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bind(3pm)             User Contributed Perl Documentation             bind(3pm)

NAME
       Tk::bind - Arrange for X events to invoke callbacks

SYNOPSIS
       Retrieve bindings:

           $widget->bind

           $widget->bind(tag)

           $widget->bind(sequence)

           $widget->bind(tag,sequence)

       Associate and destroy bindings:

           $widget->bind(sequence,callback)

           $widget->bind(tag,sequence,callback)

DESCRIPTION
       The bind method associates callbacks with X events.  If callback is
       specified, bind will arrange for callback to be evaluated whenever the
       event(s) given by sequence occur in the window(s) identified by $widget
       or tag.  If callback is an empty string then the current binding for
       sequence is destroyed, leaving sequence unbound.  In all of the cases
       where a callback argument is provided, bind returns an empty string.

       If sequence is specified without a callback, then the callback currently
       bound to sequence is returned, or undef is returned if there is no
       binding for sequence.  If neither sequence nor callback is specified,
       then the return value is a list whose elements are all the sequences for
       which there exist bindings for tag.

       If no tag is specified then the bind refers to $widget.  If tag is
       specified then it is typically a class name and the bind refers to all
       instances of the class on the MainWindow associated with $widget. (It is
       possible for tag to be another "widget object" but this practice is
       deprecated.) Perl's ref($object) can be used to get the class name of
       any object.  Each window has an associated list of tags, and a binding
       applies to a particular window if its tag is among those specified for
       the window.  Although the bindtags method may be used to assign an
       arbitrary set of binding tags to a window, the default binding tags
       provide the following behavior:

       If a tag is the name of an internal window the binding applies to that
       window.

       If the tag is the name of a toplevel window the binding applies to the
       toplevel window and all its internal windows.

       If the tag is the name of a class of widgets, such as Tk::Button, the
       binding applies to all widgets in that class;

       If tag has the value all, the binding applies to all windows descended
       from the MainWindow of the application.

EVENT PATTERNS
       The sequence argument specifies a sequence of one or more event
       patterns, with optional white space between the patterns.  Each event
       pat may take one of three forms.  In the simplest case it is a single
       printing ASCII character, such as a or [.  The character may not be a
       space character or the character <.  This form of pattern matches a
       KeyPress event for the particular character.  The second form of pattern
       is longer but more general.  It has the following syntax:

           '<modifier-modifier-type-detail>'

       The entire event pattern is surrounded by angle brackets, and normally
       needs to be quoted, as angle brackets are special to perl.  Inside the
       angle brackets are zero or more modifiers, an event type, and an extra
       piece of information (detail) identifying a particular button or keysym.
       Any of the fields may be omitted, as long as at least one of type and
       detail is present.  The fields must be separated by white space or
       dashes.

       The third form of pattern is used to specify a user-defined, named
       virtual event; see Tk::event for details.  It has the following syntax:

           '<<name>>'

       The entire virtual event pattern is surrounded by double angle brackets.
       Inside the angle brackets is the user-defined name of the virtual event.
       Modifiers, such as Shift or Control, may not be combined with a virtual
       event to modify it.  Bindings on a virtual event may be created before
       the virtual event is defined, and if the definition of a virtual event
       changes dynamically, all windows bound to that virtual event will
       respond immediately to the new definition.

MODIFIERS
       Modifiers consist of any of the following values:

        Control        Mod2, M2
        Shift          Mod3, M3
        Lock           Mod4, M4
        Button1, B1    Mod5, M5
        Button2, B2    Meta, M
        Button3, B3    Alt
        Button4, B4    Double
        Button5, B5    Triple
        Mod1,    M1    Quadruple

       Where more than one value is listed, separated by commas, the values are
       equivalent.  Most of the modifiers have the obvious X meanings.  For
       example, Button1 requires that button 1 be depressed when the event
       occurs.  For a binding to match a given event, the modifiers in the
       event must include all of those specified in the event pattern.  An
       event may also contain additional modifiers not specified in the
       binding.  For example, if button 1 is pressed while the shift and
       control keys are down, the pattern <Control-Button-1> will match the
       event, but <Mod1-Button-1> will not.  If no modifiers are specified,
       then any combination of modifiers may be present in the event.

