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PERLCALL(1)             Perl Programmers Reference Guide            PERLCALL(1)

NAME
       perlcall - Perl calling conventions from C

DESCRIPTION
       The purpose of this document is to show you how to call Perl subroutines
       directly from C, i.e., how to write callbacks.

       Apart from discussing the C interface provided by Perl for writing
       callbacks the document uses a series of examples to show how the
       interface actually works in practice.  In addition some techniques for
       coding callbacks are covered.

       Examples where callbacks are necessary include

       •    An Error Handler

            You have created an XSUB interface to an application's C API.

            A fairly common feature in applications is to allow you to define a
            C  function  that  will  be called whenever something nasty occurs.
            What we would like is to be able to specify a Perl subroutine  that
            will be called instead.

       •    An Event-Driven Program

            The  classic example of where callbacks are used is when writing an
            event driven program, such as for an X11 application.  In this case
            you register functions to be called whenever specific events occur,
            e.g., a mouse button is pressed, the cursor moves into a window  or
            a menu item is selected.

       Although  the  techniques  described  here are applicable when embedding
       Perl in a C program, this is not the  primary  goal  of  this  document.
       There  are  other  details  that  must be considered and are specific to
       embedding Perl. For details on embedding Perl in C refer to perlembed.

       Before you launch yourself head first into the rest of this document, it
       would be a good idea to have read the  following  two  documents--perlxs
       and perlguts.

THE CALL_ FUNCTIONS
       Although  this stuff is easier to explain using examples, you first need
       be aware of a few important definitions.

       Perl  has  a  number  of  C  functions  that  allow  you  to  call  Perl
       subroutines.  They are

           I32 call_sv(SV* sv, I32 flags);
           I32 call_pv(char *subname, I32 flags);
           I32 call_method(char *methname, I32 flags);
           I32 call_argv(char *subname, I32 flags, char **argv);

       The  key function is call_sv.  All the other functions are fairly simple
       wrappers which make it easier to call Perl subroutines in special cases.
       At the end of the day they will all call  call_sv  to  invoke  the  Perl
       subroutine.

       All  the call_* functions have a "flags" parameter which is used to pass
       a bit mask of options to Perl.  This bit mask operates  identically  for
       each  of  the  functions.   The  settings  available in the bit mask are
       discussed in "FLAG VALUES".

       Each of the functions will now be discussed in turn.

       call_sv
            call_sv takes two parameters. The first, "sv",  is  an  SV*.   This
            allows  you to specify the Perl subroutine to be called either as a
            C string (which has first been converted to an SV) or  a  reference
            to  a  subroutine.  The section, "Using call_sv", shows how you can
            make use of call_sv.

       call_pv
            The function, call_pv, is similar to call_sv except it expects  its
            first  parameter  to  be  a  C  char*  which  identifies  the  Perl
            subroutine you want to call, e.g., "call_pv("fred",  0)".   If  the
            subroutine you want to call is in another package, just include the
            package name in the string, e.g., "pkg::fred".

       call_method
            The  function  call_method  is  used  to  call a method from a Perl
            class.  The parameter "methname" corresponds to  the  name  of  the
            method  to  be called.  Note that the class that the method belongs
            to is passed on the Perl stack rather than in the  parameter  list.
            This  class  can  be  either  the  name  of the class (for a static
            method) or a reference to an object (for a  virtual  method).   See
            perlobj  for  more  information  on  static and virtual methods and
            "Using call_method" for an example of using call_method.

       call_argv
            call_argv calls the Perl  subroutine  specified  by  the  C  string
            stored  in the "subname" parameter. It also takes the usual "flags"
            parameter.  The  final  parameter,  "argv",  consists  of  a  NULL-
            terminated list of C strings to be passed as parameters to the Perl
            subroutine.  See "Using call_argv".

       All  the  functions  return an integer. This is a count of the number of
       items returned by the Perl subroutine. The actual items returned by  the
       subroutine are stored on the Perl stack.

       As  a  general  rule you should always check the return value from these
       functions.  Even if you are expecting only a particular number of values
       to be returned from the  Perl  subroutine,  there  is  nothing  to  stop
       someone  from  doing  something  unexpected--don't  say you haven't been
       warned.

FLAG VALUES
       The "flags" parameter in all the call_* functions is  one  of  "G_VOID",
       "G_SCALAR", or "G_LIST", which indicate the call context, OR'ed together
       with  a  bit  mask  of  any combination of the other G_* symbols defined
       below.

   G_VOID
       Calls the Perl subroutine in a void context.

       This flag has 2 effects:

       1.   It indicates to the subroutine being called that it is executing in
            a void context (if it executes wantarray the  result  will  be  the
            undefined value).

       2.   It ensures that nothing is actually returned from the subroutine.

       The  value returned by the call_* function indicates how many items have
       been returned by the Perl subroutine--in this case it will be 0.

   G_SCALAR
       Calls the Perl subroutine in a scalar  context.   This  is  the  default
       context flag setting for all the call_* functions.

       This flag has 2 effects:

       1.   It indicates to the subroutine being called that it is executing in
            a  scalar  context  (if  it  executes  wantarray the result will be
            false).

       2.   It ensures that  only  a  scalar  is  actually  returned  from  the
            subroutine.   The  subroutine can, of course,  ignore the wantarray
            and return a list anyway. If so, then only the last element of  the
            list will be returned.

       The  value returned by the call_* function indicates how many items have
       been returned by the Perl subroutine - in this case it will be either  0
       or 1.

       If 0, then you have specified the G_DISCARD flag.

       If  1,  then  the  item actually returned by the Perl subroutine will be
       stored on the Perl stack - the section "Returning a Scalar" shows how to
       access this value on the stack.  Remember that regardless  of  how  many
       items  the Perl subroutine returns, only the last one will be accessible
       from the stack - think of the case where only one value is  returned  as
       being  a list with only one element.  Any other items that were returned
       will not exist by the time control returns  from  the  call_*  function.
       The  section  "Returning  a  List in Scalar Context" shows an example of
       this behavior.

   G_LIST
       Calls the Perl subroutine in a  list  context.  Prior  to  Perl  version
       5.35.1 this was called "G_ARRAY".

       As with G_SCALAR, this flag has 2 effects:

       1.   It indicates to the subroutine being called that it is executing in
            a list context (if it executes wantarray the result will be true).

       2.   It  ensures  that  all  items  returned from the subroutine will be
            accessible when control returns from the call_* function.

       The value returned by the call_* function indicates how many items  have
       been returned by the Perl subroutine.

       If 0, then you have specified the G_DISCARD flag.

