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overload(3perl)         Perl Programmers Reference Guide        overload(3perl)

NAME
       overload - Package for overloading Perl operations

SYNOPSIS
           package SomeThing;

           use overload
               '+' => \&myadd,
               '-' => \&mysub;
               # etc
           ...

           package main;
           $a = SomeThing->new( 57 );
           $b = 5 + $a;
           ...
           if (overload::Overloaded $b) {...}
           ...
           $strval = overload::StrVal $b;

DESCRIPTION
       This pragma allows overloading of Perl's operators for a class.  To
       overload built-in functions, see "Overriding Built-in Functions" in
       perlsub instead.

   Fundamentals
       Declaration

       Arguments of the "use overload" directive are (key, value) pairs.  For
       the full set of legal keys, see "Overloadable Operations" below.

       Operator implementations (the values) can be subroutines, references to
       subroutines, or anonymous subroutines - in other words, anything legal
       inside a "&{ ... }" call.  Values specified as strings are interpreted
       as method names.  Thus

           package Number;
           use overload
               "-" => "minus",
               "*=" => \&muas,
               '""' => sub { ...; };

       declares that subtraction is to be implemented by method minus() in the
       class "Number" (or one of its base classes), and that the function
       Number::muas() is to be used for the assignment form of multiplication,
       "*=".  It also defines an anonymous subroutine to implement
       stringification: this is called whenever an object blessed into the
       package "Number" is used in a string context (this subroutine might, for
       example, return the number as a Roman numeral).

       Calling Conventions and Magic Autogeneration

       The following sample implementation of minus() (which assumes that
       "Number" objects are simply blessed references to scalars) illustrates
       the calling conventions:

           package Number;
           sub minus {
               my ($self, $other, $swap) = @_;
               my $result = $$self - $other;         # *
               $result = -$result if $swap;
               ref $result ? $result : bless \$result;
           }
           # * may recurse once - see table below

       Three arguments are passed to all subroutines specified in the "use
       overload" directive (with exceptions - see below, particularly
       "nomethod").

       The first of these is the operand providing the overloaded operator
       implementation - in this case, the object whose minus() method is being
       called.

       The second argument is the other operand, or "undef" in the case of a
       unary operator.

       The third argument is set to TRUE if (and only if) the two operands have
       been swapped.  Perl may do this to ensure that the first argument
       ($self) is an object implementing the overloaded operation, in line with
       general object calling conventions.  For example, if $x and $y are
       "Number"s:

           operation   |   generates a call to
           ============|======================
           $x - $y     |   minus($x, $y, '')
           $x - 7      |   minus($x, 7, '')
           7 - $x      |   minus($x, 7, 1)

       Perl may also use minus() to implement other operators which have not
       been specified in the "use overload" directive, according to the rules
       for "Magic Autogeneration" described later.  For example, the "use
       overload" above declared no subroutine for any of the operators "--",
       "neg" (the overload key for unary minus), or "-=".  Thus

           operation   |   generates a call to
           ============|======================
           -$x         |   minus($x, 0, 1)
           $x--        |   minus($x, 1, undef)
           $x -= 3     |   minus($x, 3, undef)

       Note the "undef"s: where autogeneration results in the method for a
       standard operator which does not change either of its operands, such as
       "-", being used to implement an operator which changes the operand
       ("mutators": here, "--" and "-="), Perl passes undef as the third
       argument.  This still evaluates as FALSE, consistent with the fact that
       the operands have not been swapped, but gives the subroutine a chance to
       alter its behaviour in these cases.

       In all the above examples, minus() is required only to return the result
       of the subtraction: Perl takes care of the assignment to $x.  In fact,
       such methods should not modify their operands, even if "undef" is passed
       as the third argument (see "Overloadable Operations").

       The same is not true of implementations of "++" and "--": these are
       expected to modify their operand.  An appropriate implementation of "--"
       might look like

           use overload '--' => "decr",
               # ...
           sub decr { --${$_[0]}; }

       If the "bitwise" feature is enabled (see feature), a fifth TRUE argument
       is passed to subroutines handling "&", "|", "^" and "~".  This indicates
       that the caller is expecting numeric behaviour.  The fourth argument
       will be "undef", as that position ($_[3]) is reserved for use by
       "nomethod".

       Mathemagic, Mutators, and Copy Constructors

       The term 'mathemagic' describes the overloaded implementation of
       mathematical operators.  Mathemagical operations raise an issue.
       Consider the code:

           $a = $b;
           --$a;

       If $a and $b are scalars then after these statements

           $a == $b - 1

       An object, however, is a reference to blessed data, so if $a and $b are
       objects then the assignment "$a = $b" copies only the reference, leaving
       $a and $b referring to the same object data.  One might therefore expect
       the operation "--$a" to decrement $b as well as $a.  However, this would
       not be consistent with how we expect the mathematical operators to work.

       Perl resolves this dilemma by transparently calling a copy constructor
       before calling a method defined to implement a mutator ("--", "+=", and
       so on.).  In the above example, when Perl reaches the decrement
       statement, it makes a copy of the object data in $a and assigns to $a a
       reference to the copied data.  Only then does it call decr(), which
       alters the copied data, leaving $b unchanged.  Thus the object metaphor
       is preserved as far as possible, while mathemagical operations still
       work according to the arithmetic metaphor.

       Note: the preceding paragraph describes what happens when Perl
       autogenerates the copy constructor for an object based on a scalar.  For
       other cases, see "Copy Constructor".

   Overloadable Operations
       The complete list of keys that can be specified in the "use overload"
       directive are given, separated by spaces, in the values of the hash
       %overload::ops:

           with_assign         => '+ - * / % ** << >> x .',
           assign              => '+= -= *= /= %= **= <<= >>= x= .=',
           num_comparison      => '< <= > >= == !=',
           '3way_comparison'   => '<=> cmp',
           str_comparison      => 'lt le gt ge eq ne',
           binary              => '& &= | |= ^ ^= &. &.= |. |.= ^. ^.=',
           unary               => 'neg ! ~ ~.',
           mutators            => '++ --',
           func                => 'atan2 cos sin exp abs log sqrt int',
           conversion          => 'bool "" 0+ qr',
           iterators           => '<>',
           filetest            => '-X',
           dereferencing       => '${} @{} %{} &{} *{}',
           matching            => '~~',
           special             => 'nomethod fallback =',

       Most of the overloadable operators map one-to-one to these keys.
       Exceptions, including additional overloadable operations not apparent
       from this hash, are included in the notes which follow.  This list is
       subject to growth over time.

