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PERLUNICODE(1)          Perl Programmers Reference Guide         PERLUNICODE(1)

NAME
       perlunicode - Unicode support in Perl

DESCRIPTION
       If you haven't already, before reading this document, you should become
       familiar with both perlunitut and perluniintro.

       Unicode aims to UNI-fy the en-CODE-ings of all the world's character
       sets into a single Standard.   For quite a few of the various coding
       standards that existed when Unicode was first created, converting from
       each to Unicode essentially meant adding a constant to each code point
       in the original standard, and converting back meant just subtracting
       that same constant.  For ASCII and ISO-8859-1, the constant is 0.  For
       ISO-8859-5, (Cyrillic) the constant is 864; for Hebrew (ISO-8859-8),
       it's 1488; Thai (ISO-8859-11), 3424; and so forth.  This made it easy to
       do the conversions, and facilitated the adoption of Unicode.

       And it worked; nowadays, those legacy standards are rarely used.  Most
       everyone uses Unicode.

       Unicode is a comprehensive standard.  It specifies many things outside
       the scope of Perl, such as how to display sequences of characters.  For
       a full discussion of all aspects of Unicode, see
       <https://www.unicode.org>.

   Important Caveats
       Even though some of this section may not be understandable to you on
       first reading, we think it's important enough to highlight some of the
       gotchas before delving further, so here goes:

       Unicode support is an extensive requirement. While Perl does not
       implement the Unicode standard or the accompanying technical reports
       from cover to cover, Perl does support many Unicode features.

       Also, the use of Unicode may present security issues that aren't
       obvious, see "Security Implications of Unicode" below.

       Safest if you "use feature 'unicode_strings'"
           In  order  to preserve backward compatibility, Perl does not turn on
           full    internal    Unicode    support     unless     the     pragma
           "use feature 'unicode_strings'"     is    specified.     (This    is
           automatically selected if you "use v5.12" or higher.)  Failure to do
           this can trigger unexpected  surprises.   See  "The  "Unicode  Bug""
           below.

           This  pragma  doesn't  affect  I/O.  Nor does it change the internal
           representation of strings, only  their  interpretation.   There  are
           still several places where Unicode isn't fully supported, such as in
           filenames.

       Input and Output Layers
           Use  the :encoding(...) layer  to read from and write to filehandles
           using the specified encoding.  (See open.)

       You must convert your non-ASCII, non-UTF-8 Perl scripts to be UTF-8.
           The encoding module has been deprecated since perl 5.18 and the perl
           internals it requires have been removed with perl 5.26.

       "use utf8" still needed to enable UTF-8 in scripts
           If your Perl script is  itself  encoded  in  UTF-8,  the  "use utf8"
           pragma must be explicitly included to enable recognition of that (in
           string  or  regular  expression  literals,  or in identifier names).
           This is the only time when an explicit "use utf8" is  needed.   (See
           utf8).

           If  a Perl script begins with the bytes that form the UTF-8 encoding
           of the Unicode BYTE ORDER MARK  ("BOM",  see  "Unicode  Encodings"),
           those bytes are completely ignored.

       UTF-16 scripts autodetected
           If a Perl script begins with the Unicode "BOM" (UTF-16LE, UTF16-BE),
           or  if  the  script  looks  like  non-"BOM"-marked  UTF-16 of either
           endianness,  Perl  will  correctly  read  in  the  script   as   the
           appropriate Unicode encoding.

   Byte and Character Semantics
       Before  Unicode,  most  encodings  used 8 bits (a single byte) to encode
       each character.  Thus  a  character  was  a  byte,  and  a  byte  was  a
       character,  and  there  could  be only 256 or fewer possible characters.
       "Byte Semantics" in the title of this section refers to  this  behavior.
       There was no need to distinguish between "Byte" and "Character".

       Then  along  comes  Unicode which has room for over a million characters
       (and Perl allows for even  more).   This  means  that  a  character  may
       require  more  than  a single byte to represent it, and so the two terms
       are no longer equivalent.  What  matter  are  the  characters  as  whole
       entities, and not usually the bytes that comprise them.  That's what the
       term "Character Semantics" in the title of this section refers to.

       Perl had to change internally to decouple "bytes" from "characters".  It
       is  important that you too change your ideas, if you haven't already, so
       that "byte" and "character" no longer mean the same thing in your mind.

       The basic building block of Perl strings has always been a  "character".
       The  changes  basically  come  down to that the implementation no longer
       thinks that a character is always just a single byte.

       There are various things to note:

       •   String handling functions, for the most part, continue to operate in
           terms of characters.  length(), for example, returns the  number  of
           characters  in  a string, just as before.  But that number no longer
           is necessarily the same as the number of bytes in the string  (there
           may  be  more  bytes  than  characters).   The  other such functions
           include chop(), chomp(), substr(), pos(), index(), rindex(), sort(),
           sprintf(), and write().

           The exceptions are:

           •   the bit-oriented "vec"

           •   the byte-oriented "pack"/"unpack" "C" format

               However, the "W" specifier does operate on whole characters,  as
               does the "U" specifier.

           •   some  operators  that  interact  with  the  platform's operating
               system

               Operators dealing with filenames are examples.

           •   when the functions are called  from  within  the  scope  of  the
               "use bytes" pragma

               Likely, you should use this only for debugging anyway.

       •   Strings--including  hash  keys--and  regular expression patterns may
           contain characters that have ordinal values larger than 255.

           If you use a Unicode editor to edit your program, Unicode characters
           may occur directly within the literal strings in UTF-8 encoding,  or
           UTF-16.  (The former requires a "use utf8", the latter may require a
           "BOM".)

           "Creating  Unicode"  in  perluniintro gives other ways to place non-
           ASCII characters in your strings.

       •   The chr() and ord() functions work on whole characters.

       •   Regular  expressions  match  whole  characters.   For  example,  "."
           matches a whole character instead of only a single byte.

       •   The  "tr///"  operator  translates whole characters.  (Note that the
           "tr///CU" functionality has been removed.  For similar functionality
           to that, see "pack('U0', ...)" and "pack('C0', ...)").

       •   "scalar reverse()" reverses by character rather than by byte.

       •   The bit string operators, "& | ^ ~" and (starting in v5.22)  "&.  |.
           ^.   ~."  can  operate on bit strings encoded in UTF-8, but this can
           give unexpected results if any of the strings  contain  code  points
           above  0xFF.  Starting in v5.28, it is a fatal error to have such an
           operand.  Otherwise, the operation is performed on a non-UTF-8  copy
           of  the operand.  If you're not sure about the encoding of a string,
           downgrade it before using  any  of  these  operators;  you  can  use
           utf8::utf8_downgrade().

       The bottom line is that Perl has always practiced "Character Semantics",
       but  with  the  advent  of  Unicode,  that  is  now different than "Byte
       Semantics".

   ASCII Rules versus Unicode Rules
       Before Unicode, when a character was a byte was a character,  Perl  knew
       only  about  the  128 characters defined by ASCII, code points 0 through
       127 (except for under "use locale").  That left the code points  128  to
       255  as unassigned, and available for whatever use a program might want.
       The only semantics they have is their ordinal numbers, and that they are
       members of  none  of  the  non-negative  character  classes.   None  are
       considered to match "\w" for example, but all match "\W".

       Unicode,  of  course,  assigns  each  of  those code points a particular
       meaning  (along  with   ones   above   255).    To   preserve   backward
       compatibility,  Perl  only  uses the Unicode meanings when there is some
       indication that Unicode is what is  intended;  otherwise  the  non-ASCII
       code points remain treated as if they are unassigned.

       Here  are  the  ways  that Perl knows that a string should be treated as
       Unicode:

       •   Within the scope of "use utf8"

           If the whole program is Unicode (signified by  using  8-bit  Unicode
           Transformation  Format),  then all literal strings within it must be
           Unicode.

       •   Within the scope of "use feature 'unicode_strings'"

           This pragma was  created  so  you  can  explicitly  tell  Perl  that
           operations executed within its scope are to use Unicode rules.  More
           operations are affected with newer perls.  See "The "Unicode Bug"".

       •   Within the scope of "use v5.12" or higher

           This implicitly turns on "use feature 'unicode_strings'".

       •   Within  the  scope of "use locale 'not_characters'", or "use locale"
           and the current locale is a UTF-8 locale.

           The former is defined to imply  Unicode  handling;  and  the  latter
           indicates  a  Unicode  locale, hence a Unicode interpretation of all
           strings within it.

       •   When the string contains a Unicode-only code point

           Perl has never accepted code points above  255  without  them  being
           Unicode, so their use implies Unicode for the whole string.

       •   When the string contains a Unicode named code point "\N{...}"

           The  "\N{...}"  construct explicitly refers to a Unicode code point,
           even if it is one that is  also  in  ASCII.   Therefore  the  string
           containing it must be Unicode.

       •   When the string has come from an external source marked as Unicode

           The  "-C" command line option can specify that certain inputs to the
           program are Unicode, and the values of this can be read by your Perl
           code, see "${^UNICODE}" in perlvar.

       •   When the string has been upgraded to UTF-8

           The  function  utf8::utf8_upgrade()  can  be  explicitly   used   to
           permanently  (unless  a subsequent utf8::utf8_downgrade() is called)
           cause a string to be treated as Unicode.

       •   There are additional methods for regular expression patterns

           A pattern that is compiled  with  the  "/u"  or  "/a"  modifiers  is
           treated  as  Unicode (though there are some restrictions with "/a").
           Under  the  "/d"  and  "/l"  modifiers,  there  are  several   other
           indications for Unicode; see "Character set modifiers" in perlre.

       Note  that  all  of  the  above  are overridden within the scope of "use
       bytes"; but you should be using this pragma only for debugging.

       Note also that some interactions with the  platform's  operating  system
       never use Unicode rules.

       When Unicode rules are in effect:

       •   Case translation operators use the Unicode case translation tables.

           Note  that  uc(),  or  "\U"  in  interpolated strings, translates to
           uppercase,  while  "ucfirst",  or  "\u"  in  interpolated   strings,
           translates  to  titlecase  in  languages  that  make the distinction
           (which  is  equivalent  to  uppercase  in  languages   without   the
           distinction).

           There  is  a  CPAN  module,  "Unicode::Casing",  which allows you to
           define your own mappings  to  be  used  in  lc(),  lcfirst(),  uc(),
           ucfirst(),  and "fc" (or their double-quoted string inlined versions
           such  as  "\U").   (Prior  to  Perl  5.16,  this  functionality  was
           partially  provided  in the Perl core, but suffered from a number of
           insurmountable drawbacks, so the CPAN module was written instead.)

       •   Character  classes  in  regular  expressions  match  based  on   the
           character properties specified in the Unicode properties database.

           "\w"  can  be  used to match a Japanese ideograph, for instance; and
           "[[:digit:]]" a Bengali number.

       •   Named Unicode properties, scripts, and  block  ranges  may  be  used
           (like  bracketed  character  classes)  by  using the "\p{}" "matches
           property"  construct  and  the  "\P{}"  negation,   "doesn't   match
           property".

           See "Unicode Character Properties" for more details.