       If not 0, then it will be a count of the number of items returned by the
       subroutine.  These  items will be stored on the Perl stack.  The section
       "Returning a List of Values" gives an example of using the  G_LIST  flag
       and the mechanics of accessing the returned items from the Perl stack.

   G_DISCARD
       By  default,  the  call_* functions place the items returned from by the
       Perl subroutine on the stack.  If you are not interested in these items,
       then setting this flag will make Perl get rid of them automatically  for
       you.   Note  that it is still possible to indicate a context to the Perl
       subroutine by using either G_SCALAR or G_LIST.

       If you do not set this flag then it is very important that you make sure
       that any temporaries (i.e., parameters passed to the Perl subroutine and
       values returned from the subroutine)  are  disposed  of  yourself.   The
       section  "Returning  a  Scalar" gives details of how to dispose of these
       temporaries explicitly  and  the  section  "Using  Perl  to  Dispose  of
       Temporaries"  discusses  the specific circumstances where you can ignore
       the problem and let Perl deal with it for you.

   G_NOARGS
       Whenever a Perl subroutine is called using one of the call_*  functions,
       it  is  assumed  by  default  that  parameters  are  to be passed to the
       subroutine.   If  you  are  not  passing  any  parameters  to  the  Perl
       subroutine, you can save a bit of time by setting this flag.  It has the
       effect of not creating the @_ array for the Perl subroutine.

       Although   the   functionality   provided   by   this   flag   may  seem
       straightforward, it should be used only if there is a good reason to  do
       so.   The  reason for being cautious is that, even if you have specified
       the G_NOARGS flag, it is still possible for the Perl subroutine that has
       been called to think that you have passed it parameters.

       In fact, what can happen is that the Perl subroutine you have called can
       access the @_ array from a previous Perl subroutine.   This  will  occur
       when  the  code  that  is  executing the call_* function has itself been
       called from another Perl subroutine. The code below illustrates this

           sub fred
             { print "@_\n"  }

           sub joe
             { &fred }

           &joe(1,2,3);

       This will print

           1 2 3

       What has happened is that "fred" accesses the @_ array which belongs  to
       "joe".

   G_EVAL
       It  is  possible  for  the  Perl subroutine you are calling to terminate
       abnormally, e.g., by calling die explicitly or by not actually existing.
       By default, when  either  of  these  events  occurs,  the  process  will
       terminate  immediately.  If you want to trap this type of event, specify
       the G_EVAL flag.  It will put an eval { } around the subroutine call.

       Whenever control returns from the call_* function you need to check  the
       $@ variable as you would in a normal Perl script.

       The  value  returned from the call_* function is dependent on what other
       flags have been specified and whether an error has occurred.   Here  are
       all the different cases that can occur:

       •    If the call_* function returns normally, then the value returned is
            as specified in the previous sections.

       •    If G_DISCARD is specified, the return value will always be 0.

       •    If  G_LIST is specified and an error has occurred, the return value
            will always be 0.

       •    If G_SCALAR is specified and an  error  has  occurred,  the  return
            value  will  be  1  and  the  value on the top of the stack will be
            undef. This means that if you have already detected  the  error  by
            checking $@ and you want the program to continue, you must remember
            to pop the undef from the stack.

       See "Using G_EVAL" for details on using G_EVAL.

   G_KEEPERR
       Using the G_EVAL flag described above will always set $@: clearing it if
       there was no error, and setting it to describe the error if there was an
       error in the called code.  This is what you want if your intention is to
       handle  possible  errors, but sometimes you just want to trap errors and
       stop them interfering with the rest of the program.

       This scenario will mostly be applicable to code  that  is  meant  to  be
       called  from  within  destructors,  asynchronous  callbacks,  and signal
       handlers.  In such situations, where the code being  called  has  little
       relation  to  the surrounding dynamic context, the main program needs to
       be insulated from errors in the called  code,  even  if  they  can't  be
       handled  intelligently.   It may also be useful to do this with code for
       "__DIE__" or "__WARN__" hooks, and "tie" functions.

       The G_KEEPERR flag is meant to be used in  conjunction  with  G_EVAL  in
       call_*  functions  that  are  used  to  implement  such  code,  or  with
       "eval_sv".  This flag has no  effect  on  the  "call_*"  functions  when
       G_EVAL is not used.

       When  G_KEEPERR is used, any error in the called code will terminate the
       call as usual, and the error will not  propagate  beyond  the  call  (as
       usual  for  G_EVAL), but it will not go into $@.  Instead the error will
       be converted into a warning, prefixed with the string "\t(in  cleanup)".
       This  can be disabled using "no warnings 'misc'".  If there is no error,
       $@ will not be cleared.

       Note that the G_KEEPERR flag does not propagate into inner evals;  these
       may still set $@.

       The G_KEEPERR flag was introduced in Perl version 5.002.

       See  "Using  G_KEEPERR"  for an example of a situation that warrants the
       use of this flag.

   Determining the Context
       As mentioned above, you can  determine  the  context  of  the  currently
       executing subroutine in Perl with wantarray.  The equivalent test can be
       made  in  C  by using the "GIMME_V" macro, which returns "G_LIST" if you
       have been called in a list context, "G_SCALAR" if in a  scalar  context,
       or  "G_VOID"  if  in  a void context (i.e., the return value will not be
       used).  An older version of this macro is  called  "GIMME";  in  a  void
       context  it returns "G_SCALAR" instead of "G_VOID".  An example of using
       the "GIMME_V" macro is shown in section "Using GIMME_V".

EXAMPLES
       Enough of the definition talk! Let's have a few examples.

       Perl provides many  macros  to  assist  in  accessing  the  Perl  stack.
       Wherever  possible,  these macros should always be used when interfacing
       to Perl internals.  We hope this should make the code less vulnerable to
       any changes made to Perl in the future.

       Another point worth noting is that in the first  series  of  examples  I
       have  made use of only the call_pv function.  This has been done to keep
       the code simpler and ease you into the topic.  Wherever possible, if the
       choice is between using call_pv and call_sv, you should  always  try  to
       use call_sv.  See "Using call_sv" for details.

   No Parameters, Nothing Returned
       This  first  trivial  example  will call a Perl subroutine, PrintUID, to
       print out the UID of the process.

           sub PrintUID
           {
               print "UID is $<\n";
           }

       and here is a C function to call it

           static void
           call_PrintUID()
           {
               dSP;

               PUSHMARK(SP);
               call_pv("PrintUID", G_DISCARD|G_NOARGS);
           }

       Simple, eh?