       A warning is issued if an attempt is made to register an operator not
       found above.

       •    "not"

            The operator "not" is not a valid key for "use overload".  However,
            if the operator "!" is overloaded then the same implementation will
            be  used  for  "not"  (since  the  two  operators  differ  only  in
            precedence).

       •    "neg"

            The key "neg" is used for  unary  minus  to  disambiguate  it  from
            binary "-".

       •    "++", "--"

            Assuming  they  are  to behave analogously to Perl's "++" and "--",
            overloaded implementations  of  these  operators  are  required  to
            mutate their operands.

            No  distinction  is  made  between  prefix and postfix forms of the
            increment and decrement operators: these differ only in  the  point
            at  which  Perl  calls the associated subroutine when evaluating an
            expression.

       •    Assignments

                +=  -=  *=  /=  %=  **=  <<=  >>=  x=  .=
                &=  |=  ^=  &.=  |.=  ^.=

            Simple assignment is not overloadable (the '=' key is used for  the
            "Copy  Constructor").   Perl does have a way to make assignments to
            an object do whatever you want, but this involves using tie(),  not
            overload - see "tie" in perlfunc and the "COOKBOOK" examples below.

            The  subroutine  for  the  assignment  variant  of  an  operator is
            required only to  return  the  result  of  the  operation.   It  is
            permitted  to change the value of its operand (this is safe because
            Perl calls the copy constructor first), but this is optional  since
            Perl assigns the returned value to the left-hand operand anyway.

            An  object  that  overloads  an assignment operator does so only in
            respect of assignments to that object.  In other words, Perl  never
            calls the corresponding methods with the third argument (the "swap"
            argument) set to TRUE.  For example, the operation

                $a *= $b

            cannot lead to $b's implementation of "*=" being called, even if $a
            is  a scalar.  (It can, however, generate a call to $b's method for
            "*").

       •    Non-mutators with a mutator variant

                 +  -  *  /  %  **  <<  >>  x  .
                 &  |  ^  &.  |.  ^.

            As described above, Perl may call methods for  operators  like  "+"
            and "&" in the course of implementing missing operations like "++",
            "+=",  and  "&=".   While  these  methods  may detect this usage by
            testing the definedness of the third argument, they should  in  all
            cases avoid changing their operands.  This is because Perl does not
            call the copy constructor before invoking these methods.

       •    "int"

            Traditionally,  the  Perl  function "int" rounds to 0 (see "int" in
            perlfunc), and so for floating-point-like types one  should  follow
            the same semantic.

       •    String, numeric, boolean, and regexp conversions

                ""  0+  bool

            These  conversions  are  invoked according to context as necessary.
            For example, the subroutine for '""' (stringify) may be used  where
            the overloaded object is passed as an argument to "print", and that
            for  'bool'  where  it is tested in the condition of a flow control
            statement (like "while") or the ternary "?:" operation.

            Of course, in contexts like, for example, "$obj  +  1",  Perl  will
            invoke  $obj's  implementation of "+" rather than (in this example)
            converting $obj to a  number  using  the  numify  method  '0+'  (an
            exception  to  this is when no method has been provided for '+' and
            "fallback" is set to TRUE).

            The subroutines for '""', '0+', and 'bool' can return any arbitrary
            Perl value.  If the  corresponding  operation  for  this  value  is
            overloaded too, the operation will be called again with this value.

            As a special case if the overload returns the object itself then it
            will  be  used  directly.   An  overloaded conversion returning the
            object is probably a bug, because you're likely  to  get  something
            that looks like "YourPackage=HASH(0x8172b34)".

                qr

            The subroutine for 'qr' is used wherever the object is interpolated
            into or used as a regexp, including when it appears on the RHS of a
            "=~" or "!~" operator.

            "qr"  must  return a compiled regexp, or a ref to a compiled regexp
            (such as "qr//" returns), and any further overloading on the return
            value will be ignored.

       •    Iteration

            If "<>" is overloaded then the same implementation is used for both
            the read-filehandle syntax "<$var>" and globbing syntax "<${var}>".

       •    File tests

            The key '-X' is used to specify a  subroutine  to  handle  all  the
            filetest operators ("-f", "-x", and so on: see "-X" in perlfunc for
            the  full  list);  it  is  not  possible  to  overload any filetest
            operator individually.  To distinguish them, the  letter  following
            the '-' is passed as the second argument (that is, in the slot that
            for binary operators is used to pass the second operand).

            Calling  an  overloaded  filetest operator does not affect the stat
            value associated with the special filehandle "_".  It still  refers
            to the result of the last "stat", "lstat" or unoverloaded filetest.

            This overload was introduced in Perl 5.12.

       •    Matching

            The  key  "~~" allows you to override the smart matching logic used
            by the "~~" operator and  the  switch  construct  ("given"/"when").
            See "Switch Statements" in perlsyn and feature.

            Unusually,   the  overloaded  implementation  of  the  smart  match
            operator does not get full control of the  smart  match  behaviour.
            In particular, in the following code:

                package Foo;
                use overload '~~' => 'match';

                my $obj =  Foo->new();
                $obj ~~ [ 1,2,3 ];

            the smart match does not invoke the method call like this:

                $obj->match([1,2,3],0);

            rather, the smart match distributive rule takes precedence, so $obj
            is  smart  matched against each array element in turn until a match
            is found, so you may see between  one  and  three  of  these  calls
            instead:

                $obj->match(1,0);
                $obj->match(2,0);
                $obj->match(3,0);

            Consult  the  match  table  in  "Smartmatch Operator" in perlop for
            details of when overloading is invoked.

