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m.nviz.script(1grass)       GRASS GIS User's Manual      m.nviz.script(1grass)

NAME
       m.nviz.script  - Creates fly-through script to run in NVIZ.

KEYWORDS
       miscellaneous, graphics, raster, raster3d, vector, visualization

SYNOPSIS
       m.nviz.script
       m.nviz.script --help
       m.nviz.script    [-fckoe]    input=name    output=name    [name=string]
       [route=east,north[,east,north,...]]  dist=float ht=float frames=integer
       [start=integer]     [--overwrite]    [--help]   [--verbose]   [--quiet]
       [--ui]

   Flags:
       -f
           Full render -- Save images

       -c
           Fly at constant elevation (ht)

       -k
           Include command in the script to output a KeyFrame file

       -o
           Render images off-screen

       -e
           Enable vector and sites drawing

       --overwrite
           Allow output files to overwrite existing files

       --help
           Print usage summary

       --verbose
           Verbose module output

       --quiet
           Quiet module output

       --ui
           Force launching GUI dialog

   Parameters:
       input=name [required]
           Name of input raster map

       output=name [required]
           Name of output script

       name=string
           Prefix of output images (default = NVIZ)

       route=east,north[,east,north,...]
           Route coordinates (east,north)

       dist=float [required]
           Camera layback distance (in map units)

       ht=float [required]
           Camera height above terrain

       frames=integer [required]
           Number of frames

       start=integer
           Start frame number (default=0)

DESCRIPTION
       The m.nviz.script program allows the user to  easily  create  a  script
       that can be run in NVIZ to fly through a terrain.  The NVIZ flight path
       can be supplied on the command line as comma separated coordinates. The
       program optionally allows a KeyFrame file to created (after running the
       script). This KeyFrame file can be loaded into the  Keyframe  Animation
       panel for fine tuning or editing.

       The  script generated by m.nviz.script can be run from the NVIZ command
       line (nviz script=script_name) or after NVIZ is  started  by  selecting
       Scripting->Play Script.

OPTIONS
   Flags:
       -f
           Full render
           The script will draw all loaded NVIZ data and save scene to PPM im-
           age.

       -c
           Flay at constant elevation
           With this flag the camera will be set to an elevation given by  the
           ht=  parameter.  The  default is to fly at ht= above the topography
           (i.e. camera height = elevation + ht)

       -k
           Output KeyFrame file
           Generate a KeyFrame file that can be loaded from the NVIZ  Keyframe
           Animation  panel.  The  KeyFrame file is automatically assigned the
           script name with a .kanimator extension.

       -o
           Render the animation in an off-screen context

       -e
           Enable vector and sites drawing

   Parameters:
       input
           The name of the GRASS raster map with elevation data.
           This should be the same file that will be loaded in NVIZ.

       output
           The name of the NVIZ script to create.

       name
           The prefix for output images if running in full render mode (-f).
           The defulat preifix is NVIZ (eg. NVIZ0000.ppm).

       dist
           The distance of the camera behind the center of view.

       ht
           The height of the camera above the center of view.
           If the the -c flag is set, the height represents the actual  camera
           height.

       frames
           The number of frames in the animation.

       start
           The starting frame number (default = 0).
           This option may be useful in full render mode when creating an ani-
           mation in sections. For example the user may wish to start at frame
           number 2000.

       route
           The comma separated geographic coordinates for keyframe locations.

EXAMPLE
       To  interactively  create  an NVIZ animation from raster elev.rast with
       500 frames and the camera set to 50 meters above and 250 meters  behind
       the scene, run the following:
       g.region raster=elevation.dem
       d.rast elevation.dem
       m.nviz.script -k input=elevation.dem output=nviz.script dist=2400 ht=1220 frames=1000
       In  the above the example the user is prompted to select the route from
       the GRASS monitor.  The output script, ’nviz.script.nvscr’, can then be
       run in NVIZ:
       nviz elevation=elevation.dem script=nviz.script.nvscr

NOTES / HINTS
       The  user must select at least four key-frame locations (points) other-
       wise an error is generated.

       If the GRASS region  is  changed  the  m.nviz.script  command  must  be
       re-run.

       The  current GRASS region and the user supplied parameters are included
       as a comment at the top of the output script. This information  can  be
       used to easily re-create the animation.

       The  camera  position  is  calculated backwards from the supplied posi-
       tion(s). It is possible that the camera position will lie  outside  the
       current  window,  in  which case a non-fatal error is generated (Error:
       selected point is outside region).  This  error  can  result  in  jerky
       movements  during  the  animation.   To correct this problem reduce the
       dist= parameter or increase the current region.

   Loading the script into NVIZ
       The user can run the script at arbitrary resolution. To  re-run  it  at
       higher  spatial  resolution or different settings, the user first loads
       the surface and sets the resolution, lighting, etc. Then internally the
       script  generated  by m.nviz.script is run. Alternatively, the user can
       run nviz with a previuosly saved state and the m.nviz.script  generated
       script:
       nviz state=saved.state script=nviz.script.nvscr

   Keyframe animator script
       Running the script generated by m.nviz.script within NVIZ, a new script
       for kanimator (keyframe animator) is created. The kanimator  panel  of-
       fers  fine tuning of the speed (frame rate) as well as editing individ-
       ual frames or inserting new frames. This new kanimator script has to be
       loaded  from  the Kanimator panel in NVIZ. In the Kanimator panel there
       are Save and Load button which allow the user to  save  and  re-load  a
       kanimator  script.  Once  loaded, the key frames will appear in the GUI
       and can then be edited there.

SEE ALSO
       wxGUI 3D viewer (NVIZ)

AUTHOR
       Bob Covill

SOURCE CODE
       Available at: m.nviz.script source code (history)

       Accessed: unknown

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       © 2003-2022 GRASS Development Team, GRASS GIS 7.8.7 Reference Manual

GRASS 7.8.7                                              m.nviz.script(1grass)

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