       A few points to note about this example:

       1.   Ignore "dSP" and PUSHMARK(SP) for now. They will  be  discussed  in
            the next example.

       2.   We  aren't  passing  any  parameters to PrintUID so G_NOARGS can be
            specified.

       3.   We  aren't  interested  in  anything  returned  from  PrintUID,  so
            G_DISCARD is specified. Even if PrintUID was changed to return some
            value(s),  having  specified  G_DISCARD will mean that they will be
            wiped by the time control returns from call_pv.

       4.   As call_pv is being used, the Perl subroutine is specified as  a  C
            string. In this case the subroutine name has been 'hard-wired' into
            the code.

       5.   Because  we  specified  G_DISCARD, it is not necessary to check the
            value returned from call_pv. It will always be 0.

   Passing Parameters
       Now let's make a slightly more complex example. This  time  we  want  to
       call  a  Perl  subroutine, "LeftString", which will take 2 parameters--a
       string ($s) and an integer ($n).  The subroutine will simply  print  the
       first $n characters of the string.

       So the Perl subroutine would look like this:

           sub LeftString
           {
               my($s, $n) = @_;
               print substr($s, 0, $n), "\n";
           }

       The C function required to call LeftString would look like this:

           static void
           call_LeftString(a, b)
           char * a;
           int b;
           {
               dSP;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSVpv(a, 0)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               call_pv("LeftString", G_DISCARD);

               FREETMPS;
               LEAVE;
           }

       Here are a few notes on the C function call_LeftString.

       1.   Parameters  are passed to the Perl subroutine using the Perl stack.
            This is the purpose of the code beginning with the line  "dSP"  and
            ending with the line "PUTBACK".  The "dSP" declares a local copy of
            the  stack  pointer.   This local copy should always be accessed as
            "SP".

       2.   If you are going to put something onto the Perl stack, you need  to
            know  where  to  put it. This is the purpose of the macro "dSP"--it
            declares and initializes a local copy of the Perl stack pointer.

            All the other macros which will be used in this example require you
            to have used this macro.

            The exception to this rule is if you are calling a Perl  subroutine
            directly from an XSUB function. In this case it is not necessary to
            use  the  "dSP"  macro  explicitly--it  will  be  declared  for you
            automatically.

       3.   Any parameters to be pushed onto the stack should be  bracketed  by
            the  "PUSHMARK"  and  "PUTBACK"  macros.   The purpose of these two
            macros, in this context, is to count the number of  parameters  you
            are  pushing  automatically.  Then whenever Perl is creating the @_
            array for the subroutine, it knows how big to make it.

            The "PUSHMARK" macro tells Perl  to  make  a  mental  note  of  the
            current  stack  pointer.  Even if you aren't passing any parameters
            (like the example shown in  the  section  "No  Parameters,  Nothing
            Returned")  you must still call the "PUSHMARK" macro before you can
            call any of the call_* functions--Perl still  needs  to  know  that
            there are no parameters.

            The "PUTBACK" macro sets the global copy of the stack pointer to be
            the  same as our local copy. If we didn't do this, call_pv wouldn't
            know where the two parameters we pushed were--remember that  up  to
            now  all  the  stack  pointer manipulation we have done is with our
            local copy, not the global copy.

       4.   Next, we come to EXTEND and PUSHs. This  is  where  the  parameters
            actually  get  pushed onto the stack. In this case we are pushing a
            string and an integer.

            Alternatively you can use the  XPUSHs()  macro,  which  combines  a
            "EXTEND(SP,  1)"  and  PUSHs().   This  is less efficient if you're
            pushing multiple values.

            See "XSUBs and the Argument Stack" in perlguts for details  on  how
            the PUSH macros work.

       5.   Because  we  created  temporary  values  (by  means of sv_2mortal()
            calls) we will have to tidy up the Perl stack and dispose of mortal
            SVs.

            This is the purpose of

                ENTER;
                SAVETMPS;

            at the start of the function, and

                FREETMPS;
                LEAVE;

            at the end. The "ENTER"/"SAVETMPS" pair creates a boundary for  any
            temporaries  we create.  This means that the temporaries we get rid
            of will be limited to those which were created after these calls.

            The "FREETMPS"/"LEAVE" pair will get rid of any values returned  by
            the  Perl subroutine (see next example), plus it will also dump the
            mortal SVs we  have  created.   Having  "ENTER"/"SAVETMPS"  at  the
            beginning  of  the  code  makes  sure  that  no  other  mortals are
            destroyed.

            Think of these macros as working a bit like "{" and "}" in Perl  to
            limit the scope of local variables.

            See  the section "Using Perl to Dispose of Temporaries" for details
            of an alternative to using these macros.

       6.   Finally, LeftString can now be called  via  the  call_pv  function.
            The  only  flag  specified  this  time is G_DISCARD. Because we are
            passing 2 parameters to the Perl subroutine this time, we have  not
            specified G_NOARGS.

   Returning a Scalar
       Now  for  an  example  of  dealing  with  the items returned from a Perl
       subroutine.

       Here is a Perl subroutine, Adder, that takes 2  integer  parameters  and
       simply returns their sum.

           sub Adder
           {
               my($x, $y) = @_;
               $x + $y;
           }

       Because  we  are  now  concerned with the return value from Adder, the C
       function required to call it is now a bit more complex.

           static void
           call_Adder(a, b)
           int a;
           int b;
           {
               dSP;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("Adder", G_SCALAR);

               SPAGAIN;

               if (count != 1)
                   croak("Big trouble\n");

               printf ("The sum of %d and %d is %d\n", a, b, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       Points to note this time are

       1.   The only flag specified this time was G_SCALAR. That means that the
            @_ array will be created and that the value returned by Adder  will
            still exist after the call to call_pv.

       2.   The  purpose of the macro "SPAGAIN" is to refresh the local copy of
            the stack pointer. This is necessary because it  is  possible  that
            the  memory allocated to the Perl stack has been reallocated during
            the call_pv call.

            If you are making use of the Perl stack pointer in  your  code  you
            must  always refresh the local copy using SPAGAIN whenever you make
            use of the call_* functions or any other Perl internal function.

       3.   Although only a single value  was  expected  to  be  returned  from
            Adder,  it  is  still  good  practice to check the return code from
            call_pv anyway.

            Expecting a single value is not quite  the  same  as  knowing  that
            there  will  be one. If someone modified Adder to return a list and
            we didn't check for that possibility and  take  appropriate  action
            the  Perl  stack  would  end  up  in an inconsistent state. That is
            something you really don't want to happen ever.

       4.   The "POPi" macro is used here to pop  the  return  value  from  the
            stack.  In this case we wanted an integer, so "POPi" was used.