       Meta and M refer to whichever of the M1 through M5 modifiers is
       associated with the meta key(s) on the keyboard (keysyms Meta_R and
       Meta_L).  If there are no meta keys, or if they are not associated with
       any modifiers, then Meta and M will not match any events.  Similarly,
       the Alt modifier refers to whichever modifier is associated with the alt
       key(s) on the keyboard (keysyms Alt_L and Alt_R).

       The Double, Triple and Quadruple modifiers are a convenience for
       specifying double mouse clicks and other repeated events. They cause a
       particular event pattern to be repeated 2, 3 or 4 times, and also place
       a time and space requirement on the sequence: for a sequence of events
       to match a Double, Triple or Quadruple pattern, all of the events must
       occur close together in time and without substantial mouse motion in
       between.  For example, <Double-Button-1> is equivalent to
       <Button-1><Button-1> with the extra time and space requirement.

EVENT TYPES
       The type field may be any of the standard X event types, with a few
       extra abbreviations.  Below is a list of all the valid types; where two
       names appear together, they are synonyms.

           Activate            Destroy            Map
           ButtonPress, Button Enter              MapRequest
           ButtonRelease       Expose             Motion
           Circulate           FocusIn            MouseWheel
           CirculateRequest    FocusOut           Property
           Colormap            Gravity            Reparent
           Configure           KeyPress, Key      ResizeRequest
           ConfigureRequest    KeyRelease         Unmap
           Create              Leave              Visibility
           Deactivate

       Most of the above events have the same fields and behaviors  as  events
       in  the X Windowing system.  You can find more detailed descriptions of
       these events in any X window programming book.  A couple of the  events
       are  extensions to the X event system to support features unique to the
       Macintosh and Windows platforms.  We provide a little  more  detail  on
       these events here.  These include:

           Activate
           Deactivate

       These two events are sent to every sub-window of a toplevel when they
       change state.  In addition to the focus Window, the Macintosh platform
       and Windows platforms have a notion of an active window (which often has
       but is not required to have the focus).  On the Macintosh, widgets in
       the active window have a different appearance than widgets in deactive
       windows.  The Activate event is sent to all the sub-windows in a
       toplevel when it changes from being deactive to active.  Likewise, the
       Deactive event is sent when the window's state changes from active to
       deactive.  There are no use- ful percent substitutions you would make
       when binding to these events.

           MouseWheel

       Some mice on the Windows platform support a mouse wheel  which  is used
       for  scrolling  documents  without using the scrollbars.  By rolling the
       wheel, the system will generate MouseWheel events that the  application
       can use to scroll.  Like Key events the event is always routed to the
       window that currently  has  focus.  When  the event is received you can
       use the %D substitution to get the delta field for the event which is a
       integer value of  motion  that  the mouse  wheel  has  moved.  The
       smallest value for which the system will report is defined by the OS.
       On Windows  95  &  98  machines this value is at least 120 before it is
       reported.  However, higher resolution devices may be available in the
       future.   The  sign  of the  value  determines  which direction your
       widget should scroll.  Positive values should scroll up and negative
       values should scroll down.

       The last part of a long event specification is detail.  In the case of a
       ButtonPress or ButtonRelease event, it is the number of a button (1-5).
       If a button number is given, then only an event on that particular
       button will match;  if no button number is given, then an event on any
       button will match.  Note:  giving a specific button number is different
       than specifying a button modifier; in the first case, it refers to a
       button being pressed or released, while in the second it refers to some
       other button that is already depressed when the matching event occurs.
       If a button number is given then type may be omitted:  if will default
       to ButtonPress.  For example, the specifier <1> is equivalent to
       <ButtonPress-1>.

