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CMAKE-LANGUAGE(7)                    CMake                   CMAKE-LANGUAGE(7)

NAME
       cmake-language - CMake Language Reference

ORGANIZATION
       CMake  input  files are written in the "CMake Language" in source files
       named CMakeLists.txt or ending in a .cmake file name extension.

       CMake Language source files in a project are organized into:

       • Directories (CMakeLists.txt),

       • Scripts (<script>.cmake), and

       • Modules (<module>.cmake).

   Directories
       When CMake processes a project source tree, the entry point is a source
       file  called  CMakeLists.txt  in  the top-level source directory.  This
       file may contain the entire build specification or use  the  add_subdi-
       rectory()  command  to add subdirectories to the build.  Each subdirec-
       tory added by the command must also contain a  CMakeLists.txt  file  as
       the  entry  point  to  that directory.  For each source directory whose
       CMakeLists.txt file is processed CMake generates a corresponding direc-
       tory  in the build tree to act as the default working and output direc-
       tory.

   Scripts
       An individual <script>.cmake source file may  be  processed  in  script
       mode  by  using  the  cmake(1)  command-line  tool  with the -P option.
       Script mode simply runs the commands in the given CMake Language source
       file  and  does  not  generate a build system.  It does not allow CMake
       commands that define build targets or actions.

   Modules
       CMake Language code in either Directories or Scripts may  use  the  in-
       clude()  command  to  load a <module>.cmake source file in the scope of
       the including context.  See the cmake-modules(7) manual page for  docu-
       mentation  of  modules  included  with the CMake distribution.  Project
       source trees may also provide their own modules and specify their loca-
       tion(s) in the CMAKE_MODULE_PATH variable.

SYNTAX
   Encoding
       A  CMake  Language  source  file may be written in 7-bit ASCII text for
       maximum portability across all supported platforms.   Newlines  may  be
       encoded as either \n or \r\n but will be converted to \n as input files
       are read.

       Note that the implementation is 8-bit clean so source files may be  en-
       coded  as UTF-8 on platforms with system APIs supporting this encoding.
       In addition, CMake 3.2 and above support source files encoded in  UTF-8
       on  Windows (using UTF-16 to call system APIs).  Furthermore, CMake 3.0
       and above allow a leading UTF-8 Byte-Order Mark in source files.

   Source Files
       A CMake Language source file consists of zero or more  Command  Invoca-
       tions separated by newlines and optionally spaces and Comments:

       file         ::=  file_element*
       file_element ::=  command_invocation line_ending |
                         (bracket_comment|space)* line_ending
       line_ending  ::=  line_comment? newline
       space        ::=  <match '[ \t]+'>
       newline      ::=  <match '\n'>

       Note  that  any  source  file  line  not  inside Command Arguments or a
       Bracket Comment can end in a Line Comment.

   Command Invocations
       A command invocation is a name  followed  by  paren-enclosed  arguments
       separated by whitespace:

       command_invocation  ::=  space* identifier space* '(' arguments ')'
       identifier          ::=  <match '[A-Za-z_][A-Za-z0-9_]*'>
       arguments           ::=  argument? separated_arguments*
       separated_arguments ::=  separation+ argument? |
                                separation* '(' arguments ')'
       separation          ::=  space | line_ending

       For example:

          add_executable(hello world.c)

       Command names are case-insensitive.  Nested unquoted parentheses in the
       arguments must balance.  Each ( or ) is given to the command invocation
       as  a literal Unquoted Argument.  This may be used in calls to the if()
       command to enclose conditions.  For example:

          if(FALSE AND (FALSE OR TRUE)) # evaluates to FALSE

       NOTE:
          CMake versions prior to 3.0 require command name identifiers  to  be
          at least 2 characters.

          CMake  versions prior to 2.8.12 silently accept an Unquoted Argument
          or a Quoted Argument immediately following a Quoted Argument and not
          separated  by  any  whitespace.  For compatibility, CMake 2.8.12 and
          higher accept such code but produce a warning.