       •    Dereferencing

                ${}  @{}  %{}  &{}  *{}

            If these operators are not explicitly overloaded then they work  in
            the  normal way, yielding the underlying scalar, array, or whatever
            stores the object data (or the appropriate  error  message  if  the
            dereference  operator  doesn't  match  it).   Defining  a catch-all
            'nomethod' (see below) makes no difference to this as the catch-all
            function will not be called  to  implement  a  missing  dereference
            operator.

            If  a  dereference  operator  is  overloaded  then it must return a
            reference of the appropriate type (for example, the subroutine  for
            key  '${}' should return a reference to a scalar, not a scalar), or
            another  object  which  overloads  the  operator:  that   is,   the
            subroutine  only  determines  what  is  dereferenced and the actual
            dereferencing  is  left  to  Perl.   As  a  special  case,  if  the
            subroutine  returns  the  object  itself then it will not be called
            again - avoiding infinite recursion.

       •    Special

                nomethod  fallback  =

            See "Special Keys for "use overload"".

   Magic Autogeneration
       If  a  method  for  an  operation  is  not  found  then  Perl  tries  to
       autogenerate  a  substitute implementation from the operations that have
       been defined.

       Note: the behaviour described in this section can be disabled by setting
       "fallback" to FALSE (see "fallback").

       In the following tables, numbers indicate priority.   For  example,  the
       table  below  states that, if no implementation for '!' has been defined
       then Perl will implement it using 'bool'  (that  is,  by  inverting  the
       value  returned by the method for 'bool'); if boolean conversion is also
       unimplemented then Perl will use '0+' or, failing that, '""'.

           operator | can be autogenerated from
                    |
                    | 0+   ""   bool   .   x
           =========|==========================
              0+    |       1     2
              ""    |  1          2
              bool  |  1    2
              int   |  1    2     3
              !     |  2    3     1
              qr    |  2    1     3
              .     |  2    1     3
              x     |  2    1     3
              .=    |  3    2     4    1
              x=    |  3    2     4        1
              <>    |  2    1     3
              -X    |  2    1     3

       Note: The iterator ('<>') and file test ('-X') operators work as normal:
       if the operand is not  a  blessed  glob  or  IO  reference  then  it  is
       converted to a string (using the method for '""', '0+', or 'bool') to be
       interpreted as a glob or filename.

           operator | can be autogenerated from
                    |
                    |  <   <=>   neg   -=    -
           =========|==========================
              neg   |                        1
              -=    |                        1
              --    |                   1    2
              abs   | a1    a2    b1        b2    [*]
              <     |        1
              <=    |        1
              >     |        1
              >=    |        1
              ==    |        1
              !=    |        1

           * one from [a1, a2] and one from [b1, b2]

       Just  as  numeric  comparisons  can be autogenerated from the method for
       '<=>', string comparisons can be autogenerated from that for 'cmp':

            operators          |  can be autogenerated from
           ====================|===========================
            lt gt le ge eq ne  |  cmp

       Similarly, autogeneration for keys '+=' and '++' is  analogous  to  '-='
       and '--' above:

           operator | can be autogenerated from
                    |
                    |  +=    +
           =========|==========================
               +=   |        1
               ++   |   1    2

       And  other  assignment  variations  are  analogous to '+=' and '-=' (and
       similar to '.=' and 'x=' above):

                     operator ||  *= /= %= **= <<= >>= &= ^= |= &.= ^.= |.=
           -------------------||-------------------------------------------
           autogenerated from ||  *  /  %  **  <<  >>  &  ^  |  &.  ^.  |.

       Note also that the copy constructor (key '=') may be autogenerated,  but
       only for objects based on scalars.  See "Copy Constructor".

       Minimal Set of Overloaded Operations

       Since  some operations can be automatically generated from others, there
       is a minimal set of operations that need to be overloaded  in  order  to
       have  the  complete  set of overloaded operations at one's disposal.  Of
       course, the autogenerated operations may not do exactly  what  the  user
       expects.  The minimal set is:

           + - * / % ** << >> x
           <=> cmp
           & | ^ ~ &. |. ^. ~.
           atan2 cos sin exp log sqrt int
           "" 0+ bool
           ~~

       Of  the  conversions,  only  one of string, boolean or numeric is needed
       because each can be generated from either of the other two.

   Special Keys for "use overload"
       "nomethod"

       The 'nomethod' key is used to specify a catch-all function to be  called
       for  any  operator  that  is not individually overloaded.  The specified
       function will be passed four  parameters.   The  first  three  arguments
       coincide  with  those  that  would have been passed to the corresponding
       method if it  had  been  defined.   The  fourth  argument  is  the  "use
       overload"  key  for  that  missing  method.  If the "bitwise" feature is
       enabled (see feature), a fifth TRUE argument is  passed  to  subroutines
       handling  "&", "|", "^" and "~" to indicate that the caller is expecting
       numeric behaviour.

       For example, if $a is an object blessed into a package declaring

           use overload 'nomethod' => 'catch_all', # ...

       then the operation

           3 + $a

       could (unless a method is specifically declared for the key '+')  result
       in a call

           catch_all($a, 3, 1, '+')

       See "How Perl Chooses an Operator Implementation".

       "fallback"

       The  value  assigned to the key 'fallback' tells Perl how hard it should
       try to find an alternative way to implement a missing operator.

       •   defined, but FALSE

               use overload "fallback" => 0, # ... ;

           This disables "Magic Autogeneration".

       •   "undef"

           In the default  case  where  no  value  is  explicitly  assigned  to
           "fallback", magic autogeneration is enabled.

       •   TRUE

           The  same  as  for  "undef",  but  if  a  missing operator cannot be
           autogenerated then, instead of issuing an  error  message,  Perl  is
           allowed  to  revert  to what it would have done for that operator if
           there had been no "use overload" directive.

           Note: in most cases, particularly the "Copy  Constructor",  this  is
           unlikely to be appropriate behaviour.

