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lavalite(6x)                  XScreenSaver manual                 lavalite(6x)

NAME
       lavalite - 3D OpenGL simulation of a Lavalite.

SYNOPSIS
       lavalite [-display host:display.screen] [-window] [-root] [-visual vis-
       ual] [-delay microseconds] [-fps] [-style style ] [-spin  xyz  ]  [-no-
       spin  ]  [-speed float ] [-resolution integer ] [-count integer ] [-no-
       smooth ] [-wireframe ] [-impatient ] [-lava-color color ] [-fluid-color
       color  ]  [-base-color  color  ]  [-table-color color ] [-fluid-texture
       filename ] [-base-texture filename ] [-table-texture filename ]

DESCRIPTION
       The lavalite program displays a 3D simulation of the famous lamp of the
       same name.  It requires a fast computer with fast OpenGL support.

OPTIONS
       lavalite accepts the following options:

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -visual visual
               Specify  which  visual  to use.  Legal values are the name of a
               visual class, or the id number (decimal or hex) of  a  specific
               visual.

       -style style
               Specify  which  model  of  lamp to draw.  Available models are:
               Classic, Giant, Cone, and Rocket.  Default: random.

       -spin xyz
               Around which axes the model should auto-spin.  Defaults to "Z",
               meaning it rotates horizontally, but otherwise pitch or roll.

       -no-spin
               Same as -spin ''.

       -speed float
               A  number  controlling the frequency at which new blobs launch:
               you can think of this as being related to the the heat  of  the
               lightbulb in the base.  Default: 0.003.

       -delay usecs
               The  delay  between  steps  of  the animation; default is 30000
               (0.03 second.)

       -resolution integer
               The size of the grid from which the mesh  is  created  that  is
               used  to  polygonize  the  blobs.  higher values will give very
               smooth looking blobs, at the expense of speed.  Default: 40.

               The options "-resolution 10 -no-smooth" look kind of  interest-
               ing.

       -fps    Display the current frame rate, CPU load, and polygon count.

       -count integer
               The maximum number of blobs that can be in motion at once.  De-
               fault: 3.

       -no-smooth
               Turn off smoothing: the objects in the scene will be facetted.

       -wireframe
               Render all objects in wireframe instead of as solids.

       -impatient
               Provide this option if you are.  This will pre-warm  the  lamp,
               so  when it starts up, the first frame will show a blob already
               halfway up the lamp.

       -lava-color color
               Specifies the color of the blobbies.  Default: red.

       -fluid-color color
               Specifies the color of the fluid that the  blobbies  float  in.
               Default: light blue.

       -base-color color
               Specifies the color of the lamp base, and the cap on top of the
               bottle.  Default: very dark gray.

       -table-color color
               Specifies the color of the table that the lamp is  sitting  on.
               Default: black (meaning it is invisible.)

       -fluid-texture filename
               An image file to wrap around the glass.

               Note  that  on  most  systems, GL textures must have dimensions
               that are a power of two.

               Note also that colors and textures are both applied: so, if you
               apply  a  texture  and  it isn't showing up, try specifying the
               corresponding color as "white".  Otherwise, the combination  of
               the two might be too dark to see.

       -base-texture filename
               An  image file to wrap around the base of the lamp, and the cap
               on top of the bottle.

       -table-texture texture
               An image file to spread across the table that the lamp is  sit-
               ting on.

ENVIRONMENT
       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name of a resource file that overrides the global
               resources stored in the RESOURCE_MANAGER property.

SEE ALSO
       X(1), xscreensaver(1),
        http://www.lavaworld.com/
        http://www.lavarnd.org/

COPYRIGHT
       Copyright © 2002 by Jamie Zawinski.  Permission to use,  copy,  modify,
       distribute,  and  sell this software and its documentation for any pur-
       pose is hereby granted without fee, provided that the  above  copyright
       notice  appear  in  all  copies and that both that copyright notice and
       this permission notice appear in supporting documentation.   No  repre-
       sentations are made about the suitability of this software for any pur-
       pose.  It is provided "as is" without express or implied warranty.

       LAVA LITE® and the configuration of the LAVA®  brand  motion  lamp  are
       registered  trademarks of Haggerty Enterprises, Inc.  The configuration
       of the globe and base of the motion lamp are registered  trademarks  of
       Haggerty  Enterprises, Inc. in the U.S.A. and in other countries around
       the world.

AUTHOR
       Jamie Zawinski <jwz@jwz.org>

X Version 11                  5.45 (08-Dec-2020)                  lavalite(6x)

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