           You  can  define  your  own character properties and use them in the
           regular expression with the "\p{}" or "\P{}" construct.  See  "User-
           Defined Character Properties" for more details.

   Extended Grapheme Clusters (Logical characters)
       Consider  a  character,  say  "H".   It  could appear with various marks
       around it, such as an acute accent, or a circumflex, or  various  hooks,
       circles,  arrows,  etc.,  above,  below,  to one side or the other, etc.
       There are many possibilities among the world's languages.  The number of
       combinations is astronomical, and if there were  a  character  for  each
       combination,  it  would  soon  exhaust  Unicode's  more  than  a million
       possible characters.  So Unicode took a different approach: there  is  a
       character  for  the  base  "H", and a character for each of the possible
       marks, and these can be  variously  combined  to  get  a  final  logical
       character.   So  a  logical  character--what  appears  to  be  a  single
       character--can be a sequence of more  than  one  individual  characters.
       The  Unicode standard calls these "extended grapheme clusters" (which is
       an improved version of the no-longer much used "grapheme cluster"); Perl
       furnishes the "\X" regular expression construct to match such  sequences
       in their entirety.

       But  Unicode's  intent  is to unify the existing character set standards
       and practices, and several pre-existing standards have single characters
       that mean the same thing as some of these combinations, like ISO-8859-1,
       which has quite a few of them. For example, "LATIN CAPITAL LETTER E WITH
       ACUTE" was already in this standard when Unicode  came  along.   Unicode
       therefore added it to its repertoire as that single character.  But this
       character  is  considered  by  Unicode  to be equivalent to the sequence
       consisting of the character "LATIN CAPITAL LETTER  E"  followed  by  the
       character "COMBINING ACUTE ACCENT".

       "LATIN   CAPITAL  LETTER  E  WITH  ACUTE"  is  called  a  "pre-composed"
       character, and its equivalence with the "E" and the  "COMBINING  ACCENT"
       sequence  is  called canonical equivalence.  All pre-composed characters
       are said to have a decomposition (into the equivalent sequence), and the
       decomposition type is also called canonical.  A string  may  consist  as
       much  as  possible  of  precomposed  characters,  or  it  may consist of
       entirely  decomposed  characters.   Unicode  calls  these  respectively,
       "Normalization Form Composed" (NFC) and "Normalization Form Decomposed".
       The  "Unicode::Normalize" module contains functions that convert between
       the two.  A string may also have both composed characters and decomposed
       characters; this module can be used to make it all one or the other.

       You may be presented with strings in  any  of  these  equivalent  forms.
       There  is  currently nothing in Perl 5 that ignores the differences.  So
       you'll have to specially handle it.  The usual advice is to convert your
       inputs to "NFD" before processing further.

       For more detailed information, see <http://unicode.org/reports/tr15/>.

   Unicode Character Properties
       (The only time that Perl considers a sequence of individual code  points
       as  a  single  logical  character  is  in  the  "\X"  construct, already
       mentioned above.   Therefore "character"  in  this  discussion  means  a
       single Unicode code point.)

       Very  nearly  all  Unicode  character  properties are accessible through
       regular expressions by using the "\p{}" "matches property" construct and
       the "\P{}" "doesn't match property" for its negation.

       For instance, "\p{Uppercase}" matches  any  single  character  with  the
       Unicode "Uppercase" property, while "\p{L}" matches any character with a
       "General_Category"  of  "L"  (letter)  property  (see "General_Category"
       below).  Brackets are not required for single letter property names,  so
       "\p{L}" is equivalent to "\pL".

       More  formally,  "\p{Uppercase}"  matches  any  single  character  whose
       Unicode  "Uppercase"  property  value  is  "True",  and  "\P{Uppercase}"
       matches  any  character whose "Uppercase" property value is "False", and
       they   could   have   been   written   as    "\p{Uppercase=True}"    and
       "\p{Uppercase=False}", respectively.

       This  formality  is  needed  when properties are not binary; that is, if
       they can take on more values than just "True" and "False".  For example,
       the "Bidi_Class" property (see "Bidirectional Character  Types"  below),
       can   take  on  several  different  values,  such  as  "Left",  "Right",
       "Whitespace", and others.  To match these, one needs to specify both the
       property name  ("Bidi_Class"),  AND  the  value  being  matched  against
       ("Left",  "Right",  etc.).   This  is done, as in the examples above, by
       having  the  two   components   separated   by   an   equal   sign   (or
       interchangeably, a colon), like "\p{Bidi_Class: Left}".

       All  Unicode-defined  character  properties  may  be  written  in  these
       compound forms of "\p{property=value}" or "\p{property:value}", but Perl
       provides some additional properties that are written only in the  single
       form,  as  well  as single-form short-cuts for all binary properties and
       certain others described below, in which you may omit the property  name
       and the equals or colon separator.

       Most Unicode character properties have at least two synonyms (or aliases
       if you prefer): a short one that is easier to type and a longer one that
       is  more  descriptive  and hence easier to understand.  Thus the "L" and
       "Letter"   properties   above   are   equivalent   and   can   be   used
       interchangeably.  Likewise, "Upper" is a synonym for "Uppercase", and we
       could  have  written "\p{Uppercase}" equivalently as "\p{Upper}".  Also,
       there are typically various synonyms for the values the property can be.
       For binary properties, "True" has 3 synonyms: "T", "Yes", and  "Y";  and
       "False"  has  correspondingly  "F",  "No",  and "N".  But be careful.  A
       short form of a value for one property may not mean the  same  thing  as
       the   short   form   spelled  the  same  for  another.   Thus,  for  the
       "General_Category"  property,  "L"   means   "Letter",   but   for   the
       "Bidi_Class"  property, "L" means "Left".  A complete list of properties
       and synonyms is in perluniprops.

       Upper/lower  case  differences  in  property  names   and   values   are
       irrelevant; thus "\p{Upper}" means the same thing as "\p{upper}" or even
       "\p{UpPeR}".  Similarly, you can add or subtract underscores anywhere in
       the   middle   of   a  word,  so  that  these  are  also  equivalent  to
       "\p{U_p_p_e_r}".  And white space is generally  irrelevant  adjacent  to
       non-word  characters,  such  as  the  braces  and  the  equals  or colon
       separators, so  "\p{    Upper   }"  and  "\p{  Upper_case  :  Y  }"  are
       equivalent  to these as well.  In fact, white space and even hyphens can
       usually be added or deleted anywhere.  So even "\p{ Up-per case =  Yes}"
       is  equivalent.   All  this  is called "loose-matching" by Unicode.  The
       "name" property has some restrictions on  this  due  to  a  few  outlier
       names.          Full         details         are         given        in
       <https://www.unicode.org/reports/tr44/tr44-24.html#UAX44-LM2>.

       The few places where stricter matching is  used  is  in  the  middle  of
       numbers,  the "name" property, and in the Perl extension properties that
       begin or end with an underscore.  Stricter matching  cares  about  white
       space  (except  adjacent  to  non-word  characters),  hyphens,  and non-
       interior underscores.

       You can also use negation in both "\p{}" and  "\P{}"  by  introducing  a
       caret  ("^") between the first brace and the property name: "\p{^Tamil}"
       is equal to "\P{Tamil}".

       Almost all properties are immune to case-insensitive matching.  That is,
       adding a "/i" regular expression modifier  does  not  change  what  they
       match.   There  are  two  sets  that  are  affected.   The  first set is
       "Uppercase_Letter", "Lowercase_Letter", and "Titlecase_Letter",  all  of
       which  match  "Cased_Letter" under "/i" matching.  And the second set is
       "Uppercase", "Lowercase", and "Titlecase", all of  which  match  "Cased"
       under  "/i"  matching.   This set also includes its subsets "PosixUpper"
       and "PosixLower" both of which  under  "/i"  match  "PosixAlpha".   (The
       difference  between  these  sets  is  that  some  things,  such as Roman
       numerals, come in both upper and lower case so  they  are  "Cased",  but
       aren't considered letters, so they aren't "Cased_Letter"'s.)

       See  "Beyond  Unicode  code  points"  for  special  considerations  when
       matching Unicode properties against non-Unicode code points.

       General_Category

       Every Unicode character is assigned a general  category,  which  is  the
       "most     usual     categorization     of     a     character"     (from
       <https://www.unicode.org/reports/tr44>).

       The compound way of writing these is like  "\p{General_Category=Number}"
       (short:  "\p{gc:n}").   But Perl furnishes shortcuts in which everything
       up through the equal or colon separator is omitted.  So you can  instead
       just write "\pN".

       Here  are  the short and long forms of the values the "General Category"
       property can have:

           Short       Long

           L           Letter
           LC, L&      Cased_Letter (that is: [\p{Ll}\p{Lu}\p{Lt}])
           Lu          Uppercase_Letter
           Ll          Lowercase_Letter
           Lt          Titlecase_Letter
           Lm          Modifier_Letter
           Lo          Other_Letter

           M           Mark
           Mn          Nonspacing_Mark
           Mc          Spacing_Mark
           Me          Enclosing_Mark

           N           Number
           Nd          Decimal_Number (also Digit)
           Nl          Letter_Number
           No          Other_Number

           P           Punctuation (also Punct)
           Pc          Connector_Punctuation
           Pd          Dash_Punctuation
           Ps          Open_Punctuation
           Pe          Close_Punctuation
           Pi          Initial_Punctuation
                       (may behave like Ps or Pe depending on usage)
           Pf          Final_Punctuation
                       (may behave like Ps or Pe depending on usage)
           Po          Other_Punctuation

           S           Symbol
           Sm          Math_Symbol
           Sc          Currency_Symbol
           Sk          Modifier_Symbol
           So          Other_Symbol

           Z           Separator
           Zs          Space_Separator
           Zl          Line_Separator
           Zp          Paragraph_Separator

           C           Other
           Cc          Control (also Cntrl)
           Cf          Format
           Cs          Surrogate
           Co          Private_Use
           Cn          Unassigned

       Single-letter properties match all characters in any of  the  two-letter
       sub-properties  starting  with  the  same  letter.   "LC"  and  "L&" are
       special: both are aliases for the set consisting of  everything  matched
       by "Ll", "Lu", and "Lt".

       Bidirectional Character Types

       Because  scripts  differ  in their directionality (Hebrew and Arabic are
       written right to left, for  example)  Unicode  supplies  a  "Bidi_Class"
       property.  Some of the values this property can have are:

           Value       Meaning

           L           Left-to-Right
           LRE         Left-to-Right Embedding
           LRO         Left-to-Right Override
           R           Right-to-Left
           AL          Arabic Letter
           RLE         Right-to-Left Embedding
           RLO         Right-to-Left Override
           PDF         Pop Directional Format
           EN          European Number
           ES          European Separator
           ET          European Terminator
           AN          Arabic Number
           CS          Common Separator
           NSM         Non-Spacing Mark
           BN          Boundary Neutral
           B           Paragraph Separator
           S           Segment Separator
           WS          Whitespace
           ON          Other Neutrals

       This  property  is  always  written  in the compound form.  For example,
       "\p{Bidi_Class:R}" matches characters that are normally written right to
       left.  Unlike the "General_Category" property, this  property  can  have
       more  values  added  in  a  future  Unicode release.  Those listed above
       comprised the complete set for many Unicode releases,  but  others  were
       added  in  Unicode 6.3; you can always find what the current ones are in
       perluniprops.  And <https://www.unicode.org/reports/tr9/> describes  how
       to use them.

