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NAME
       mdbTutorialIM - Tutorial of input method

Structure of an input method file
       An input method is defined in a *.mim file with this format.

       (input-method LANG NAME)

       (description (_ "DESCRIPTION"))

       (title "TITLE-STRING")

       (map
         (MAP-NAME
           (KEYSEQ MAP-ACTION MAP-ACTION ...)        <- rule
           (KEYSEQ MAP-ACTION MAP-ACTION ...)        <- rule
           ...)
         (MAP-NAME
           (KEYSEQ MAP-ACTION MAP-ACTION ...)        <- rule
           (KEYSEQ MAP-ACTION MAP-ACTION ...)        <- rule
           ...)
         ...)

       (state
         (STATE-NAME
           (MAP-NAME BRANCH-ACTION BRANCH-ACTION ...)   <- branch
           ...)
         (STATE-NAME
           (MAP-NAME BRANCH-ACTION BRANCH-ACTION ...)   <- branch
           ...)
         ...)

       Lowercase letters and parentheses are literals, so they must be written
       as they are. Uppercase letters represent arbitrary strings.

       KEYSEQ specifies a sequence of keys in this format:

         (SYMBOLIC-KEY SYMBOLIC-KEY ...)

       where SYMBOLIC-KEY is the keysym value returned by the xev command. For
       instance

         (n i)

       represents a key sequence of <n> and <i>. If all SYMBOLIC-KEYs are ASCII
       characters, you can use the short form

         "ni"

       instead. Consult Input Method for Non-ASCII characters.

       Both MAP-ACTION and BRANCH-ACTION are a sequence of actions of this
       format:

         (ACTION ARG ARG ...)

       The most common action is insert, which is written as this:

         (insert "TEXT")

       But as it is very frequently used, you can use the short form

         "TEXT"

       If 'TEXT' contains only one character 'C', you can write it as

         (insert ?C)

       or even shorter as

         ?C

       So the shortest notation for an action of inserting 'a' is

         ?a

Simple example of capslock
       Here is a simple example of an input method that works as CapsLock.

       (input-method en capslock)
       (description (_ "Upcase all lowercase letters"))
       (title "a->A")
       (map
         (toupper ("a" "A") ("b" "B") ("c" "C") ("d" "D") ("e" "E")
                  ("f" "F") ("g" "G") ("h" "H") ("i" "I") ("j" "J")
                  ("k" "K") ("l" "L") ("m" "M") ("n" "N") ("o" "O")
                  ("p" "P") ("q" "Q") ("r" "R") ("s" "S") ("t" "T")
                  ("u" "U") ("v" "V") ("w" "W") ("x" "X") ("y" "Y")
                  ("z" "Z")))
       (state
         (init (toupper)))

       When this input method is activated, it is in the initial condition of
       the first state (in this case, the only state init). In the initial
       condition, no key is being processed and no action is suspended. When
       the input method receives a key event <a>, it searches branches in the
       current state for a rule that matches <a> and finds one in the map
       toupper. Then it executes MAP-ACTIONs (in this case, just inserting 'A'
       in the preedit buffer). After all MAP-ACTIONs have been executed, the
       input method shifts to the initial condition of the current state.

       The shift to the initial condition of the first state has a special
       meaning; it commits all characters in the preedit buffer then clears the
       preedit buffer.

       As a result, 'A' is given to the application program.

       When a key event does not match with any rule in the current state, that
       event is unhandled and given back to the application program.

       Turkish users may want to extend the above example for 'İ' (U+0130:
       LATIN CAPITAL LETTER I WITH DOT ABOVE). It seems that assigning the key
       sequence <i> <i> for that character is convenient. So, he will add this
       rule in toupper.

           ("ii" "İ")

       However, we already have the following rule:

           ("i" "I")

       What will happen when a key event <i> is sent to the input method?

       No problem. When the input method receives <i>, it inserts 'I' in the
       preedit buffer. It knows that there is another rule that may match the
       additional key event <i>. So, after inserting 'I', it suspends the
       normal behavior of shifting to the initial condition, and waits for
       another key. Thus, the user sees 'I' with underline, which indicates it
       is not yet committed.