            Here  is  the complete list of POP macros available, along with the
            types they return.

                POPs        SV
                POPp        pointer (PV)
                POPpbytex   pointer to bytes (PV)
                POPn        double (NV)
                POPi        integer (IV)
                POPu        unsigned integer (UV)
                POPl        long
                POPul       unsigned long

            Since these macros have side-effects don't use them as arguments to
            macros that may evaluate their argument several times, for example:

              /* Bad idea, don't do this */
              STRLEN len;
              const char *s = SvPV(POPs, len);

            Instead, use a temporary:

              STRLEN len;
              SV *sv = POPs;
              const char *s = SvPV(sv, len);

            or a macro that guarantees it  will  evaluate  its  arguments  only
            once:

              STRLEN len;
              const char *s = SvPVx(POPs, len);

       5.   The final "PUTBACK" is used to leave the Perl stack in a consistent
            state  before exiting the function.  This is necessary because when
            we popped the return value from the stack with  "POPi"  it  updated
            only our local copy of the stack pointer.  Remember, "PUTBACK" sets
            the global stack pointer to be the same as our local copy.

   Returning a List of Values
       Now,  let's  extend  the  previous example to return both the sum of the
       parameters and the difference.

       Here is the Perl subroutine

           sub AddSubtract
           {
              my($x, $y) = @_;
              ($x+$y, $x-$y);
           }

       and this is the C function

           static void
           call_AddSubtract(a, b)
           int a;
           int b;
           {
               dSP;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_LIST);

               SPAGAIN;

               if (count != 2)
                   croak("Big trouble\n");

               printf ("%d - %d = %d\n", a, b, POPi);
               printf ("%d + %d = %d\n", a, b, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       If call_AddSubtract is called like this

           call_AddSubtract(7, 4);

       then here is the output

           7 - 4 = 3
           7 + 4 = 11

       Notes

       1.   We wanted list context, so G_LIST was used.

       2.   Not surprisingly "POPi" is used twice this  time  because  we  were
            retrieving  2 values from the stack. The important thing to note is
            that when using the "POP*"  macros  they  come  off  the  stack  in
            reverse order.

   Returning a List in Scalar Context
       Say  the  Perl subroutine in the previous section was called in a scalar
       context, like this

           static void
           call_AddSubScalar(a, b)
           int a;
           int b;
           {
               dSP;
               int count;
               int i;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_SCALAR);

               SPAGAIN;

               printf ("Items Returned = %d\n", count);

               for (i = 1; i <= count; ++i)
                   printf ("Value %d = %d\n", i, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       The other modification made is that  call_AddSubScalar  will  print  the
       number  of  items returned from the Perl subroutine and their value (for
       simplicity it assumes that they are integer).  So  if  call_AddSubScalar
       is called

           call_AddSubScalar(7, 4);

       then the output will be

           Items Returned = 1
           Value 1 = 3

       In  this  case  the main point to note is that only the last item in the
       list is returned from the subroutine. AddSubtract actually made it  back
       to call_AddSubScalar.

   Returning Data from Perl via the Parameter List
       It  is  also  possible  to  return  values  directly  via  the parameter
       list--whether it is actually  desirable  to  do  it  is  another  matter
       entirely.

       The  Perl  subroutine, Inc, below takes 2 parameters and increments each
       directly.

           sub Inc
           {
               ++ $_[0];
               ++ $_[1];
           }

       and here is a C function to call it.

           static void
           call_Inc(a, b)
           int a;
           int b;
           {
               dSP;
               int count;
               SV * sva;
               SV * svb;

               ENTER;
               SAVETMPS;

               sva = sv_2mortal(newSViv(a));
               svb = sv_2mortal(newSViv(b));

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sva);
               PUSHs(svb);
               PUTBACK;

               count = call_pv("Inc", G_DISCARD);

               if (count != 0)
                   croak ("call_Inc: expected 0 values from 'Inc', got %d\n",
                          count);

               printf ("%d + 1 = %d\n", a, SvIV(sva));
               printf ("%d + 1 = %d\n", b, SvIV(svb));

               FREETMPS;
               LEAVE;
           }

       To be able to access the two parameters that were pushed onto the  stack
       after  they  return from call_pv it is necessary to make a note of their
       addresses--thus the two variables "sva" and "svb".

       The reason this is necessary is that the area of the  Perl  stack  which
       held  them  will  very likely have been overwritten by something else by
       the time control returns from call_pv.

   Using G_EVAL
       Now an example using G_EVAL. Below is a Perl subroutine  which  computes
       the  difference  of its 2 parameters. If this would result in a negative
       result, the subroutine calls die.

           sub Subtract
           {
               my ($x, $y) = @_;

               die "death can be fatal\n" if $x < $y;

               $x - $y;
           }

       and some C to call it

        static void
        call_Subtract(a, b)
        int a;
        int b;
        {
            dSP;
            int count;
            SV *err_tmp;

            ENTER;
            SAVETMPS;

            PUSHMARK(SP);
            EXTEND(SP, 2);
            PUSHs(sv_2mortal(newSViv(a)));
            PUSHs(sv_2mortal(newSViv(b)));
            PUTBACK;

            count = call_pv("Subtract", G_EVAL|G_SCALAR);

            SPAGAIN;

            /* Check the eval first */
            err_tmp = ERRSV;
            if (SvTRUE(err_tmp))
            {
                printf ("Uh oh - %s\n", SvPV_nolen(err_tmp));
                POPs;
            }
            else
            {
              if (count != 1)
               croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n",
                     count);

                printf ("%d - %d = %d\n", a, b, POPi);
            }

            PUTBACK;
            FREETMPS;
            LEAVE;
        }

       If call_Subtract is called thus

           call_Subtract(4, 5)

       the following will be printed

           Uh oh - death can be fatal

       Notes

       1.   We want to be able to catch the die so  we  have  used  the  G_EVAL
            flag.   Not  specifying this flag would mean that the program would
            terminate immediately  at  the  die  statement  in  the  subroutine
            Subtract.

       2.   The code

                err_tmp = ERRSV;
                if (SvTRUE(err_tmp))
                {
                    printf ("Uh oh - %s\n", SvPV_nolen(err_tmp));
                    POPs;
                }

            is the direct equivalent of this bit of Perl

                print "Uh oh - $@\n" if $@;

            "PL_errgv"  is  a  perl  global  of  type "GV *" that points to the
            symbol table entry containing the error.  "ERRSV" therefore  refers
            to  the  C  equivalent of $@.  We use a local temporary, "err_tmp",
            since "ERRSV" is a macro that calls a function,  and  SvTRUE(ERRSV)
            would end up calling that function multiple times.