       See "How Perl Chooses an Operator Implementation".

       Copy Constructor

       As  mentioned  above, this operation is called when a mutator is applied
       to a reference that shares its object with some  other  reference.   For
       example,  if $b is mathemagical, and '++' is overloaded with 'incr', and
       '=' is overloaded with 'clone', then the code

           $a = $b;
           # ... (other code which does not modify $a or $b) ...
           ++$b;

       would be executed in a manner equivalent to

           $a = $b;
           # ...
           $b = $b->clone(undef, "");
           $b->incr(undef, "");

       Note:

       •   The subroutine  for  '='  does  not  overload  the  Perl  assignment
           operator:  it  is  used  only to allow mutators to work as described
           here.  (See "Assignments" above.)

       •   As for other operations, the subroutine implementing '='  is  passed
           three arguments, though the last two are always "undef" and ''.

       •   The  copy  constructor  is  called  only before a call to a function
           declared to implement a mutator, for example, if "++$b;" in the code
           above is effected via a method declared for key '++' (or 'nomethod',
           passed '++' as the fourth argument) or, by autogeneration, '+='.  It
           is not called if the increment operation is effected by  a  call  to
           the method for '+' since, in the equivalent code,

               $a = $b;
               $b = $b + 1;

           the data referred to by $a is unchanged by the assignment to $b of a
           reference to new object data.

       •   The  copy  constructor  is  not called if Perl determines that it is
           unnecessary because there is no other reference to  the  data  being
           modified.

       •   If  'fallback'  is  undefined or TRUE then a copy constructor can be
           autogenerated, but only for objects  based  on  scalars.   In  other
           cases  it needs to be defined explicitly.  Where an object's data is
           stored as, for example, an array of scalars, the following might  be
           appropriate:

               use overload '=' => sub { bless [ @{$_[0]} ] },  # ...

       •   If  'fallback'  is TRUE and no copy constructor is defined then, for
           objects not based on scalars, Perl may silently fall back on  simple
           assignment  -  that  is,  assignment  of  the  object reference.  In
           effect, this disables the copy constructor mechanism  since  no  new
           copy  of  the  object data is created.  This is almost certainly not
           what you want.  (It is, however,  consistent:  for  example,  Perl's
           fallback  for  the  "++"  operator  is  to  increment  the reference
           itself.)

   How Perl Chooses an Operator Implementation
       Which is checked first, "nomethod" or "fallback"?  If the  two  operands
       of  an  operator  are of different types and both overload the operator,
       which implementation is used?  The following are the precedence rules:

       1.  If the first operand has  declared  a  subroutine  to  overload  the
           operator then use that implementation.

       2.  Otherwise,  if  fallback  is TRUE or undefined for the first operand
           then see if the rules  for  autogeneration  allows  another  of  its
           operators to be used instead.

       3.  Unless the operator is an assignment ("+=", "-=", etc.), repeat step
           (1) in respect of the second operand.

       4.  Repeat Step (2) in respect of the second operand.

       5.  If the first operand has a "nomethod" method then use that.

       6.  If the second operand has a "nomethod" method then use that.

       7.  If  "fallback"  is  TRUE  for  both  operands then perform the usual
           operation for  the  operator,  treating  the  operands  as  numbers,
           strings, or booleans as appropriate for the operator (see note).

       8.  Nothing worked - die.

       Where  there  is only one operand (or only one operand with overloading)
       the checks in respect of the other operand above are skipped.

       There are exceptions to  the  above  rules  for  dereference  operations
       (which,  if  Step  1  fails,  always  fall  back to the normal, built-in
       implementations - see Dereferencing), and for "~~" (which  has  its  own
       set of rules - see "Matching" under "Overloadable Operations" above).

       Note  on  Step  7: some operators have a different semantic depending on
       the type of their operands.  As there is no  way  to  instruct  Perl  to
       treat the operands as, e.g., numbers instead of strings, the result here
       may not be what you expect.  See "BUGS AND PITFALLS".

   Losing Overloading
       The  restriction  for  the  comparison  operation  is  that even if, for
       example, "cmp" should return a blessed reference, the autogenerated "lt"
       function will produce  only  a  standard  logical  value  based  on  the
       numerical  value  of  the  result  of  "cmp".   In particular, a working
       numeric conversion is needed in this case (possibly expressed  in  terms
       of other conversions).

       Similarly,  ".="   and "x=" operators lose their mathemagical properties
       if the string conversion substitution is applied.

       When you chop() a mathemagical object it is promoted to a string and its
       mathemagical properties are  lost.   The  same  can  happen  with  other
       operations as well.

   Inheritance and Overloading
       Overloading  respects  inheritance  via the @ISA hierarchy.  Inheritance
       interacts with overloading in two ways.

       Method names in the "use overload" directive
           If "value" in

               use overload key => value;

           is a string, it is interpreted as a method name - which may (in  the
           usual way) be inherited from another class.

       Overloading of an operation is inherited by derived classes
           Any  class  derived  from an overloaded class is also overloaded and
           inherits its operator implementations.   If  the  same  operator  is
           overloaded  in  more  than  one  ancestor then the implementation is
           determined by the usual inheritance rules.

           For example, if "A" inherits from "B" and "C" (in that  order),  "B"
           overloads  "+"  with  "\&D::plus_sub",  and  "C"  overloads  "+"  by
           "plus_meth", then the subroutine "D::plus_sub"  will  be  called  to
           implement operation "+" for an object in package "A".

       Note  that  in  Perl version prior to 5.18 inheritance of the "fallback"
       key was not governed by the above rules.  The value of "fallback" in the
       first overloaded ancestor was used.  This was fixed in  5.18  to  follow
       the usual rules of inheritance.

   Run-time Overloading
       Since all "use" directives are executed at compile-time, the only way to
       change overloading during run-time is to

           eval 'use overload "+" => \&addmethod';

       You can also use

           eval 'no overload "+", "--", "<="';

       though the use of these constructs during run-time is questionable.

