v.generalize(1grass) GRASS GIS User's Manual v.generalize(1grass)
NAME
v.generalize - Performs vector based generalization.
KEYWORDS
vector, generalization, simplification, smoothing, displacement, net-
work generalization, topology, geometry
SYNOPSIS
v.generalize
v.generalize --help
v.generalize [-lt] input=name [layer=string]
[type=string[,string,...]] output=name [error=name] method=string
threshold=float [look_ahead=integer] [reduction=float]
[slide=float] [angle_thresh=float] [degree_thresh=integer]
[closeness_thresh=float] [betweeness_thresh=float] [alpha=float]
[beta=float] [iterations=integer] [cats=range] [where=sql_query]
[--overwrite] [--help] [--verbose] [--quiet] [--ui]
Flags:
-l
Disable loop support
Do not modify end points of lines forming a closed loop
-t
Do not copy attributes
--overwrite
Allow output files to overwrite existing files
--help
Print usage summary
--verbose
Verbose module output
--quiet
Quiet module output
--ui
Force launching GUI dialog
Parameters:
input=name [required]
Name of input vector map
Or data source for direct OGR access
layer=string
Layer number or name (’-1’ for all layers)
A single vector map can be connected to multiple database tables.
This number determines which table to use. When used with direct
OGR access this is the layer name.
Default: -1
type=string[,string,...]
Input feature type
Options: line, boundary, area
Default: line,boundary,area
output=name [required]
Name for output vector map
error=name
Error map with failed generalizations
Lines and boundaries causing errors (collapsed to a point or topol-
ogy errors)
method=string [required]
Generalization algorithm
Options: douglas, douglas_reduction, lang, reduction, reumann,
boyle, sliding_averaging, distance_weighting, chaiken, hermite,
snakes, network, displacement
douglas: Douglas-Peucker Algorithm
douglas_reduction: Douglas-Peucker Algorithm with reduction parame-
ter
lang: Lang Simplification Algorithm
reduction: Vertex Reduction Algorithm eliminates points close to
each other
reumann: Reumann-Witkam Algorithm
boyle: Boyle’s Forward-Looking Algorithm
sliding_averaging: McMaster’s Sliding Averaging Algorithm
distance_weighting: McMaster’s Distance-Weighting Algorithm
chaiken: Chaiken’s Algorithm
hermite: Interpolation by Cubic Hermite Splines
snakes: Snakes method for line smoothing
network: Network generalization
displacement: Displacement of lines close to each other
threshold=float [required]
Maximal tolerance value
Options: 0-1000000000
look_ahead=integer
Look-ahead parameter
Default: 7
reduction=float
Percentage of the points in the output of ’douglas_reduction’ algo-
rithm
Options: 0-100
Default: 50
slide=float
Slide of computed point toward the original point
Options: 0-1
Default: 0.5
angle_thresh=float
Minimum angle between two consecutive segments in Hermite method
Options: 0-180
Default: 3
degree_thresh=integer
Degree threshold in network generalization
Default: 0
closeness_thresh=float
Closeness threshold in network generalization
Options: 0-1
Default: 0
betweeness_thresh=float
Betweeness threshold in network generalization
Default: 0
alpha=float
Snakes alpha parameter
Default: 1.0
beta=float
Snakes beta parameter
Default: 1.0
iterations=integer
Number of iterations
Default: 1
cats=range
Category values
Example: 1,3,7-9,13
where=sql_query
WHERE conditions of SQL statement without ’where’ keyword
Example: income < 1000 and population >= 10000
DESCRIPTION
v.generalize is a module for the generalization of GRASS vector maps.
This module consists of algorithms for line simplification, line
smoothing, network generalization and displacement (new methods may be
added later).
The cats and where options are used only if a layer > 0 is specified,
otherwise, those options are ignored. Be aware that the default is
layer=-1, meaning that all layers are processed, ignoring the cats and
where options.
If type=area is selected, boundaries of selected areas will be general-
ized, and the options cats, where, and layer will be used to select ar-
eas.
NOTES
(Line) simplification is a process of reducing the complexity of vector
features. The module transforms a line into another line consisting of
fewer vertices, that still approximate the original line. Most of the
algorithms described below select a subset of points on the original
line.
(Line) smoothing is a "reverse" process which takes as input a line and
produces a smoother approximate of the original. In some cases, this is
achieved by inserting new vertices into the original line, and can to-
tal up to 4000% of the number of vertices in the original. In such an
instance, it is always a good idea to simplify the line after smooth-
ing.
Smoothing and simplification algorithms implemented in this module work
line by line, i.e. simplification/smoothing of one line does not affect
the other lines; they are treated separately. For isolated loops formed
by a single line/boundary, he first and the last point of each
line/boundary can be translated and/or deleted, unless the -l flag is
used to disable loop support.