       When the input method receives the next <i>, it cancels the effects done
       by the rule for the previous 'i' (in this case, the preedit buffer is
       cleared), and executes MAP-ACTIONs of the rule for 'ii'. So, 'İ' is
       inserted in the preedit buffer. This time, as there are no other rules
       that match with an additional key, it shifts to the initial condition of
       the current state, which leads to commit 'İ'.

       Then, what will happen when the next key event is <a> instead of <i>?

       No problem, either.

       The input method knows that there are no rules that match the <i> <a>
       key sequence. So, when it receives the next <a>, it executes the
       suspended behavior (i.e. shifting to the initial condition), which leads
       to commit 'I'. Then the input method tries to handle <a> in the current
       state, which leads to commit 'A'.

       So far, we have explained MAP-ACTION, but not BRANCH-ACTION. The format
       of BRANCH-ACTION is the same as that of MAP-ACTION. It is executed only
       after a matching rule has been determined and the corresponding
       MAP-ACTIONs have been executed. A typical use of BRANCH-ACTION is to
       shift to a different state.

       To see this effect, let us modify the current input method to upcase
       only word-initial letters (i.e. to capitalize). For that purpose, we
       modify the 'init' state as this:

         (init
           (toupper (shift non-upcase)))

       Here (shift non-upcase) is an action to shift to the new state
       non-upcase, which has two branches as below:

         (non-upcase
           (lower)
           (nil (shift init)))

       The first branch is simple. We can define the new map lower as the
       following to insert lowercase letters as they are.

       (map
         ...
         (lower ("a" "a") ("b" "b") ("c" "c") ("d" "d") ("e" "e")
                ("f" "f") ("g" "g") ("h" "h") ("i" "i") ("j" "j")
                ("k" "k") ("l" "l") ("m" "m") ("n" "n") ("o" "o")
                ("p" "p") ("q" "q") ("r" "r") ("s" "s") ("t" "t")
                ("u" "u") ("v" "v") ("w" "w") ("x" "x") ("y" "y")
                ("z" "z")))

       The second branch has a special meaning. The map name nil means that it
       matches with any key event that does not match any rules in the other
       maps in the current state. In addition, it does not consume any key
       event. We will show the full code of the new input method before
       explaining how it works.

       (input-method en titlecase)
       (description (_ "Titlecase letters"))
       (title "abc->Abc")
       (map
         (toupper ("a" "A") ("b" "B") ("c" "C") ("d" "D") ("e" "E")
                  ("f" "F") ("g" "G") ("h" "H") ("i" "I") ("j" "J")
                  ("k" "K") ("l" "L") ("m" "M") ("n" "N") ("o" "O")
                  ("p" "P") ("q" "Q") ("r" "R") ("s" "S") ("t" "T")
                  ("u" "U") ("v" "V") ("w" "W") ("x" "X") ("y" "Y")
                  ("z" "Z") ("ii" "İ"))
         (lower ("a" "a") ("b" "b") ("c" "c") ("d" "d") ("e" "e")
                ("f" "f") ("g" "g") ("h" "h") ("i" "i") ("j" "j")
                ("k" "k") ("l" "l") ("m" "m") ("n" "n") ("o" "o")
                ("p" "p") ("q" "q") ("r" "r") ("s" "s") ("t" "t")
                ("u" "u") ("v" "v") ("w" "w") ("x" "x") ("y" "y")
                ("z" "z")))
       (state
         (init
           (toupper (shift non-upcase)))
         (non-upcase
           (lower (commit))
           (nil (shift init))))

       Let's see what happens when the user types the key sequence <a> <b> < >.
       Upon <a>, 'A' is inserted into the buffer and the state shifts to
       non-upcase. So, the next <b> is handled in the non-upcase state. As it
       matches a rule in the map lower, 'b' is inserted in the preedit buffer
       and characters in the buffer ('Ab') are committed explicitly by the
       'commit' command in BRANCH-ACTION. After that, the input method is still
       in the non-upcase state. So the next < > is also handled in non-upcase.
       For this time, no rule in this state matches it. Thus the branch (nil
       (shift init)) is selected and the state is shifted to init. Please note
       that < > is not yet handled because the map nil does not consume any key
       event. So, the input method tries to handle it in the init state. Again
       no rule matches it. Therefore, that event is given back to the
       application program, which usually inserts a space for that.