       3.   Note  that  the  stack  is  popped  using "POPs" in the block where
            SvTRUE(err_tmp) is true.  This  is  necessary  because  whenever  a
            call_*  function invoked with G_EVAL|G_SCALAR returns an error, the
            top of the stack holds the value undef. Because we want the program
            to continue after detecting this error, it is  essential  that  the
            stack be tidied up by removing the undef.

   Using G_KEEPERR
       Consider this rather facetious example, where we have used an XS version
       of the call_Subtract example above inside a destructor:

           package Foo;
           sub new { bless {}, $_[0] }
           sub Subtract {
               my($x,$y) = @_;
               die "death can be fatal" if $x < $y;
               $x - $y;
           }
           sub DESTROY { call_Subtract(5, 4); }
           sub foo { die "foo dies"; }

           package main;
           {
               my $foo = Foo->new;
               eval { $foo->foo };
           }
           print "Saw: $@" if $@;             # should be, but isn't

       This  example  will  fail to recognize that an error occurred inside the
       "eval {}".  Here's why: the call_Subtract code got executed  while  perl
       was  cleaning  up  temporaries  when exiting the outer braced block, and
       because call_Subtract is implemented with call_pv using the G_EVAL flag,
       it promptly reset $@.  This results in the failure of the outermost test
       for $@, and thereby the failure of the error trap.

       Appending the G_KEEPERR flag, so that the call_pv call in  call_Subtract
       reads:

               count = call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR);

       will preserve the error and restore reliable error handling.

   Using call_sv
       In  all  the  previous examples I have 'hard-wired' the name of the Perl
       subroutine to be called from C.  Most of the time  though,  it  is  more
       convenient  to  be  able to specify the name of the Perl subroutine from
       within the Perl script, and you'll want to use call_sv.

       Consider the Perl code below

           sub fred
           {
               print "Hello there\n";
           }

           CallSubPV("fred");

       Here is a snippet of XSUB which defines CallSubPV.

           void
           CallSubPV(name)
               char *  name
               CODE:
               PUSHMARK(SP);
               call_pv(name, G_DISCARD|G_NOARGS);

       That is fine as far as it goes. The thing is, the Perl subroutine can be
       specified  as  only  a  string,  however,  Perl  allows  references   to
       subroutines and anonymous subroutines.  This is where call_sv is useful.

       The  code  below for CallSubSV is identical to CallSubPV except that the
       "name" parameter is now defined as an SV* and we use call_sv instead  of
       call_pv.

           void
           CallSubSV(name)
               SV *    name
               CODE:
               PUSHMARK(SP);
               call_sv(name, G_DISCARD|G_NOARGS);

       Because we are using an SV to call fred the following can all be used:

           CallSubSV("fred");
           CallSubSV(\&fred);
           $ref = \&fred;
           CallSubSV($ref);
           CallSubSV( sub { print "Hello there\n" } );

       As  you  can  see, call_sv gives you much greater flexibility in how you
       can specify the Perl subroutine.

       You should note that, if it is necessary to store the SV ("name" in  the
       example  above)  which corresponds to the Perl subroutine so that it can
       be used later in the program, it not enough just to store a copy of  the
       pointer to the SV. Say the code above had been like this:

           static SV * rememberSub;

           void
           SaveSub1(name)
               SV *    name
               CODE:
               rememberSub = name;

           void
           CallSavedSub1()
               CODE:
               PUSHMARK(SP);
               call_sv(rememberSub, G_DISCARD|G_NOARGS);

       The  reason  this  is  wrong  is  that,  by the time you come to use the
       pointer "rememberSub" in "CallSavedSub1", it may or may not still  refer
       to  the  Perl  subroutine  that  was  recorded  in  "SaveSub1".  This is
       particularly true for these cases:

           SaveSub1(\&fred);
           CallSavedSub1();

           SaveSub1( sub { print "Hello there\n" } );
           CallSavedSub1();

       By the time each of the "SaveSub1" statements above has  been  executed,
       the  SV*s  which  corresponded  to  the parameters will no longer exist.
       Expect an error message from Perl of the form

           Can't use an undefined value as a subroutine reference at ...

       for each of the "CallSavedSub1" lines.

       Similarly, with this code

           $ref = \&fred;
           SaveSub1($ref);
           $ref = 47;
           CallSavedSub1();

       you can expect  one  of  these  messages  (which  you  actually  get  is
       dependent on the version of Perl you are using)

           Not a CODE reference at ...
           Undefined subroutine &main::47 called ...

       The  variable  $ref  may have referred to the subroutine "fred" whenever
       the call to "SaveSub1" was made but by  the  time  "CallSavedSub1"  gets
       called  it  now  holds the number 47. Because we saved only a pointer to
       the original SV in "SaveSub1", any changes to $ref will  be  tracked  by
       the pointer "rememberSub". This means that whenever "CallSavedSub1" gets
       called,  it  will attempt to execute the code which is referenced by the
       SV* "rememberSub".  In this case though, it now refers  to  the  integer
       47, so expect Perl to complain loudly.

       A similar but more subtle problem is illustrated with this code:

           $ref = \&fred;
           SaveSub1($ref);
           $ref = \&joe;
           CallSavedSub1();

       This  time whenever "CallSavedSub1" gets called it will execute the Perl
       subroutine  "joe"  (assuming  it  exists)  rather  than  "fred"  as  was
       originally requested in the call to "SaveSub1".

       To  get around these problems it is necessary to take a full copy of the
       SV.  The code below shows "SaveSub2" modified to do that.

           /* this isn't thread-safe */
           static SV * keepSub = (SV*)NULL;

           void
           SaveSub2(name)
               SV *    name
               CODE:
               /* Take a copy of the callback */
               if (keepSub == (SV*)NULL)
                   /* First time, so create a new SV */
                   keepSub = newSVsv(name);
               else
                   /* Been here before, so overwrite */
                   SvSetSV(keepSub, name);

           void
           CallSavedSub2()
               CODE:
               PUSHMARK(SP);
               call_sv(keepSub, G_DISCARD|G_NOARGS);

       To avoid creating a new SV every time "SaveSub2" is called, the function
       first checks to see if it has been called before.  If  not,  then  space
       for  a  new  SV  is  allocated  and the reference to the Perl subroutine
       "name" is copied to  the  variable  "keepSub"  in  one  operation  using
       "newSVsv".   Thereafter, whenever "SaveSub2" is called, the existing SV,
       "keepSub", is overwritten with the new value using "SvSetSV".

