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BITMAP(1)                   General Commands Manual                   BITMAP(1)

NAME
       bitmap,  bmtoa,  atobm - bitmap editor and converter utilities for the X
       Window System

SYNOPSIS
       bitmap [ -options ... ] [ filename ] [ basename ]

       bmtoa [ -chars ... ] [ filename ]

       atobm [ -chars cc ] [ -name variable ] [ -xhot number ] [ -yhot number ]
       [ filename ]

DESCRIPTION
       The bitmap program is a rudimentary tool for creating or editing rectan-
       gular images made up of 1's and 0's.  Bitmaps are used in X for defining
       clipping regions, cursor shapes, icon shapes, and tile and stipple  pat-
       terns.

       The  bmtoa  and  atobm filters convert bitmap files (FILE FORMAT) to and
       from ASCII strings.  They are most commonly used to  quickly  print  out
       bitmaps and to generate versions for including in text.

COMMAND LINE OPTIONS
       Bitmap  supports  the  standard  X  Toolkit  command line arguments (see
       X(7)).  The following additional arguments are supported as well.

       -size WIDTHxHEIGHT
           Specifies size of the grid in squares.

       -sw dimension
           Specifies the width of squares in pixels.

       -sh dimension
           Specifies the height of squares in pixels.

       -gt dimension
           Grid tolerance.  If the square dimensions fall below  the  specified
           value, grid will be automatically turned off.

       -grid, +grid
           Turns on or off the grid lines.

       -axes, +axes
           Turns on or off the major axes.

       -dashed, +dashed
           Turns on or off dashing for the frame and grid lines.

       -stippled, +stippled
           Turns on or off stippling of highlighted squares.

       -proportional, +proportional
           Turns  proportional  mode  on  or  off.  If proportional mode is on,
           square width is equal to square height.   If  proportional  mode  is
           off, bitmap will use the smaller square dimension, if they were ini-
           tially different.

       -dashes filename
           Specifies the bitmap to be used as a stipple for dashing.

       -stipple filename
           Specifies the bitmap to be used as a stipple for highlighting.

       -hl color
           Specifies the color used for highlighting.

       -fr color
           Specifies the color used for the frame and grid lines.

       filename
           Specifies  the  bitmap  to be initially loaded into the program.  If
           the file does not exist, bitmap will assume it is a new file.

       basename
           Specifies the basename to be used in the C code output file.  If  it
           is  different  than  the  basename  in the working file, bitmap will
           change it when saving the file.

       Bmtoa accepts the following option:

       -chars cc
           This option specifies the pair of characters to use  in  the  string
           version  of  the bitmap.  The first character is used for 0 bits and
           the second character is used for 1 bits.   The  default  is  to  use
           dashes (-) for 0's and sharp signs (#) for 1's.

       Atobm accepts the following options:

       -chars cc
           This  option specifies the pair of characters to use when converting
           string bitmaps into arrays of numbers.  The first  character  repre-
           sents  a 0 bit and the second character represents a 1 bit.  The de-
           fault is to use dashes (-) for 0's and sharp signs (#) for 1's.

       -name variable
           This option specifies the variable name to be used when writing  out
           the bitmap file.  The default is to use the basename of the filename
           command  line  argument  or  leave it blank if the standard input is
           read.

       -xhot number
           This option specifies the X coordinate of the hotspot.   Only  posi-
           tive  values are allowed.  By default, no hotspot information is in-
           cluded.

       -yhot number
           This option specifies the Y coordinate of the hotspot.   Only  posi-
           tive  values are allowed.  By default, no hotspot information is in-
           cluded.

USAGE
       Bitmap displays grid in which each square represents a single bit in the
       picture being edited.  Actual size of the bitmap image, as it would  ap-
       pear normally and inverted, can be obtained by pressing Meta-I key.  You
       are  free  to  move  the image popup out of the way to continue editing.
       Pressing the left mouse button in the popup window or Meta-I again  will
       remove the real size bitmap image.

       If the bitmap is to be used for defining a cursor, one of the squares in
       the images may be designated as the hot spot.  This determines where the
       cursor  is  actually pointing.  For cursors with sharp tips (such as ar-
       rows or fingers), this is usually at the end of the tip;  for  symmetric
       cursors (such as crosses or bullseyes), this is usually at the center.