Lines and boundaries are not translated if they would collapse to a
single point. Boundaries are not translated if they would intersect
with themselves or other boundaries. Such erroneous features are writ-
ten to an optional error vector map. Overlaying the error map over the
generalized map indicates the kind of error. Lines/boundaries collaps-
ing to a point are written out as points, boundaries violating topology
are written out as boundaries. The error map can be overlaid over the
generalized map to understand why some features were not generalized.
SIMPLIFICATION
Simplification can fail for many boundaries if the simplification pa-
rameters would result in a large reduction of vertices. If many
lines/boundaries could not be simplified, try different parameters that
would cause a lower degree of simplification.
v.generalize contains following line simplification algorithms:
• Douglas-Peucker Algorithm
• Douglas-Peucker Reduction Algorithm
• Lang Algorithm
• Vertex Reduction
• Reumann-Witkam Algorithm
Different algorithms require different parameters, but all the algo-
rithms have one parameter in common: the threshold parameter, given in
map units (for latitude-longitude locations: in decimal degree). In
general, the degree of simplification increases with the increasing
value of threshold.
ALGORITHM DESCRIPTIONS
• Douglas-Peucker - "Quicksort" of line simplification, the most
widely used algorithm. Input parameters: input, threshold. For
more information, see:
http://geomalgorithms.com/a16-_decimate-1.html.
• Douglas-Peucker Reduction Algorithm is essentially the same al-
gorithm as the algorithm above, the difference being that it
takes an additional reduction parameter which denotes the per-
centage of the number of points on the new line with respect to
the number of points on the original line. Input parameters:
input, threshold, reduction.
• Lang - Another standard algorithm. Input parameters: input,
threshold, look_ahead. For an excellent description, see:
http://www.sli.unimelb.edu.au/gisweb/LGmodule/LGLangVisualisa-
tion.htm.
• Vertex Reduction - Simplest among the algorithms. Input parame-
ters: input, threshold. Given a line, this algorithm removes
the points of this line which are closer to each other than
threshold. More precisely, if p1 and p2 are two consecutive
points, and the distance between p2 and p1 is less than thresh-
old, it removes p2 and repeats the same process on the remain-
ing points.
• Reumann-Witkam - Input parameters: input, threshold. This al-
gorithm quite reasonably preserves the global characteristics
of the lines. For more information, see for example:
http://psimpl.sourceforge.net/reumann-witkam.html.
Douglas-Peucker and Douglas-Peucker Reduction Algorithm use the same
method to simplify the lines. Note that
v.generalize input=boundary_county output=boundary_county_dp20 method=douglas threshold=20
is equivalent to
v.generalize input=boundary_county output=boundary_county_dp_red20_100 \
method=douglas_reduction threshold=20 reduction=100
However, in this case, the first method is faster. Also observe that
douglas_reduction never outputs more vertices than douglas, and that,
in general, douglas is more efficient than douglas_reduction. More im-
portantly, the effect of
v.generalize input=boundary_county output=boundary_county_dp_red0_30 \
method=douglas_reduction threshold=0 reduction=30
is that ’out’ contains approximately only 30% of points of ’in’.
SMOOTHING
The following smoothing algorithms are implemented in v.generalize:
• Boyle’s Forward-Looking Algorithm - The position of each point
depends on the position of the previous points and the point
look_ahead ahead. look_ahead consecutive points. Input parame-
ters: input, look_ahead.
• McMaster’s Sliding Averaging Algorithm - Input Parameters: in-
put, slide, look_ahead. The new position of each point is the
average of the look_ahead points around. Parameter slide is
used for linear interpolation between old and new position (see
below).
• McMaster’s Distance-Weighting Algorithm - Takes the weighted
average of look_ahead consecutive points where the weight is
the reciprocal of the distance from the point to the currently
smoothed point. The parameter slide is used for linear interpo-
lation between the original position of the point and newly
computed position where value 0 means the original position.
Input parameters: input, slide, look_ahead.
• Chaiken’s Algorithm - "Inscribes" a line touching the original
line such that the points on this new line are at least thresh-
old apart. Input parameters: input, threshold. This algorithm
approximates the given line very well.
• Hermite Interpolation - This algorithm takes the points of the
given line as the control points of hermite cubic spline and
approximates this spline by the points approximately threshold
apart. This method has excellent results for small values of
threshold, but in this case it produces a huge number of new
points and some simplification is usually needed. Input param-
eters: input, threshold, angle_thresh. Angle_thresh is used
for reducing the number of the points. It denotes the minimal
angle (in degrees) between two consecutive segments of a line.
• Snakes is the method of minimisation of the "energy" of a line.
This method preserves the general characteristics of the lines
but smooths the "sharp corners" of a line. Input parameters in-
put, alpha, beta. This algorithm works very well for small
values of alpha and beta (between 0 and 5). These parameters
affect the "sharpness" and the curvature of the computed line.
