gamemode-simulate-game(1gamemode-simulate-game man pagamemode-simulate-game(1)
NAME
gamemode-simulate-game - simulate a game using gamemode
SYNOPSIS
gamemode-simulate-game
DESCRIPTION
GameMode is a daemon/lib combo for Linux that allows games to request a
set of optimisations be temporarily applied to the host OS.
The design has a clear cut abstraction between the host daemon and li-
brary (gamemoded and libgamemode), and the client loaders (libgamemod-
eauto and gamemode_client.h) that allows for safe usage without worry-
ing about whether the daemon is installed or running. This design also
means that while the host library currently relies on systemd for ex-
changing messages with the daemon, it's entirely possible to implement
other internals that still work with the same clients.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended
to be expanded beyond just CPU governor states, as there are a wealth
of automation tasks one might want to apply.
USAGE
The executable starts gamemode, sleeps for 10 seconds and stops it. It
will exit with zero if everything works fine, else it will print an er-
ror and exit with one.
To use this with a CI you might need to start a dbus session by hand.
This can be done with:
dbus-run-session -- gamemode-simulate-game
Note that this might output to stderr, even if it exits with zero.
SEE ALSO
gamemoded(8), gamemoderun(1), dbus-run-session(1)
ABOUT
GameMode source can be found at https://github.com/FeralInterac-
tive/gamemode.git
AUTHOR
Feral Interactive (linux-contact@feralinteractive.com)
1.6.1 26 May 2020 gamemode-simulate-game(1)
Generated by dwww version 1.14 on Sat Jun 13 12:36:21 CEST 2026.