       Scripts

       The  world's  languages  are  written  in  many different scripts.  This
       sentence (unless you're reading it in translation) is written in  Latin,
       while  Russian  is  written  in Cyrillic, and Greek is written in, well,
       Greek; Japanese mainly in Hiragana or Katakana.  There are many more.

       The Unicode "Script" and "Script_Extensions" properties give what script
       a given  character  is  in.   The  "Script_Extensions"  property  is  an
       improved  version  of  "Script", as demonstrated below.  Either property
       can be specified with the compound form like "\p{Script=Hebrew}" (short:
       "\p{sc=hebr}"),     or     "\p{Script_Extensions=Javanese}"      (short:
       "\p{scx=java}").    In   addition,  Perl  furnishes  shortcuts  for  all
       "Script_Extensions" property names.  You can omit everything up  through
       the  equals  (or colon), and simply write "\p{Latin}" or "\P{Cyrillic}".
       (This is not true for "Script", which is required to be written  in  the
       compound  form.  Prior to Perl v5.26, the single form returned the plain
       old "Script" version, but was changed because "Script_Extensions"  gives
       better results.)

       The difference between these two properties involves characters that are
       used  in  multiple  scripts.  For example the digits '0' through '9' are
       used in many parts of the world.  These are placed  in  a  script  named
       "Common".   Other  characters  are  used  in  just  a  few scripts.  For
       example, the "KATAKANA-HIRAGANA DOUBLE HYPHEN" is used in both  Japanese
       scripts, Katakana and Hiragana, but nowhere else.  The "Script" property
       places  all characters that are used in multiple scripts in the "Common"
       script, while the "Script_Extensions" property  places  those  that  are
       used in only a few scripts into each of those scripts; while still using
       "Common" for those used in many scripts.  Thus both these match:

        "0" =~ /\p{sc=Common}/     # Matches
        "0" =~ /\p{scx=Common}/    # Matches

       and only the first of these match:

        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Common}  # Matches
        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Common} # No match

       And only the last two of these match:

        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Hiragana}  # No match
        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Katakana}  # No match
        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Hiragana} # Matches
        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Katakana} # Matches

       "Script_Extensions"  is  thus  an  improved "Script", in which there are
       fewer characters in the "Common" script,  and  correspondingly  more  in
       other  scripts.   It  is  new  in  Unicode version 6.0, and its data are
       likely to change significantly in later releases, as things  get  sorted
       out.   New  code  should  probably  be using "Script_Extensions" and not
       plain "Script".  If you compile perl with a Unicode release that doesn't
       have "Script_Extensions", the single form Perl extensions  will  instead
       refer  to the plain "Script" property.  If you compile with a version of
       Unicode that doesn't have the "Script" property, these  extensions  will
       not be defined at all.

       (Actually, besides "Common", the "Inherited" script, contains characters
       that  are used in multiple scripts.  These are modifier characters which
       inherit the script value of the controlling character.   Some  of  these
       are  used  in  many scripts, and so go into "Inherited" in both "Script"
       and "Script_Extensions".  Others are used in just a few scripts, so  are
       in "Inherited" in "Script", but not in "Script_Extensions".)

       It is worth stressing that there are several different sets of digits in
       Unicode  that  are  equivalent  to  0-9  and  are matchable by "\d" in a
       regular expression.  If they are used in a single  language  only,  they
       are  in  that  language's "Script" and "Script_Extensions".  If they are
       used in more than one script, they will be in "sc=Common", but  only  if
       they are used in many scripts should they be in "scx=Common".

       The  explanation above has omitted some detail; refer to UAX#24 "Unicode
       Script Property": <https://www.unicode.org/reports/tr24>.

       A complete list of scripts and their shortcuts is in perluniprops.

       Use of the "Is" Prefix

       For backward compatibility  (with  ancient  Perl  5.6),  all  properties
       writable  without using the compound form mentioned so far may have "Is"
       or "Is_" prepended to their name, so "\P{Is_Lu}", for example, is  equal
       to "\P{Lu}", and "\p{IsScript:Arabic}" is equal to "\p{Arabic}".

       Blocks

       In  addition to scripts, Unicode also defines blocks of characters.  The
       difference between scripts and blocks is that the concept of scripts  is
       closer  to  natural languages, while the concept of blocks is more of an
       artificial  grouping  based  on  groups  of  Unicode   characters   with
       consecutive  ordinal values. For example, the "Basic Latin" block is all
       the characters whose ordinals are between 0 and 127, inclusive; in other
       words, the ASCII characters.  The "Latin" script contains  some  letters
       from  this  as  well as several other blocks, like "Latin-1 Supplement",
       "Latin Extended-A", etc., but it does not  contain  all  the  characters
       from  those  blocks.  It  does not, for example, contain the digits 0-9,
       because those digits are shared across many scripts, and  hence  are  in
       the "Common" script.

       For  more  about  scripts  versus  blocks,  see  UAX#24  "Unicode Script
       Property": <https://www.unicode.org/reports/tr24>

       The "Script_Extensions" or "Script" properties are likely to be the ones
       you want to use when processing natural language; the  "Block"  property
       may  occasionally  be  useful  in  working  with  the  nuts and bolts of
       Unicode.

       Block names are matched in the compound form, like  "\p{Block:  Arrows}"
       or  "\p{Blk=Hebrew}".   Unlike  most  other properties, only a few block
       names have a Unicode-defined short name.

       Perl also defines single form synonyms for the block property  in  cases
       where  these  do not conflict with something else.  But don't use any of
       these, because they are unstable.  Since these are Perl extensions, they
       are subordinate to official Unicode property names; Unicode doesn't know
       nor care about Perl's extensions.   It  may  happen  that  a  name  that
       currently means the Perl extension will later be changed without warning
       to  mean  a  different  Unicode property in a future version of the perl
       interpreter that uses a later Unicode release, and your  code  would  no
       longer  work.  The extensions are mentioned here for completeness:  Take
       the  block  name  and  prefix  it  with  one  of:  "In"   (for   example
       "\p{Blk=Arrows}"  can  currently  be  written  as  "\p{In_Arrows}");  or
       sometimes "Is" (like "\p{Is_Arrows}"); or sometimes  no  prefix  at  all
       ("\p{Arrows}").  As of this writing (Unicode 9.0) there are no conflicts
       with  using  the  "In_"  prefix, but there are plenty with the other two
       forms.    For   example,   "\p{Is_Hebrew}"   and    "\p{Hebrew}"    mean
       "\p{Script_Extensions=Hebrew}"   which   is   NOT   the  same  thing  as
       "\p{Blk=Hebrew}".  Our advice used to be to use the "In_"  prefix  as  a
       single form way of specifying a block.  But Unicode 8.0 added properties
       whose  names  begin  with  "In",  and it's now clear that it's only luck
       that's so far prevented a conflict.  Using "In" is only marginally  less
       typing  than  "Blk:",  and  the  latter's meaning is clearer anyway, and
       guaranteed to never conflict.  So don't take chances.  Use "\p{Blk=foo}"
       for new code.  And be sure that block is what you really really want  to
       do.  In most cases scripts are what you want instead.

       A complete list of blocks is in perluniprops.

       Other Properties

       There  are many more properties than the very basic ones described here.
       A complete list is in perluniprops.

       Unicode defines all its properties in the compound form, so all  single-
       form  properties  are  Perl extensions.  Most of these are just synonyms
       for the Unicode ones, but some are genuine extensions, including several
       that are in the compound form.  And quite a few of  these  are  actually
       recommended by Unicode (in <https://www.unicode.org/reports/tr18>).

       This  section  gives  some  details  on  all extensions that aren't just
       synonyms for compound-form Unicode  properties  (for  those  properties,
       you'll     have     to     refer     to     the     Unicode     Standard
       <https://www.unicode.org/reports/tr44>.

       "\p{All}"
           This matches  every  possible  code  point.   It  is  equivalent  to
           "qr/./s".   Unlike  all  the  other non-user-defined "\p{}" property
           matches, no warning is ever generated if this is property is matched
           against a non-Unicode code point (see "Beyond Unicode  code  points"
           below).

       "\p{Alnum}"
           This matches any "\p{Alphabetic}" or "\p{Decimal_Number}" character.

       "\p{Any}"
           This  matches  any  of  the  1_114_112 Unicode code points.  It is a
           synonym for "\p{Unicode}".

       "\p{ASCII}"
           This matches any of the 128 characters  in  the  US-ASCII  character
           set, which is a subset of Unicode.

       "\p{Assigned}"
           This  matches any assigned code point; that is, any code point whose
           general category is not "Unassigned" (or equivalently, not "Cn").

       "\p{Blank}"
           This is the same as "\h" and  "\p{HorizSpace}":   A  character  that
           changes the spacing horizontally.

       "\p{Decomposition_Type: Non_Canonical}"    (Short: "\p{Dt=NonCanon}")
           Matches  a character that has any of the non-canonical decomposition
           types.  Canonical decompositions are  introduced  in  the  "Extended
           Grapheme  Clusters  (Logical  characters)"  section above.  However,
           many  more  characters  have  a  different  type  of  decomposition,
           generically  called "compatible" decompositions, or "non-canonical".
           The sequences that form  these  decompositions  are  not  considered
           canonically equivalent to the pre-composed character.  An example is
           the  "SUPERSCRIPT  ONE".  It is somewhat like a regular digit 1, but
           not exactly;  its  decomposition  into  the  digit  1  is  called  a
           "compatible"    decomposition,    specifically    a   "super"   (for
           "superscript") decomposition.  There are several such  compatibility
           decompositions     (see     <https://www.unicode.org/reports/tr44>).
           "\p{Dt: Non_Canon}" is a Perl extension that uses just one  name  to
           refer to the union of all of them.

           Most  Unicode  characters  don't  have  a  decomposition,  so  their
           decomposition type is "None".  Hence, "Non_Canonical" is  equivalent
           to

            qr/(?[ \P{DT=Canonical} - \p{DT=None} ])/

           (Note   that  one  of  the  non-canonical  decompositions  is  named
           "compat",   which   could   perhaps   have   been    better    named
           "miscellaneous".   It includes just the things that Unicode couldn't
           figure out a better generic name for.)

       "\p{Graph}"
           Matches any character that is graphic.  Theoretically, this means  a
           character that on a printer would cause ink to be used.

       "\p{HorizSpace}"
           This  is the same as "\h" and "\p{Blank}":  a character that changes
           the spacing horizontally.

       "\p{In=*}"
           This is a synonym for "\p{Present_In=*}"

       "\p{PerlSpace}"
           This is the same as "\s", restricted to ASCII, namely  "[ \f\n\r\t]"
           and starting in Perl v5.18, a vertical tab.

           Mnemonic: Perl's (original) space

       "\p{PerlWord}"
           This is the same as "\w", restricted to ASCII, namely "[A-Za-z0-9_]"

           Mnemonic: Perl's (original) word.