   Public Functions
       Package "overload.pm" provides the following public functions:

       overload::StrVal(arg)
            Gives  the  string  value  of  "arg" as in the absence of stringify
            overloading.  If you are  using  this  to  get  the  address  of  a
            reference  (useful for checking if two references point to the same
            thing) then you may  be  better  off  using  builtin::refaddr()  or
            Scalar::Util::refaddr(), which are faster.

       overload::Overloaded(arg)
            Returns true if "arg" is subject to overloading of some operations.

       overload::Method(obj,op)
            Returns "undef" or a reference to the method that implements "op".

            Such  a method always takes three arguments, which will be enforced
            if it is an XS method.

   Overloading Constants
       For some applications, the Perl parser mangles constants too  much.   It
       is  possible  to  hook  into  this  process via overload::constant() and
       overload::remove_constant() functions.

       These functions take a hash as an argument.  The recognized keys of this
       hash are:

       integer to overload integer constants,

       float   to overload floating point constants,

       binary  to overload octal and hexadecimal constants,

       q       to overload "q"-quoted strings, constant  pieces  of  "qq"-  and
               "qx"-quoted strings and here-documents,

       qr      to overload constant pieces of regular expressions.

       The  corresponding  values  are references to functions which take three
       arguments: the first one is the initial string form of the constant, the
       second one is how Perl interprets this constant, the third  one  is  how
       the  constant  is  used.   Note  that  the  initial string form does not
       contain string delimiters, and has  backslashes  in  backslash-delimiter
       combinations  stripped  (thus the value of delimiter is not relevant for
       processing of this string).  The return value of this  function  is  how
       this constant is going to be interpreted by Perl.  The third argument is
       undefined  unless  for overloaded "q"- and "qr"- constants, it is "q" in
       single-quote context  (comes  from  strings,  regular  expressions,  and
       single-quote  HERE  documents),  it  is  "tr"  for arguments of "tr"/"y"
       operators, it is "s" for right-hand side of "s"-operator, and it is "qq"
       otherwise.

       Since an expression "ab$cd,," is just a shortcut for 'ab' . $cd .  ',,',
       it  is  expected  that  overloaded  constant  strings  are equipped with
       reasonable overloaded catenation operator, otherwise absurd results will
       result.  Similarly, negative numbers  are  considered  as  negations  of
       positive constants.

       Note   that   it   is   probably   meaningless  to  call  the  functions
       overload::constant() and overload::remove_constant() from  anywhere  but
       import()  and unimport() methods.  From these methods they may be called
       as

           sub import {
               shift;
               return unless @_;
               die "unknown import: @_" unless @_ == 1 and $_[0] eq ':constant';
               overload::constant integer => sub {Math::BigInt->new(shift)};
           }

IMPLEMENTATION
       What follows is subject to change RSN.

       The table of methods for all operations  is  cached  in  magic  for  the
       symbol  table  hash  for  the  package.  The cache is invalidated during
       processing of "use overload", "no overload", new  function  definitions,
       and changes in @ISA.

       (Every  SVish  thing  has  a  magic queue, and magic is an entry in that
       queue.  This is how a single variable may participate in multiple  forms
       of  magic simultaneously.  For instance, environment variables regularly
       have two forms  at  once:  their  %ENV  magic  and  their  taint  magic.
       However,  the  magic  which  implements  overloading  is  applied to the
       stashes, which are rarely used  directly,  thus  should  not  slow  down
       Perl.)

       If  a  package  uses  overload, it carries a special flag.  This flag is
       also set when new functions are defined or @ISA is modified.  There will
       be a slight speed penalty on the very first  operation  thereafter  that
       supports  overloading,  while the overload tables are updated.  If there
       is no overloading present, the flag is turned off.  Thus the only  speed
       penalty thereafter is the checking of this flag.

       It  is  expected  that  arguments  to  methods  that  are not explicitly
       supposed to be changed are constant (but this is not enforced).

COOKBOOK
       Please add examples to what follows!

   Two-face Scalars
       Put this in two_face.pm in your Perl library directory:

           package two_face;             # Scalars with separate string and
                                         # numeric values.
           sub new { my $p = shift; bless [@_], $p }
           use overload '""' => \&str, '0+' => \&num, fallback => 1;
           sub num {shift->[1]}
           sub str {shift->[0]}

       Use it as follows:

           require two_face;
           my $seven = two_face->new("vii", 7);
           printf "seven=$seven, seven=%d, eight=%d\n", $seven, $seven+1;
           print "seven contains 'i'\n" if $seven =~ /i/;

       (The second line creates a scalar which has both a string value,  and  a
       numeric value.)  This prints:

           seven=vii, seven=7, eight=8
           seven contains 'i'

   Two-face References
       Suppose  you  want  to  create  an object which is accessible as both an
       array reference and a hash reference.

           package two_refs;
           use overload '%{}' => \&gethash, '@{}' => sub { $ {shift()} };
           sub new {
               my $p = shift;
               bless \ [@_], $p;
           }
           sub gethash {
               my %h;
               my $self = shift;
               tie %h, ref $self, $self;
               \%h;
           }

           sub TIEHASH { my $p = shift; bless \ shift, $p }
           my %fields;
           my $i = 0;
           $fields{$_} = $i++ foreach qw{zero one two three};
           sub STORE {
               my $self = ${shift()};
               my $key = $fields{shift()};
               defined $key or die "Out of band access";
               $$self->[$key] = shift;
           }
           sub FETCH {
               my $self = ${shift()};
               my $key = $fields{shift()};
               defined $key or die "Out of band access";
               $$self->[$key];
           }

       Now one can access an object using both the array and hash syntax:

           my $bar = two_refs->new(3,4,5,6);
           $bar->[2] = 11;
           $bar->{two} == 11 or die 'bad hash fetch';

       Note several important features of this  example.   First  of  all,  the
       actual  type  of  $bar is a scalar reference, and we do not overload the
       scalar dereference.  Thus we can get the actual non-overloaded  contents
       of  $bar  by  just  using  $$bar (what we do in functions which overload
       dereference).  Similarly, the object returned by the TIEHASH() method is
       a scalar reference.