       Note: using a static or global variable to store the  SV  isn't  thread-
       safe.   You  can either use the "MY_CXT" mechanism documented in "Safely
       Storing Static Data in XS" in perlxs which is fast, or store the  values
       in perl global variables, using get_sv(), which is much slower.

   Using call_argv
       Here is a Perl subroutine which prints whatever parameters are passed to
       it.

           sub PrintList
           {
               my(@list) = @_;

               foreach (@list) { print "$_\n" }
           }

       And here is an example of call_argv which will call PrintList.

           static char * words[] = {"alpha", "beta", "gamma", "delta", NULL};

           static void
           call_PrintList()
           {
               call_argv("PrintList", G_DISCARD, words);
           }

       Note that it is not necessary to call "PUSHMARK" in this instance.  This
       is because call_argv will do it for you.

   Using call_method
       Consider the following Perl code:

           {
               package Mine;

               sub new
               {
                   my($type) = shift;
                   bless [@_]
               }

               sub Display
               {
                   my ($self, $index) = @_;
                   print "$index: $$self[$index]\n";
               }

               sub PrintID
               {
                   my($class) = @_;
                   print "This is Class $class version 1.0\n";
               }
           }

       It  implements  just a very simple class to manage an array.  Apart from
       the constructor, "new", it declares methods, one static and one virtual.
       The static method, "PrintID", prints out simply the  class  name  and  a
       version  number.  The  virtual  method,  "Display",  prints out a single
       element of the array.  Here is an all-Perl example of using it.

           $x = Mine->new('red', 'green', 'blue');
           $x->Display(1);
           Mine->PrintID;

       will print

           1: green
           This is Class Mine version 1.0

       Calling a Perl method from C is fairly  straightforward.  The  following
       things are required:

       •    A  reference  to the object for a virtual method or the name of the
            class for a static method

       •    The name of the method

       •    Any other parameters specific to the method

       Here is a simple XSUB which illustrates the mechanics  of  calling  both
       the "PrintID" and "Display" methods from C.

           void
           call_Method(ref, method, index)
               SV *    ref
               char *  method
               int             index
               CODE:
               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(ref);
               PUSHs(sv_2mortal(newSViv(index)));
               PUTBACK;

               call_method(method, G_DISCARD);

           void
           call_PrintID(class, method)
               char *  class
               char *  method
               CODE:
               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSVpv(class, 0)));
               PUTBACK;

               call_method(method, G_DISCARD);

       So the methods "PrintID" and "Display" can be invoked like this:

           $x = Mine->new('red', 'green', 'blue');
           call_Method($x, 'Display', 1);
           call_PrintID('Mine', 'PrintID');

       The  only thing to note is that, in both the static and virtual methods,
       the method name is not passed via the stack--it is  used  as  the  first
       parameter to call_method.

   Using GIMME_V
       Here is a trivial XSUB which prints the context in which it is currently
       executing.

           void
           PrintContext()
               CODE:
               U8 gimme = GIMME_V;
               if (gimme == G_VOID)
                   printf ("Context is Void\n");
               else if (gimme == G_SCALAR)
                   printf ("Context is Scalar\n");
               else
                   printf ("Context is Array\n");

       And here is some Perl to test it.

           PrintContext;
           $x = PrintContext;
           @a = PrintContext;

       The output from that will be

           Context is Void
           Context is Scalar
           Context is Array

   Using Perl to Dispose of Temporaries
       In  the  examples given to date, any temporaries created in the callback
       (i.e., parameters passed on the stack to the call_* function  or  values
       returned via the stack) have been freed by one of these methods:

       •    Specifying the G_DISCARD flag with call_*

       •    Explicitly using the "ENTER"/"SAVETMPS"--"FREETMPS"/"LEAVE" pairing

       There is another method which can be used, namely letting Perl do it for
       you  automatically  whenever  it  regains control after the callback has
       terminated.  This is done by simply not using the

           ENTER;
           SAVETMPS;
           ...
           FREETMPS;
           LEAVE;

       sequence in the callback (and not, of course, specifying  the  G_DISCARD
       flag).

       If  you  are going to use this method you have to be aware of a possible
       memory leak which can  arise  under  very  specific  circumstances.   To
       explain  these  circumstances  you  need to know a bit about the flow of
       control between Perl and the callback routine.

       The examples given at the start of the document (an error handler and an
       event driven program) are typical of the two main sorts of flow  control
       that  you  are  likely  to  encounter  with  callbacks.  There is a very
       important distinction between them, so pay attention.

       In the first example, an error handler, the flow of control could be  as
       follows.  You have created an interface to an external library.  Control
       can reach the external library like this

           perl --> XSUB --> external library

       Whilst  control  is  in the library, an error condition occurs. You have
       previously set up a Perl callback to handle this situation, so  it  will
       get  executed. Once the callback has finished, control will drop back to
       Perl again.  Here is what the flow of  control  will  be  like  in  that
       situation

           perl --> XSUB --> external library
                             ...
                             error occurs
                             ...
                             external library --> call_* --> perl
                                                                 |
           perl <-- XSUB <-- external library <-- call_* <----+

       After processing of the error using call_* is completed, control reverts
       back to Perl more or less immediately.

       In  the  diagram,  the  further  right you go the more deeply nested the
       scope is.  It is only when control is back with perl on the extreme left
       of the diagram that you will have dropped back to  the  enclosing  scope
       and any temporaries you have left hanging around will be freed.

       In the second example, an event driven program, the flow of control will
       be more like this

           perl --> XSUB --> event handler
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+

       In  this  case  the  flow  of  control  can consist of only the repeated
       sequence

           event handler --> call_* --> perl

       for practically the complete duration of the program.  This  means  that
       control  may  never  drop  back  to the surrounding scope in Perl at the
       extreme left.

       So what is the big problem? Well, if you are expecting Perl to  tidy  up
       those temporaries for you, you might be in for a long wait.  For Perl to
       dispose  of  your  temporaries,  control must drop back to the enclosing
       scope at some stage.  In  the  event  driven  scenario  that  may  never
       happen.  This means that, as time goes on, your program will create more
       and more temporaries, none of which will ever be freed. As each of these
       temporaries  consumes  some  memory your program will eventually consume
       all the available memory in your system--kapow!

       So here is the bottom line--if you are sure  that  control  will  revert
       back  to  the  enclosing Perl scope fairly quickly after the end of your
       callback, then it isn't absolutely necessary to  dispose  explicitly  of
       any  temporaries  you  may  have  created.  Mind  you, if you are at all
       uncertain about what to do, it doesn't do any harm to tidy up anyway.

   Strategies for Storing Callback Context Information
       Potentially one of the trickiest problems to overcome when  designing  a
       callback  interface can be figuring out how to store the mapping between
       the C callback function and the Perl equivalent.