       When you type 'a quick blown fox' with this input method, you get 'A
       Quick Blown Fox'. OK, you find a typo in 'blown', which should be
       'brown'. To correct it, you probably move the cursor after 'l' and type
       <Backspace> and <r>. However, if the current input method is still
       active, a capital 'R' is inserted. It is not a sophisticated behavior.

Example of utilizing surrounding text support
       To make the input method work well also in such a case, we must use
       'surrounding text support'. It is a way to check characters around the
       inputting spot and delete them if necessary. Note that this facility is
       available only with Gtk+ applications and Qt applications. You cannot
       use it with applications that use XIM to communicate with an input
       method.

       Before explaining how to utilize 'surrounding text support', you must
       understand how to use variables, arithmetic comparisons, and conditional
       actions.

       At first, any symbol (except for several preserved ones) used as ARG of
       an action is treated as a variable. For instance, the commands

         (set X 32) (insert X)

       set the variable X to integer value 32, then insert a character whose
       Unicode character code is 32 (i.e. SPACE).

       The second argument of the set action can be an expression of this form:

         (OPERATOR ARG1 [ARG2])

       Both ARG1 and ARG2 can be an expression. So,

         (set X (+ (* Y 32) Z))

       sets X to the value of Y * 32 + Z.

       We have the following arithmetic/bitwise OPERATORs (require two
       arguments):

         + - * / & |

       these relational OPERATORs (require two arguments):

         == <= >= < >

       and this logical OPERATOR (requires one argument):

         !

       For surrounding text support, we have these preserved variables:

         @-0, @-N, @+N (N is a positive integer)

       The values of them are predefined as below and can not be altered.

       • -0
       -1 if surrounding text is supported, -2 if not.
       • -N
       The  Nth  previous  character in the preedit buffer. If there are only M
       (M<N) previous characters in it,  the  value  is  the  (N-M)th  previous
       character from the inputting spot.
       • +N
       The  Nth  following character in the preedit buffer. If there are only M
       (M<N) following characters in it, the value  is  the  (N-M)th  following
       character from the inputting spot.
       So, provided that you have this context:
         ABC|def|GHI
       ('def'  is  in the preedit buffer, two '|'s indicate borders between the
       preedit buffer and the surrounding text) and your  current  position  in
       the preedit buffer is between 'd' and 'e', you get these values:
         @-3 -- ?B
         @-2 -- ?C
         @-1 -- ?d
         @+1 -- ?e
         @+2 -- ?f
         @+3 -- ?G
       Next, you have to understand the conditional action of this form:
         (cond
           (EXPR1 ACTION ACTION ...)
           (EXPR2 ACTION ACTION ...)
           ...)
       where  EXPRn are expressions. When an input method executes this action,
       it resolves the values of EXPRn one by one from the first branch. If the
       value of EXPRn is resolved into nonzero, the corresponding  actions  are
       executed.
       Now  you  are  ready  to  write  a  new  version  of  the  input  method
       'Titlecase'.
       (input-method en titlecase2)
       (description (_ "Titlecase letters"))
       (title "abc->Abc")
       (map
         (toupper ("a" "A") ("b" "B") ("c" "C") ("d" "D") ("e" "E")
                  ("f" "F") ("g" "G") ("h" "H") ("i" "I") ("j" "J")
                  ("k" "K") ("l" "L") ("m" "M") ("n" "N") ("o" "O")
                  ("p" "P") ("q" "Q") ("r" "R") ("s" "S") ("t" "T")
                  ("u" "U") ("v" "V") ("w" "W") ("x" "X") ("y" "Y")
                  ("z" "Z") ("ii" "İ")))
       (state
         (init
           (toupper

            ;; Now we have exactly one uppercase character in the preedit
            ;; buffer.  So, "@-2" is the character just before the inputting
            ;; spot.