       Bitmaps  are  stored as small C code fragments suitable for including in
       applications.  They provide an array of bits as well  as  symbolic  con-
       stants giving the width, height, and hot spot (if specified) that may be
       used in creating cursors, icons, and tiles.

EDITING
       To  edit  a bitmap image simply click on one of the buttons with drawing
       commands (Point, Curve, Line, Rectangle, etc.) and move the pointer into
       the bitmap grid window.  Press one of the buttons on your mouse and  the
       appropriate action will take place.  You can either set, clear or invert
       the grid squares.  Setting a grid square corresponds to setting a bit in
       the  bitmap image to 1.  Clearing a grid square corresponds to setting a
       bit in the bitmap image to 0.  Inverting a grid  square  corresponds  to
       changing a bit in the bitmap image from 0 to 1 or 1 to 0, depending what
       its  previous  state  was.   The default behavior of mouse buttons is as
       specified below.

                 MouseButton1        Set
                 MouseButton2        Invert
                 MouseButton3        Clear
                 MouseButton4        Clear
                 MouseButton5        Clear

       This default behavior can be changed by setting the button function  re-
       sources.  An example is provided below.

                 bitmap*button1Function: Set
                 bitmap*button2Function: Clear
                 bitmap*button3Function: Invert
                 etc.

       The  button function applies to all drawing commands, including copying,
       moving and pasting, flood filling and setting the hot spot.

DRAWING COMMANDS
       Here is the list of drawing commands accessible through the  buttons  at
       the left side of the application's window.  Some commands can be aborted
       by pressing A inside the bitmap window, allowing the user to select dif-
       ferent guiding points where applicable.

       Clear
           This  command clears all bits in the bitmap image.  The grid squares
           will be set to the background color.  Pressing C inside  the  bitmap
           window has the same effect.

       Set This  command  sets  all bits in the bitmap image.  The grid squares
           will be set to the foreground color.  Pressing S inside  the  bitmap
           window has the same effect.

       Invert
           This command inverts all bits in the bitmap image.  The grid squares
           will be inverted appropriately.  Pressing I inside the bitmap window
           has the same effect.

       Mark
           This  command  is used to mark an area of the grid by dragging out a
           rectangular shape in the  highlighting  color.   Once  the  area  is
           marked, it can be operated on by a number of commands (see Up, Down,
           Left,  Right,  Rotate, Flip, Cut, etc.)  Only one marked area can be
           present at any time.  If you attempt to mark another area,  the  old
           mark  will  vanish.   The  same  effect  can be achieved by pressing
           Shift-MouseButton1 and dragging out a rectangle in the grid  window.
           Pressing Shift-MouseButton2 will mark the entire grid area.

       Unmark
           This  command will cause the marked area to vanish.  The same effect
           can be achieved by pressing Shift-MouseButton3.

       Copy
           This command is used to copy an area of the grid from  one  location
           to another.  If there is no marked grid area displayed, Copy behaves
           just  like  Mark  described above.  Once there is a marked grid area
           displayed in the highlighting color, this command has  two  alterna-
           tive behaviors.  If you click a mouse button inside the marked area,
           you  will  be  able to drag the rectangle that represents the marked
           area to the desired location.  After you release the  mouse  button,
           the area will be copied.  If you click outside the marked area, Copy
           will  assume  that you wish to mark a different region of the bitmap
           image, thus it will behave like Mark again.

       Move
           This command is used to move an area of the grid from  one  location
           to  another.   Its  behavior resembles the behavior of Copy command,
           except that the marked area will be moved instead of copied.

       Flip Horizontally
           This command will flip the bitmap image with respect to the horizon-
           tal axes.  If a marked area of the grid is highlighted, it will  op-
           erate  only  inside  the  marked area.  Pressing H inside the bitmap
           window has the same effect.

       Up  This command moves the bitmap image one pixel up.  If a marked  area
           of  the  grid is highlighted, it will operate only inside the marked
           area.  Pressing UpArrow inside the bitmap window has  the  same  ef-
           fect.

       Flip Vertically
           This command will flip the bitmap image with respect to the vertical
           axes.   If a marked area of the grid is highlighted, it will operate
           only inside the marked area.  Pressing V inside  the  bitmap  window
           has the same effect.

       Left
           This  command  moves  the  bitmap image one pixel to the left.  If a
           marked area of the grid is highlighted, it will operate only  inside
           the  marked  area.   Pressing LeftArrow inside the bitmap window has
           the same effect.

