";
         printf "%.20f", cos(1e-6)**2+sin(1e-6)**2,"\n";

       which will print something like this

         -1.11022302462516e-16
         0.99999999999999988898

       even  though  the  expected  results are of course exactly zero and one.
       The formulas used to compute asin() and acos() are  quite  sensitive  to
       this,  and therefore they might accidentally slip into the complex plane
       even when they should not.  To counter this  there  are  two  interfaces
       that are guaranteed to return a real-valued output.

       asin_real
               use Math::Trig qw(asin_real);

               $real_angle = asin_real($input_sin);

           Return  a  real-valued  arcus  sine if the input is between [-1, 1],
           inclusive the endpoints.  For  inputs  greater  than  one,  pi/2  is
           returned.  For inputs less than minus one, -pi/2 is returned.

       acos_real
               use Math::Trig qw(acos_real);

               $real_angle = acos_real($input_cos);

           Return  a  real-valued arcus cosine if the input is between [-1, 1],
           inclusive the endpoints.  For  inputs  greater  than  one,  zero  is
           returned.  For inputs less than minus one, pi is returned.

BUGS
       Saying  "use  Math::Trig;"  exports  many  mathematical  routines in the
       caller environment and even overrides  some  ("sin",  "cos").   This  is
       construed as a feature by the Authors, actually... ;-)

       The  code  is  not  optimized  for  speed,  especially  because  we  use
       "Math::Complex" and thus go quite near complex numbers while  doing  the
       computations  even  when the arguments are not. This, however, cannot be
       completely avoided if we want things like  asin(2)  to  give  an  answer
       instead of giving a fatal runtime error.

       Do not attempt navigation using these formulas.

SEE ALSO
       Math::Complex

AUTHORS
       Jarkko       Hietaniemi      <jhi!at!iki.fi>,      Raphael      Manfredi
       <Raphael_Manfredi!at!pobox.com>, Zefram <zefram@fysh.org>

LICENSE
       This library is free software; you can redistribute it and/or modify  it
       under the same terms as Perl itself.

perl v5.40.1                       2026-08-30                 Math::Trig(3perl)

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