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PERLNEWMOD(1)           Perl Programmers Reference Guide          PERLNEWMOD(1)

NAME
       perlnewmod - preparing a new module for distribution

DESCRIPTION
       This document gives you some suggestions about how to go about writing
       Perl modules, preparing them for distribution, and making them available
       via CPAN.

       One of the things that makes Perl really powerful is the fact that Perl
       hackers tend to want to share the solutions to problems they've faced,
       so you and I don't have to battle with the same problem again.

       The main way they do this is by abstracting the solution into a Perl
       module. If you don't know what one of these is, the rest of this
       document isn't going to be much use to you. You're also missing out on
       an awful lot of useful code; consider having a look at perlmod,
       perlmodlib and perlmodinstall before coming back here.

       When you've found that there isn't a module available for what you're
       trying to do, and you've had to write the code yourself, consider
       packaging up the solution into a module and uploading it to CPAN so that
       others can benefit.

       You should also take a look at perlmodstyle for best practices in making
       a module.

   Warning
       We're going to primarily concentrate on Perl-only modules here, rather
       than XS modules. XS modules serve a rather different purpose, and you
       should consider different things before distributing them - the
       popularity of the library you are gluing, the portability to other
       operating systems, and so on. However, the notes on preparing the Perl
       side of the module and packaging and distributing it will apply equally
       well to an XS module as a pure-Perl one.

   What should I make into a module?
       You should make a module out of any code that you think is going to be
       useful to others. Anything that's likely to fill a hole in the communal
       library and which someone else can slot directly into their program. Any
       part of your code which you can isolate and extract and plug into
       something else is a likely candidate.

       Let's take an example. Suppose you're reading in data from a local
       format into a hash-of-hashes in Perl, turning that into a tree, walking
       the tree and then piping each node to an Acme Transmogrifier Server.

       Now, quite a few people have the Acme Transmogrifier, and you've had to
       write something to talk the protocol from scratch - you'd almost
       certainly want to make that into a module. The level at which you pitch
       it is up to you: you might want protocol-level modules analogous to
       Net::SMTP which then talk to higher level modules analogous to
       Mail::Send. The choice is yours, but you do want to get a module out for
       that server protocol.

       Nobody else on the planet is going to talk your local data format, so we
       can ignore that. But what about the thing in the middle? Building tree
       structures from Perl variables and then traversing them is a nice,
       general problem, and if nobody's already written a module that does
       that, you might want to modularise that code too.

       So hopefully you've now got a few ideas about what's good to modularise.
       Let's now see how it's done.

   Step-by-step: Preparing the ground
       Before we even start scraping out the code, there are a few things we'll
       want to do in advance.

       Look around
          Dig  into  a bunch of modules to see how they're written. I'd suggest
          starting with Text::Tabs, since it's in the standard library  and  is
          nice  and simple, and then looking at something a little more complex
          like File::Copy.  For object oriented  code,  WWW::Mechanize  or  the
          "Email::*" modules provide some good examples.

          These  should  give  you an overall feel for how modules are laid out
          and written.

       Check it's new
          There are a lot of modules on CPAN, and it's easy to miss one  that's
          similar  to  what you're planning on contributing. Have a good plough
          through <https://metacpan.org> and  make  sure  you're  not  the  one
          reinventing the wheel!

       Discuss the need
          You  might  love  it. You might feel that everyone else needs it. But
          there might not actually be any real demand  for  it  out  there.  If
          you're unsure about the demand your module will have, consider asking
          the   "module-authors@perl.org"   mailing  list  (send  an  email  to
          "module-authors-subscribe@perl.org"      to      subscribe;       see
          <https://lists.perl.org/list/module-authors.html>       for      more
          information and a link to the archives).

       Choose a name
          Perl modules included on CPAN have a naming hierarchy you should  try
          to  fit  in  with. See perlmodlib for more details on how this works,
          and browse around CPAN and the modules list to get a feel of  it.  At
          the  very  least, remember this: modules should be title capitalised,
          (This::Thing) fit in with  a  category,  and  explain  their  purpose
          succinctly.

       Check again
          While you're doing that, make really sure you haven't missed a module
          similar to the one you're about to write.

          When you've got your name sorted out and you're sure that your module
          is wanted and not currently available, it's time to start coding.

   Step-by-step: Making the module
       Start with module-starter or h2xs
          The   module-starter   utility   is   distributed   as  part  of  the
          Module::Starter CPAN package.  It creates a directory with  stubs  of
          all  the  necessary  files to start a new module, according to recent
          "best practice" for module  development,  and  is  invoked  from  the
          command line, thus:

              module-starter --module=Foo::Bar \
                 --author="Your Name" --email=yourname@cpan.org

          If  you do not wish to install the Module::Starter package from CPAN,
          h2xs is an older tool, originally intended for the development of  XS
          modules, which comes packaged with the Perl distribution.