       If the event type is KeyPress or KeyRelease, then detail may be
       specified in the form of an X keysym.  Keysyms are textual
       specifications for particular keys on the keyboard; they include all the
       alphanumeric ASCII characters (e.g. ``a'' is the keysym for the ASCII
       character ``a''), plus descriptions for non-alphanumeric characters
       (``comma'' is the keysym for the comma character), plus descriptions for
       all the non-ASCII keys on the keyboard (``Shift_L'' is the keysm for the
       left shift key, and ``F1'' is the keysym for the F1 function key, if it
       exists).  The complete list of keysyms is not presented here;  it is
       available in other X documentation and may vary from system to system.
       If necessary, you can use the 'K' notation described below to print out
       the keysym name for a particular key.  If a keysym detail is given, then
       the type field may be omitted;  it will default to KeyPress.  For
       example, <Control-comma> is equivalent to <Control-KeyPress-comma>.

BINDING CALLBACKS AND SUBSTITUTIONS
       The callback argument to bind is a perl/Tk callback.  which will be
       executed whenever the given event sequence occurs.  (See Tk::callbacks
       for description of the possible forms.)  Callback will be associated
       with the same MainWindow that is associated with the $widget that was
       used to invoke the bind method, and it will run as though called from
       MainLoop.  If callback contains any Ev(%) calls, then each "nested"
       Ev(%) "callback" will be evaluated when the event occurs to form
       arguments to be passed to the main callback.  The replacement depends on
       the character %, as defined in the list below.  Unless otherwise
       indicated, the replacement string is the numeric (decimal) value of the
       given field from the current event. Perl/Tk has enhanced this mechanism
       slightly compared to the comparable Tcl/Tk mechanism. The enhancements
       are not yet all reflected in the list below.  Some of the substitutions
       are only valid for certain types of events;  if they are used for other
       types of events the value substituted is undefined (not the same as
       undef!).

       '#' The  number  of the last client request processed by the server (the
           serial field from the event).  Valid for all event types.

       'a' The above field from the event, formatted as a  hexadecimal  number.
           Valid only for Configure events.

       'b' The  number  of the button that was pressed or released.  Valid only
           for ButtonPress and ButtonRelease events.

       'c' The count field from the event.  Valid only for Expose events.

       'd' The detail field from the event.  The 'd' is replaced  by  a  string
           identifying  the  detail.   For  Enter, Leave, FocusIn, and FocusOut
           events, the string will be one of the following:

            NotifyAncestor          NotifyNonlinearVirtual
            NotifyDetailNone        NotifyPointer
            NotifyInferior          NotifyPointerRoot
            NotifyNonlinear         NotifyVirtual

           For ConfigureRequest events, the string will be one of:

            Above                   Opposite
            Below                   None
            BottomIf                TopIf

           For events other than these, the substituted  string  is  undefined.
           (Note  that  this  is not the same as Detail part of sequence use to
           specify the event.)

       'f' The focus field from the event (0 or 1).  Valid only for  Enter  and
           Leave events.

       'h' The  height  field  from  the  event.   Valid  only  for  Configure,
           ConfigureRequest, Create, Expose, and ResizeRequest events.

       'i' The window field from the  event,  represented  as   a   hexadecimal
           integer.

       'k' The  keycode  field  from  the  event.   Valid only for KeyPress and
           KeyRelease events.

       'm' The mode field from the event.  The substituted  string  is  one  of
           NotifyNormal,   NotifyGrab,   NotifyUngrab,  or  NotifyWhileGrabbed.
           Valid only for Enter, FocusIn, FocusOut, and Leave events.

       'o' The override_redirect field from the event.   Valid  only  for  Map,
           Reparent, and Configure events.

       'p' The  place  field  from the event, substituted as one of the strings
           PlaceOnTop  or  PlaceOnBottom.   Valid  only   for   Circulate   and
           CirculateRequest events.