       Second, we create a new tied hash each time the  hash  syntax  is  used.
       This  allows  us  not  to worry about a possibility of a reference loop,
       which would lead to a memory leak.

       Both these problems can be cured.  Say, if  we  want  to  overload  hash
       dereference  on  a reference to an object which is implemented as a hash
       itself, the only problem one has to circumvent is  how  to  access  this
       actual  hash (as opposed to the virtual hash exhibited by the overloaded
       dereference operator).  Here is one possible fetching routine:

           sub access_hash {
               my ($self, $key) = (shift, shift);
               my $class = ref $self;
               bless $self, 'overload::dummy'; # Disable overloading of %{}
               my $out = $self->{$key};
               bless $self, $class;            # Restore overloading
               $out;
           }

       To remove creation of the tied hash on each access,  one  may  an  extra
       level   of   indirection   which  allows  a  non-circular  structure  of
       references:

           package two_refs1;
           use overload
               '%{}' => sub { ${shift()}->[1] },
               '@{}' => sub { ${shift()}->[0] };

           sub new {
               my $p = shift;
               my $a = [@_];
               my %h;
               tie %h, $p, $a;
               bless \ [$a, \%h], $p;
           }
           sub gethash {
               my %h;
               my $self = shift;
               tie %h, ref $self, $self;
               \%h;
           }

           sub TIEHASH { my $p = shift; bless \ shift, $p }
           my %fields;
           my $i = 0;
           $fields{$_} = $i++ foreach qw{zero one two three};
           sub STORE {
               my $a = ${shift()};
               my $key = $fields{shift()};
               defined $key or die "Out of band access";
               $a->[$key] = shift;
           }
           sub FETCH {
               my $a = ${shift()};
               my $key = $fields{shift()};
               defined $key or die "Out of band access";
               $a->[$key];
           }

       Now if $baz is overloaded like this, then  $baz  is  a  reference  to  a
       reference  to  the  intermediate  array,  which  keeps a reference to an
       actual array, and the access hash.  The tie()ing object for  the  access
       hash is a reference to a reference to the actual array, so

       •   There are no loops of references.

       •   Both  "objects"  which  are  blessed  into the class "two_refs1" are
           references to a reference to an array, thus references to a  scalar.
           Thus  the accessor expression "$$foo->[$ind]" involves no overloaded
           operations.

   Symbolic Calculator
       Put this in symbolic.pm in your Perl library directory:

           package symbolic;           # Primitive symbolic calculator
           use overload nomethod => \&wrap;

           sub new { shift; bless ['n', @_] }
           sub wrap {
               my ($obj, $other, $inv, $meth) = @_;
               ($obj, $other) = ($other, $obj) if $inv;
               bless [$meth, $obj, $other];
           }

       This module is very unusual  as  overloaded  modules  go:  it  does  not
       provide   any   usual  overloaded  operators,  instead  it  provides  an
       implementation  for  "nomethod".   In  this   example   the   "nomethod"
       subroutine returns an object which encapsulates operations done over the
       objects:  "symbolic->new(3)" contains "['n', 3]", "2 + symbolic->new(3)"
       contains "['+', 2, ['n', 3]]".

       Here is an  example  of  the  script  which  "calculates"  the  side  of
       circumscribed octagon using the above package:

           require symbolic;
           my $iter = 1;                   # 2**($iter+2) = 8
           my $side = symbolic->new(1);
           my $cnt = $iter;

           while ($cnt--) {
               $side = (sqrt(1 + $side**2) - 1)/$side;
           }
           print "OK\n";

       The value of $side is

           ['/', ['-', ['sqrt', ['+', 1, ['**', ['n', 1], 2]],
                               undef], 1], ['n', 1]]

       Note that while we obtained this value using a nice little script, there
       is no simple way to use this value.  In fact this value may be inspected
       in  debugger (see perldebug), but only if "bareStringify" Option is set,
       and not via "p" command.

       If one attempts to print this value, then  the  overloaded  operator  ""
       will be called, which will call "nomethod" operator.  The result of this
       operator  will  be  stringified  again, but this result is again of type
       "symbolic", which will lead to an infinite loop.

       Add a pretty-printer method to the module symbolic.pm:

           sub pretty {
               my ($meth, $a, $b) = @{+shift};
               $a = 'u' unless defined $a;
               $b = 'u' unless defined $b;
               $a = $a->pretty if ref $a;
               $b = $b->pretty if ref $b;
               "[$meth $a $b]";
           }

       Now one can finish the script by

           print "side = ", $side->pretty, "\n";

       The method "pretty" is  doing  object-to-string  conversion,  so  it  is
       natural  to overload the operator "" using this method.  However, inside
       such a method it is not necessary to pretty-print the components $a  and
       $b  of  an  object.   In  the  above  subroutine  "[$meth  $a  $b]" is a
       catenation  of  some  strings  and  components  $a  and  $b.   If  these
       components  use  overloading,  the  catenation operator will look for an
       overloaded operator "."; if not present, it will look for an  overloaded
       operator "".  Thus it is enough to use

           use overload nomethod => \&wrap, '""' => \&str;
           sub str {
               my ($meth, $a, $b) = @{+shift};
               $a = 'u' unless defined $a;
               $b = 'u' unless defined $b;
               "[$meth $a $b]";
           }

       Now one can change the last line of the script to

           print "side = $side\n";

       which outputs

           side = [/ [- [sqrt [+ 1 [** [n 1 u] 2]] u] 1] [n 1 u]]

       and  one  can  inspect  the  value  in  debugger  using all the possible
       methods.

       Something is still amiss: consider the loop variable $cnt of the script.
       It was a number, not an object.  We  cannot  make  this  value  of  type
       "symbolic", since then the loop will not terminate.