          A typical invocation of h2xs for a pure Perl module is:

              h2xs -AX --skip-exporter --use-new-tests -n Foo::Bar

          The   "-A"  omits  the  Autoloader  code,  "-X"  omits  XS  elements,
          "--skip-exporter" omits the Exporter code, "--use-new-tests" sets  up
          a  modern  testing  environment,  and  "-n" specifies the name of the
          module.

       Use strict and warnings
          A module's code has to be warning and strict-clean, since  you  can't
          guarantee  the  conditions  that  it'll  be  used under. Besides, you
          wouldn't want to distribute code that wasn't warning or  strict-clean
          anyway, right?

       Use Carp
          The  Carp  module  allows you to present your error messages from the
          caller's perspective; this gives you a way to signal a  problem  with
          the caller and not your module. For instance, if you say this:

              warn "No hostname given";

          the user will see something like this:

           No hostname given at
           /usr/local/lib/perl5/site_perl/5.6.0/Net/Acme.pm line 123.

          which  looks  like your module is doing something wrong. Instead, you
          want to put the blame on the user, and say this:

              No hostname given at bad_code, line 10.

          You do this by using Carp and replacing your "warn"s with "carp"s. If
          you need to "die", say "croak"  instead.  However,  keep  "warn"  and
          "die"  in  place  for  your  sanity  checks - where it really is your
          module at fault.

       Use Exporter - wisely!
          Exporter  gives  you  a  standard  way  of  exporting   symbols   and
          subroutines  from  your  module  into  the  caller's  namespace.  For
          instance, saying "use Net::Acme qw(&frob)" would  import  the  "frob"
          subroutine.

          The  package  variable  @EXPORT will determine which symbols will get
          exported when the caller simply  says  "use  Net::Acme"  -  you  will
          hardly  ever  want to put anything in there. @EXPORT_OK, on the other
          hand, specifies which symbols you're willing to  export.  If  you  do
          want  to export a bunch of symbols, use the %EXPORT_TAGS and define a
          standard export set - look at Exporter for more details.

       Use plain old documentation
          The work isn't over until the paperwork is done, and you're going  to
          need  to put in some time writing some documentation for your module.
          "module-starter" or "h2xs" will provide a stub for you to fill in; if
          you're  not  sure  about  the  format,  look  at   perlpod   for   an
          introduction.  Provide  a good synopsis of how your module is used in
          code, a description, and then notes on the syntax and function of the
          individual subroutines or methods. Use Perl  comments  for  developer
          notes and POD for end-user notes.

       Write tests
          You're encouraged to create self-tests for your module to ensure it's
          working  as  intended  on  the myriad platforms Perl supports; if you
          upload your module to CPAN, a host of testers will build your  module
          and  send  you  the results of the tests. Again, "module-starter" and
          "h2xs" provide a test framework which you can extend - you should  do
          something   more   than  just  checking  your  module  will  compile.
          Test::Simple and Test::More are good places to start when  writing  a
          test suite.

       Write the README
          If  you're uploading to CPAN, the automated gremlins will extract the
          README file and place that in your CPAN directory. It'll also  appear
          in the main by-module and by-category directories if you make it onto
          the  modules  list.  It's  a  good  idea  to put here what the module
          actually does in detail.

       Write Changes
          Add any user-visible changes since the last release to  your  Changes
          file.

   Step-by-step: Distributing your module
       Get a CPAN user ID
          Every  developer  publishing  modules on CPAN needs a CPAN ID.  Visit
          "<https://pause.perl.org/>", select "Request PAUSE Account", and wait
          for your request to be approved by the PAUSE administrators.

       Make the tarball
          Once again, "module-starter" or "h2xs" has done all the work for you.
          They produce the standard "Makefile.PL" you see when you download and
          install modules, and this produces a Makefile with a "dist" target.

              perl Makefile.PL && make test && make distcheck && make dist

          Once you've ensured that your module passes its own tests - always  a
          good  thing  to  make  sure  -  you can "make distcheck" to make sure
          everything looks OK, followed by "make dist", and the  Makefile  will
          hopefully  produce  you  a  nice  tarball  of  your module, ready for
          upload.

       Upload the tarball
          The email you got when you received your CPAN ID will tell you how to
          log in to PAUSE, the Perl  Authors  Upload  SErver.  From  the  menus
          there, you can upload your module to CPAN.

          Alternatively  you  can  use  the  cpan-upload  script,  part  of the
          CPAN::Uploader distribution on CPAN.

       Fix bugs!
          Once you start accumulating users, they'll send you bug  reports.  If
          you're  lucky,  they'll even send you patches. Welcome to the joys of
          maintaining a software project...

AUTHOR
       Simon Cozens, "simon@cpan.org"

       Updated by Kirrily "Skud" Robert, "skud@cpan.org"

SEE ALSO
       perlmod,  perlmodlib,  perlmodinstall,  h2xs,  strict,  Carp,  Exporter,
       perlpod,  Test::Simple,  Test::More  ExtUtils::MakeMaker, Module::Build,
       Module::Starter <https://www.cpan.org/>

perl v5.40.1                       2026-08-30                     PERLNEWMOD(1)

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