One of the key advantages of Hermite Interpolation is the fact that the
computed line always passes through the points of the original line,
whereas the lines produced by the remaining algorithms never pass
through these points. In some sense, this algorithm outputs a line
which "circumscribes" the input line.
On the other hand, Chaiken’s Algorithm outputs a line which "inscribes"
a given line. The output line always touches/intersects the centre of
the input line segment between two consecutive points. For more itera-
tions, the property above does not hold, but the computed lines are
very similar to the Bezier Splines. The disadvantage of the two algo-
rithms given above is that they increase the number of points. How-
ever, Hermite Interpolation can be used as another simplification algo-
rithm. To achieve this, it is necessary to set angle_thresh to higher
values (15 or so).
One restriction on both McMasters’ Algorithms is that look_ahead param-
eter must be odd. Also note that these algorithms have no effect if
look_ahead = 1.
Note that Boyle’s, McMasters’ and Snakes algorithm are sometimes used
in the signal processing to smooth the signals. More importantly,
these algorithms never change the number of points on the lines; they
only translate the points, and do not insert any new points.
Snakes Algorithm is (asymptotically) the slowest among the algorithms
presented above. Also, it requires quite a lot of memory. This means
that it is not very efficient for maps with the lines consisting of
many segments.
DISPLACEMENT
The displacement is used when the lines overlap and/or are close to
each other at the current level of detail. In general, displacement
methods move the conflicting features apart so that they do not inter-
act and can be distinguished.
This module implements an algorithm for displacement of linear features
based on the Snakes approach. This method generally yields very good
results; however, it requires a lot of memory and is not very effi-
cient.
Displacement is selected by method=displacement. It uses the following
parameters:
• threshold - specifies critical distance. Two features interact
if they are closer than threshold apart.
• alpha, beta - These parameters define the rigidity of lines.
For larger values of alpha, beta (>=1), the algorithm does a
better job at retaining the original shape of the lines, possi-
bly at the expense of displacement distance. If the values of
alpha, beta are too small (<=0.001), then the lines are moved
sufficiently, but the geometry and topology of lines can be de-
stroyed. Most likely the best way to find the good values of
alpha, beta is by trial and error.
• iterations - denotes the number of iterations the interactions
between the lines are resolved. Good starting points for values
of iterations are between 10 and 100.
The lines affected by the algorithm can be specified by the layer, cats
and where parameters.
NETWORK GENERALIZATION
Used for selecting "the most important" part of the network. This is
based on the graph algorithms. Network generalization is applied if
method=network. The algorithm calculates three centrality measures for
each line in the network and only the lines with the values greater
than thresholds are selected. The behaviour of algorithm can be al-
tered by the following parameters:
• degree_thresh - algorithm selects only the lines which share a
point with at least degree_thresh different lines.
• closeness_thresh - is always in the range (0, 1]. Only the
lines with the closeness centrality value at least close-
ness_thresh apart are selected. The lines in the centre of a
network have greater values of this measure than the lines near
the border of a network. This means that this parameter can be
used for selecting the centre(s) of a network. Note that if
closeness_thresh=0 then everything is selected.
• betweeness_thresh - Again, only the lines with a betweeness
centrality measure at least betweeness_thresh are selected.
This value is always positive and is larger for large networks.
It denotes to what extent a line is in between the other lines
in the network. This value is large for the lines which lie be-
tween other lines and lie on the paths between two parts of a
network. In the terminology of road networks, these are high-
ways, bypasses, main roads/streets, etc.
All three parameters above can be presented at the same time. In that
case, the algorithm selects only the lines which meet each criterion.
Also, the outputed network may not be connected if the value of betwee-
ness_thresh is too large.
EXAMPLES
SIMPLIFICATION EXAMPLE
Simplification of county boundaries with DP method (North Carolina sam-
ple dataset), threshold given in mapset units (here: meters):
v.generalize input=boundary_county output=boundary_county_dp20 \
method=douglas threshold=20 error=boundary_county_dp20_leftover
Figure: Vector simplification example (spatial subset: original map
shown in black, simplified map with 26% remaining vertices shown in
red)
SMOOTHING EXAMPLE
Smoothing of road network with Chaiken method (North Carolina sample
dataset), threshold given in mapset units (here: meters):
v.generalize input=roads output=roads_chaiken method=chaiken \
threshold=1 error=roads_chaiken_leftover
Figure: Vector smoothing example (spatial subset: original map shown in
black, smoothed map with 500% increased number of vertices shown in
red)
SEE ALSO
v.clean, v.dissolve
v.generalize Tutorial (GRASS-Wiki)
AUTHORS
Daniel Bundala, Google Summer of Code 2007, Student
Wolf Bergenheim, Mentor
Partial rewrite: Markus Metz
SOURCE CODE
Available at: v.generalize source code (history)
Accessed: unknown
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