       Indeed,  to terminate the cycle, the $cnt should become false.  However,
       the operator "bool" for checking falsity is overloaded  (this  time  via
       overloaded  ""),  and  returns  a  long  string, thus any object of type
       "symbolic" is true.  To overcome this, we  need  a  way  to  compare  an
       object  to  0.   In  fact,  it  is  easier to write a numeric conversion
       routine.

       Here is the text of symbolic.pm with such a routine added (and  slightly
       modified str()):

           package symbolic;           # Primitive symbolic calculator
           use overload
               nomethod => \&wrap, '""' => \&str, '0+' => \&num;

           sub new { shift; bless ['n', @_] }
           sub wrap {
               my ($obj, $other, $inv, $meth) = @_;
               ($obj, $other) = ($other, $obj) if $inv;
               bless [$meth, $obj, $other];
           }
           sub str {
               my ($meth, $a, $b) = @{+shift};
               $a = 'u' unless defined $a;
               if (defined $b) {
                   "[$meth $a $b]";
               } else {
                   "[$meth $a]";
               }
           }
           my %subr = (
               n => sub {$_[0]},
               sqrt => sub {sqrt $_[0]},
               '-' => sub {shift() - shift()},
               '+' => sub {shift() + shift()},
               '/' => sub {shift() / shift()},
               '*' => sub {shift() * shift()},
               '**' => sub {shift() ** shift()},
           );
           sub num {
               my ($meth, $a, $b) = @{+shift};
               my $subr = $subr{$meth}
               or die "Do not know how to ($meth) in symbolic";
               $a = $a->num if ref $a eq __PACKAGE__;
               $b = $b->num if ref $b eq __PACKAGE__;
               $subr->($a,$b);
           }

       All  the  work  of  numeric  conversion  is done in %subr and num().  Of
       course, %subr is not complete, it contains only operators  used  in  the
       example  below.   Here  is  the extra-credit question: why do we need an
       explicit recursion in num()?  (Answer is at the end of this section.)

       Use this module like this:

           require symbolic;
           my $iter = symbolic->new(2);        # 16-gon
           my $side = symbolic->new(1);
           my $cnt = $iter;

           while ($cnt) {
               $cnt = $cnt - 1;                # Mutator '--' not implemented
               $side = (sqrt(1 + $side**2) - 1)/$side;
           }
           printf "%s=%f\n", $side, $side;
           printf "pi=%f\n", $side*(2**($iter+2));

       It prints (without so many line breaks)

           [/ [- [sqrt [+ 1 [** [/ [- [sqrt [+ 1 [** [n 1] 2]]] 1]
                                   [n 1]] 2]]] 1]
           [/ [- [sqrt [+ 1 [** [n 1] 2]]] 1] [n 1]]]=0.198912
           pi=3.182598

       The above module is very  primitive.   It  does  not  implement  mutator
       methods  ("++",  "-=" and so on), does not do deep copying (not required
       without mutators!), and  implements  only  those  arithmetic  operations
       which are used in the example.

       To implement most arithmetic operations is easy; one should just use the
       tables of operations, and change the code which fills %subr to

           my %subr = ( 'n' => sub {$_[0]} );
           foreach my $op (split " ", $overload::ops{with_assign}) {
               $subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
           }
           my @bins = qw(binary 3way_comparison num_comparison str_comparison);
           foreach my $op (split " ", "@overload::ops{ @bins }") {
               $subr{$op} = eval "sub {shift() $op shift()}";
           }
           foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
               print "defining '$op'\n";
               $subr{$op} = eval "sub {$op shift()}";
           }

       Since  subroutines implementing assignment operators are not required to
       modify their operands (see "Overloadable Operations" above), we  do  not
       need  anything  special  to  make  "+=" and friends work, besides adding
       these operators to %subr and defining a copy constructor  (needed  since
       Perl  has no way to know that the implementation of '+=' does not mutate
       the argument - see "Copy Constructor").

       To implement a copy constructor, add "'=' => \&cpy"  to  "use  overload"
       line,  and code (this code assumes that mutators change things one level
       deep only, so recursive copying is not needed):

           sub cpy {
               my $self = shift;
               bless [@$self], ref $self;
           }

       To make "++" and "--" work, we need to implement actual mutators, either
       directly, or in "nomethod".  We continue to do things inside "nomethod",
       thus add

           if ($meth eq '++' or $meth eq '--') {
               @$obj = ($meth, (bless [@$obj]), 1); # Avoid circular reference
               return $obj;
           }

       after  the  first  line  of  wrap().   This  is  not  a  most  effective
       implementation, one may consider

           sub inc { $_[0] = bless ['++', shift, 1]; }

       instead.

       As a final remark, note that one can fill %subr by

           my %subr = ( 'n' => sub {$_[0]} );
           foreach my $op (split " ", $overload::ops{with_assign}) {
               $subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
           }
           my @bins = qw(binary 3way_comparison num_comparison str_comparison);
           foreach my $op (split " ", "@overload::ops{ @bins }") {
               $subr{$op} = eval "sub {shift() $op shift()}";
           }
           foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
               $subr{$op} = eval "sub {$op shift()}";
           }
           $subr{'++'} = $subr{'+'};
           $subr{'--'} = $subr{'-'};

       This  finishes  implementation  of a primitive symbolic calculator in 50
       lines of Perl code.  Since the numeric values of subexpressions are  not
       cached, the calculator is very slow.

       Here  is  the  answer for the exercise: In the case of str(), we need no
       explicit recursion since the overloaded "."-operator will fall  back  to
       an  existing overloaded operator "".  Overloaded arithmetic operators do
       not fall back to numeric conversion  if  "fallback"  is  not  explicitly
       requested.   Thus  without  an  explicit  recursion  num() would convert
       "['+', $a, $b]" to "$a + $b", which would just rebuild the  argument  of
       num().

       If  you  wonder  why defaults for conversion are different for str() and
       num(), note how easy it was to  write  the  symbolic  calculator.   This
       simplicity is due to an appropriate choice of defaults.  One extra note:
       due  to the explicit recursion num() is more fragile than sym(): we need
       to explicitly check for the type of $a and $b.  If components $a and  $b
       happen to be of some related type, this may lead to problems.