       To help understand why this can be a real problem first consider  how  a
       callback  is  set  up  in  an all C environment.  Typically a C API will
       provide a function to register a callback.  This will expect  a  pointer
       to  a  function  as  one  of  its  parameters.   Below  is  a  call to a
       hypothetical function "register_fatal" which registers the C function to
       get called when a fatal error occurs.

           register_fatal(cb1);

       The single parameter "cb1" is a pointer to a function, so you must  have
       defined "cb1" in your code, say something like this

           static void
           cb1()
           {
               printf ("Fatal Error\n");
               exit(1);
           }

       Now change that to call a Perl subroutine instead

           static SV * callback = (SV*)NULL;

           static void
           cb1()
           {
               dSP;

               PUSHMARK(SP);

               /* Call the Perl sub to process the callback */
               call_sv(callback, G_DISCARD);
           }

           void
           register_fatal(fn)
               SV *    fn
               CODE:
               /* Remember the Perl sub */
               if (callback == (SV*)NULL)
                   callback = newSVsv(fn);
               else
                   SvSetSV(callback, fn);

               /* register the callback with the external library */
               register_fatal(cb1);

       where  the  Perl  equivalent  of  "register_fatal"  and  the callback it
       registers, "pcb1", might look like this

           # Register the sub pcb1
           register_fatal(\&pcb1);

           sub pcb1
           {
               die "I'm dying...\n";
           }

       The mapping between the C callback and the Perl equivalent is stored  in
       the global variable "callback".

       This  will  be  adequate  if  you  ever  need  to have only one callback
       registered at any time. An example could be an error  handler  like  the
       code   sketched   out   above.   Remember   though,  repeated  calls  to
       "register_fatal"  will  replace  the  previously   registered   callback
       function with the new one.

       Say  for  example  you  want  to  interface  to  a  library which allows
       asynchronous file i/o.  In this case you  may  be  able  to  register  a
       callback  whenever  a  read operation has completed. To be of any use we
       want to be able to call separate Perl subroutines for each file that  is
       opened.   As  it  stands,  the  error handler example above would not be
       adequate as it allows only a single callback to be defined at any  time.
       What  we  require  is  a means of storing the mapping between the opened
       file and the Perl subroutine we want to be called for that file.

       Say the i/o library has a function "asynch_read" which  associates  a  C
       function "ProcessRead" with a file handle "fh"--this assumes that it has
       also  provided  some  routine  to  open  the file and so obtain the file
       handle.

           asynch_read(fh, ProcessRead)

       This may expect the C ProcessRead function of this form

           void
           ProcessRead(fh, buffer)
           int fh;
           char *      buffer;
           {
                ...
           }

       To provide a Perl interface to this library we need to be  able  to  map
       between  the  "fh"  parameter and the Perl subroutine we want called.  A
       hash is a convenient mechanism for storing this mapping.  The code below
       shows a possible implementation

           static HV * Mapping = (HV*)NULL;

           void
           asynch_read(fh, callback)
               int     fh
               SV *    callback
               CODE:
               /* If the hash doesn't already exist, create it */
               if (Mapping == (HV*)NULL)
                   Mapping = newHV();

               /* Save the fh -> callback mapping */
               hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0);

               /* Register with the C Library */
               asynch_read(fh, asynch_read_if);

       and "asynch_read_if" could look like this

           static void
           asynch_read_if(fh, buffer)
           int fh;
           char *      buffer;
           {
               dSP;
               SV ** sv;

               /* Get the callback associated with fh */
               sv =  hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE);
               if (sv == (SV**)NULL)
                   croak("Internal error...\n");

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(fh)));
               PUSHs(sv_2mortal(newSVpv(buffer, 0)));
               PUTBACK;

               /* Call the Perl sub */
               call_sv(*sv, G_DISCARD);
           }

       For completeness, here is "asynch_close".  This shows how to remove  the
       entry from the hash "Mapping".

           void
           asynch_close(fh)
               int     fh
               CODE:
               /* Remove the entry from the hash */
               (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD);

               /* Now call the real asynch_close */
               asynch_close(fh);

       So the Perl interface would look like this

           sub callback1
           {
               my($handle, $buffer) = @_;
           }

           # Register the Perl callback
           asynch_read($fh, \&callback1);

           asynch_close($fh);

       The mapping between the C callback and Perl is stored in the global hash
       "Mapping"  this  time.  Using  a hash has the distinct advantage that it
       allows an unlimited number of callbacks to be registered.

       What if the interface provided by  the  C  callback  doesn't  contain  a
       parameter  which allows the file handle to Perl subroutine mapping?  Say
       in the asynchronous i/o package, the callback function gets passed  only
       the "buffer" parameter like this

           void
           ProcessRead(buffer)
           char *      buffer;
           {
               ...
           }

       Without  the file handle there is no straightforward way to map from the
       C callback to the Perl subroutine.

       In this case a possible way around this problem is to predefine a series
       of C functions to act as the interface to Perl, thus

           #define MAX_CB              3
           #define NULL_HANDLE -1
           typedef void (*FnMap)();

           struct MapStruct {
               FnMap    Function;
               SV *     PerlSub;
               int      Handle;
             };

           static void  fn1();
           static void  fn2();
           static void  fn3();

           static struct MapStruct Map [MAX_CB] =
               {
                   { fn1, NULL, NULL_HANDLE },
                   { fn2, NULL, NULL_HANDLE },
                   { fn3, NULL, NULL_HANDLE }
               };

           static void
           Pcb(index, buffer)
           int index;
           char * buffer;
           {
               dSP;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSVpv(buffer, 0)));
               PUTBACK;

               /* Call the Perl sub */
               call_sv(Map[index].PerlSub, G_DISCARD);
           }

           static void
           fn1(buffer)
           char * buffer;
           {
               Pcb(0, buffer);
           }

           static void
           fn2(buffer)
           char * buffer;
           {
               Pcb(1, buffer);
           }

           static void
           fn3(buffer)
           char * buffer;
           {
               Pcb(2, buffer);
           }

           void
           array_asynch_read(fh, callback)
               int             fh
               SV *    callback
               CODE:
               int index;
               int null_index = MAX_CB;

               /* Find the same handle or an empty entry */
               for (index = 0; index < MAX_CB; ++index)
               {
                   if (Map[index].Handle == fh)
                       break;

                   if (Map[index].Handle == NULL_HANDLE)
                       null_index = index;
               }

               if (index == MAX_CB && null_index == MAX_CB)
                   croak ("Too many callback functions registered\n");

               if (index == MAX_CB)
                   index = null_index;