            (cond ((| (& (>= @-2 ?A) (<= @-2 ?Z))
                      (& (>= @-2 ?a) (<= @-2 ?z))
                      (= @-2 ?İ))

               ;; If the character before the inputting spot is A..Z,
               ;; a..z, or İ, remember the only character in the preedit
               ;; buffer in the variable X and delete it.

               (set X @-1) (delete @-)

               ;; Then insert the lowercase version of X.

               (cond ((= X ?İ) "i")
                         (1 (set X (+ X 32)) (insert X))))))))
       The above example contains the new action delete.  So,  it  is  time  to
       explain more about the preedit buffer. The preedit buffer is a temporary
       place  to  store  a  sequence  of  characters. In this buffer, the input
       method keeps a position  called  the  'current  position'.  The  current
       position  exists between two characters, at the beginning of the buffer,
       or at the end of the buffer. The insert action inserts characters before
       the current position. For instance, when your  preedit  buffer  contains
       'ab.c' ('.' indicates the current position),
         (insert "xyz")
       changes the buffer to 'abxyz.c'.
       There  are  several  predefined  variables  that  represent  a  specific
       position in the preedit buffer. They are:
       • @<, @=, @>
       The first, current, and last positions.
       • @-, @+
       The previous and the next positions.
       The format of the delete action is this:
         (delete POS)
       where POS is a predefined positional variable. The above action  deletes
       the  characters  between  POS  and  the current position. So, (delete -)
       deletes one character before the current position. The other examples of
       delete include the followings:
         (delete @+)  ; delete the next character
         (delete @<)  ; delete all the preceding characters in the buffer
         (delete @>)  ; delete all the following characters in the buffer
       You can change the current position using the move action as below:
         (move @-)  ; move the current position to the position before the
                      previous character
         (move @<)  ; move to the first position
       Other positional variables work similarly.
       Let's see how our new example works. Whatever a key event is, the  input
       method  is in its only state, init. Since an event of a lower letter key
       is firstly handled  by  MAP-ACTIONs,  every  key  is  changed  into  the
       corresponding  uppercase  and  put  into  the  preedit  buffer. Now this
       character can be accessed with -1.
       How can we tell whether the new character should be a  lowercase  or  an
       uppercase?  We  can  do so by checking the character before it, i.e. -2.
       BRANCH-ACTIONs in the init state do the job.
       It first checks if the character -2 is between A to Z, between a  to  z,
       or İ by the conditional below.
            (cond ((| (& (>= @-2 ?A) (<= @-2 ?Z))
                      (& (>= @-2 ?a) (<= @-2 ?z))
                      (= @-2 ?İ))
       If  not,  there is nothing to do specially. If so, our new key should be
       changed back into lowercase. Since the uppercase character is already in
       the preedit buffer, we retrieve and remember it in the variable X by
           (set X @-1)
       and then delete that character by
           (delete @-)
       Lastly we re-insert the character in its  lowercase  form.  The  problem
       here  is  that  'İ'  must  be  changed  into  'i',  so  we  need another
       conditional. The first branch
           ((= X ?İ) "i")
       means that 'if the character remembered in X is 'İ', 'i' is inserted'.
       The second branch
           (1 (set X (+ X 32)) (insert X))
       starts with '1', which is always resolved into nonzero, so  this  branch
       is  a  catchall. Actions in this branch increase X by 32, then insert X.
       In other words, they change A...Z into a...z respectively and insert the
       resulting lowercase character into the  preedit  buffer.  As  the  input
       method   reaches  the  end  of  the  BRANCH-ACTIONs,  the  character  is
       committed.
       This new input method always checks the  character  before  the  current
       position,  so 'A Quick Blown Fox' will be successfully fixed to 'A Quick
       Brown Fox' by the key sequence <BackSpace> <r>.
COPYRIGHT
       Copyright (C) 2001 Information-technology Promotion Agency (IPA)
       Copyright  (C)  2001-2011  National  Institute  of  Advanced  Industrial
       Science and Technology (AIST)
       Permission  is  granted  to copy, distribute and/or modify this document
       under   the   terms   of   the   GNU    Free    Documentation    License
       <http://www.gnu.org/licenses/fdl.html>.

Version 1.8.4                   Mon Sep 25 2023                mdbTutorialIM(5)

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