   Really Symbolic Calculator
       One may wonder why we call the above calculator symbolic.  The reason is
       that  the  actual  calculation  of  the value of expression is postponed
       until the value is used.

       To see it in action, add a method

           sub STORE {
               my $obj = shift;
               $#$obj = 1;
               @$obj->[0,1] = ('=', shift);
           }

       to the package "symbolic".  After this change one can do

           my $a = symbolic->new(3);
           my $b = symbolic->new(4);
           my $c = sqrt($a**2 + $b**2);

       and the numeric value of $c becomes 5.  However, after calling

           $a->STORE(12);  $b->STORE(5);

       the numeric value of $c becomes 13.  There is  no  doubt  now  that  the
       module symbolic provides a symbolic calculator indeed.

       To  hide  the  rough edges under the hood, provide a tie()d interface to
       the package "symbolic".  Add methods

           sub TIESCALAR { my $pack = shift; $pack->new(@_) }
           sub FETCH { shift }
           sub nop {  }                # Around a bug

       (the bug, fixed in Perl 5.14, is described in "BUGS").  One can use this
       new interface as

           tie $a, 'symbolic', 3;
           tie $b, 'symbolic', 4;
           $a->nop;  $b->nop;          # Around a bug

           my $c = sqrt($a**2 + $b**2);

       Now numeric value of $c is 5.  After "$a = 12; $b = 5" the numeric value
       of $c becomes 13.  To insulate the user of the module add a method

           sub vars { my $p = shift; tie($_, $p), $_->nop foreach @_; }

       Now

           my ($a, $b);
           symbolic->vars($a, $b);
           my $c = sqrt($a**2 + $b**2);

           $a = 3; $b = 4;
           printf "c5  %s=%f\n", $c, $c;

           $a = 12; $b = 5;
           printf "c13  %s=%f\n", $c, $c;

       shows that the numeric value of $c follows changes to the values  of  $a
       and $b.

AUTHOR
       Ilya Zakharevich <ilya@math.mps.ohio-state.edu>.

SEE ALSO
       The  "overloading"  pragma  can  be used to enable or disable overloaded
       operations within a lexical scope - see overloading.

DIAGNOSTICS
       When Perl is run with the -Do  switch  or  its  equivalent,  overloading
       induces diagnostic messages.

       Using  the  "m"  command of Perl debugger (see perldebug) one can deduce
       which operations  are  overloaded  (and  which  ancestor  triggers  this
       overloading).   Say,  if  "eq"  is  overloaded, then the method "(eq" is
       shown by debugger.  The method "()" corresponds to  the  "fallback"  key
       (in  fact  a  presence  of  this  method  shows  that  this  package has
       overloading enabled, and it is what is used by the "Overloaded" function
       of module "overload").

       The module might issue the following warnings:

       Odd number of arguments for overload::constant
           (W) The call  to  overload::constant  contained  an  odd  number  of
           arguments.  The arguments should come in pairs.

       '%s' is not an overloadable type
           (W)  You  tried  to overload a constant type the overload package is
           unaware of.

       '%s' is not a code reference
           (W) The second (fourth, sixth, ...) argument  of  overload::constant
           needs  to be a code reference.  Either an anonymous subroutine, or a
           reference to a subroutine.

       overload arg '%s' is invalid
           (W) "use overload" was passed an argument it did not recognize.  Did
           you mistype an operator?

BUGS AND PITFALLS
       •   A pitfall when fallback is TRUE  and  Perl  resorts  to  a  built-in
           implementation  of an operator is that some operators have more than
           one semantic, for example "|":

               use overload '0+' => sub { $_[0]->{n}; },
                   fallback => 1;
               my $x = bless { n => 4 }, "main";
               my $y = bless { n => 8 }, "main";
               print $x | $y, "\n";

           You might expect this to output "12".  In fact, it prints  "<":  the
           ASCII result of treating "|" as a bitwise string operator - that is,
           the  result  of  treating  the  operands  as the strings "4" and "8"
           rather than numbers.  The fact that numify ("0+") is implemented but
           stringify ("") isn't makes no difference since the latter is  simply
           autogenerated from the former.

           The  only  way  to change this is to provide your own subroutine for
           '|'.

       •   Magic  autogeneration  increases  the  potential  for  inadvertently
           creating  self-referential structures.  Currently Perl will not free
           self-referential structures until cycles are explicitly broken.  For
           example,

               use overload '+' => 'add';
               sub add { bless [ \$_[0], \$_[1] ] };

           is asking for trouble, since

               $obj += $y;

           will effectively become

               $obj = add($obj, $y, undef);

           with the same result as

               $obj = [\$obj, \$foo];

           Even if no explicit assignment-variants of operators are present  in
           the script, they may be generated by the optimizer.  For example,

               "obj = $obj\n"

           may be optimized to

               my $tmp = 'obj = ' . $obj;  $tmp .= "\n";

       •   The symbol table is filled with names looking like line-noise.

       •   This  bug  was  fixed in Perl 5.18, but may still trip you up if you
           are using older versions:

           For the purpose of inheritance every overloaded package  behaves  as
           if  "fallback"  is  present  (possibly  undefined).  This may create
           interesting effects if some package is not overloaded, but  inherits
           from two overloaded packages.

       •   Before  Perl 5.14, the relation between overloading and tie()ing was
           broken.  Overloading was triggered or  not  based  on  the  previous
           class of the tie()d variable.

           This  happened  because  the presence of overloading was checked too
           early, before any tie()d access was attempted.  If the class of  the
           value  FETCH()ed  from  the  tied variable does not change, a simple
           workaround for code that is to run on  older  Perl  versions  is  to
           access  the  value  (via "() = $foo" or some such) immediately after
           tie()ing, so that after this call the previous class coincides  with
           the current one.

       •   Barewords are not covered by overloaded string constants.

       •   The range operator ".." cannot be overloaded.

perl v5.40.1                       2026-08-30                   overload(3perl)

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