       "\p{Posix...}"
           There  are several of these, which are equivalents, using the "\p{}"
           notation, for Posix classes and are described  in  "POSIX  Character
           Classes" in perlrecharclass.

       "\p{Present_In: *}"    (Short: "\p{In=*}")
           This  property  is  used  when  you  need  to  know  in what Unicode
           version(s) a character is.

           The "*" above stands for some Unicode version number, such as 1.1 or
           12.0; or the "*" can also be "Unassigned".  This property will match
           the code points whose final disposition has been settled as  of  the
           Unicode   release  given  by  the  version  number;  "\p{Present_In:
           Unassigned}" will match those code points whose meaning has  yet  to
           be assigned.

           For  example,  "U+0041"  "LATIN CAPITAL LETTER A" was present in the
           very first Unicode release available, which is 1.1, so this property
           is true for all valid "*" versions.  On the other hand, "U+1EFF" was
           not assigned until version 5.1 when it became "LATIN SMALL LETTER  Y
           WITH  LOOP",  so  the only "*" that would match it are 5.1, 5.2, and
           later.

           Unicode furnishes the "Age" property from  which  this  is  derived.
           The  problem  with  Age is that a strict interpretation of it (which
           Perl takes) has it matching  the  precise  release  a  code  point's
           meaning  is  introduced in.  Thus "U+0041" would match only 1.1; and
           "U+1EFF" only 5.1.  This is not usually what you want.

           Some non-Perl implementations of the Age  property  may  change  its
           meaning  to  be  the same as the Perl "Present_In" property; just be
           aware of that.

           Another confusion with both these properties is that the  definition
           is  not  that the code point has been assigned, but that the meaning
           of the code point has been determined.   This  is  because  66  code
           points  will  always be unassigned, and so the "Age" for them is the
           Unicode version in which the decision to make them so was made.  For
           example, "U+FDD0" is to be permanently unassigned  to  a  character,
           and   the   decision  to  do  that  was  made  in  version  3.1,  so
           "\p{Age=3.1}" matches this character, as also  does  "\p{Present_In:
           3.1}" and up.

       "\p{Print}"
           This  matches  any  character  that  is  graphical  or blank, except
           controls.

       "\p{SpacePerl}"
           This is the same as "\s", including beyond ASCII.

           Mnemonic: Space, as modified  by  Perl.   (It  doesn't  include  the
           vertical  tab until v5.18, which both the Posix standard and Unicode
           consider white space.)

       "\p{Title}" and  "\p{Titlecase}"
           Under case-sensitive matching, these both match the same code points
           as  "\p{General  Category=Titlecase_Letter}"   ("\p{gc=lt}").    The
           difference  is  that  under  "/i" caseless matching, these match the
           same as "\p{Cased}", whereas "\p{gc=lt}" matches "\p{Cased_Letter").

       "\p{Unicode}"
           This matches any of the 1_114_112 Unicode code points.  "\p{Any}".

       "\p{VertSpace}"
           This is the same as "\v":  A  character  that  changes  the  spacing
           vertically.

       "\p{Word}"
           This  is  the same as "\w", including over 100_000 characters beyond
           ASCII.

       "\p{XPosix...}"
           There are several of these, which are  the  standard  Posix  classes
           extended  to  the  full Unicode range.  They are described in "POSIX
           Character Classes" in perlrecharclass.

   Comparison of "\N{...}" and "\p{name=...}"
       Starting in Perl 5.32, you can  specify  a  character  by  its  name  in
       regular  expression  patterns using "\p{name=...}".  This is in addition
       to the longstanding method of using "\N{...}".  The following summarizes
       the differences between these two:

                              \N{...}       \p{Name=...}
        can interpolate    only with eval       yes            [1]
        custom names            yes             no             [2]
        name aliases            yes             yes            [3]
        named sequences         yes             yes            [4]
        name value parsing     exact       Unicode loose       [5]

       [1] The ability to interpolate means you can do something like

            qr/\p{na=latin capital letter $which}/

           and specify $which elsewhere.

       [2] You can create your own names for characters, and override  official
           ones when using "\N{...}".  See "CUSTOM ALIASES" in charnames.

       [3] Some characters have multiple names (synonyms).

       [4] Some  particular sequences of characters are given a single name, in
           addition to their individual ones.

       [5] Exact name value matching means you have to specify  case,  hyphens,
           underscores,  and  spaces  precisely  in  the  name you want.  Loose
           matching         follows         the          Unicode          rules
           <https://www.unicode.org/reports/tr44/tr44-24.html#UAX44-LM2>, where
           these  are  mostly  irrelevant.   Except for a few outlier character
           names, these are the same rules as are already used  for  any  other
           "\p{...}" property.

   Wildcards in Property Values
       Starting in Perl 5.30, it is possible to do something like this:

        qr!\p{numeric_value=/\A[0-5]\z/}!

       or, by abbreviating and adding "/x",

        qr! \p{nv= /(?x) \A [0-5] \z / }!

       This  matches  all code points whose numeric value is one of 0, 1, 2, 3,
       4, or 5.  This particular example could instead have been written as

        qr! \A [ \p{nv=0}\p{nv=1}\p{nv=2}\p{nv=3}\p{nv=4}\p{nv=5} ] \z !xx

       in earlier perls, so in this case this feature just makes things  easier
       and  shorter  to  write.  If we hadn't included the "\A" and "\z", these
       would have matched things like "1/2" because that contains a 1 (as  well
       as  a 2).  As written, it matches things like subscripts that have these
       numeric values.  If we only wanted the decimal digits with those numeric
       values, we could say,

        qr! (?[ \d & \p{nv=/[0-5]/ ]) }!x

       The "\d" gets rid of needing to anchor the pattern, since it forces  the
       result to only match "[0-9]", and the "[0-5]" further restricts it.

       The  text  in the above examples enclosed between the "/" characters can
       be just about any regular expression.  It is  independent  of  the  main
       pattern, so doesn't share any capturing groups, etc.  The delimiters for
       it  must  be  ASCII punctuation, but it may NOT be delimited by "{", nor
       "}" nor contain a literal "}", as that delimits the end of the enclosing
       "\p{}".  Like any pattern, certain other delimiters  are  terminated  by
       their  mirror  images.  These are "(", ""["", and "<".  If the delimiter
       is any of "-", "_", "+", or "\", or is the same delimiter as is used for
       the enclosing pattern, it must be preceded by a backslash  escape,  both
       fore and aft.

       Beware  of using "$" to indicate to match the end of the string.  It can
       too easily be interpreted as being a punctuation variable, like $/.

       No  modifiers  may   follow   the   final   delimiter.    Instead,   use
       "(?adlupimnsx-imnsx)"  in  perlre and/or "(?adluimnsx-imnsx:pattern)" in
       perlre to specify modifiers.  However, certain modifiers are illegal  in
       your  wildcard  subpattern.  The only character set modifier specifiable
       is "/aa"; any other character set, and "-m", and "p", and  "s"  are  all
       illegal.  Specifying modifiers like "qr/.../gc" that aren't legal in the
       "(?...)"   notation   normally   raise  a  warning,  but  with  wildcard
       subpatterns, their use is an error.  The "m"  modifier  is  ineffective;
       everything that matches will be a single line.

       By  default,  your pattern is matched case-insensitively, as if "/i" had
       been specified.  You can change this by saying "(?-i)" in your pattern.

       There are also certain operations that  are  illegal.   You  can't  nest
       "\p{...}"  and  "\P{...}"  calls  within a wildcard subpattern, and "\G"
       doesn't make sense, so is also prohibited.

       And the "*" quantifier (or its equivalent "(0,}") is illegal.

       This feature is not available when the left-hand  side  is  prefixed  by
       "Is_", nor for any form that is marked as "Discouraged" in "Discouraged"
       in perluniprops.

       This   experimental  feature  has  been  added  to  begin  to  implement
       <https://www.unicode.org/reports/tr18/#Wildcard_Properties>.   Using  it
       will       raise       a      (default-on)      warning      in      the
       "experimental::uniprop_wildcards" category.  We  reserve  the  right  to
       change its operation as we gain experience.

       Your  subpattern  can  be  just  about anything, but for it to have some
       utility, it should match when called with either or both of a) the  full
       name  of the property value with underscores (and/or spaces in the Block
       property) and some things uppercase; or b) the  property  value  in  all
       lowercase with spaces and underscores squeezed out.  For example,

        qr!\p{Blk=/Old I.*/}!
        qr!\p{Blk=/oldi.*/}!

       would match the same things.

       Another  example  that shows that within "\p{...}", "/x" isn't needed to
       have spaces:

        qr!\p{scx= /Hebrew|Greek/ }!

       To be safe, we should  have  anchored  the  above  example,  to  prevent
       matches for something like "Hebrew_Braille", but there aren't any script
       names  like  that,  so  far.   A  warning is issued if none of the legal
       values for a property are matched by your pattern.  It's likely  that  a
       future  release  will  raise  a  warning if your pattern ends up causing
       every possible code point to match.

       Starting in 5.32, the Name, Name Aliases, and Named Sequences properties
       are allowed  to  be  matched.   They  are  considered  to  be  a  single
       combination  property, just as has long been the case for "\N{}".  Loose
       matching doesn't work in exactly the same way for these as it  does  for
       the   values   of   other   properties.    The   rules   are   given  in
       <https://www.unicode.org/reports/tr44/tr44-24.html#UAX44-LM2>.    As   a
       result,  Perl  doesn't try loose matching for you, like it does in other
       properties.  All letters in names are uppercase, but you can add  "(?i)"
       to  your  subpattern  to ignore case.  If you're uncertain where a blank
       is, you can use " ?" in your subpattern.  No character name contains  an
       underscore,  so don't bother trying to match one.  The use of hyphens is
       particularly problematic; refer to the above link.  But note that, as of
       Unicode 13.0, the only script in modern usage which has weirdnesses with
       these is Tibetan; also the two Korean characters U+116C HANGUL JUNGSEONG
       OE and U+1180 HANGUL JUNGSEONG O-E.  Unicode makes no  promises  to  not
       add hyphen-problematic names in the future.

       Using  wildcards  on  these is resource intensive, given the hundreds of
       thousands of legal names that must be checked against.

       An example of using Name property wildcards is

        qr!\p{name=/(SMILING|GRINNING) FACE/}!

       Another is

        qr/(?[ \p{name=\/CJK\/} - \p{ideographic} ])/

       which is the 200-ish (as of Unicode 13.0)  CJK  characters  that  aren't
       ideographs.

       There  are  certain properties that wildcard subpatterns don't currently
       work with.  These are:

        Bidi Mirroring Glyph
        Bidi Paired Bracket
        Case Folding
        Decomposition Mapping
        Equivalent Unified Ideograph
        Lowercase Mapping
        NFKC Case Fold
        Titlecase Mapping
        Uppercase Mapping

       Nor is the "@unicode_property@" form implemented.