   Command Arguments
       There are three types of arguments within Command Invocations:

       argument ::=  bracket_argument | quoted_argument | unquoted_argument

   Bracket Argument
       A bracket argument, inspired by Lua long bracket syntax, encloses  con-
       tent between opening and closing "brackets" of the same length:

       bracket_argument ::=  bracket_open bracket_content bracket_close
       bracket_open     ::=  '[' '='* '['
       bracket_content  ::=  <any text not containing a bracket_close with
                              the same number of '=' as the bracket_open>
       bracket_close    ::=  ']' '='* ']'

       An  opening bracket is written [ followed by zero or more = followed by
       [.  The corresponding closing bracket is written ] followed by the same
       number  of = followed by ].  Brackets do not nest.  A unique length may
       always be chosen for the opening and closing brackets to contain  clos-
       ing brackets of other lengths.

       Bracket  argument  content consists of all text between the opening and
       closing brackets, except that one  newline  immediately  following  the
       opening  bracket,  if  any,  is ignored.  No evaluation of the enclosed
       content, such as Escape Sequences or Variable References, is performed.
       A bracket argument is always given to the command invocation as exactly
       one argument.

       For example:

          message([=[
          This is the first line in a bracket argument with bracket length 1.
          No \-escape sequences or ${variable} references are evaluated.
          This is always one argument even though it contains a ; character.
          The text does not end on a closing bracket of length 0 like ]].
          It does end in a closing bracket of length 1.
          ]=])

       NOTE:
          CMake versions prior to 3.0 do not support bracket arguments.   They
          interpret the opening bracket as the start of an Unquoted Argument.

   Quoted Argument
       A  quoted  argument  encloses  content between opening and closing dou-
       ble-quote characters:

       quoted_argument     ::=  '"' quoted_element* '"'
       quoted_element      ::=  <any character except '\' or '"'> |
                                escape_sequence |
                                quoted_continuation
       quoted_continuation ::=  '\' newline

       Quoted argument content consists of all text between opening and  clos-
       ing  quotes.   Both Escape Sequences and Variable References are evalu-
       ated.  A quoted argument is always given to the command  invocation  as
       exactly one argument.

       For example:

          message("This is a quoted argument containing multiple lines.
          This is always one argument even though it contains a ; character.
          Both \\-escape sequences and ${variable} references are evaluated.
          The text does not end on an escaped double-quote like \".
          It does end in an unescaped double quote.
          ")

       The  final  \  on  any  line  ending in an odd number of backslashes is
       treated as a line continuation and ignored along with  the  immediately
       following newline character.  For example:

          message("\
          This is the first line of a quoted argument. \
          In fact it is the only line but since it is long \
          the source code uses line continuation.\
          ")

       NOTE:
          CMake  versions  prior  to  3.0  do not support continuation with \.
          They report errors in quoted arguments containing lines ending in an
          odd number of \ characters.

   Unquoted Argument
       An unquoted argument is not enclosed by any quoting syntax.  It may not
       contain any whitespace, (, ), #, ", or \ except when escaped by a back-
       slash:

       unquoted_argument ::=  unquoted_element+ | unquoted_legacy
       unquoted_element  ::=  <any character except whitespace or one of '()#"\'> |
                              escape_sequence
       unquoted_legacy   ::=  <see note in text>

       Unquoted argument content consists of all text in a contiguous block of
       allowed or escaped characters.  Both Escape Sequences and Variable Ref-
       erences  are evaluated.  The resulting value is divided in the same way
       Lists divide into elements.  Each non-empty element  is  given  to  the
       command  invocation as an argument.  Therefore an unquoted argument may
       be given to a command invocation as zero or more arguments.

       For example:

          foreach(arg
              NoSpace
              Escaped\ Space
              This;Divides;Into;Five;Arguments
              Escaped\;Semicolon
              )
            message("${arg}")
          endforeach()

       NOTE:
          To support legacy CMake code, unquoted arguments  may  also  contain
          double-quoted  strings  ("...", possibly enclosing horizontal white-
          space), and make-style variable references ($(MAKEVAR)).

          Unescaped double-quotes must balance, may not appear at  the  begin-
          ning  of  an  unquoted argument, and are treated as part of the con-
          tent.  For example, the unquoted arguments -Da="b c", -Da=$(v),  and
          a" "b"c"d are each interpreted literally.  They may instead be writ-
          ten  as  quoted  arguments  "-Da=\"b  c\"",  "-Da=$(v)",  and   "a\"
          \"b\"c\"d", respectively.

