v.voronoi(1grass) GRASS GIS User's Manual v.voronoi(1grass) NAME v.voronoi - Creates a Voronoi diagram constrained to the extents of the current region from an input vector map containing points or cen- troids. KEYWORDS vector, geometry, triangulation, skeleton SYNOPSIS v.voronoi v.voronoi --help v.voronoi [-aslt] input=name [layer=string] output=name [smooth- ness=float] [thin=float] [--overwrite] [--help] [--verbose] [--quiet] [--ui] Flags: -a Create Voronoi diagram for input areas -s Extract skeletons for input areas -l Output tessellation as a graph (lines), not areas -t Do not create attribute table --overwrite Allow output files to overwrite existing files --help Print usage summary --verbose Verbose module output --quiet Quiet module output --ui Force launching GUI dialog Parameters: input=name [required] Name of input vector map Or data source for direct OGR access layer=string Layer number or name (’-1’ for all layers) A single vector map can be connected to multiple database tables. This number determines which table to use. When used with direct OGR access this is the layer name. Default: -1 output=name [required] Name for output vector map smoothness=float Factor for output smoothness Applies to input areas only. Smaller values produce smoother output but can cause numerical instability. Default: 0.25 thin=float Maximum dangle length of skeletons Applies only to skeleton extraction. Default = -1 will extract the center line. Default: -1 DESCRIPTION v.voronoi creates a Voronoi diagram (Thiessen polygons) from points or centroids. The bounds of the output map are limited by the current region (see g.region). The -a flag can be used to create a Voronoi diagram for areas. The -s flag can be used to extract the center line of areas or skele- tons of areas with thin >= 0. Smaller values for the thin option will preserve more detail, while negative values will extract only the cen- ter line. NOTES v.voronoi suffers from numerical instability, results can sometimes contain many artefacts. When creating Voronoi diagrams for areas or skeletons for areas, it is highly recommended to simplify the areas first with v.generalize. Voronoi diagrams may be used for nearest-neighbor flood filling. Give the centroids attributes (start with v.db.addcolumn), then optionally convert the result to a raster map with v.to.rast. The extraction of skeletons and center lines with the -s flag is a brute force approach. Faster and more accurate algorithms to extract skeletons from areas exist but are not yet implemented. In the mean- time, skeletons and center lines can be simplified with the Dou- glas-Peucker algorithm: v.generalize method=douglas. EXAMPLE Voronoi diagram for points This example uses the hospitals in the North Carolina dataset. g.region -p raster=elev_state_500m v.voronoi input=hospitals output=hospitals_voronoi Result: Voronoi diagram for hospitals in North Carolina Voronoi diagram for areas This example uses urban areas in the North Carolina dataset. g.region -p n=162500 s=80000 w=727000 e=846000 res=500 v.voronoi input=urbanarea output=urbanarea_voronoi -a Result: Voronoi diagram for urban areas in North Carolina Skeletons and center lines of areas This example uses urban areas in the North Carolina dataset. g.region -p n=161000 s=135500 w=768500 e=805500 res=500 v.voronoi input=urbanarea output=urbanarea_centerline -s v.voronoi input=urbanarea output=urbanarea_skeleton -s thin=2000 Result: Skeleton (blue) and center line (red) for urban areas in North Carolina REFERENCES Steve J. Fortune, (1987). A Sweepline Algorithm for Voronoi Diagrams, Algorithmica 2, 153-174 (DOI). SEE ALSO g.region, v.delaunay, v.hull AUTHORS James Darrell McCauley, Purdue University GRASS 5 update, improvements: Andrea Aime, Modena, Italy GRASS 5.7 update: Radim Blazek Markus Metz SOURCE CODE Available at: v.voronoi source code (history) Accessed: unknown Main index | Vector index | Topics index | Keywords index | Graphical index | Full index © 2003-2022 GRASS Development Team, GRASS GIS 7.8.7 Reference Manual GRASS 7.8.7 v.voronoi(1grass)
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