       Here's a complete example of matching IPV4 internet  protocol  addresses
       in any (single) script

        no warnings 'experimental::uniprop_wildcards';

        # Can match a substring, so this intermediate regex needs to have
        # context or anchoring in its final use.  Using nt=de yields decimal
        # digits.  When specifying a subset of these, we must include \d to
        # prevent things like U+00B2 SUPERSCRIPT TWO from matching
        my $zero_through_255 =
         qr/ \b (*sr:                                  # All from same sript
                   (?[ \p{nv=0} & \d ])*               # Optional leading zeros
               (                                       # Then one of:
                                         \d{1,2}       #   0 - 99
                   | (?[ \p{nv=1} & \d ])  \d{2}       #   100 - 199
                   | (?[ \p{nv=2} & \d ])
                      (  (?[ \p{nv=:[0-4]:} & \d ]) \d #   200 - 249
                       | (?[ \p{nv=5}     & \d ])
                         (?[ \p{nv=:[0-5]:} & \d ])    #   250 - 255
                      )
               )
             )
           \b
         /x;

        my $ipv4 = qr/ \A (*sr:         $zero_through_255
                                (?: [.] $zero_through_255 ) {3}
                          )
                       \z
                   /x;

   User-Defined Character Properties
       You  can  define  your  own  binary  character  properties  by  defining
       subroutines whose names begin  with  "In"  or  "Is".   (The  regex  sets
       feature  "(?[  ])"  in  perlre provides an alternative which allows more
       complex definitions.)  The subroutines can be defined  in  any  package.
       They  override  any Unicode properties expressed as the same names.  The
       user-defined properties can be used in the regular expression "\p{}" and
       "\P{}" constructs; if you are  using  a  user-defined  property  from  a
       package  other  than the one you are in, you must specify its package in
       the "\p{}" or "\P{}" construct.

           # assuming property IsForeign defined in Lang::
           package main;  # property package name required
           if ($txt =~ /\p{Lang::IsForeign}+/) { ... }

           package Lang;  # property package name not required
           if ($txt =~ /\p{IsForeign}+/) { ... }

       The subroutines are passed a single  parameter,  which  is  0  if  case-
       sensitive  matching is in effect and non-zero if caseless matching is in
       effect.  The subroutine may return different  values  depending  on  the
       value  of  the  flag.  But the subroutine is never called more than once
       for each flag value (zero vs non-zero).  The return value is  saved  and
       used  instead  of  calling the sub ever again.  If the sub is defined at
       the time the pattern is compiled, it will be called  then;  if  not,  it
       will be called the first time its value (for that flag) is needed during
       execution.

       Note  that  if  the  regular  expression  is tainted, then Perl will die
       rather than calling the subroutine when the name of  the  subroutine  is
       determined by the tainted data.

       The  subroutines  must  return a specially-formatted string, with one or
       more newline-separated lines.  Each line must be one of the following:

       •   A single hexadecimal number denoting a code point to include.

       •   Two hexadecimal numbers separated by horizontal whitespace (space or
           tabular characters) denoting a range of code points to include.  The
           second number must not be smaller than the first.

       •   Something to include, prefixed by "+": a built-in character property
           (prefixed by "utf8::") or a fully qualified (including package name)
           user-defined character property, to represent all the characters  in
           that  property; two hexadecimal code points for a range; or a single
           hexadecimal code point.

       •   Something  to  exclude,  prefixed  by  "-":  an  existing  character
           property  (prefixed  by  "utf8::")  or  a fully qualified (including
           package name) user-defined character property, to represent all  the
           characters  in  that  property;  two  hexadecimal  code points for a
           range; or a single hexadecimal code point.

       •   Something to negate, prefixed "!": an  existing  character  property
           (prefixed by "utf8::") or a fully qualified (including package name)
           user-defined  character property, to represent all the characters in
           that property; two hexadecimal code points for a range; or a  single
           hexadecimal code point.

       •   Something  to intersect with, prefixed by "&": an existing character
           property (prefixed by "utf8::")  or  a  fully  qualified  (including
           package   name)   user-defined   character  property,  for  all  the
           characters except the characters in the  property;  two  hexadecimal
           code points for a range; or a single hexadecimal code point.

       For  example,  to  define  a  property  that  covers  both  the Japanese
       syllabaries (hiragana and katakana), you can define

           sub InKana {
               return <<END;
           3040\t309F
           30A0\t30FF
           END
           }

       Imagine that the here-doc end marker is at the beginning  of  the  line.
       Now you can use "\p{InKana}" and "\P{InKana}".

       You could also have used the existing block property names:

           sub InKana {
               return <<'END';
           +utf8::InHiragana
           +utf8::InKatakana
           END
           }

       Suppose  you  wanted to match only the allocated characters, not the raw
       block ranges:  in  other  words,  you  want  to  remove  the  unassigned
       characters:

           sub InKana {
               return <<'END';
           +utf8::InHiragana
           +utf8::InKatakana
           -utf8::IsCn
           END
           }

       The negation is useful for defining (surprise!) negated classes.

           sub InNotKana {
               return <<'END';
           !utf8::InHiragana
           -utf8::InKatakana
           +utf8::IsCn
           END
           }

       This  will match all non-Unicode code points, since every one of them is
       not in Kana.  You can use intersection to exclude these, if desired,  as
       this modified example shows:

           sub InNotKana {
               return <<'END';
           !utf8::InHiragana
           -utf8::InKatakana
           +utf8::IsCn
           &utf8::Any
           END
           }

       &utf8::Any must be the last line in the definition.

       Intersection is used generally for getting the common characters matched
       by two (or more) classes.  It's important to remember not to use "&" for
       the  first set; that would be intersecting with nothing, resulting in an
       empty set.  (Similarly using "-" for the first set does nothing).

       Unlike non-user-defined "\p{}" property  matches,  no  warning  is  ever
       generated  if  these  properties  are matched against a non-Unicode code
       point (see "Beyond Unicode code points" below).

   User-Defined Case Mappings (for serious hackers only)
       This feature has  been  removed  as  of  Perl  5.16.   The  CPAN  module
       "Unicode::Casing"  provides  better  functionality without the drawbacks
       that this feature had.  If you are using a Perl earlier than 5.16,  this
       feature  was  most  fully  documented  in  the 5.14 version of this pod:
       <http://perldoc.perl.org/5.14.0/perlunicode.html#User-Defined-Case-Mappings-%28for-serious-hackers-only%29>

   Character Encodings for Input and Output
       See Encode.

   Unicode Regular Expression Support Level
       The following list of Unicode supported features for regular expressions
       describes all features currently directly supported by core  Perl.   The
       references to "Level N" and the section numbers refer to UTS#18 "Unicode
       Regular Expressions" <https://www.unicode.org/reports/tr18>, version 18,
       October 2016.

       Level 1 - Basic Unicode Support

        RL1.1   Hex Notation                     - Done          [1]
        RL1.2   Properties                       - Done          [2]
        RL1.2a  Compatibility Properties         - Done          [3]
        RL1.3   Subtraction and Intersection     - Done          [4]
        RL1.4   Simple Word Boundaries           - Done          [5]
        RL1.5   Simple Loose Matches             - Done          [6]
        RL1.6   Line Boundaries                  - Partial       [7]
        RL1.7   Supplementary Code Points        - Done          [8]

       [1] "\N{U+...}" and "\x{...}"
       [2] "\p{...}" "\P{...}".  This requirement is for a minimal list of
       properties.  Perl supports these.  See R2.7 for other properties.
       [3] Perl  has "\d" "\D" "\s" "\S" "\w" "\W" "\X" "[:prop:]" "[:^prop:]",
           plus       all       the       properties        specified        by
           <https://www.unicode.org/reports/tr18/#Compatibility_Properties>.
           These are described above in "Other Properties"

       [4] The  regex  sets  feature  "(?[...])" starting in v5.18 accomplishes
           this.  See "(?[ ])" in perlre.

       [5] "\b" "\B" meet most, but not all, the details of this requirement,
       but "\b{wb}" and "\B{wb}" do, as well as the stricter R2.3.
       [6] Note that Perl does Full case-folding in matching, not Simple:

           For example "U+1F88" is equivalent to "U+1F00  U+03B9",  instead  of
           just  "U+1F80".   This  difference  matters mainly for certain Greek
           capital  letters  with  certain  modifiers:  the  Full  case-folding
           decomposes the letter, while the Simple case-folding would map it to
           a single character.

       [7] The  reason  this  is considered to be only partially implemented is
           that  Perl  has  "qr/\b{lb}/"  and  "Unicode::LineBreak"  that   are
           conformant   with   UAX#14   "Unicode   Line   Breaking   Algorithm"
           <https://www.unicode.org/reports/tr14>.   The   regular   expression
           construct provides default behavior, while the heavier-weight module
           provides customizable line breaking.

           But  Perl  treats "\n" as the start- and end-line delimiter, whereas
           Unicode specifies more characters that should be so-interpreted.

           These are:

            VT   U+000B  (\v in C)
            FF   U+000C  (\f)
            CR   U+000D  (\r)
            NEL  U+0085
            LS   U+2028
            PS   U+2029

           "^" and "$" in regular expression patterns are supposed to match all
           these, but don't.  These characters also don't, but  should,  affect
           "<>" $., and script line numbers.

           Also,  lines  should  not  be  split within "CRLF" (i.e. there is no
           empty line between "\r" and "\n").   For  "CRLF",  try  the  ":crlf"
           layer (see PerlIO).

       [8] UTF-8/UTF-EBDDIC used in Perl allows not only "U+10000" to
       "U+10FFFF" but also beyond "U+10FFFF"

       Level 2 - Extended Unicode Support

        RL2.1   Canonical Equivalents           - Retracted     [9]
                                                  by Unicode
        RL2.2   Extended Grapheme Clusters and  - Partial       [10]
                Character Classes with Strings
        RL2.3   Default Word Boundaries         - Done          [11]
        RL2.4   Default Case Conversion         - Done
        RL2.5   Name Properties                 - Done
        RL2.6   Wildcards in Property Values    - Partial       [12]
        RL2.7   Full Properties                 - Partial       [13]
        RL2.8   Optional Properties             - Partial       [14]

       [9] Unicode has rewritten this portion of UTS#18 to say that getting
       canonical equivalence (see UAX#15 "Unicode Normalization Forms"
       <https://www.unicode.org/reports/tr15>) is basically to be done at the
       programmer level.  Use NFD to write both your regular expressions and
       text to match them against (you can use Unicode::Normalize).
       [10] Perl has "\X" and "\b{gcb}".  Unicode has retracted their "Grapheme
       Cluster Mode", and recently added string properties, which Perl does not
       yet support.
       [11] see UAX#29 "Unicode Text Segmentation"
       <https://www.unicode.org/reports/tr29>,
       [12] see "Wildcards in Property Values" above.
       [13] Perl supports all the properties in the Unicode Character Database
       (UCD).  It does not yet support the listed properties that come from
       other Unicode sources.
       [14] The only optional property that Perl supports is Named Sequence.
       None of these properties are in the UCD.

       Level 3 - Tailored Support

       This has been retracted by Unicode.

   Unicode Encodings
       Unicode  characters  are  assigned  to  code  points, which are abstract
       numbers.  To use these numbers, various encodings are needed.