       Fold
           This command will fold the bitmap image so that the opposite corners
           become adjacent.  This is useful when  creating  bitmap  images  for
           tiling.  Pressing F inside the bitmap window has the same effect.

       Right
           This  command  moves  the bitmap image one pixel to the right.  If a
           marked area of the grid is highlighted, it will operate only  inside
           the  marked  area.  Pressing RightArrow inside the bitmap window has
           the same effect.

       Rotate Left
           This command rotates  the  bitmap  image  90  degrees  to  the  left
           (counter  clockwise.)   If a marked area of the grid is highlighted,
           it will operate only inside the marked area.  Pressing L inside  the
           bitmap window has the same effect.

       Down
           This  command  moves  the  bitmap image one pixel down.  If a marked
           area of the grid is highlighted, it will  operate  only  inside  the
           marked  area.   Pressing  DownArrow inside the bitmap window has the
           same effect.

       Rotate Right
           This command rotates the  bitmap  image  90  degrees  to  the  right
           (clockwise.)   If  a marked area of the grid is highlighted, it will
           operate only inside the marked area.  Pressing R inside  the  bitmap
           window has the same effect.

       Point
           This  command  will  change  the  grid  squares underneath the mouse
           pointer if a mouse button is being pressed down.  If  you  drag  the
           mouse button continuously, the line may not be continuous, depending
           on the speed of your system and frequency of mouse motion events.

       Curve
           This  command  will  change  the  grid  squares underneath the mouse
           pointer if a mouse button is being pressed down.  If  you  drag  the
           mouse  button  continuously, it will make sure that the line is con-
           tinuous.  If your system is slow or bitmap receives very  few  mouse
           motion events, it might behave quite strangely.

       Line
           This  command  will  change  the  grid squares in a line between two
           squares.  Once you press a mouse button in the grid  window,  bitmap
           will  highlight  the line from the square where the mouse button was
           initially pressed to the square where the mouse pointer is  located.
           By  releasing the mouse button you will cause the change to take ef-
           fect, and the highlighted line will disappear.

       Rectangle
           This command will change the grid squares in a rectangle between two
           squares.  Once you press a mouse button in the grid  window,  bitmap
           will  highlight the rectangle from the square where the mouse button
           was initially pressed to the square where the mouse pointer  is  lo-
           cated.   By  releasing the mouse button you will cause the change to
           take effect, and the highlighted rectangle will disappear.

       Filled Rectangle
           This command is identical to Rectangle, except at the end  the  rec-
           tangle will be filled rather than outlined.

       Circle
           This  command  will  change the grid squares in a circle between two
           squares.  Once you press a mouse button in the grid  window,  bitmap
           will highlight the circle from the square where the mouse button was
           initially  pressed to the square where the mouse pointer is located.
           By releasing the mouse button you will cause the change to take  ef-
           fect, and the highlighted circle will disappear.

       Filled Circle
           This  command  is  identical to Circle, except at the end the circle
           will be filled rather than outlined.

       Flood Fill
           This command will flood fill the connected area underneath the mouse
           pointer when you click on the desired square.   Diagonally  adjacent
           squares are not considered to be connected.

       Set Hot Spot
           This  command  designates  one square in the grid as the hot spot if
           this bitmap image is to be used for defining a cursor.   Pressing  a
           mouse  button in the desired square will cause a diamond shape to be
           displayed.

       Clear Hot Spot
           This command removes any designated hot spot from the bitmap image.

       Undo
           This command will undo the last executed command.  It has depth one,
           that is, pressing Undo after Undo will undo itself.

FILE MENU
       The File menu commands can be accessed by pressing the File  button  and
       selecting  the  appropriate menu entry, or by pressing Ctrl key with an-
       other key.  These commands deal with files and global bitmap parameters,
       such as size, basename, filename etc.

       New This command will clear the editing area and prompt for the name  of
           the new file to be edited.  It will not load in the new file.

       Load
           This  command is used to load a new bitmap file into the bitmap edi-
           tor.  If the current image has not been saved, user  will  be  asked
           whether to save or ignore the changes.  The editor can edit only one
           file  at  a  time.  If you need interactive editing, run a number of
           editors and use cut and paste mechanism as described below.

       Insert
           This command is used to insert a bitmap file into  the  image  being
           currently  edited.  After being prompted for the filename, click in-
           side the grid window and drag the outlined rectangle to the location
           where you want to insert the new file.