       's' The  state  field  from  the event.  For ButtonPress, ButtonRelease,
           Enter, KeyPress, KeyRelease, Leave, and  Motion  events,  a  decimal
           string   is   substituted.   For  Visibility,  one  of  the  strings
           VisibilityUnobscured,        VisibilityPartiallyObscured,        and
           VisibilityFullyObscured is substituted.

       't' The time field from the event.  Valid only for events that contain a
           time field.

       'w' The   width  field  from  the  event.   Valid  only  for  Configure,
           ConfigueRequest, Create, Expose, and ResizeREquest events.

       'x' The x field from the event.  Valid only for events containing  an  x
           field.

       'y' The  y  field  from the event.  Valid only for events containing a y
           field.

       '@' The string "@x,y" where x and y are as above.  Valid only for events
           containing x and y fields.   This  format  is  used  my  methods  of
           Tk::Text and similar widgets.

       'A' Substitutes the UNICODE character corresponding to the event, or the
           empty  string if the event doesn't correspond to a UNICODE character
           (e.g. the shift key was pressed).  XmbLookupString does all the work
           of translating from the event to a UNICODE  character.   Valid  only
           for KeyPress and KeyRelease events.

       'B' The  border_width  field  from the event.  Valid only for Configure,
           ConfigureRequest and Create events.

       'D' This reports the delta value of a  MouseWheel  event.    The   delta
           value   represents   the  rotation  units  the  mouse wheel has been
           moved.  On Windows 95 & 98 systems  the  smallest  value   for   the
           delta  is  120.  Future systems may support higher resolution values
           for the delta.  The sign of the value represents the  direction  the
           mouse wheel was scrolled.

       'E' The send_event field from the event.  Valid for all event types.

       'K' The  keysym  corresponding  to  the  event, substituted as a textual
           string.  Valid only for KeyPress and KeyRelease events.

       'N' The keysym corresponding to the  event,  substituted  as  a  decimal
           number.  Valid only for KeyPress and KeyRelease events.

       'R' The  root  window  identifier from the event.  Valid only for events
           containing a root field.

       'S' The subwindow window identifier from the event, as an object  if  it
           is  one  otherwise  as  a hexadecimal number.  Valid only for events
           containing a subwindow field.

       'T' The type field from the event.  Valid for all event types.

       'W' The window to which the event was reported (the $widget  field  from
           the event) - as an perl/Tk object.  Valid for all event types.

       'X' The  x_root  field from the event.  If a virtual-root window manager
           is being used  then  the  substituted  value  is  the  corresponding
           x-coordinate  in  the  virtual  root.   Valid  only for ButtonPress,
           ButtonRelease, KeyPress, KeyRelease, and Motion events.

       'Y' The y_root field from the event.  If a virtual-root  window  manager
           is  being  used  then  the  substituted  value  is the corresponding
           y-coordinate in the  virtual  root.   Valid  only  for  ButtonPress,
           ButtonRelease, KeyPress, KeyRelease, and Motion events.

MULTIPLE MATCHES
       It  is  possible  for several bindings to match a given X event.  If the
       bindings are associated with different tag's, then each of the  bindings
       will  be  executed,  in  order.   By  default,  a  class binding will be
       executed first, followed by a binding for the widget, a binding for  its
       toplevel, and an all binding.  The bindtags method may be used to change
       this  order  for  a particular window or to associate additional binding
       tags with the window.

       return and Tk->break may be  used  inside  a  callback  to  control  the
       processing  of  matching  callbacks.   If  return  is  invoked, then the
       current callback is terminated but Tk will continue processing callbacks
       associated with other tag's.  If Tk->break is invoked within a callback,
       then that callback terminates and no other callbacks will be invoked for
       the event.  (Tk->break is implemented via  perl's  die  with  a  special
       value which is "caught" by the perl/Tk "glue" code.)