       •   UTF-8

           UTF-8 is a variable-length (1 to 4  bytes),  byte-order  independent
           encoding.   In  most of Perl's documentation, including elsewhere in
           this document, the term "UTF-8" means  also  "UTF-EBCDIC".   But  in
           this  section,  "UTF-8"  refers  only  to the encoding used on ASCII
           platforms.  It is a superset of 7-bit US-ASCII, so anything  encoded
           in ASCII has the identical representation when encoded in UTF-8.

           The following table is from Unicode 3.2.

            Code Points            1st Byte  2nd Byte  3rd Byte 4th Byte

              U+0000..U+007F       00..7F
              U+0080..U+07FF     * C2..DF    80..BF
              U+0800..U+0FFF       E0      * A0..BF    80..BF
              U+1000..U+CFFF       E1..EC    80..BF    80..BF
              U+D000..U+D7FF       ED        80..9F    80..BF
              U+D800..U+DFFF       +++++ utf16 surrogates, not legal utf8 +++++
              U+E000..U+FFFF       EE..EF    80..BF    80..BF
             U+10000..U+3FFFF      F0      * 90..BF    80..BF    80..BF
             U+40000..U+FFFFF      F1..F3    80..BF    80..BF    80..BF
            U+100000..U+10FFFF     F4        80..8F    80..BF    80..BF

           Note  the  gaps  marked  by  "*"  before several of the byte entries
           above.  These  are  caused  by  legal  UTF-8  avoiding  non-shortest
           encodings:  it is technically possible to UTF-8-encode a single code
           point in different ways, but that is explicitly forbidden,  and  the
           shortest  possible  encoding should always be used (and that is what
           Perl does).

           Another way to look at it is via bits:

                           Code Points  1st Byte  2nd Byte  3rd Byte  4th Byte

                              0aaaaaaa  0aaaaaaa
                      00000bbbbbaaaaaa  110bbbbb  10aaaaaa
                      ccccbbbbbbaaaaaa  1110cccc  10bbbbbb  10aaaaaa
            00000dddccccccbbbbbbaaaaaa  11110ddd  10cccccc  10bbbbbb  10aaaaaa

           As you can see, the continuation bytes all begin with "10", and  the
           leading  bits of the start byte tell how many bytes there are in the
           encoded character.

           The original UTF-8 specification allowed up to  6  bytes,  to  allow
           encoding  of  numbers  up to "0x7FFF_FFFF".  Perl continues to allow
           those, and has extended that up to 13 bytes to encode code points up
           to what can fit in a 64-bit word.  However, Perl will  warn  if  you
           output  any  of  these as being non-portable; and under strict UTF-8
           input protocols, they are forbidden.  In addition, it is now illegal
           to use a code point larger than what a signed  integer  variable  on
           your   system  can  hold.   On  32-bit  ASCII  systems,  this  means
           "0x7FFF_FFFF" is the legal maximum (much higher on 64-bit systems).

       •   UTF-EBCDIC

           Like UTF-8, but EBCDIC-safe, in the way that  UTF-8  is  ASCII-safe.
           This  means  that all the basic characters (which includes all those
           that have ASCII equivalents (like "A", "0", "%", etc.)  are the same
           in both EBCDIC and UTF-EBCDIC.)

           UTF-EBCDIC is used on EBCDIC platforms.  It generally requires  more
           bytes  to  represent a given code point than UTF-8 does; the largest
           Unicode code points take 5 bytes  to  represent  (instead  of  4  in
           UTF-8),  and, extended for 64-bit words, it uses 14 bytes instead of
           13 bytes in UTF-8.

       •   UTF-16, UTF-16BE, UTF-16LE,  Surrogates,  and  "BOM"'s  (Byte  Order
           Marks)

           The  followings  items  are mostly for reference and general Unicode
           knowledge, Perl doesn't use these constructs internally.

           Like UTF-8, UTF-16 is a variable-width  encoding,  but  where  UTF-8
           uses  8-bit  code  units,  UTF-16  uses 16-bit code units.  All code
           points  occupy  either  2  or  4  bytes  in  UTF-16:   code   points
           "U+0000..U+FFFF" are stored in a single 16-bit unit, and code points
           "U+10000..U+10FFFF"  in  two 16-bit units.  The latter case is using
           surrogates, the first 16-bit unit being the high surrogate, and  the
           second being the low surrogate.

           Surrogates    are    code   points   set   aside   to   encode   the
           "U+10000..U+10FFFF" range of Unicode code points in pairs of  16-bit
           units.   The  high surrogates are the range "U+D800..U+DBFF" and the
           low  surrogates  are  the  range  "U+DC00..U+DFFF".   The  surrogate
           encoding is

               $hi = ($uni - 0x10000) / 0x400 + 0xD800;
               $lo = ($uni - 0x10000) % 0x400 + 0xDC00;

           and the decoding is

               $uni = 0x10000 + ($hi - 0xD800) * 0x400 + ($lo - 0xDC00);

           Because  of  the 16-bitness, UTF-16 is byte-order dependent.  UTF-16
           itself can be used for in-memory computations,  but  if  storage  or
           transfer  is  required  either  UTF-16BE  (big-endian)  or  UTF-16LE
           (little-endian) encodings must be chosen.

           This introduces another problem: what if you  just  know  that  your
           data  is  UTF-16,  but  you don't know which endianness?  Byte Order
           Marks, or "BOM"'s, are a solution to this.  A special character  has
           been  reserved  in  Unicode  to function as a byte order marker: the
           character with the code point "U+FEFF" is the "BOM".

           The trick is that if you read a "BOM", you will know the byte order,
           since if it was written on a big-endian platform, you will read  the
           bytes  "0xFE  0xFF",  but  if  it  was  written  on  a little-endian
           platform, you  will  read  the  bytes  "0xFF  0xFE".   (And  if  the
           originating  platform  was writing in ASCII platform UTF-8, you will
           read the bytes "0xEF 0xBB 0xBF".)

           The way this trick works is that the character with the  code  point
           "U+FFFE"  is not supposed to be in input streams, so the sequence of
           bytes "0xFF 0xFE" is unambiguously ""BOM",  represented  in  little-
           endian  format"  and  cannot  be "U+FFFE", represented in big-endian
           format".

           Surrogates have no meaning in Unicode outside their use in pairs  to
           represent  other  code  points.   However,  Perl  allows  them to be
           represented  individually  internally,   for   example   by   saying
           chr(0xD801),  so that all code points, not just those valid for open
           interchange, are representable.  Unicode does define  semantics  for
           them,  such  as their "General_Category" is "Cs".  But because their
           use is  somewhat  dangerous,  Perl  will  warn  (using  the  warning
           category  "surrogate",  which  is  a  sub-category  of "utf8") if an
           attempt is made to do things like take the lower  case  of  one,  or
           match case-insensitively, or to output them.  (But don't try this on
           Perls before 5.14.)

       •   UTF-32, UTF-32BE, UTF-32LE

           The UTF-32 family is pretty much like the UTF-16 family, except that
           the  units  are  32-bit,  and  therefore the surrogate scheme is not
           needed.  UTF-32 is a fixed-width encoding.  The "BOM" signatures are
           "0x00 0x00 0xFE 0xFF" for BE and "0xFF 0xFE 0x00 0x00" for LE.

       •   UCS-2, UCS-4

           Legacy, fixed-width encodings defined by  the  ISO  10646  standard.
           UCS-2  is a 16-bit encoding.  Unlike UTF-16, UCS-2 is not extensible
           beyond "U+FFFF", because it does not use  surrogates.   UCS-4  is  a
           32-bit  encoding,  functionally  identical to UTF-32 (the difference
           being that UCS-4 forbids neither surrogates nor code  points  larger
           than "0x10_FFFF").

       •   UTF-7

           A  seven-bit  safe  (non-eight-bit) encoding, which is useful if the
           transport or storage is not eight-bit safe.  Defined by RFC 2152.

   Noncharacter code points
       66 code points are set aside in Unicode as "noncharacter  code  points".
       These  all  have  the  "Unassigned"  ("Cn")  "General_Category",  and no
       character will ever be assigned to any of them.  They are  the  32  code
       points between "U+FDD0" and "U+FDEF" inclusive, and the 34 code points:

        U+FFFE   U+FFFF
        U+1FFFE  U+1FFFF
        U+2FFFE  U+2FFFF
        ...
        U+EFFFE  U+EFFFF
        U+FFFFE  U+FFFFF
        U+10FFFE U+10FFFF

       Until  Unicode  7.0,  the  noncharacters were "forbidden for use in open
       interchange of Unicode text data", so that  code  that  processed  those
       streams  could use these code points as sentinels that could be mixed in
       with character data, and would always be distinguishable from that data.
       (Emphasis above and in the next paragraph are added in this document.)

       Unicode 7.0 changed the wording so that they are  "not  recommended  for
       use in open interchange of Unicode text data".  The 7.0 Standard goes on
       to say:

           "If  a  noncharacter is received in open interchange, an application
           is not required to interpret it in any way.  It  is  good  practice,
           however,  to  recognize it as a noncharacter and to take appropriate
           action, such as replacing it with "U+FFFD" replacement character, to
           indicate the problem in the text.  It is not recommended  to  simply
           delete  noncharacter  code  points  from  such  text, because of the
           potential  security  issues   caused   by   deleting   uninterpreted
           characters.   (See conformance clause C7 in Section 3.2, Conformance
           Requirements, and Unicode Technical Report  #36,  "Unicode  Security
           Considerations"
           <https://www.unicode.org/reports/tr36/#Substituting_for_Ill_Formed_Subsequences>)."

       This  change was made because it was found that various commercial tools
       like editors, or for things like source code control, had  been  written
       so that they would not handle program files that used these code points,
       effectively  precluding  their  use almost entirely!  And that was never
       the  intent.   They've  always  been  meant  to  be  usable  within   an
       application, or cooperating set of applications, at will.

       If  you're  writing code, such as an editor, that is supposed to be able
       to handle any Unicode text data, then you shouldn't be using these  code
       points  yourself,  and  instead  allow  them  in the input.  If you need
       sentinels, they should instead be something that  isn't  legal  Unicode.
       For  UTF-8  data,  you  can use the bytes 0xC0 and 0xC1 as sentinels, as
       they never appear in well-formed UTF-8.  (There are equivalents for UTF-
       EBCDIC).  You can  also  store  your  Unicode  code  points  in  integer
       variables and use negative values as sentinels.

       If you're not writing such a tool, then whether you accept noncharacters
       as input is up to you (though the Standard recommends that you not).  If
       you  do  strict  input  stream  checking  with  Perl,  these code points
       continue to be forbidden.  This is to  maintain  backward  compatibility
       (otherwise  potential  security  holes could open up, as an unsuspecting
       application  that  was  written  assuming  the  noncharacters  would  be
       filtered  out  before  getting  to it, could now, without warning, start
       getting  them).   To  do  strict  checking,  you  can  use   the   layer
       :encoding('UTF-8').

       Perl continues to warn (using the warning category "nonchar", which is a
       sub-category of "utf8") if an attempt is made to output noncharacters.