       Save
           This command will save the bitmap image.  It will not prompt for the
           filename unless it is said to be <none>.  If you leave the  filename
           undesignated or -, the output will be piped to stdout.

       Save As
           This  command  will  save the bitmap image after prompting for a new
           filename.  It should be used if you want to change the filename.

       Resize
           This command is used to resize the editing area to the new number of
           pixels.  The size should be entered in the WIDTHxHEIGHT format.  The
           information in the image being edited will not be  lost  unless  the
           new size is smaller that the current image size.  The editor was not
           designed to edit huge files.

       Rescale
           This  command  is  used to rescale the editing area to the new width
           and height.  The size should be entered in the WIDTHxHEIGHT  format.
           It  will  not  do  antialiasing  and information will be lost if you
           rescale to the smaller sizes.  Feel free to add you  own  algorithms
           for better rescaling.

       Filename
           This  command  is  used  to change the filename without changing the
           basename nor saving the file.  If you specify - for a filename,  the
           output will be piped to stdout.

       Basename
           This command is used to change the basename, if a different one from
           the specified filename is desired.

       Quit
           This command will terminate the bitmap application.  If the file was
           not saved, user will be prompted and asked whether to save the image
           or not.  This command is preferred over killing the process.

EDIT MENU
       The  Edit  menu commands can be accessed by pressing the Edit button and
       selecting the appropriate menu entry, or by pressing Meta key  with  an-
       other  key.   These  commands deal with editing facilities such as grid,
       axes, zooming, cut and paste, etc.

       Image
           This command will display the image being edited and its inverse  in
           its  actual size in a separate window.  The window can be moved away
           to continue with editing.  Pressing the left mouse button in the im-
           age window will cause it to disappear from the screen.

       Grid
           This command controls the grid in the editing  area.   If  the  grid
           spacing is below the value specified by gridTolerance resource (8 by
           default),  the grid will be automatically turned off.  It can be en-
           forced by explicitly activating this command.

       Dashed
           This command controls the stipple for drawing the grid  lines.   The
           stipple  specified by dashes resource can be turned on or off by ac-
           tivating this command.

       Axes
           This command controls the highlighting of the main axes of the image
           being edited.  The actual lines are not part of the image.  They are
           provided to aid user when constructing symmetrical images, or  when-
           ever having the main axes highlighted helps your editing.

       Stippled
           This  command controls the stippling of the highlighted areas of the
           bitmap image.  The stipple specified  by  stipple  resource  can  be
           turned on or off by activating this command.

       Proportional
           This  command  controls  the proportional mode.  If the proportional
           mode is on, width and height of all image squares are forced  to  be
           equal, regardless of the proportions of the bitmap window.

       Zoom
           This  command  controls the zoom mode.  If there is a marked area of
           the image already displayed, bitmap will automatically zoom into it.
           Otherwise, user will have to highlight an area to be edited  in  the
           zoom mode and bitmap will automatically switch into it.  One can use
           all the editing commands and other utilities in the zoom mode.  When
           you zoom out, undo command will undo the whole zoom session.

       Cut This  commands  cuts the contents of the highlighted image area into
           the internal cut and paste buffer.

       Copy
           This command copies the contents of the highlighted image area  into
           the internal cut and paste buffer.

       Paste
           This  command  will check if there are any other bitmap applications
           with a highlighted image area, or if there is something in  the  in-
           ternal  cut and paste buffer and copy it to the image.  To place the
           copied image, click in the editing window and drag the outlined  im-
           age  to the position where you want to place i, and then release the
           button.

CUT AND PASTE
       Bitmap supports two cut and paste mechanisms; the internal cut and paste
       and the global X selection cut and paste.  The internal cut and paste is
       used when executing copy and move drawing commands and also cut and copy
       commands from the edit menu.  The global X selection cut  and  paste  is
       used  whenever  there  is a highlighted area of a bitmap image displayed
       anywhere on the screen.  To copy a part of image from another bitmap ed-
       itor simply highlight the desired area by  using  the  Mark  command  or
       pressing the shift key and dragging the area with the left mouse button.
       When the selected area becomes highlighted, any other applications (such
       as  xterm, etc.) that use primary selection will discard their selection
       values and unhighlight the appropriate information.  Now, use the  Paste
       command  for  the Edit menu or control mouse button to copy the selected
       part of image into another (or the same) bitmap application.  If you at-
       tempt to do this without a visible highlighted image  area,  the  bitmap
       will  fall  back to the internal cut and paste buffer and paste whatever
       was there stored at the moment.