               /* Save the file handle */
               Map[index].Handle = fh;

               /* Remember the Perl sub */
               if (Map[index].PerlSub == (SV*)NULL)
                   Map[index].PerlSub = newSVsv(callback);
               else
                   SvSetSV(Map[index].PerlSub, callback);

               asynch_read(fh, Map[index].Function);

           void
           array_asynch_close(fh)
               int     fh
               CODE:
               int index;

               /* Find the file handle */
               for (index = 0; index < MAX_CB; ++ index)
                   if (Map[index].Handle == fh)
                       break;

               if (index == MAX_CB)
                   croak ("could not close fh %d\n", fh);

               Map[index].Handle = NULL_HANDLE;
               SvREFCNT_dec(Map[index].PerlSub);
               Map[index].PerlSub = (SV*)NULL;

               asynch_close(fh);

       In this case the functions "fn1", "fn2", and "fn3" are used to  remember
       the Perl subroutine to be called. Each of the functions holds a separate
       hard-wired index which is used in the function "Pcb" to access the "Map"
       array and actually call the Perl subroutine.

       There are some obvious disadvantages with this technique.

       Firstly,  the  code  is considerably more complex than with the previous
       example.

       Secondly, there is a hard-wired limit (in this case 3) to the number  of
       callbacks  that  can  exist simultaneously. The only way to increase the
       limit  is  by  modifying  the  code  to  add  more  functions  and  then
       recompiling.   None  the  less,  as  long  as the number of functions is
       chosen with some care, it is still a workable solution and in some cases
       is the only one available.

       To summarize, here are a number of possible methods for you to  consider
       for storing the mapping between C and the Perl callback

       1. Ignore the problem - Allow only 1 callback
            For a lot of situations, like interfacing to an error handler, this
            may be a perfectly adequate solution.

       2. Create a sequence of callbacks - hard wired limit
            If  it  is  impossible to tell from the parameters passed back from
            the C callback what the context is, then you may need to  create  a
            sequence  of  C callback interface functions, and store pointers to
            each in an array.

       3. Use a parameter to map to the Perl callback
            A hash is an ideal mechanism to store the  mapping  between  C  and
            Perl.

   Alternate Stack Manipulation
       Although  I  have  made  use  of only the "POP*" macros to access values
       returned from Perl subroutines, it is  also  possible  to  bypass  these
       macros  and  read  the stack using the "ST" macro (See perlxs for a full
       description of the "ST" macro).

       Most of the time the "POP*" macros should be adequate; the main  problem
       with  them  is  that  they  force  you to process the returned values in
       sequence. This may not be the most suitable way to process the values in
       some cases. What we want is to be able to access the stack in  a  random
       order.  The  "ST"  macro  as  used when coding an XSUB is ideal for this
       purpose.

       The code below is the example given in the section "Returning a List  of
       Values" recoded to use "ST" instead of "POP*".

           static void
           call_AddSubtract2(a, b)
           int a;
           int b;
           {
               dSP;
               I32 ax;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_LIST);

               SPAGAIN;
               SP -= count;
               ax = (SP - PL_stack_base) + 1;

               if (count != 2)
                   croak("Big trouble\n");

               printf ("%d + %d = %d\n", a, b, SvIV(ST(0)));
               printf ("%d - %d = %d\n", a, b, SvIV(ST(1)));

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       Notes

       1.   Notice  that it was necessary to define the variable "ax".  This is
            because the "ST" macro expects it to exist.  If we were in an  XSUB
            it  would  not be necessary to define "ax" as it is already defined
            for us.

       2.   The code

                    SPAGAIN;
                    SP -= count;
                    ax = (SP - PL_stack_base) + 1;

            sets the stack up so that we can use the "ST" macro.

       3.   Unlike the original coding of this example, the returned values are
            not accessed in reverse order.  So ST(0) refers to the first  value
            returned by the Perl subroutine and ST(count-1) refers to the last.

   Creating and Calling an Anonymous Subroutine in C
       As  we've  already  shown,  "call_sv" can be used to invoke an anonymous
       subroutine.  However, our example showed a Perl script invoking an  XSUB
       to  perform  this  operation.  Let's see how it can be done inside our C
       code:

        ...

        SV *cvrv
           = eval_pv("sub {
                       print 'You will not find me cluttering any namespace!'
                      }", TRUE);

        ...

        call_sv(cvrv, G_VOID|G_NOARGS);

       "eval_pv" is used to compile the anonymous subroutine, which will be the
       return value  as  well  (read  more  about  "eval_pv"  in  "eval_pv"  in
       perlapi).   Once this code reference is in hand, it can be mixed in with
       all the previous examples we've shown.

LIGHTWEIGHT CALLBACKS
       Sometimes you need to  invoke  the  same  subroutine  repeatedly.   This
       usually  happens  with a function that acts on a list of values, such as
       Perl's built-in sort(). You can pass a comparison  function  to  sort(),
       which  will  then  be  invoked for every pair of values that needs to be
       compared. The first() and reduce() functions from  List::Util  follow  a
       similar pattern.

       In  this  case  it  is  possible  to  speed  up the routine (often quite
       substantially) by using the lightweight callback API.  The idea is  that
       the calling context only needs to be created and destroyed once, and the
       sub can be called arbitrarily many times in between.

       It  is usual to pass parameters using global variables (typically $_ for
       one parameter, or $a and $b for two parameters) rather than via @_.  (It
       is  possible  to  use  the  @_  mechanism if you know what you're doing,
       though there is as yet no supported API for  it.  It's  also  inherently
       slower.)

       The pattern of macro calls is like this:

           dMULTICALL;                 /* Declare local variables */
           U8 gimme = G_SCALAR;        /* context of the call: G_SCALAR,
                                        * G_LIST, or G_VOID */

           PUSH_MULTICALL(cv);         /* Set up the context for calling cv,
                                          and set local vars appropriately */

           /* loop */ {
               /* set the value(s) af your parameter variables */
               MULTICALL;              /* Make the actual call */
           } /* end of loop */

           POP_MULTICALL;              /* Tear down the calling context */

       For  some  concrete  examples, see the implementation of the first() and
       reduce() functions of List::Util 1.18. There you will also find a header
       file that emulates the multicall API on older versions of perl.

SEE ALSO
       perlxs, perlguts, perlembed

AUTHOR
       Paul Marquess

       Special thanks to the following people who assisted in the  creation  of
       the document.

       Jeff  Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy
       and Larry Wall.

DATE
       Last updated for perl 5.23.1.

perl v5.40.1                       2026-08-30                       PERLCALL(1)

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