   Beyond Unicode code points
       The  maximum  Unicode code point is "U+10FFFF", and Unicode only defines
       operations on code points up through  that.   But  Perl  works  on  code
       points  up  to  the  maximum  permissible signed number available on the
       platform.  However, Perl will not accept these from input streams unless
       lax rules are being used, and will  warn  (using  the  warning  category
       "non_unicode", which is a sub-category of "utf8") if any are output.

       Since  Unicode rules are not defined on these code points, if a Unicode-
       defined operation is done  on  them,  Perl  uses  what  we  believe  are
       sensible   rules,  while  generally  warning,  using  the  "non_unicode"
       category.  For example, uc("\x{11_0000}") will generate such a  warning,
       returning  the  input  parameter  as  its result, since Perl defines the
       uppercase of every non-Unicode code point to be the code  point  itself.
       (All the case changing operations, not just uppercasing, work this way.)

       The  situation  with matching Unicode properties in regular expressions,
       the "\p{}" and "\P{}" constructs, against these code points  is  not  as
       clear  cut,  and  how  these  are  handled  has  changed as we've gained
       experience.

       One possibility is to treat any  match  against  these  code  points  as
       undefined.   But  since  Perl  doesn't have the concept of a match being
       undefined, it converts this to failing or "FALSE".  This is almost,  but
       not  quite,  what  Perl  did  from  v5.14 (when use of these code points
       became generally reliable) through v5.18.  The difference is  that  Perl
       treated  all  "\p{}"  matches  as  failing,  but  all  "\P{}" matches as
       succeeding.

       One problem with this is that it  leads  to  unexpected,  and  confusing
       results in some cases:

        chr(0x110000) =~ \p{ASCII_Hex_Digit=True}      # Failed on <= v5.18
        chr(0x110000) =~ \p{ASCII_Hex_Digit=False}     # Failed! on <= v5.18

       That  is,  it  treated  both matches as undefined, and converted that to
       false (raising a warning on each).   The  first  case  is  the  expected
       result,  but  the  second is likely counterintuitive: "How could both be
       false  when  they  are  complements?"   Another  problem  was  that  the
       implementation  optimized  many Unicode property matches down to already
       existing simpler, faster operations, which don't raise the warning.   We
       chose  to not forgo those optimizations, which help the vast majority of
       matches, just to generate a warning  for  the  unlikely  event  that  an
       above-Unicode code point is being matched against.

       As  a  result of these problems, starting in v5.20, what Perl does is to
       treat  non-Unicode  code  points  as  just  typical  unassigned  Unicode
       characters,  and  matches  accordingly.   (Note:  Unicode  has  atypical
       unassigned code points.  For example, it has noncharacter  code  points,
       and  ones  that,  when  they do get assigned, are destined to be written
       Right-to-left, as Arabic and Hebrew are.   Perl  assumes  that  no  non-
       Unicode code point has any atypical properties.)

       Perl, in most cases, will raise a warning when matching an above-Unicode
       code  point  against  a  Unicode  property when the result is "TRUE" for
       "\p{}", and "FALSE" for "\P{}".  For example:

        chr(0x110000) =~ \p{ASCII_Hex_Digit=True}      # Fails, no warning
        chr(0x110000) =~ \p{ASCII_Hex_Digit=False}     # Succeeds, with warning

       In both these examples, the character being matched is  non-Unicode,  so
       Unicode  doesn't  define how it should match.  It clearly isn't an ASCII
       hex digit, so the first example clearly should fail,  and  so  it  does,
       with no warning.  But it is arguable that the second example should have
       an undefined, hence "FALSE", result.  So a warning is raised for it.

       Thus  the  warning is raised for many fewer cases than in earlier Perls,
       and only when what the result is could be arguable.  It turns  out  that
       none  of  the optimizations made by Perl (or are ever likely to be made)
       cause the warning to be skipped, so it solves both  problems  of  Perl's
       earlier  approach.   The most commonly used property that is affected by
       this  change  is  "\p{Unassigned}"   which   is   a   short   form   for
       "\p{General_Category=Unassigned}".   Starting  in v5.20, all non-Unicode
       code points  are  considered  "Unassigned".   In  earlier  releases  the
       matches failed because the result was considered undefined.

       The  only  place  where the warning is not raised when it might ought to
       have been is if optimizations cause the whole pattern match to not  even
       be  attempted.   For  example,  Perl may figure out that for a string to
       match a certain regular expression pattern, the string  has  to  contain
       the  substring "foobar".  Before attempting the match, Perl may look for
       that substring, and if not found, immediately  fail  the  match  without
       actually  trying  it;  so  no  warning gets generated even if the string
       contains an above-Unicode code point.

       This behavior is more "Do what I mean" than in earlier  Perls  for  most
       applications.   But  it  catches  fewer issues for code that needs to be
       strictly Unicode compliant.  Therefore there is an  additional  mode  of
       operation available to accommodate such code.  This mode is enabled if a
       regular  expression  pattern  is compiled within the lexical scope where
       the "non_unicode" warning class has been made fatal, say by:

        use warnings FATAL => "non_unicode"

       (see warnings).  In this mode of operation, Perl will raise the  warning
       for  all matches against a non-Unicode code point (not just the arguable
       ones), and it skips the optimizations that might cause  the  warning  to
       not  be  output.  (It currently still won't warn if the match isn't even
       attempted, like in the "foobar" example above.)

       In summary, Perl now normally treats non-Unicode code points as  typical
       Unicode unassigned code points for regular expression matches, raising a
       warning only when it is arguable what the result should be.  However, if
       this warning has been made fatal, it isn't skipped.

       There  is  one  exception  to  all this.  "\p{All}" looks like a Unicode
       property, but it is a Perl extension that is defined to be true for  all
       possible  code  points,  Unicode or not, so no warning is ever generated
       when matching this against a non-Unicode code point.  (Prior  to  v5.20,
       it  was  an  exact synonym for "\p{Any}", matching code points 0 through
       0x10FFFF.)

   Security Implications of Unicode
       First,        read        Unicode        Security         Considerations
       <https://www.unicode.org/reports/tr36>.

       Also, note the following:

       •   Malformed UTF-8

           UTF-8 is very structured, so many combinations of bytes are invalid.
           In the past, Perl tried to soldier on and make some sense of invalid
           combinations,  but  this  can lead to security holes, so now, if the
           Perl core needs to process an invalid combination,  it  will  either
           raise  a  fatal  error,  or will replace those bytes by the sequence
           that forms the Unicode  REPLACEMENT  CHARACTER,  for  which  purpose
           Unicode created it.

           Every  code  point  can  be  represented  by  more than one possible
           syntactically valid UTF-8 sequence.  Early on, both Unicode and Perl
           considered any of these to be valid, but now, all  sequences  longer
           than the shortest possible one are considered to be malformed.

           Unicode  considers many code points to be illegal, or to be avoided.
           Perl generally accepts them, once they have passed through any input
           filters that may try to exclude them.   These  have  been  discussed
           above   (see  "Surrogates"  under  UTF-16  in  "Unicode  Encodings",
           "Noncharacter code points", and "Beyond Unicode code points").

       •   Regular expression pattern matching may surprise you if  you're  not
           accustomed  to  Unicode.   Starting  in  Perl  5.14, several pattern
           modifiers are available to control this, called  the  character  set
           modifiers.   Details  are  given  in  "Character  set  modifiers" in
           perlre.

       As discussed elsewhere, Perl has one foot (two hooves?) planted in  each
       of  two  worlds: the old world of ASCII and single-byte locales, and the
       new world of Unicode, upgrading when necessary.   If  your  legacy  code
       does  not  explicitly  use  Unicode, no automatic switch-over to Unicode
       should happen.

   Unicode in Perl on EBCDIC
       Unicode is supported on EBCDIC platforms.  See perlebcdic.

       Unless  ASCII  vs.  EBCDIC  issues  are  specifically  being  discussed,
       references  to  UTF-8  encoding in this document and elsewhere should be
       read as meaning UTF-EBCDIC on EBCDIC platforms.  See "Unicode  and  UTF"
       in perlebcdic.

       Because  UTF-EBCDIC  is  so similar to UTF-8, the differences are mostly
       hidden from you; "use utf8" (and  NOT  something  like  "use utfebcdic")
       declares  the  script  is  in  the platform's "native" 8-bit encoding of
       Unicode.  (Similarly for the ":utf8" layer.)

   Locales
       See "Unicode and UTF-8" in perllocale

   When Unicode Does Not Happen
       There are still many places where Unicode (in some encoding or  another)
       could be given as arguments or received as results, or both in Perl, but
       it is not, in spite of Perl having extensive ways to input and output in
       Unicode,  and a few other "entry points" like the @ARGV array (which can
       sometimes be interpreted as UTF-8).

       The following are such interfaces.  Also, see "The "Unicode Bug"".   For
       all  of  these  interfaces Perl currently (as of v5.16.0) simply assumes
       byte strings both as arguments and results,  or  UTF-8  strings  if  the
       (deprecated) "encoding" pragma has been used.

       One  reason that Perl does not attempt to resolve the role of Unicode in
       these situations is  that  the  answers  are  highly  dependent  on  the
       operating system and the file system(s).  For example, whether filenames
       can be in Unicode and in exactly what kind of encoding, is not exactly a
       portable  concept.   Similarly  for "qx" and "system": how well will the
       "command-line interface" (and which of them?) handle Unicode?

       •   "chdir",  "chmod",  "chown",  "chroot",  "exec",  "link",   "lstat",
           "mkdir", "rename", "rmdir", "stat", "symlink", "truncate", "unlink",
           "utime", "-X"

       •   %ENV

       •   "glob" (aka the "<*>")

       •   "open", "opendir", "sysopen"

       •   "qx" (aka the backtick operator), "system"

       •   "readdir", "readlink"

   The "Unicode Bug"
       The  term,  "Unicode  bug" has been applied to an inconsistency with the
       code points in the "Latin-1 Supplement" block, that is, between 128  and
       255.   Without  a  locale specified, unlike all other characters or code
       points, these characters can have very different semantics depending  on
       the  rules in effect.  (Characters whose code points are above 255 force
       Unicode rules; whereas the rules for ASCII characters are the same under
       both ASCII and Unicode rules.)

       Under Unicode rules, these upper-Latin1 characters  are  interpreted  as
       Unicode code points, which means they have the same semantics as Latin-1
       (ISO-8859-1) and C1 controls.

       As  explained  in "ASCII Rules versus Unicode Rules", under ASCII rules,
       they are considered to be unassigned characters.

       This can lead to unexpected results.  For example, a string's  semantics
       can  suddenly  change if a code point above 255 is appended to it, which
       changes the rules from ASCII to Unicode.  As an  example,  consider  the
       following program and its output:

        $ perl -le'
            no feature "unicode_strings";
            $s1 = "\xC2";
            $s2 = "\x{2660}";
            for ($s1, $s2, $s1.$s2) {
                print /\w/ || 0;
            }
        '
        0
        0
        1

       If  there's  no  "\w"  in "s1" nor in "s2", why does their concatenation
       have one?

       This anomaly stems from Perl's attempt to  not  disturb  older  programs
       that didn't use Unicode, along with Perl's desire to add Unicode support
       seamlessly.  But the result turned out to not be seamless.  (By the way,
       you  can  choose  to  be  warned  when  things  like  this  happen.  See
       "encoding::warnings".)