WIDGETS
       Below is the widget structure of the  bitmap  application.   Indentation
       indicates hierarchical structure.  The widget class name is given first,
       followed  by  the  widget  instance name.  All widgets except the bitmap
       widget are from the standard Athena widget set.

            Bitmap bitmap
                 TransientShell image
                      Box box
                           Label normalImage
                           Label invertedImage
                 TransientShell input
                      Dialog dialog
                           Command okay
                           Command cancel
                 TransientShell error
                      Dialog dialog
                           Command abort
                           Command retry
                 TransientShell qsave
                      Dialog dialog
                           Command yes
                           Command no
                           Command cancel
                 Paned parent
                      Form formy
                           MenuButton fileButton
                           SimpleMenu fileMenu
                                SmeBSB  new
                                SmeBSB  load
                                SmeBSB  insert
                                SmeBSB  save
                                SmeBSB  saveAs
                                SmeBSB  resize
                                SmeBSB  rescale
                                SmeBSB  filename
                                SmeBSB  basename
                                SmeLine line
                                SmeBSB  quit
                           MenuButton editButton
                           SimpleMenu editMenu
                                SmeBSB  image
                                SmeBSB  grid
                                SmeBSB  dashed
                                SmeBSB  axes
                                SmeBSB  stippled
                                SmeBSB  proportional
                                SmeBSB  zoom
                                SmeLine line
                                SmeBSB  cut
                                SmeBSB  copy
                                SmeBSB  paste
                           Label status
                      Pane pane
                           Bitmap bitmap
                           Form form
                                Command clear
                                Command set
                                Command invert
                                Toggle  mark
                                Command unmark
                                Toggle  copy
                                Toggle  move
                                Command flipHoriz
                                Command up
                                Command flipVert
                                Command left
                                Command fold
                                Command right
                                Command rotateLeft
                                Command down
                                Command rotateRight
                                Toggle  point
                                Toggle  curve
                                Toggle  line
                                Toggle  rectangle
                                Toggle  filledRectangle
                                Toggle  circle
                                Toggle  filledCircle
                                Toggle  floodFill
                                Toggle  setHotSpot
                                Command clearHotSpot
                                Command undo

COLORS
       If you would like bitmap to be viewable in color, include the  following
       in the #ifdef COLOR section of the file you read with xrdb:

       *customization:                 -color

       This  will  cause bitmap to pick up the colors in the app-defaults color
       customization file:

           /etc/X11/app-defaults/Bitmap-color

BITMAP WIDGET
       Bitmap widget is a stand-alone widget for editing raster images.  It  is
       not  designed to edit large images, although it may be used in that pur-
       pose as well.  It can be freely incorporated with other applications and
       used as a standard editing tool.  The following are the  resources  pro-
       vided by the bitmap widget.

       Bitmap Widget

       Header file     Bitmap.h
       Class           bitmapWidgetClass
       Class Name      Bitmap
       Superclass      Bitmap

       All the Simple Widget resources plus ...

       Name              Class             Type              Default Value
       foreground        Foreground        Pixel             XtDefaultForeground
       highlight         Highlight         Pixel             XtDefaultForeground
       framing           Framing           Pixel             XtDefaultForeground
       gridTolerance     GridTolerance     Dimension         8
       size              Size              String            32x32
       dashed            Dashed            Boolean           True
       grid              Grid              Boolean           True
       stippled          Stippled          Boolean           True
       proportional      Proportional      Boolean           True
       axes              Axes              Boolean           False
       squareWidth       SquareWidth       Dimension         16
       squareHeight      SquareHeight      Dimension         16
       margin            Margin            Dimension         16
       xHot              XHot              Position          NotSet (-1)
       yHot              YHot              Position          NotSet (-1)
       button1Function   Button1Function   DrawingFunction   Set
       button2Function   Button2Function   DrawingFunction   Invert
       button3Function   Button3Function   DrawingFunction   Clear
       button4Function   Button4Function   DrawingFunction   Invert
       button5Function   Button5Function   DrawingFunction   Invert
       filename          Filename          String            None ("")
       basename          Basename          String            None ("")

AUTHOR
       Davor Matic, MIT X Consortium

X Version 11                      bitmap 1.1.0                        BITMAP(1)

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