          Make-style  references  are treated literally as part of the content
          and do not undergo variable expansion.  They are treated as part  of
          a  single argument (rather than as separate $, (, MAKEVAR, and ) ar-
          guments).

          The above "unquoted_legacy" production  represents  such  arguments.
          We  do  not  recommend  using legacy unquoted arguments in new code.
          Instead use a Quoted Argument or a Bracket Argument to represent the
          content.

   Escape Sequences
       An escape sequence is a \ followed by one character:

       escape_sequence  ::=  escape_identity | escape_encoded | escape_semicolon
       escape_identity  ::=  '\' <match '[^A-Za-z0-9;]'>
       escape_encoded   ::=  '\t' | '\r' | '\n'
       escape_semicolon ::=  '\;'

       A \ followed by a non-alphanumeric character simply encodes the literal
       character without interpreting it as syntax.  A \t, \r, or \n encodes a
       tab,  carriage return, or newline character, respectively. A \; outside
       of any Variable References  encodes  itself  but  may  be  used  in  an
       Unquoted  Argument  to encode the ; without dividing the argument value
       on it.  A \; inside Variable References encodes the literal  ;  charac-
       ter.   (See also policy CMP0053 documentation for historical considera-
       tions.)

   Variable References
       A variable reference has the form ${<variable>} and is evaluated inside
       a Quoted Argument or an Unquoted Argument.  A variable reference is re-
       placed by the value of the variable, or by  the  empty  string  if  the
       variable  is  not  set.  Variable references can nest and are evaluated
       from the inside out, e.g. ${outer_${inner_variable}_variable}.

       Literal variable references may consist of alphanumeric characters, the
       characters  /_.+-, and Escape Sequences.  Nested references may be used
       to evaluate variables of any name.  See also policy CMP0053  documenta-
       tion  for historical considerations and reasons why the $ is also tech-
       nically permitted but is discouraged.

       The Variables section documents the scope of  variable  names  and  how
       their values are set.

       An  environment  variable reference has the form $ENV{<variable>}.  See
       the Environment Variables section for more information.

       A cache variable reference has the form $CACHE{<variable>}.  See  CACHE
       for more information.

       The  if()  command has a special condition syntax that allows for vari-
       able references in the short form <variable> instead of  ${<variable>}.
       However,  environment  and cache variables always need to be referenced
       as $ENV{<variable>} or $CACHE{<variable>}.

   Comments
       A comment starts with a # character that is not inside a Bracket  Argu-
       ment,  Quoted  Argument, or escaped with \ as part of an Unquoted Argu-
       ment.  There are two types of comments: a Bracket Comment  and  a  Line
       Comment.

   Bracket Comment
       A # immediately followed by a bracket_open forms a bracket comment con-
       sisting of the entire bracket enclosure:

       bracket_comment ::=  '#' bracket_argument

       For example:

          #[[This is a bracket comment.
          It runs until the close bracket.]]
          message("First Argument\n" #[[Bracket Comment]] "Second Argument")

       NOTE:
          CMake versions prior to 3.0 do not support bracket  comments.   They
          interpret the opening # as the start of a Line Comment.

   Line Comment
       A  #  not  immediately  followed by a bracket_open forms a line comment
       that runs until the end of the line:

       line_comment ::=  '#' <any text not starting in a bracket_open
                              and not containing a newline>

       For example:

          # This is a line comment.
          message("First Argument\n" # This is a line comment :)
                  "Second Argument") # This is a line comment.

CONTROL STRUCTURES
   Conditional Blocks
       The if()/elseif()/else()/endif() commands delimit code blocks to be ex-
       ecuted conditionally.

   Loops
       The foreach()/endforeach() and while()/endwhile() commands delimit code
       blocks to be executed in a loop.  Inside such blocks the  break()  com-
       mand  may  be  used  to terminate the loop early whereas the continue()
       command may be used to start with the next iteration immediately.

   Command Definitions
       The macro()/endmacro(), and function()/endfunction()  commands  delimit
       code blocks to be recorded for later invocation as commands.