       "use feature 'unicode_strings'" was added, starting in  Perl  v5.12,  to
       address this problem.  It affects these things:

       •   Changing the case of a scalar, that is, using uc(), ucfirst(), lc(),
           and  lcfirst(),  or  "\L",  "\U",  "\u"  and  "\l" in double-quotish
           contexts, such as regular expression substitutions.

           Under "unicode_strings" starting in Perl 5.12.0, Unicode  rules  are
           generally  used.  See "lc" in perlfunc for details on how this works
           in combination with various other pragmas.

       •   Using caseless ("/i") regular expression matching.

           Starting in Perl 5.14.0, regular  expressions  compiled  within  the
           scope  of  "unicode_strings" use Unicode rules even when executed or
           compiled into larger regular expressions outside the scope.

       •   Matching any of several properties in regular expressions.

           These properties are "\b" (without braces), "\B"  (without  braces),
           "\s",  "\S",  "\w", "\W", and all the Posix character classes except
           "[[:ascii:]]".

           Starting in Perl 5.14.0, regular  expressions  compiled  within  the
           scope  of  "unicode_strings" use Unicode rules even when executed or
           compiled into larger regular expressions outside the scope.

       •   In "quotemeta" or its inline equivalent "\Q".

           Starting in Perl 5.16.0, consistent quoting rules  are  used  within
           the  scope  of  "unicode_strings",  as  described  in "quotemeta" in
           perlfunc.  Prior to that, or outside its scope, no code points above
           127 are quoted  in  UTF-8  encoded  strings,  but  in  byte  encoded
           strings, code points between 128-255 are always quoted.

       •   In the ".." or range operator.

           Starting  in Perl 5.26.0, the range operator on strings treats their
           lengths consistently within the scope of "unicode_strings". Prior to
           that, or outside its scope, it could produce strings whose length in
           characters exceeded that of the right-hand side,  where  the  right-
           hand side took up more bytes than the correct range endpoint.

       •   In "split"'s special-case whitespace splitting.

           Starting  in  Perl  5.28.0,  the  "split"  function  with  a pattern
           specified as a string containing a single space  handles  whitespace
           characters consistently within the scope of "unicode_strings". Prior
           to  that,  or  outside  its  scope,  characters  that are whitespace
           according to Unicode rules but not according  to  ASCII  rules  were
           treated  as  field  contents  rather than field separators when they
           appear in byte-encoded strings.

       You can  see  from  the  above  that  the  effect  of  "unicode_strings"
       increased  over  several Perl releases.  (And Perl's support for Unicode
       continues to improve; it's best to use the latest available  release  in
       order  to  get  the  most complete and accurate results possible.)  Note
       that "unicode_strings" is automatically chosen  if  you  "use v5.12"  or
       higher.

       For Perls earlier than those described above, or when a string is passed
       to  a  function  outside  the  scope  of "unicode_strings", see the next
       section.

   Forcing Unicode in Perl (Or Unforcing Unicode in Perl)
       Sometimes (see "When Unicode Does Not Happen" or  "The  "Unicode  Bug"")
       there  are  situations where you simply need to force a byte string into
       UTF-8, or vice versa.  The standard module Encode can be used for  this,
       or     the     low-level     calls     utf8::upgrade($bytestring)    and
       "utf8::downgrade($utf8string[, FAIL_OK])".

       Note that utf8::downgrade() can fail if the string  contains  characters
       that don't fit into a byte.

       Calling either function on a string that already is in the desired state
       is a no-op.

       "ASCII  Rules  versus Unicode Rules" gives all the ways that a string is
       made to use Unicode rules.

   Using Unicode in XS
       See "Unicode Support" in perlguts for an introduction to Unicode at  the
       XS level, and "Unicode Support" in perlapi for the API details.

   Hacking  Perl  to work on earlier Unicode versions (for very serious hackers
       only)
       Perl by default comes with the latest supported Unicode  version  built-
       in,  but  the goal is to allow you to change to use any earlier one.  In
       Perls v5.20 and v5.22, however, the earliest usable version  is  Unicode
       5.1.  Perl v5.18 and v5.24 are able to handle all earlier versions.

       Download  the  files  in the desired version of Unicode from the Unicode
       web site <https://www.unicode.org>).  These should replace the  existing
       files  in  lib/unicore in the Perl source tree.  Follow the instructions
       in README.perl in that directory to change some of their names, and then
       build perl (see INSTALL).

   Porting code from perl-5.6.X
       Perls starting in 5.8 have a different Unicode model from  5.6.  In  5.6
       the  programmer  was required to use the "utf8" pragma to declare that a
       given scope expected to deal with Unicode data and had to make sure that
       only Unicode data were reaching that scope. If you  have  code  that  is
       working  with  5.6,  you  will need some of the following adjustments to
       your code. The examples are written such that the code will continue  to
       work under 5.6, so you should be safe to try them out.

       •  A filehandle that should read or write UTF-8

            if ($] > 5.008) {
              binmode $fh, ":encoding(UTF-8)";
            }

       •  A scalar that is going to be passed to some extension

          Be  it  "Compress::Zlib", "Apache::Request" or any extension that has
          no mention of Unicode in the manpage, you need to make sure that  the
          UTF8  flag  is  stripped  off.  Note that at the time of this writing
          (January 2012) the mentioned  modules  are  not  UTF-8-aware.  Please
          check the documentation to verify if this is still true.

            if ($] > 5.008) {
              require Encode;
              $val = Encode::encode("UTF-8", $val); # make octets
            }

       •  A scalar we got back from an extension

          If  you  believe the scalar comes back as UTF-8, you will most likely
          want the UTF8 flag restored:

            if ($] > 5.008) {
              require Encode;
              $val = Encode::decode("UTF-8", $val);
            }

       •  Same thing, if you are really sure it is UTF-8

            if ($] > 5.008) {
              require Encode;
              Encode::_utf8_on($val);
            }

       •  A wrapper for DBI "fetchrow_array" and "fetchrow_hashref"

          When the database contains only UTF-8, a wrapper function  or  method
          is  a  convenient  way  to  replace  all  your  "fetchrow_array"  and
          "fetchrow_hashref" calls. A wrapper function will also make it easier
          to adapt to future enhancements in your database driver. Note that at
          the time of this writing (January 2012), the DBI has no  standardized
          way  to  deal  with UTF-8 data. Please check the DBI documentation to
          verify if that is still true.

            sub fetchrow {
              # $what is one of fetchrow_{array,hashref}
              my($self, $sth, $what) = @_;
              if ($] < 5.008) {
                return $sth->$what;
              } else {
                require Encode;
                if (wantarray) {
                  my @arr = $sth->$what;
                  for (@arr) {
                    defined && /[^\000-\177]/ && Encode::_utf8_on($_);
                  }
                  return @arr;
                } else {
                  my $ret = $sth->$what;
                  if (ref $ret) {
                    for my $k (keys %$ret) {
                      defined
                      && /[^\000-\177]/
                      && Encode::_utf8_on($_) for $ret->{$k};
                    }
                    return $ret;
                  } else {
                    defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret;
                    return $ret;
                  }
                }
              }
            }

       •  A large scalar that you know can only contain ASCII

          Scalars that contain only ASCII and are marked as UTF-8 are sometimes
          a drag to your program. If  you  recognize  such  a  situation,  just
          remove the UTF8 flag:

            utf8::downgrade($val) if $] > 5.008;

BUGS
       See also "The "Unicode Bug"" above.

   Interaction with Extensions
       When Perl exchanges data with an extension, the extension should be able
       to  understand  the  UTF8  flag  and  act  accordingly. If the extension
       doesn't recognize that flag, it's likely that the extension will  return
       incorrectly-flagged data.

       So  if  you're  working  with Unicode data, consult the documentation of
       every module you're using if there are  any  issues  with  Unicode  data
       exchange.  If  the  documentation  does  not  talk about Unicode at all,
       suspect the worst and probably look at  the  source  to  learn  how  the
       module  is  implemented.  Modules  written  completely in Perl shouldn't
       cause problems. Modules that directly or indirectly access code  written
       in other programming languages are at risk.

       For  affected functions, the simple strategy to avoid data corruption is
       to always make the encoding of the exchanged data  explicit.  Choose  an
       encoding  that  you  know  the  extension  can handle. Convert arguments
       passed to the extensions to that encoding and convert results back  from
       that  encoding. Write wrapper functions that do the conversions for you,
       so you can later change the functions when the extension catches up.

       To provide an example, let's  say  the  popular  "Foo::Bar::escape_html"
       function  doesn't deal with Unicode data yet. The wrapper function would
       convert the argument to raw UTF-8 and convert the result back to  Perl's
       internal representation like so:

           sub my_escape_html ($) {
               my($what) = shift;
               return unless defined $what;
               Encode::decode("UTF-8", Foo::Bar::escape_html(
                                            Encode::encode("UTF-8", $what)));
           }

       Sometimes,  when the extension does not convert data but just stores and
       retrieves  it,  you  will  be  able  to  use  the  otherwise   dangerous
       Encode::_utf8_on() function. Let's say the popular "Foo::Bar" extension,
       written in C, provides a "param" method that lets you store and retrieve
       data according to these prototypes:

           $self->param($name, $value);            # set a scalar
           $value = $self->param($name);           # retrieve a scalar

       If  it  does not yet provide support for any encoding, one could write a
       derived class with such a "param" method:

           sub param {
             my($self,$name,$value) = @_;
             utf8::upgrade($name);     # make sure it is UTF-8 encoded
             if (defined $value) {
               utf8::upgrade($value);  # make sure it is UTF-8 encoded
               return $self->SUPER::param($name,$value);
             } else {
               my $ret = $self->SUPER::param($name);
               Encode::_utf8_on($ret); # we know, it is UTF-8 encoded
               return $ret;
             }
           }

       Some extensions provide filters  on  data  entry/exit  points,  such  as
       "DB_File::filter_store_key" and family. Look out for such filters in the
       documentation  of  your  extensions;  they  can  make  the transition to
       Unicode data much easier.

   Speed
       Some functions are slower when working on UTF-8 encoded strings than  on
       byte  encoded  strings.   All functions that need to hop over characters
       such as length(), substr() or index(), or matching  regular  expressions
       can work much faster when the underlying data are byte-encoded.

       In  Perl 5.8.0 the slowness was often quite spectacular; in Perl 5.8.1 a
       caching scheme was introduced which improved the situation.  In general,
       operations with UTF-8 encoded strings are still slower. As  an  example,
       the Unicode properties (character classes) like "\p{Nd}" are known to be
       quite  a  bit  slower  (5-20 times) than their simpler counterparts like
       "[0-9]" (then again, there are hundreds of Unicode  characters  matching
       "Nd" compared with the 10 ASCII characters matching "[0-9]").

SEE ALSO
       perlunitut,  perluniintro,  perluniprops,  Encode,  open,  utf8,  bytes,
       perlretut,             "${^UNICODE}"             in             perlvar,
       <https://www.unicode.org/reports/tr44>).

perl v5.40.1                       2026-08-30                    PERLUNICODE(1)

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