       If  more  than  one binding matches a particular event and they have the
       same tag, then the most specific binding is chosen and its  callback  is
       evaluated.   The  following  tests  are  applied, in order, to determine
       which of several matching sequences  is  more  specific:  (a)  an  event
       pattern  that  specifies  a specific button or key is more specific than
       one that doesn't; (b) a longer sequence (in terms of  number  of  events
       matched)  is more specific than a shorter sequence; (c) if the modifiers
       specified in one pattern are  a  subset  of  the  modifiers  in  another
       pattern,  then  the pattern with more modifiers is more specific.  (d) a
       virtual event whose  physical  pattern  matches  the  sequence  is  less
       specific  than  the  same physical pattern that is not associated with a
       virtual event.  (e) given a sequence that matches two  or  more  virtual
       events,  one  of  the  virtual  events  will be chosen, but the order is
       undefined.

       If the matching sequences  contain  more  than  one  event,  then  tests
       (c)-(e)  are  applied  in  order from the most recent event to the least
       recent event in the sequences.  If  these  tests  fail  to  determine  a
       winner, then the most recently registered sequence is the winner.

       If there are two (or more) virtual events that are both triggered by the
       same  sequence,  and  both of those virtual events are bound to the same
       window tag, then only one of the virtual events will be  triggered,  and
       it will be picked at random:

        $widget->eventAdd('<<Paste>>' => '<Control-y>');
        $widget->eventAdd('<<Paste>>' => '<Button-2>');
        $widget->eventAdd <<Scroll>>' => '<Button-2>');
        $widget->bind('Tk::Entry','<<Paste>>',sub { print 'Paste'});
        $widget->bind('Tk::Entry','<<Scroll>>', sub {print 'Scroll'});

       If  the user types Control-y, the <<Paste>> binding will be invoked, but
       if the user presses button 2 then one of either  the  <<Paste>>  or  the
       <<Scroll>>  bindings will be invoked, but exactly which one gets invoked
       is undefined.

       If an X event does not match any of  the  existing  bindings,  then  the
       event is ignored.  An unbound event is not considered to be an error.

MULTI-EVENT SEQUENCES AND IGNORED EVENTS
       When  a sequence specified in a bind method contains more than one event
       pattern, then its  callback  is  executed  whenever  the  recent  events
       (leading  up  to  and  including  the  current  event)  match  the given
       sequence.  This  means,  for  example,  that  if  button  1  is  clicked
       repeatedly  the  sequence  <Double-ButtonPress-1> will match each button
       press but the first.  If extraneous events that would  prevent  a  match
       occur  in the middle of an event sequence then the extraneous events are
       ignored unless they are KeyPress or ButtonPress  events.   For  example,
       <Double-ButtonPress-1>  will  match  a  sequence of presses of button 1,
       even though there will be  ButtonRelease  events  (and  possibly  Motion
       events)  between  the ButtonPress events.  Furthermore, a KeyPress event
       may be preceded by any number of other KeyPress events for modifier keys
       without the modifier keys preventing a match.  For  example,  the  event
       sequence  aB  will match a press of the a key, a release of the a key, a
       press of the Shift key, and a press of the b key:  the press of Shift is
       ignored because it is a modifier key.  Finally, if several Motion events
       occur in a row, only the last one  is  used  for  purposes  of  matching
       binding sequences.

ERRORS
       If  an  error  occurs  in  executing the callback for a binding then the
       Tk::Error  mechanism  is  used  to  report  the  error.   The  Tk::Error
       mechanism  will  be executed at same call level, and associated with the
       same MainWindow as as the callback was invoked.

CAVEATS
       Note that for the Canvas widget, the  call  to  bind  has  to  be  fully
       qualified. This is because there is already a bind method for the Canvas
       widget, which binds individual canvas tags.

           $canvas->Tk::bind

SEE ALSO
       Tk::Error Tk::callbacks Tk::bindtags

KEYWORDS
       Event, binding

perl v5.40.1                       2025-04-13                         bind(3pm)

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