VARIABLES
       Variables  are  the basic unit of storage in the CMake Language.  Their
       values are always of string type, though some  commands  may  interpret
       the  strings  as values of other types.  The set() and unset() commands
       explicitly set or unset a variable, but other commands  have  semantics
       that  modify  variables as well.  Variable names are case-sensitive and
       may consist of almost any text, but we recommend sticking to names con-
       sisting only of alphanumeric characters plus _ and -.

       Variables have dynamic scope.  Each variable "set" or "unset" creates a
       binding in the current scope:

       Function Scope
              Command Definitions created by  the  function()  command  create
              commands  that, when invoked, process the recorded commands in a
              new variable binding scope.  A variable "set" or  "unset"  binds
              in  this  scope  and is visible for the current function and any
              nested calls within it, but not after the function returns.

       Directory Scope
              Each of the Directories in a source tree has  its  own  variable
              bindings.   Before  processing the CMakeLists.txt file for a di-
              rectory, CMake copies all variable bindings currently defined in
              the  parent  directory,  if any, to initialize the new directory
              scope.  CMake Scripts, when processed with cmake -P, bind  vari-
              ables in one "directory" scope.

              A  variable "set" or "unset" not inside a function call binds to
              the current directory scope.

       Persistent Cache
              CMake stores a separate set of "cache" variables, or "cache  en-
              tries",  whose  values  persist  across  multiple  runs within a
              project build tree.  Cache  entries  have  an  isolated  binding
              scope  modified  only  by explicit request, such as by the CACHE
              option of the set() and unset() commands.

       When evaluating Variable References, CMake first searches the  function
       call stack, if any, for a binding and then falls back to the binding in
       the current directory scope, if any.  If a "set" binding is found,  its
       value is used.  If an "unset" binding is found, or no binding is found,
       CMake then searches for a cache entry.  If a cache entry is found,  its
       value is used.  Otherwise, the variable reference evaluates to an empty
       string.  The $CACHE{VAR} syntax can be used to do  direct  cache  entry
       lookups.

       The  cmake-variables(7)  manual  documents  the many variables that are
       provided by CMake or have meaning to CMake when set by project code.

       NOTE:
          CMake reserves identifiers that:

          • begin with CMAKE_ (upper-, lower-, or mixed-case), or

          • begin with _CMAKE_ (upper-, lower-, or mixed-case), or

          • begin with _ followed by the name of any CMake Command.

ENVIRONMENT VARIABLES
       Environment Variables are like ordinary Variables, with  the  following
       differences:

       Scope  Environment  variables  have  global  scope  in a CMake process.
              They are never cached.

       References
              Variable References have the form $ENV{<variable>}.

       Initialization
              Initial values of the CMake environment variables are  those  of
              the  calling process.  Values can be changed using the set() and
              unset() commands.  These commands only affect the running  CMake
              process,  not  the  system environment at large.  Changed values
              are not written back to the calling process, and  they  are  not
              seen by subsequent build or test processes.

       The  cmake-env-variables(7) manual documents environment variables that
       have special meaning to CMake.

LISTS
       Although all values in CMake are stored as strings,  a  string  may  be
       treated  as a list in certain contexts, such as during evaluation of an
       Unquoted Argument.  In such contexts, a string is divided into list el-
       ements  by splitting on ; characters not following an unequal number of
       [ and ] characters and not immediately preceded by a \.   The  sequence
       \;  does  not divide a value but is replaced by ; in the resulting ele-
       ment.

       A list of elements is represented as a string by concatenating the ele-
       ments  separated  by ;.  For example, the set() command stores multiple
       values into the destination variable as a list:

          set(srcs a.c b.c c.c) # sets "srcs" to "a.c;b.c;c.c"

       Lists are meant for simple use cases such as a list of source files and
       should  not  be  used for complex data processing tasks.  Most commands
       that construct lists do not escape ; characters in list elements,  thus
       flattening nested lists:

          set(x a "b;c") # sets "x" to "a;b;c", not "a;b\;c"

COPYRIGHT
       2000-2024 Kitware, Inc. and Contributors

3.22.1                         February 03, 2024             CMAKE-LANGUAGE(7)

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